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Toyls vs Maxi G40 Balance mod 2\. game
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Southern Italy to Russia
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 119 Sea Zone to 123 Sea Zone
1 bomber moved from Western Germany to RussiaCombat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Russians launches 3 interceptors out of Russia
Attackers Fire, : 1/4 hits, 0,67 expected hits
Defenders Fire, : 0/3 hits, 1,00 expected hits
1 fighter owned by the Russians lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits, 0,17 expected hits
AA fire in Russia : 2/3 hits, 0,50 expected hits
2 bombers killed by AA
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in Russia causes 7 damage total. Damaged units is as follows: factory_major = 3, airfield = 4
Cleaning up after air battlesNon Combat Move - Germans
3 aaGuns, 10 armour, 11 artilleries, 27 infantry, 2 mech_infantrys and 3 tactical_bombers moved from Western Ukraine to Bryansk
8 mech_infantrys moved from Eastern Poland to Bryansk
3 armour moved from Novgorod to Bryansk
1 transport moved from 127 Sea Zone to 112 Sea Zone
1 armour moved from Germany to Eastern Poland
13 infantry moved from Eastern Poland to Western Ukraine
2 artilleries and 7 infantry moved from Archangel to Belarus
2 bombers moved from Russia to BryanskPlace Units - Germans
3 submarines placed in 112 Sea Zone
3 armour placed in Novgorod
3 armour placed in Ukraine
1 infantry placed in France
2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,4,6,5,1,1,2,5,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
AA fire in Russia : : 1,33
Defenders Fire, : : -1,00
Attackers Fire, : : 0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 6 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Vologda
1 tactical_bomber moved from Russia to Smolensk
1 armour moved from Caucasus to Rostov
Russians take Rostov from Italians
1 armour moved from Rostov to CaucasusCombat - Russians
Battle in Smolensk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Vologda to Russia
1 aaGun and 6 infantry moved from Olgiy to Timguska
1 aaGun and 6 infantry moved from Olgiy to KansuPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 2 bombers, 8 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Szechwan to Sikang
1 armour moved from Yunnan to Sikang
2 fighters and 2 tactical_bombers moved from Kweichow to Sikang
1 infantry moved from Central Mongolia to Suiyuyan
Japanese take Suiyuyan from Chinese
5 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 mech_infantry moved from Hunan to Shensi
2 mech_infantrys moved from Chahar to Hopei
1 fighter and 1 tactical_bomber moved from Kweichow to Shensi
1 bomber moved from Kweichow to India
1 bomber moved from Anhwe to India
2 infantry moved from Shan State to Burma
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Kweichow
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 artilleries and 8 infantry moved from Shan State to Burma
3 armour moved from Malaya to Burma
1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
2 artilleries moved from Dutch New Guinea to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Caroline Islands
2 battleships and 2 cruisers moved from 45 Sea Zone to 33 Sea Zone
2 artilleries and 2 transports moved from 45 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 34 Sea Zone to 33 Sea Zone
2 artilleries and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from French Indo China to Sikang
1 destroyer moved from 6 Sea Zone to 31 Sea ZoneCombat - Japanese
Air Battle in IndiaCombat Hit Differential Summary :
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intercept i indien
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ja tak:-)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 2 bombers, 8 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Szechwan to Sikang
1 armour moved from Yunnan to Sikang
2 fighters and 2 tactical_bombers moved from Kweichow to Sikang
1 infantry moved from Central Mongolia to Suiyuyan
Japanese take Suiyuyan from Chinese
5 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 mech_infantry moved from Hunan to Shensi
2 mech_infantrys moved from Chahar to Hopei
1 fighter and 1 tactical_bomber moved from Kweichow to Shensi
1 bomber moved from Kweichow to India
1 bomber moved from Anhwe to India
2 infantry moved from Shan State to Burma
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Kweichow
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 artilleries and 8 infantry moved from Shan State to Burma
3 armour moved from Malaya to Burma
1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
2 artilleries moved from Dutch New Guinea to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Caroline Islands
2 battleships and 2 cruisers moved from 45 Sea Zone to 33 Sea Zone
2 artilleries and 2 transports moved from 45 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 34 Sea Zone to 33 Sea Zone
2 artilleries and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from French Indo China to Sikang
1 destroyer moved from 6 Sea Zone to 31 Sea ZoneCombat - Japanese
Air Battle in India
Japanese attacks with 2 units heading to India
UK_Pacific launches 2 interceptors out of India
Attackers Fire, : 0/2 hits, 0,33 expected hits
Defenders Fire, : 0/2 hits, 0,67 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/2 hits, 0,33 expected hits
Bombing raid in India rolls: 8,6 and causes: 14 damage to unit: factory_major
Bombing raid in India causes 14 damage total.
Battle in Hopei
Japanese attack with 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 mech_infantrys in Hopei, round 2 : 1/2 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Caroline Islands
Japanese attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Caroline Islands, round 2 : 2/3 hits, 1,83 expected hits
Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Caroline Islands
Japanese win, taking Caroline Islands from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 31 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Japanese lost in 31 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in Burma
Japanese attack with 3 armour, 2 artilleries and 12 infantry
British defend with 2 infantry
Japanese roll dice for 3 armour, 2 artilleries and 12 infantry in Burma, round 2 : 8/17 hits, 4,50 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 3 armour, 2 artilleries and 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 2 submarines
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 25 Sea Zone
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Sikang
Japanese attack with 1 armour, 2 fighters, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 1 fighter and 2 infantry
Japanese roll dice for 1 armour, 2 fighters, 1 mech_infantry and 3 tactical_bombers in Sikang, round 2 : 4/7 hits, 3,67 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 1,33 expected hits
1 mech_infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 fighter and 2 infantry
Battle in Shensi
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 1/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Cleaning up after air battlesNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
1 aaGun moved from Kweichow to Szechwan
1 tactical_bomber moved from Sikang to Szechwan
5 transports moved from 37 Sea Zone to 36 Sea Zone
1 carrier and 1 tactical_bomber moved from 37 Sea Zone to 20 Sea Zone
3 carriers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 carrier and 2 destroyers moved from 45 Sea Zone to 33 Sea Zone
3 transports moved from 36 Sea Zone to 20 Sea Zone
1 bomber moved from India to French Indo China
1 bomber moved from India to Yunnan
2 fighters and 2 tactical_bombers moved from Sikang to Yunnan
1 fighter moved from French Indo China to Malaya
1 fighter and 1 tactical_bomber moved from Caroline Islands to 33 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Malaya
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
2 bombers placed in Japan
2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Turning on Edit Mode
EDIT: Changing ownership of Kazakhstan from Russians to Japanese
EDIT: Removing units owned by Japanese from Novosibirsk: 1 infantry
EDIT: Adding units owned by Japanese to Kazakhstan: 1 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Defenders Fire, : : -0,67
Americans : 1,67
Chinese : 0,00
Attackers Fire, : : -0,33
UK_Pacific : 0,33
AA fire in India : : -0,33
Japanese : 4,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 11 infantry and 2 submarines; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
10 infantry moved from Gibraltar to Spain
2 fighters moved from 91 Sea Zone to Spain
5 transports moved from 91 Sea Zone to 102 Sea Zone
10 infantry moved from Eastern United States to 101 Sea Zone
10 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Portugal
6 infantry moved from 91 Sea Zone to Spain
2 fighters moved from 91 Sea Zone to Portugal
5 transports moved from 102 Sea Zone to 101 Sea Zone
1 armour and 3 mech_infantrys moved from Egypt to Saudi Arabia
1 tactical_bomber moved from Iraq to Saudi Arabia
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from 10 Sea Zone to 25 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 13 Sea Zone
2 transports moved from 27 Sea Zone to 10 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 3 submarines moved from 54 Sea Zone to 37 Sea Zone
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 submarine moved from 31 Sea Zone to 22 Sea Zone
Americans take 22 Sea Zone from JapaneseCombat - Americans
Battle in Spain
Americans attack with 2 fighters and 16 infantry
Neutral_True defend with 6 infantry
Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits
Americans roll dice for 2 fighters and 16 infantry in Spain, round 2 : 2/18 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits
3 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 2 fighters and 13 infantry in Spain, round 3 : 0/15 hits
Neutral_True roll dice for 4 infantry in Spain, round 3 : 0/4 hits
Americans roll dice for 2 fighters and 13 infantry in Spain, round 4 : 6/15 hits
Neutral_True roll dice for 4 infantry in Spain, round 4 : 1/4 hits
1 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 2 fighters and 12 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 4 infantry
Casualties for Neutral_True: 6 infantry
Battle in Portugal
Americans attack with 2 fighters and 4 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 battleship in Portugal, round 2 : 0/1 hits
Americans roll dice for 2 fighters and 4 infantry in Portugal, round 2 : 3/6 hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits
1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Portugal
Americans win, taking Portugal from Neutral_True with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Saudi Arabia
Americans attack with 1 armour, 3 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 2 infantry
Americans roll dice for 1 armour, 3 mech_infantrys and 1 tactical_bomber in Saudi Arabia, round 2 : 3/5 hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 2/2 hits
2 infantry owned by the Neutral_True and 2 mech_infantrys owned by the Americans lost in Saudi Arabia
Americans win, taking Saudi Arabia from Neutral_True with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 2 mech_infantrys
Casualties for Neutral_True: 2 infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 3 : 3/3 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - Americans
2 fighters moved from 25 Sea Zone to 13 Sea Zone
1 tactical_bomber moved from Saudi Arabia to Egypt
2 fighters moved from Portugal to 91 Sea Zone
2 fighters moved from Spain to 91 Sea ZonePlace Units - Americans
1 battleship, 1 carrier and 2 submarines placed in 10 Sea Zone
3 infantry placed in Western United States
8 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 7 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
2 infantry moved from Tsinghai to SikangCombat - Chinese
Chinese creates battle in territory Szechwan
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits
Japanese roll dice for 1 armour in Sikang, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits
Japanese roll dice for 1 armour in Sikang, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits
Japanese roll dice for 1 armour in Sikang, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Sikang, round 5 : 1/1 hits
Japanese roll dice for 1 armour in Sikang, round 5 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 armour
Battle in Szechwan
Chinese attack with 1 infantry
Japanese defend with 1 aaGun and 1 tactical_bomber
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
Japanese roll dice for 1 aaGun and 1 tactical_bomber in Szechwan, round 2 : 0/1 hits
1 aaGun owned by the Japanese lost in Szechwan
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in Szechwan, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 aaGunNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 9 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - British
British buy 3 artilleries, 1 carrier, 3 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from India to 36 Sea Zone
1 artillery, 1 fighter and 20 infantry moved from India to Burma
1 bomber moved from Persia to Burma
2 artilleries and 1 infantry moved from Iraq to Turkey
1 artillery and 3 infantry moved from Syria to Turkey
3 armour moved from Persia to Turkey
1 fighter moved from Egypt to Turkey
1 mech_infantry moved from Trans-Jordan to Turkey
1 tactical_bomber moved from Caucasus to Turkey
2 fighters and 2 tactical_bombers moved from Persia to TurkeyCombat - British
Battle in 36 Sea Zone
British attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 36 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Turkey
British attack with 3 armour, 3 artilleries, 3 fighters, 4 infantry, 1 mech_infantry and 3 tactical_bombers
Neutral_True defend with 8 infantry
British roll dice for 3 armour, 3 artilleries, 3 fighters, 4 infantry, 1 mech_infantry and 3 tactical_bombers in Turkey, round 2 : 6/17 hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits
6 infantry owned by the Neutral_True and 3 infantry owned by the British lost in Turkey
British roll dice for 3 armour, 3 artilleries, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Turkey, round 3 : 6/14 hits
Neutral_True roll dice for 2 infantry in Turkey, round 3 : 1/2 hits
2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey
British win, taking Turkey from Neutral_True with 3 armour, 3 artilleries, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 4 infantry
Casualties for Neutral_True: 8 infantry
Battle in Burma
British attack with 1 artillery, 1 bomber, 1 fighter and 20 infantry
Japanese defend with 3 armour, 2 artilleries and 11 infantry
British roll dice for 1 artillery, 1 bomber, 1 fighter and 20 infantry in Burma, round 2 : 8/23 hits
Japanese roll dice for 3 armour, 2 artilleries and 11 infantry in Burma, round 2 : 5/16 hits
8 infantry owned by the Japanese and 5 infantry owned by the British lost in Burma
British roll dice for 1 artillery, 1 bomber, 1 fighter and 15 infantry in Burma, round 3 : 2/18 hits
Japanese roll dice for 3 armour, 2 artilleries and 3 infantry in Burma, round 3 : 5/8 hits
2 infantry owned by the Japanese and 5 infantry owned by the British lost in Burma
British roll dice for 1 artillery, 1 bomber, 1 fighter and 10 infantry in Burma, round 4 : 4/13 hits
Japanese roll dice for 3 armour, 2 artilleries and 1 infantry in Burma, round 4 : 1/6 hits
1 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in Burma
1 artillery owned by the British and 9 infantry owned by the British retreated to India
Japanese win with 2 armour remaining. Battle score for attacker is 14
Casualties for British: 11 infantry
Casualties for Japanese: 1 armour, 2 artilleries and 11 infantryNon Combat Move - British
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Burma to India
1 bomber moved from Burma to India
3 fighters and 3 tactical_bombers moved from Turkey to Persia
2 submarines moved from 98 Sea Zone to 80 Sea Zone
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
2 infantry moved from Persia to Eastern Persia
1 fighter moved from Algeria to Egypt
1 infantry moved from Egypt to Alexandria
1 transport moved from 98 Sea Zone to 80 Sea ZonePlace Units - British
1 artillery and 2 infantry placed in Iraq
2 artilleries and 1 infantry placed in Persia
1 carrier and 1 transport placed in 98 Sea ZoneTurn Complete - British
British collect 37 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Italians
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tunisia
1 infantry moved from Bryansk to Tambov
Italians take Tambov from Russians
2 artilleries moved from Bryansk to Rostov
Italians take Rostov from Russians
1 armour and 1 mech_infantry moved from Belarus to VologdaCombat - Italians
Battle in Tunisia
Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Americans defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Tunisia, round 2 : 5/8 hits, 2,33 expected hits
Americans roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Tunisia
Italians win, taking Tunisia from Americans with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Vologda
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Vologda
Italians win, taking Vologda from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 armour and 1 mech_infantry moved from Southern Italy to Yugoslavia
3 infantry moved from Greece to AlbaniaPlace Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,2,3,3,6,6,1,6,4
Italians collect 13 PUs (11 lost to blockades); end with 13 PUsCombat Hit Differential Summary :
Italians : 3,00
Americans : -0,33
Russians : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
2 submarines moved from 54 Sea Zone to 41 Sea Zone
1 fighter moved from Queensland to New South Wales
1 artillery and 1 infantry moved from New South Wales to South Australia
1 carrier, 1 cruiser and 2 fighters moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Iraq to TurkeyCombat - ANZAC
Battle in Java
Battle in SiamNon Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Combat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea ZoneNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Germans
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
3 mech_infantrys moved from Bryansk to Caucasus
2 bombers moved from Bryansk to Caucasus
3 tactical_bombers moved from Bryansk to Caucasus
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 artillery and 1 infantry moved from Belarus to SmolenskCombat - Germans
Battle in Smolensk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 2 bombers, 3 mech_infantrys and 3 tactical_bombers
ANZAC defend with 1 infantry; Russians defend with 1 armour
Germans roll dice for 2 bombers, 3 mech_infantrys and 3 tactical_bombers in Caucasus, round 2 : 6/8 hits, 3,33 expected hits
Russians roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 1/2 hits, 0,83 expected hits
1 infantry owned by the ANZAC, 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 2 bombers, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Casualties for ANZAC: 1 infantryNon Combat Move - Germans
13 infantry moved from Western Ukraine to Bryansk
2 bombers and 3 tactical_bombers moved from Caucasus to Bryansk
1 armour moved from Eastern Poland to Bryansk
1 artillery and 6 infantry moved from Belarus to Bryansk
3 armour moved from Ukraine to Bryansk
3 armour moved from Novgorod to Bryansk
3 fighters moved from Western Germany to Bryansk
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Novgorod
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Sweden
Germans take Sweden from Neutral_True
1 infantry moved from France to Switzerland
Germans take Switzerland from Neutral_True
2 mech_infantrys moved from Germany to Western Germany
1 carrier, 1 cruiser and 4 submarines moved from 112 Sea Zone to 113 Sea ZonePlace Units - Germans
3 armour placed in Ukraine
3 infantry placed in France
3 armour, 2 artilleries and 2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,6,6,5,6,2,1,1,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1
Germans collect 55 PUs (3 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUsCombat Hit Differential Summary :
Germans : 3,00
Russians : -0,17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 27 PUs;
Russians buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
3 infantry moved from Kansu to Suiyuyan
3 infantry moved from Kansu to ShensiCombat - Russians
Battle in Suiyuyan
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Russians attack with 3 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 3 infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits
Russians roll dice for 3 infantry in Shensi, round 3 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shensi
Russians win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Russians
1 aaGun and 6 infantry moved from Timguska to KansuPlace Units - Russians
3 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 6 PUs; end with 6 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 9 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 11 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 2 destroyers, 7 mech_infantrys and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Japanese
1 armour moved from Burma to 38 Sea Zone
1 armour and 1 transport moved from 38 Sea Zone to 41 Sea Zone
1 armour and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
1 armour moved from Burma to Siam
1 mech_infantry moved from French Indo China to Siam
1 mech_infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Kweichow to Shensi
1 mech_infantry moved from Anhwe to Shensi
1 infantry moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 infantry moved from Ulaanbaatar to Central Mongolia
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
4 infantry moved from Yakut S.S.R. to Dzavhan
Japanese take Dzavhan from Russians
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from Yunnan to Suiyuyan
1 fighter and 1 tactical_bomber moved from Kweichow to Suiyuyan
1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
1 tactical_bomber moved from Szechwan to Shensi
1 tactical_bomber moved from Yunnan to Siam
1 fighter moved from Yunnan to Suiyuyan
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 bomber moved from French Indo China to Shensi
1 transport moved from 20 Sea Zone to 36 Sea Zone
1 mech_infantry moved from French Indo China to 36 Sea Zone
1 mech_infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 mech_infantry moved from 42 Sea Zone to Java
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 bombers moved from Japan to 25 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in Hawaiian Islands
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese win, taking Hawaiian Islands from Americans, taking 42 Sea Zone from Neutral with 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 armour and 1 mech_infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Java, round 3 : 1/2 hits, 0,67 expected hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 3 infantry
Japanese roll dice for 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Suiyuyan, round 2 : 2/6 hits, 2,67 expected hits
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Russians lost in Suiyuyan
Japanese roll dice for 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Suiyuyan, round 3 : 3/6 hits, 2,67 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Siam
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Siam, round 2 : 1/3 hits, 1,33 expected hits
ANZAC roll dice for 1 infantry in Siam, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Siam
Japanese win, taking Siam from ANZAC with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 2 bombers and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 bombers in 25 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Shensi
Japanese attack with 1 bomber, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Shensi, round 2 : 2/6 hits, 2,67 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber, 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Japanese
2 bombers moved from 25 Sea Zone to Japan
1 mech_infantry moved from French Indo China to Kweichow
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Chahar
1 tactical_bomber moved from Shensi to Szechwan
1 fighter and 1 tactical_bomber moved from Shensi to Yunnan
1 bomber moved from Shensi to Yunnan
1 tactical_bomber moved from Suiyuyan to Sikang
1 bomber moved from Suiyuyan to Yunnan
1 fighter moved from Suiyuyan to Anhwe
1 fighter moved from Suiyuyan to Chahar
1 fighter moved from Malaya to 35 Sea Zone
1 carrier moved from 20 Sea Zone to 35 Sea Zone
2 transports moved from 20 Sea Zone to 6 Sea Zone
1 battleship and 1 cruiser moved from 33 Sea Zone to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
2 carriers moved from 33 Sea Zone to 26 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
1 cruiser and 1 destroyer moved from 33 Sea Zone to 26 Sea Zone
1 battleship moved from 33 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 transport moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 74 Sea Zone to 73 Sea Zone
1 tactical_bomber moved from Siam to MalayaPlace Units - Japanese
2 destroyers and 3 submarines placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in Malaya
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,4,1,5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,6,1,1,2,5,2,3,1,6,3,6,1,5,5,2,1,3,1,2,2,4
Japanese collect 59 PUs (15 lost to blockades); end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 cruiser
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 cruiser
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : 0,00
Americans : 0,50
Chinese : -2,00
Japanese : -1,50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 2 factory_minors, 1 harbour and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
5 infantry moved from Algeria to Tunisia
1 tactical_bomber moved from Egypt to Tunisia
3 infantry moved from Portugal to 91 Sea Zone
1 infantry moved from Spain to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 94 Sea Zone
4 infantry moved from 94 Sea Zone to Tunisia
4 fighters moved from 91 Sea Zone to Tunisia
1 cruiser moved from 91 Sea Zone to 94 Sea Zone
1 battleship moved from 91 Sea Zone to 94 Sea Zone
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 infantry moved from Spain to Southern France
Americans take Southern France from Italians
1 submarine moved from 44 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in Tunisia
Americans attack with 4 fighters, 9 infantry and 1 tactical_bomber
Italians defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Americans roll dice for 1 battleship and 1 cruiser in Tunisia, round 2 : 2/2 hits
Americans roll dice for 4 fighters, 9 infantry and 1 tactical_bomber in Tunisia, round 2 : 5/14 hits
Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Tunisia, round 2 : 1/8 hits
1 mech_infantry owned by the Italians, 1 infantry owned by the Americans, 2 artilleries owned by the Italians and 4 infantry owned by the Italians lost in Tunisia
Americans roll dice for 4 fighters, 8 infantry and 1 tactical_bomber in Tunisia, round 3 : 7/13 hits
Italians roll dice for 1 armour in Tunisia, round 3 : 0/1 hits
1 armour owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 4 fighters, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for Italians: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 submarine and 2 transports
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Americans Submerged
1 submarine owned by the Japanese SubmergedNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Libya from Italians to Americans
EDIT: Removing units owned by Americans from Spain: 1 infantry
EDIT: Adding units owned by Americans to Libya: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour and 1 mech_infantry moved from Saudi Arabia to Turkey
4 fighters moved from Tunisia to 94 Sea Zone
1 tactical_bomber moved from Tunisia to Algeria
1 artillery moved from Egypt to Trans-Jordan
1 submarine moved from 43 Sea Zone to 44 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 13 Sea Zone to 10 Sea Zone
1 destroyer moved from 91 Sea Zone to 101 Sea Zone
2 carriers moved from 91 Sea Zone to 94 Sea Zone
1 destroyer moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 96 Sea Zone
2 transports moved from 91 Sea Zone to 94 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
3 fighters moved from 39 Sea Zone to India
EDIT: 1 fighter moved from 39 Sea Zone to 37 Sea Zone
EDIT: 1 fighter moved from 37 Sea Zone to 39 Sea Zone
2 aaGuns and 8 infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns, 8 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns and 8 infantry moved from 91 Sea Zone to Spain
1 submarine moved from 44 Sea Zone to 43 Sea ZonePlace Units - Americans
1 destroyer placed in 10 Sea Zone
2 tactical_bombers placed in 10 Sea Zone
1 bomber and 1 tactical_bomber placed in Western United States
1 factory_minor and 1 harbour placed in Saudi Arabia
1 factory_minor placed in SpainTurn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 9 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in SikangCombat - Chinese
Chinese creates battle in territory Szechwan
Chinese creates battle in territory Sikang
Battle in Szechwan
Chinese attack with 1 infantry
Japanese defend with 1 tactical_bomber
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in Szechwan, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in Szechwan, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in Szechwan, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Sikang
Chinese attack with 1 infantry
Japanese defend with 1 tactical_bomber
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in Sikang, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 11 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Combat Move - British
1 destroyer and 1 submarine moved from 80 Sea Zone to 73 Sea Zone
3 artilleries moved from Turkey to Caucasus
3 fighters and 3 tactical_bombers moved from Persia to Russia
2 infantry moved from Eastern Persia to Turkmenistan
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Albania
1 battleship moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern Italy
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from Egypt to 97 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 bomber moved from India to Volgograd
5 submarines moved from 97 Sea Zone to 98 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Alexandria to Tobruk
1 fighter moved from India to Caucasus
1 artillery and 2 infantry moved from Iraq to Turkey
2 artilleries moved from Persia to Northwest Persia
1 submarine moved from 80 Sea Zone to 39 Sea Zone
3 armour and 1 mech_infantry moved from Turkey to Albania
British take Greece from Italians
1 fighter moved from 39 Sea Zone to TurkeyCombat - British
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - British
British buy 3 armour, 2 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 2 PUs;Combat Move - British
1 destroyer and 1 submarine moved from 80 Sea Zone to 73 Sea Zone
3 artilleries moved from Turkey to Caucasus
3 fighters and 3 tactical_bombers moved from Persia to Russia
2 infantry moved from Eastern Persia to Turkmenistan
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Albania
1 battleship moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern Italy
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from Egypt to 97 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 bomber moved from India to Volgograd
5 submarines moved from 97 Sea Zone to 98 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Alexandria to Tobruk
1 fighter moved from India to Caucasus
1 artillery and 2 infantry moved from Iraq to Turkey
2 artilleries moved from Persia to Northwest Persia
1 submarine moved from 80 Sea Zone to 39 Sea Zone
3 armour and 1 mech_infantry moved from Turkey to Albania
British take Greece from Italians
1 fighter moved from 39 Sea Zone to TurkeyCombat - British
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits
Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Volgograd causes 3 damage total.
Battle in Northern Italy
British converts factory_major into different units
Battle in Sumatra
Battle in 73 Sea Zone
British attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
British roll dice for 1 submarine in 73 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 73 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 submarine in 73 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 submarine owned by the British lost in 73 Sea Zone
British win, taking Northern Italy from Italians, taking Sumatra from Japanese with 1 destroyer remaining. Battle score for attacker is 0
Casualties for British: 1 submarine
Casualties for Japanese: 1 submarine
Battle in Caucasus
British attack with 3 artilleries and 1 fighter
Germans defend with 2 mech_infantrys
British roll dice for 3 artilleries and 1 fighter in Caucasus, round 2 : 0/4 hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits
1 artillery owned by the British lost in Caucasus
British roll dice for 2 artilleries and 1 fighter in Caucasus, round 3 : 2/3 hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 3 : 1/2 hits
2 mech_infantrys owned by the Germans and 1 artillery owned by the British lost in Caucasus
British win, taking Caucasus from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 artilleries
Battle in Albania
British attack with 3 armour, 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 3 infantry
British roll dice for 1 battleship and 1 cruiser in Albania, round 2 : 2/2 hits
British roll dice for 3 armour, 1 artillery, 1 infantry and 1 mech_infantry in Albania, round 2 : 3/6 hits
Italians roll dice for 3 infantry in Albania, round 2 : 0/3 hits
3 infantry owned by the Italians lost in Albania
British win, taking Albania from Italians with 3 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Italians: 3 infantryNon Combat Move - British
1 fighter moved from Caucasus to Turkey
1 bomber moved from Volgograd to TurkeyPlace Units - British
1 tactical_bomber placed in Persia
2 armour placed in Persia
1 armour and 2 mech_infantrys placed in Iraq
2 infantry placed in EgyptTurn Complete - British
British collect 44 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUsTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 12 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to 91 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
2 infantry moved from Southern Italy to Northern Italy
2 fighters moved from Southern Italy to Northern Italy
2 artilleries moved from Rostov to Caucasus
1 mech_infantry moved from Vologda to Timguska
Italians take Timguska from RussiansCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 96 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Northern Italy
Italians attack with 2 fighters and 2 infantry
British defend with 1 factory_minor and 1 infantry
Italians roll dice for 2 fighters and 2 infantry in Northern Italy, round 2 : 2/4 hits, 1,33 expected hits
British roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in 91 Sea Zone
Italians attack with 1 bomber
British defend with 1 submarine; Americans defend with 5 transports
1 submarine owned by the British Submerged
5 transports owned by the Americans lost in 91 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 35
Casualties for Americans: 5 transports
Battle in Caucasus
Italians attack with 2 artilleries
British defend with 1 artillery
Italians roll dice for 2 artilleries in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 2 artilleries remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Italians
1 infantry moved from Tambov to Volgograd
2 aaGuns moved from Bryansk to Ukraine
1 armour moved from Vologda to Belarus
1 fighter moved from 96 Sea Zone to Southern Italy
2 fighters moved from Northern Italy to Southern Italy
1 bomber moved from 91 Sea Zone to Holland Belgium
1 armour and 1 mech_infantry moved from Yugoslavia to Slovakia HungaryPlace Units - Italians
1 armour and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,3,3,5
Italians collect 13 PUs (6 lost to blockades); end with 14 PUsCombat Hit Differential Summary :
Italians : 1,00
British : 0,67
Russians : -0,33