Japan:
Kwangtung: +0.68 swing
Sea zone 37: +0.88 swing
Sea zone 35: +0.07 swing
Hunan: +0.69 swing
Yunnan: +0.07 swing
Philippines: -0.36 swing
Total for round 1: +1.69 in favor of the Allies
i dont understand what is going on. I have not decleared war with Japan and I dont think you have declered war on japan either. I am able to attack the british and anzac without declearing war and still collect the 10 NO for peace with USA
Edit accordingly or do you know what is going on?
I decided to go ahead
Yes, it’s legal for Japan to collect 10 IPCs for the NO. However, the US can then declare war at the start of it’s turn against all Axis countries.
But triplea was not permitting the US to do that. But it is legal, so I made edits to reflect my turn.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Eastern Poland to Belarus
Italians take Belarus from Russians
2 armour and 1 mech_infantry moved from Romania to Belarus
Combat - Italians
Non Combat Move - Italians
2 aaGuns, 2 artilleries and 1 infantry moved from Romania to Eastern Poland
1 artillery and 3 infantry moved from Bulgaria to Romania
1 aaGun and 4 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
3 artilleries placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone
2 fighters moved from Queensland to 62 Sea Zone
1 artillery moved from New South Wales to South Australia
1 aaGun moved from Queensland to South Australia
2 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Tunisia to Libya
1 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
Non Combat Move - French
Turning on Edit Mode
EDIT: Changing ownership of Northwest Persia from Neutral_Allies to French
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by French from Iraq: 1 infantry
EDIT: Adding units owned by French to Northwest Persia: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 1 fighter, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
5 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 mech_infantry moved from Eastern Poland to Archangel
Germans take Archangel from Russians
1 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod
Combat - Germans
Battle in Novgorod
Germans attack with 1 fighter, 6 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/8 hits, 2,17 expected hits
Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 1,00 expected hits
Russians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 bomber and 1 infantry in Western Ukraine, round 3 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 mech_infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
1 bomber moved from Western Ukraine to Western Germany
3 aaGuns, 10 armour, 5 artilleries, 23 infantry and 10 mech_infantrys moved from Eastern Poland to Belarus
1 infantry moved from Baltic States to Belarus
5 mech_infantrys moved from Poland to Belarus
1 mech_infantry moved from Poland to Belarus
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Yugoslavia to Eastern Poland
2 infantry moved from Norway to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from Novgorod to Belarus
1 fighter moved from Novgorod to Belarus
Place Units - Germans
1 destroyer placed in 112 Sea Zone
1 fighter placed in Western Germany
1 artillery and 2 infantry placed in France
6 mech_infantrys placed in Germany
1 infantry placed in Normandy Bordeaux
1 infantry placed in Southern France
1 infantry placed in Normandy Bordeaux
Germans undo move 6.
1 infantry placed in Normandy Bordeaux
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : 0,00
Russians : -0,33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Russia to Archangel
1 fighter moved from Russia to Archangel
1 tactical_bomber moved from Bryansk to Archangel
1 infantry moved from Bryansk to Smolensk
1 fighter moved from Russia to Smolensk
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Russia to Archangel
1 fighter moved from Russia to Archangel
1 tactical_bomber moved from Bryansk to Archangel
1 infantry moved from Bryansk to Smolensk
1 fighter moved from Russia to Smolensk
Combat - Russians
Battle in Archangel
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 3/3 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Archangel to Russia
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 10 infantry moved from Amur to Buryatia
2 infantry moved from Ukraine to Bryansk
4 aaGuns moved from Bryansk to Russia
14 artilleries moved from Bryansk to Russia
21 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
4 infantry moved from Bryansk to Russia
2 infantry moved from Yenisey to Timguska
Place Units - Russians
4 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : -1.00
Russians : 1.33
i forgot your sub in celeb sz. I trust it is OK i use forum dice. 1 destroyer from java sz and a fighter and tac from malaya sz (37)
attacker
Rolls: 1@2 1@3 1@4; Total Hits: 01@2: (6)1@3: (6)1@4: (6)
defender
Rolls: 1@1; Total Hits: 01@1: (3)
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (1)1@3: (4)1@4: (3)
Rolls: 1@1; Total Hits: 01@1: (3)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 factory_minor and 10 mech_infantrys; Remaining resources: 11 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Anhwe to Hopei
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Hopei
1 artillery moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Siam to Burma
1 battleship moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 cruiser moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
2 fighters moved from 42 Sea Zone to Dutch New Guinea
1 cruiser moved from 42 Sea Zone to 45 Sea Zone
2 bombers moved from Kwangsi to Philippines
1 tactical_bomber moved from Anhwe to Hopei
1 fighter moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
Combat - Japanese
Battle in Philippines
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/2 hits, 1,17 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Dutch New Guinea
Japanese attack with 2 fighters and 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 cruiser in Dutch New Guinea, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 2 fighters and 2 infantry in Dutch New Guinea, round 2 : 1/4 hits, 1,33 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Hopei
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Hopei, round 2 : 3/6 hits, 2,67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Burma, round 2 : 2/5 hits, 2,67 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 submarines moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Malaya to Shan State
1 infantry moved from Kwangtung to Kwangsi
1 aaGun and 7 infantry moved from Anhwe to Kweichow
2 fighters and 2 tactical_bombers moved from Hopei to Kweichow
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone
2 fighters moved from Dutch New Guinea to 45 Sea Zone
1 carrier moved from 42 Sea Zone to 45 Sea Zone
2 destroyers moved from 42 Sea Zone to 45 Sea Zone
1 battleship moved from 41 Sea Zone to 45 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
2 bombers moved from Philippines to French Indo China
1 transport moved from 42 Sea Zone to 36 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Shan State
1 transport moved from 41 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Kwangtung to French Indo China
1 fighter and 1 tactical_bomber moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from Burma to French Indo China
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 45 Sea Zone
1 carrier moved from 41 Sea Zone to 45 Sea Zone
2 artilleries and 8 infantry moved from Korea to Manchuria
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 44 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
10 mech_infantrys placed in Korea
1 factory_minor placed in French Indo China
Turn Complete - Japanese
Japanese collect 62 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans : 0,33
ANZAC : -0,33
Chinese : -0,33
UK_Pacific : -0,33
Japanese : -0,33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 4 infantry and 2 transports; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
2 bombers moved from Eastern United States to 104 Sea Zone
2 fighters moved from Eastern United States to 104 Sea Zone
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
6 infantry moved from Suiyuyan to Chahar
3 infantry moved from Suiyuyan to Shensi
1 fighter and 2 infantry moved from Tsinghai to Sikang
1 infantry moved from Suiyuyan to Chahar
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
6 infantry moved from Suiyuyan to Chahar
3 infantry moved from Suiyuyan to Shensi
1 fighter and 2 infantry moved from Tsinghai to Sikang
1 infantry moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 7 infantry in Chahar, round 2 : 2/7 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : -0.67
Japanese : 0.67
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Combat Move - British
1 mech_infantry moved from Eire to United Kingdom
1 armour moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
3 fighters moved from United Kingdom to Gibraltar
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 battleship moved from 76 Sea Zone to 80 Sea Zone
1 artillery moved from Iraq to Persia
1 infantry moved from Iraq to Persia
1 cruiser moved from 98 Sea Zone to 99 Sea Zone
2 destroyers moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
2 infantry moved from India to Burma
2 fighters moved from India to Burma
1 tactical_bomber moved from India to Burma
1 bomber moved from Persia to Burma
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 4 infantry and 2 transports; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
2 bombers moved from Eastern United States to 104 Sea Zone
2 fighters moved from Eastern United States to 104 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 2 bombers, 3 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 2 bombers, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
2 bombers moved from 104 Sea Zone to United Kingdom
3 fighters moved from 104 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
2 artilleries moved from Gibraltar to 91 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 2 artilleries, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 110 Sea Zone to United Kingdom
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 carrier, 1 destroyer and 1 fighter moved from 30 Sea Zone to 54 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
Place Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 destroyer and 1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
6 infantry moved from Suiyuyan to Chahar
3 infantry moved from Suiyuyan to Shensi
1 fighter and 2 infantry moved from Tsinghai to Sikang
1 infantry moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 7 infantry in Chahar, round 2 : 2/7 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British buy 1 airfield, 1 fighter, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Eire to United Kingdom
1 armour moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
3 fighters moved from United Kingdom to Gibraltar
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 battleship moved from 76 Sea Zone to 80 Sea Zone
1 artillery moved from Iraq to Persia
1 infantry moved from Iraq to Persia
1 cruiser moved from 98 Sea Zone to 99 Sea Zone
2 destroyers moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
2 infantry moved from India to Burma
2 fighters moved from India to Burma
1 tactical_bomber moved from India to Burma
1 bomber moved from Persia to Burma
Combat - British
Battle in Greece
Battle in Holland Belgium
Battle in Normandy Bordeaux
British attack with 1 armour, 3 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
British roll dice for 1 armour, 3 fighters and 1 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 2.17 expected hits
Germans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
British roll dice for 1 armour and 3 fighters in Normandy Bordeaux, round 3 : 1/4 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 armour owned by the British lost in Normandy Bordeaux
British win, taking Greece from Italians, taking Holland Belgium from Germans with 3 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 armour and 1 infantry
Casualties for Germans: 3 infantry
Battle in Burma
British attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/6 hits, 2.67 expected hits
Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
2 fighters moved from Burma to India
1 tactical_bomber moved from Burma to India
1 bomber moved from Burma to India
2 armour moved from Iraq to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 mech_infantry moved from Iraq to Eastern Persia
3 fighters moved from Normandy Bordeaux to United Kingdom
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 artillery moved from Italian Somaliland to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
Place Units - British
1 fighter, 1 infantry and 1 mech_infantry placed in Persia
1 submarine placed in 98 Sea Zone
1 airfield placed in Gibraltar
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6,2,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : 0.33
British : -0.83
Americans : 0.67
Chinese : -0.67
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 3 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
3 armour and 1 mech_infantry moved from Belarus to Bryansk
Combat - Italians
Battle in Bryansk
Italians attack with 3 armour and 1 mech_infantry
Russians defend with 2 infantry
Italians roll dice for 3 armour and 1 mech_infantry in Bryansk, round 2 : 2/4 hits, 1,67 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Italians
2 aaGuns, 2 artilleries and 1 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 3 infantry moved from Romania to Bulgaria
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
Italians collect 6 PUs (6 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Italians : 0,33
Russians : -0,67
good job on the convoy! :-D
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Iraq to Northwest Persia
Non Combat Move - ANZAC
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
1 infantry moved from Algeria to Tunisia
1 infantry moved from Anglo Egyptian Sudan to Egypt
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
good job on the convoy! :-D
Very Lucky! But I’m afraid I’ll use up all of my good luck in this game.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 15 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Belarus to Rostov
Germans take Rostov from Russians
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
6 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Smolensk
1 bomber moved from Western Germany to Archangel
1 fighter and 1 tactical_bomber moved from Belarus to Smolensk
1 mech_infantry moved from Belarus to Tambov
Germans take Tambov from Russians
1 artillery and 2 infantry moved from France to Holland Belgium
2 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 5/8 hits, 3,67 expected hits
British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Archangel
Germans attack with 1 bomber and 6 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber and 6 infantry in Archangel, round 2 : 0/7 hits, 1,67 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber and 6 infantry in Archangel, round 3 : 3/7 hits, 1,67 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 6 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Smolensk
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
1 bomber moved from Archangel to Novgorod
1 aaGun moved from Belarus to Archangel
2 aaGuns, 10 armour, 5 artilleries, 23 infantry and 14 mech_infantrys moved from Belarus to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Germany to Romania
1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Holland Belgium to 113 Sea Zone
2 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
3 mech_infantrys moved from Germany to Western Germany
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
3 mech_infantrys placed in Germany
3 infantry placed in France
3 infantry placed in Western Germany
2 infantry placed in Western Germany
5 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Adding units owned by Germans to Germany: 1 aaGun
EDIT: Turning off Edit Mode
Germans undo move 3.
3 infantry placed in Western Germany
Germans undo move 5.
3 infantry placed in France
2 infantry placed in Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : 0,67
British : 0,33
Russians : -1,00
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone