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Toyls vs Maxi G40 Balance mod 2\. game
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 7 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
2 infantry moved from Tsinghai to SikangCombat - Chinese
Chinese creates battle in territory Szechwan
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits
Japanese roll dice for 1 armour in Sikang, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits
Japanese roll dice for 1 armour in Sikang, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits
Japanese roll dice for 1 armour in Sikang, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Sikang, round 5 : 1/1 hits
Japanese roll dice for 1 armour in Sikang, round 5 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 armour
Battle in Szechwan
Chinese attack with 1 infantry
Japanese defend with 1 aaGun and 1 tactical_bomber
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
Japanese roll dice for 1 aaGun and 1 tactical_bomber in Szechwan, round 2 : 0/1 hits
1 aaGun owned by the Japanese lost in Szechwan
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in Szechwan, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 aaGunNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 9 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - British
British buy 3 artilleries, 1 carrier, 3 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from India to 36 Sea Zone
1 artillery, 1 fighter and 20 infantry moved from India to Burma
1 bomber moved from Persia to Burma
2 artilleries and 1 infantry moved from Iraq to Turkey
1 artillery and 3 infantry moved from Syria to Turkey
3 armour moved from Persia to Turkey
1 fighter moved from Egypt to Turkey
1 mech_infantry moved from Trans-Jordan to Turkey
1 tactical_bomber moved from Caucasus to Turkey
2 fighters and 2 tactical_bombers moved from Persia to TurkeyCombat - British
Battle in 36 Sea Zone
British attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 36 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Turkey
British attack with 3 armour, 3 artilleries, 3 fighters, 4 infantry, 1 mech_infantry and 3 tactical_bombers
Neutral_True defend with 8 infantry
British roll dice for 3 armour, 3 artilleries, 3 fighters, 4 infantry, 1 mech_infantry and 3 tactical_bombers in Turkey, round 2 : 6/17 hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits
6 infantry owned by the Neutral_True and 3 infantry owned by the British lost in Turkey
British roll dice for 3 armour, 3 artilleries, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Turkey, round 3 : 6/14 hits
Neutral_True roll dice for 2 infantry in Turkey, round 3 : 1/2 hits
2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey
British win, taking Turkey from Neutral_True with 3 armour, 3 artilleries, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 4 infantry
Casualties for Neutral_True: 8 infantry
Battle in Burma
British attack with 1 artillery, 1 bomber, 1 fighter and 20 infantry
Japanese defend with 3 armour, 2 artilleries and 11 infantry
British roll dice for 1 artillery, 1 bomber, 1 fighter and 20 infantry in Burma, round 2 : 8/23 hits
Japanese roll dice for 3 armour, 2 artilleries and 11 infantry in Burma, round 2 : 5/16 hits
8 infantry owned by the Japanese and 5 infantry owned by the British lost in Burma
British roll dice for 1 artillery, 1 bomber, 1 fighter and 15 infantry in Burma, round 3 : 2/18 hits
Japanese roll dice for 3 armour, 2 artilleries and 3 infantry in Burma, round 3 : 5/8 hits
2 infantry owned by the Japanese and 5 infantry owned by the British lost in Burma
British roll dice for 1 artillery, 1 bomber, 1 fighter and 10 infantry in Burma, round 4 : 4/13 hits
Japanese roll dice for 3 armour, 2 artilleries and 1 infantry in Burma, round 4 : 1/6 hits
1 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in Burma
1 artillery owned by the British and 9 infantry owned by the British retreated to India
Japanese win with 2 armour remaining. Battle score for attacker is 14
Casualties for British: 11 infantry
Casualties for Japanese: 1 armour, 2 artilleries and 11 infantryNon Combat Move - British
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Burma to India
1 bomber moved from Burma to India
3 fighters and 3 tactical_bombers moved from Turkey to Persia
2 submarines moved from 98 Sea Zone to 80 Sea Zone
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
2 infantry moved from Persia to Eastern Persia
1 fighter moved from Algeria to Egypt
1 infantry moved from Egypt to Alexandria
1 transport moved from 98 Sea Zone to 80 Sea ZonePlace Units - British
1 artillery and 2 infantry placed in Iraq
2 artilleries and 1 infantry placed in Persia
1 carrier and 1 transport placed in 98 Sea ZoneTurn Complete - British
British collect 37 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Italians
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tunisia
1 infantry moved from Bryansk to Tambov
Italians take Tambov from Russians
2 artilleries moved from Bryansk to Rostov
Italians take Rostov from Russians
1 armour and 1 mech_infantry moved from Belarus to VologdaCombat - Italians
Battle in Tunisia
Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Americans defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Tunisia, round 2 : 5/8 hits, 2,33 expected hits
Americans roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Tunisia
Italians win, taking Tunisia from Americans with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Vologda
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Vologda
Italians win, taking Vologda from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 armour and 1 mech_infantry moved from Southern Italy to Yugoslavia
3 infantry moved from Greece to AlbaniaPlace Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,2,3,3,6,6,1,6,4
Italians collect 13 PUs (11 lost to blockades); end with 13 PUsCombat Hit Differential Summary :
Italians : 3,00
Americans : -0,33
Russians : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
2 submarines moved from 54 Sea Zone to 41 Sea Zone
1 fighter moved from Queensland to New South Wales
1 artillery and 1 infantry moved from New South Wales to South Australia
1 carrier, 1 cruiser and 2 fighters moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Iraq to TurkeyCombat - ANZAC
Battle in Java
Battle in SiamNon Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Combat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Germans
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
3 mech_infantrys moved from Bryansk to Caucasus
2 bombers moved from Bryansk to Caucasus
3 tactical_bombers moved from Bryansk to Caucasus
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 artillery and 1 infantry moved from Belarus to SmolenskCombat - Germans
Battle in Smolensk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 2 bombers, 3 mech_infantrys and 3 tactical_bombers
ANZAC defend with 1 infantry; Russians defend with 1 armour
Germans roll dice for 2 bombers, 3 mech_infantrys and 3 tactical_bombers in Caucasus, round 2 : 6/8 hits, 3,33 expected hits
Russians roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 1/2 hits, 0,83 expected hits
1 infantry owned by the ANZAC, 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 2 bombers, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Casualties for ANZAC: 1 infantryNon Combat Move - Germans
13 infantry moved from Western Ukraine to Bryansk
2 bombers and 3 tactical_bombers moved from Caucasus to Bryansk
1 armour moved from Eastern Poland to Bryansk
1 artillery and 6 infantry moved from Belarus to Bryansk
3 armour moved from Ukraine to Bryansk
3 armour moved from Novgorod to Bryansk
3 fighters moved from Western Germany to Bryansk
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Novgorod
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Sweden
Germans take Sweden from Neutral_True
1 infantry moved from France to Switzerland
Germans take Switzerland from Neutral_True
2 mech_infantrys moved from Germany to Western Germany
1 carrier, 1 cruiser and 4 submarines moved from 112 Sea Zone to 113 Sea ZonePlace Units - Germans
3 armour placed in Ukraine
3 infantry placed in France
3 armour, 2 artilleries and 2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,6,6,5,6,2,1,1,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1
Germans collect 55 PUs (3 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUsCombat Hit Differential Summary :
Germans : 3,00
Russians : -0,17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 27 PUs;
Russians buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
3 infantry moved from Kansu to Suiyuyan
3 infantry moved from Kansu to ShensiCombat - Russians
Battle in Suiyuyan
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Russians attack with 3 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 3 infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits
Russians roll dice for 3 infantry in Shensi, round 3 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shensi
Russians win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Russians
1 aaGun and 6 infantry moved from Timguska to KansuPlace Units - Russians
3 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 6 PUs; end with 6 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 9 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 11 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 2 destroyers, 7 mech_infantrys and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Japanese
1 armour moved from Burma to 38 Sea Zone
1 armour and 1 transport moved from 38 Sea Zone to 41 Sea Zone
1 armour and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
1 armour moved from Burma to Siam
1 mech_infantry moved from French Indo China to Siam
1 mech_infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Kweichow to Shensi
1 mech_infantry moved from Anhwe to Shensi
1 infantry moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 infantry moved from Ulaanbaatar to Central Mongolia
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
4 infantry moved from Yakut S.S.R. to Dzavhan
Japanese take Dzavhan from Russians
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from Yunnan to Suiyuyan
1 fighter and 1 tactical_bomber moved from Kweichow to Suiyuyan
1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
1 tactical_bomber moved from Szechwan to Shensi
1 tactical_bomber moved from Yunnan to Siam
1 fighter moved from Yunnan to Suiyuyan
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 bomber moved from French Indo China to Shensi
1 transport moved from 20 Sea Zone to 36 Sea Zone
1 mech_infantry moved from French Indo China to 36 Sea Zone
1 mech_infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 mech_infantry moved from 42 Sea Zone to Java
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 bombers moved from Japan to 25 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in Hawaiian Islands
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese win, taking Hawaiian Islands from Americans, taking 42 Sea Zone from Neutral with 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 armour and 1 mech_infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Java, round 3 : 1/2 hits, 0,67 expected hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 3 infantry
Japanese roll dice for 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Suiyuyan, round 2 : 2/6 hits, 2,67 expected hits
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Russians lost in Suiyuyan
Japanese roll dice for 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Suiyuyan, round 3 : 3/6 hits, 2,67 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Siam
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Siam, round 2 : 1/3 hits, 1,33 expected hits
ANZAC roll dice for 1 infantry in Siam, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Siam
Japanese win, taking Siam from ANZAC with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 2 bombers and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 bombers in 25 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Shensi
Japanese attack with 1 bomber, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Shensi, round 2 : 2/6 hits, 2,67 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber, 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Japanese
2 bombers moved from 25 Sea Zone to Japan
1 mech_infantry moved from French Indo China to Kweichow
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Chahar
1 tactical_bomber moved from Shensi to Szechwan
1 fighter and 1 tactical_bomber moved from Shensi to Yunnan
1 bomber moved from Shensi to Yunnan
1 tactical_bomber moved from Suiyuyan to Sikang
1 bomber moved from Suiyuyan to Yunnan
1 fighter moved from Suiyuyan to Anhwe
1 fighter moved from Suiyuyan to Chahar
1 fighter moved from Malaya to 35 Sea Zone
1 carrier moved from 20 Sea Zone to 35 Sea Zone
2 transports moved from 20 Sea Zone to 6 Sea Zone
1 battleship and 1 cruiser moved from 33 Sea Zone to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
2 carriers moved from 33 Sea Zone to 26 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
1 cruiser and 1 destroyer moved from 33 Sea Zone to 26 Sea Zone
1 battleship moved from 33 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 transport moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 74 Sea Zone to 73 Sea Zone
1 tactical_bomber moved from Siam to MalayaPlace Units - Japanese
2 destroyers and 3 submarines placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in Malaya
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,4,1,5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,6,1,1,2,5,2,3,1,6,3,6,1,5,5,2,1,3,1,2,2,4
Japanese collect 59 PUs (15 lost to blockades); end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 cruiser
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 cruiser
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : 0,00
Americans : 0,50
Chinese : -2,00
Japanese : -1,50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 2 factory_minors, 1 harbour and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
5 infantry moved from Algeria to Tunisia
1 tactical_bomber moved from Egypt to Tunisia
3 infantry moved from Portugal to 91 Sea Zone
1 infantry moved from Spain to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 94 Sea Zone
4 infantry moved from 94 Sea Zone to Tunisia
4 fighters moved from 91 Sea Zone to Tunisia
1 cruiser moved from 91 Sea Zone to 94 Sea Zone
1 battleship moved from 91 Sea Zone to 94 Sea Zone
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 infantry moved from Spain to Southern France
Americans take Southern France from Italians
1 submarine moved from 44 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in Tunisia
Americans attack with 4 fighters, 9 infantry and 1 tactical_bomber
Italians defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Americans roll dice for 1 battleship and 1 cruiser in Tunisia, round 2 : 2/2 hits
Americans roll dice for 4 fighters, 9 infantry and 1 tactical_bomber in Tunisia, round 2 : 5/14 hits
Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Tunisia, round 2 : 1/8 hits
1 mech_infantry owned by the Italians, 1 infantry owned by the Americans, 2 artilleries owned by the Italians and 4 infantry owned by the Italians lost in Tunisia
Americans roll dice for 4 fighters, 8 infantry and 1 tactical_bomber in Tunisia, round 3 : 7/13 hits
Italians roll dice for 1 armour in Tunisia, round 3 : 0/1 hits
1 armour owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 4 fighters, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for Italians: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 submarine and 2 transports
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Americans Submerged
1 submarine owned by the Japanese SubmergedNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Libya from Italians to Americans
EDIT: Removing units owned by Americans from Spain: 1 infantry
EDIT: Adding units owned by Americans to Libya: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour and 1 mech_infantry moved from Saudi Arabia to Turkey
4 fighters moved from Tunisia to 94 Sea Zone
1 tactical_bomber moved from Tunisia to Algeria
1 artillery moved from Egypt to Trans-Jordan
1 submarine moved from 43 Sea Zone to 44 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 13 Sea Zone to 10 Sea Zone
1 destroyer moved from 91 Sea Zone to 101 Sea Zone
2 carriers moved from 91 Sea Zone to 94 Sea Zone
1 destroyer moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 96 Sea Zone
2 transports moved from 91 Sea Zone to 94 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
3 fighters moved from 39 Sea Zone to India
EDIT: 1 fighter moved from 39 Sea Zone to 37 Sea Zone
EDIT: 1 fighter moved from 37 Sea Zone to 39 Sea Zone
2 aaGuns and 8 infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns, 8 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns and 8 infantry moved from 91 Sea Zone to Spain
1 submarine moved from 44 Sea Zone to 43 Sea ZonePlace Units - Americans
1 destroyer placed in 10 Sea Zone
2 tactical_bombers placed in 10 Sea Zone
1 bomber and 1 tactical_bomber placed in Western United States
1 factory_minor and 1 harbour placed in Saudi Arabia
1 factory_minor placed in SpainTurn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 9 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in SikangCombat - Chinese
Chinese creates battle in territory Szechwan
Chinese creates battle in territory Sikang
Battle in Szechwan
Chinese attack with 1 infantry
Japanese defend with 1 tactical_bomber
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in Szechwan, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in Szechwan, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in Szechwan, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Sikang
Chinese attack with 1 infantry
Japanese defend with 1 tactical_bomber
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in Sikang, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 11 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Combat Move - British
1 destroyer and 1 submarine moved from 80 Sea Zone to 73 Sea Zone
3 artilleries moved from Turkey to Caucasus
3 fighters and 3 tactical_bombers moved from Persia to Russia
2 infantry moved from Eastern Persia to Turkmenistan
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Albania
1 battleship moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern Italy
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from Egypt to 97 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 bomber moved from India to Volgograd
5 submarines moved from 97 Sea Zone to 98 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Alexandria to Tobruk
1 fighter moved from India to Caucasus
1 artillery and 2 infantry moved from Iraq to Turkey
2 artilleries moved from Persia to Northwest Persia
1 submarine moved from 80 Sea Zone to 39 Sea Zone
3 armour and 1 mech_infantry moved from Turkey to Albania
British take Greece from Italians
1 fighter moved from 39 Sea Zone to TurkeyCombat - British
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - British
British buy 3 armour, 2 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 2 PUs;Combat Move - British
1 destroyer and 1 submarine moved from 80 Sea Zone to 73 Sea Zone
3 artilleries moved from Turkey to Caucasus
3 fighters and 3 tactical_bombers moved from Persia to Russia
2 infantry moved from Eastern Persia to Turkmenistan
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Albania
1 battleship moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern Italy
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from Egypt to 97 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 bomber moved from India to Volgograd
5 submarines moved from 97 Sea Zone to 98 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Alexandria to Tobruk
1 fighter moved from India to Caucasus
1 artillery and 2 infantry moved from Iraq to Turkey
2 artilleries moved from Persia to Northwest Persia
1 submarine moved from 80 Sea Zone to 39 Sea Zone
3 armour and 1 mech_infantry moved from Turkey to Albania
British take Greece from Italians
1 fighter moved from 39 Sea Zone to TurkeyCombat - British
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits
Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Volgograd causes 3 damage total.
Battle in Northern Italy
British converts factory_major into different units
Battle in Sumatra
Battle in 73 Sea Zone
British attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
British roll dice for 1 submarine in 73 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 73 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 submarine in 73 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 submarine owned by the British lost in 73 Sea Zone
British win, taking Northern Italy from Italians, taking Sumatra from Japanese with 1 destroyer remaining. Battle score for attacker is 0
Casualties for British: 1 submarine
Casualties for Japanese: 1 submarine
Battle in Caucasus
British attack with 3 artilleries and 1 fighter
Germans defend with 2 mech_infantrys
British roll dice for 3 artilleries and 1 fighter in Caucasus, round 2 : 0/4 hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits
1 artillery owned by the British lost in Caucasus
British roll dice for 2 artilleries and 1 fighter in Caucasus, round 3 : 2/3 hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 3 : 1/2 hits
2 mech_infantrys owned by the Germans and 1 artillery owned by the British lost in Caucasus
British win, taking Caucasus from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 artilleries
Battle in Albania
British attack with 3 armour, 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 3 infantry
British roll dice for 1 battleship and 1 cruiser in Albania, round 2 : 2/2 hits
British roll dice for 3 armour, 1 artillery, 1 infantry and 1 mech_infantry in Albania, round 2 : 3/6 hits
Italians roll dice for 3 infantry in Albania, round 2 : 0/3 hits
3 infantry owned by the Italians lost in Albania
British win, taking Albania from Italians with 3 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Italians: 3 infantryNon Combat Move - British
1 fighter moved from Caucasus to Turkey
1 bomber moved from Volgograd to TurkeyPlace Units - British
1 tactical_bomber placed in Persia
2 armour placed in Persia
1 armour and 2 mech_infantrys placed in Iraq
2 infantry placed in EgyptTurn Complete - British
British collect 44 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUsTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 12 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to 91 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
2 infantry moved from Southern Italy to Northern Italy
2 fighters moved from Southern Italy to Northern Italy
2 artilleries moved from Rostov to Caucasus
1 mech_infantry moved from Vologda to Timguska
Italians take Timguska from RussiansCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 96 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Northern Italy
Italians attack with 2 fighters and 2 infantry
British defend with 1 factory_minor and 1 infantry
Italians roll dice for 2 fighters and 2 infantry in Northern Italy, round 2 : 2/4 hits, 1,33 expected hits
British roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in 91 Sea Zone
Italians attack with 1 bomber
British defend with 1 submarine; Americans defend with 5 transports
1 submarine owned by the British Submerged
5 transports owned by the Americans lost in 91 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 35
Casualties for Americans: 5 transports
Battle in Caucasus
Italians attack with 2 artilleries
British defend with 1 artillery
Italians roll dice for 2 artilleries in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 2 artilleries remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Italians
1 infantry moved from Tambov to Volgograd
2 aaGuns moved from Bryansk to Ukraine
1 armour moved from Vologda to Belarus
1 fighter moved from 96 Sea Zone to Southern Italy
2 fighters moved from Northern Italy to Southern Italy
1 bomber moved from 91 Sea Zone to Holland Belgium
1 armour and 1 mech_infantry moved from Yugoslavia to Slovakia HungaryPlace Units - Italians
1 armour and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,3,3,5
Italians collect 13 PUs (6 lost to blockades); end with 14 PUsCombat Hit Differential Summary :
Italians : 1,00
British : 0,67
Russians : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 41 Sea Zone to 44 Sea Zone
1 submarine moved from 41 Sea Zone to 56 Sea Zone
1 carrier and 1 cruiser moved from 37 Sea Zone to 39 Sea Zone
2 fighters moved from 37 Sea Zone to 39 Sea Zone
3 fighters moved from New South Wales to Queensland
1 infantry moved from New South Wales to QueenslandCombat - ANZAC
Battle in BorneoNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Combat Move - French
1 destroyer moved from 80 Sea Zone to 41 Sea Zone
1 fighter moved from Egypt to 97 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 72 PUs;
Germans buy 4 infantry and 15 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
20 armour, 12 artilleries, 2 bombers, 3 fighters, 46 infantry, 6 mech_infantrys and 3 tactical_bombers moved from Bryansk to Russia
1 artillery and 1 infantry moved from Smolensk to Russia
3 armour moved from Ukraine to Russia
1 mech_infantry moved from Volgograd to Russia
1 fighter and 1 tactical_bomber moved from Novgorod to Russia
2 infantry moved from Sweden to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Southern France
1 infantry moved from France to Southern France
1 submarine moved from 113 Sea Zone to 119 Sea Zone
1 submarine moved from 113 Sea Zone to 109 Sea Zone
1 submarine moved from 113 Sea Zone to 109 Sea Zone
1 submarine moved from 113 Sea Zone to 119 Sea Zone
1 cruiser moved from 113 Sea Zone to 110 Sea ZoneCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Southern France
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits, 0,83 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Russia
Germans attack with 23 armour, 13 artilleries, 2 bombers, 4 fighters, 47 infantry, 7 mech_infantrys and 4 tactical_bombers
British defend with 3 fighters and 3 tactical_bombers; Russians defend with 4 aaGuns, 1 airfield, 11 armour, 18 artilleries, 1 factory_major, 2 fighters, 51 infantry, 2 mech_infantrys and 1 tactical_bomber
AA fire in Russia : 1/10 hits, 1,67 expected hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 23 armour, 13 artilleries, 2 bombers, 3 fighters, 47 infantry, 7 mech_infantrys and 4 tactical_bombers in Russia, round 2 : 29/99 hits, 32,50 expected hits
Russians roll dice for 4 aaGuns, 11 armour, 18 artilleries, 5 fighters, 51 infantry, 2 mech_infantrys and 4 tactical_bombers in Russia, round 2 : 34/91 hits, 34,50 expected hits
25 infantry owned by the Russians, 34 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
Germans roll dice for 23 armour, 13 artilleries, 2 bombers, 3 fighters, 13 infantry, 7 mech_infantrys and 4 tactical_bombers in Russia, round 3 : 28/65 hits, 26,83 expected hits
Russians roll dice for 11 armour, 18 artilleries, 5 fighters, 26 infantry, 2 mech_infantrys and 4 tactical_bombers in Russia, round 3 : 29/66 hits, 26,17 expected hits
2 mech_infantrys owned by the Russians, 26 infantry owned by the Russians, 9 artilleries owned by the Germans, 13 infantry owned by the Germans and 7 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 23 armour, 4 artilleries, 2 bombers, 3 fighters and 4 tactical_bombers in Russia, round 4 : 16/36 hits, 18,33 expected hits
Russians roll dice for 11 armour, 18 artilleries, 5 fighters and 4 tactical_bombers in Russia, round 4 : 16/38 hits, 16,83 expected hits
16 artilleries owned by the Russians, 4 artilleries owned by the Germans and 12 armour owned by the Germans lost in Russia
Germans roll dice for 11 armour, 2 bombers, 3 fighters and 4 tactical_bombers in Russia, round 5 : 12/20 hits, 11,00 expected hits
Russians roll dice for 11 armour, 2 artilleries, 5 fighters and 4 tactical_bombers in Russia, round 5 : 15/22 hits, 11,50 expected hits
10 armour owned by the Russians, 2 artilleries owned by the Russians, 2 bombers owned by the Germans, 1 fighter owned by the Germans, 11 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Russia
retreated to Russia
Russians win with 1 armour, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is -101
Casualties for Germans: 23 armour, 13 artilleries, 2 bombers, 2 fighters, 47 infantry, 7 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 4 aaGuns, 10 armour, 18 artilleries, 51 infantry and 2 mech_infantrysNon Combat Move - Germans
1 infantry moved from Evenkiyskiy to Timguska
2 fighters and 3 tactical_bombers moved from Russia to Bryansk
3 armour moved from Western Germany to Yugoslavia
6 mech_infantrys moved from Western Germany to Yugoslavia
2 artilleries and 4 infantry moved from Western Germany to France
1 carrier moved from 113 Sea Zone to 110 Sea Zone
5 infantry moved from Sweden to NorwayPlace Units - Germans
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
4 infantry placed in Western Germany
9 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,1,1,6,6,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
Germans collect 55 PUs (4 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUsCombat Hit Differential Summary :
Germans : -3,00
AA fire in Russia : : -0,67
Americans : -0,67
Russians : 5,00 -
Det var vidst det…… Havde 69% chance for at vinde… og tabte. Det her kommer tyskland sig ikke over.
Godt spillet. -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 bomber, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 124 Sea Zone to 109 Sea Zone
1 fighter moved from Norway to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Poland to France
1 fighter moved from Slovakia Hungary to Yugoslavia
1 fighter moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Germany to France
1 bomber moved from Germany to France
1 bomber moved from Germany to Normandy Bordeaux
1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
3 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
2 artilleries moved from Greater Southern Germany to Yugoslavia
6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to YugoslaviaCombat - Germans
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scotland fighteren scrambler til sz109
og max scramble til sz110