Oysteilo (Axis) vs. Ichabod (Allies +40) G40 2nd. Edition
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 96 Sea Zone: 1 cruiser
EDIT: Adding units owned by British to Malta: 1 fighter
EDIT: Turning off Edit Mode
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 bomber moved from Northern Italy to 93 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
1 armour and 2 infantry moved from Albania to Greece
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 infantry moved from Italian Somaliland to British Somaliland
Italians take British Somaliland from BritishCombat - Italians
Battle in Greece
Italians attack with 1 armour, 1 artillery and 3 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 cruiser in Greece, round 2 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Greece, round 2 : 2/5 hits, 1,50 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1,33 expected hits
2 infantry owned by the Neutral_Allies lost in Greece
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Greece, round 3 : 3/5 hits, 1,50 expected hits
Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 12
Casualties for Neutral_Allies: 4 infantry
Battle in Yugoslavia
Italians attack with 1 armour, 2 artilleries and 2 infantry
Neutral_Allies defend with 2 infantry
Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Yugoslavia, round 2 : 1/5 hits, 1,83 expected hits
Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia
Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Yugoslavia, round 3 : 1/4 hits, 1,50 expected hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Allies lost in Yugoslavia
Italians win, taking Yugoslavia from Neutral_Allies with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Neutral_Allies: 2 infantry
Battle in 93 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 bomber and 1 destroyer in 93 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
1 submarine owned by the Italians lost in 93 Sea Zone
Italians roll dice for 1 bomber and 1 destroyer in 93 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 3 : 2/2 hits, 0,83 expected hits
1 destroyer owned by the Italians and 1 bomber owned by the Italians lost in 93 Sea Zone
French win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is -26
Casualties for Italians: 1 bomber, 1 destroyer and 1 submarineNon Combat Move - Italians
5 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Northern Italy to YugoslaviaPlace Units - Italians
1 armour and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
Italians : -2,17
French : 1,33
Neutral_Allies : -2,00 -
not exactely an axis game so far!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 46 Sea ZoneNon Combat Move - ANZAC
2 infantry moved from 46 Sea Zone to New Guinea
1 destroyer moved from 62 Sea Zone to 61 Sea Zone
1 cruiser moved from 63 Sea Zone to 61 Sea Zone
2 fighters moved from New Zealand to Queensland
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUsPolitics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
1 destroyer moved from 72 Sea Zone to 76 Sea Zone
1 infantry moved from French West Africa to Nigeria
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 cruiser and 1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Southern France to Normandy BordeauxCombat - French
Battle in 97 Sea Zone
French attack with 1 cruiser and 1 destroyer
Italians defend with 1 cruiser and 1 transport
French roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Italians lost in 97 Sea Zone
1 transport owned by the Italians lost in 97 Sea Zone
French win, taking 97 Sea Zone from Neutral with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 19
Casualties for Italians: 1 cruiser and 1 transportNon Combat Move - French
1 infantry moved from Syria to Trans-JordanTurn Complete - French
Combat Hit Differential Summary :
Italians : -0.50
French : 0.17 -
Yes, bad opening round 1 for the Europe Axis side.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour and 15 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
3 armour, 2 artilleries and 7 infantry moved from Romania to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
3 artilleries and 13 infantry moved from Poland to Eastern Poland
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 fighters and 3 tactical_bombers moved from Western Germany to 97 Sea Zone
3 artilleries and 2 infantry moved from France to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
1 destroyer moved from 112 Sea Zone to 124 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 124 Sea Zone
1 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from France to Southern France
Germans take Southern France from FrenchCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 3 artilleries, 1 bomber and 3 infantry
French defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 3 artilleries, 1 bomber and 3 infantry in Normandy Bordeaux, round 2 : 3/7 hits, 2,67 expected hits
French roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1,33 expected hits
2 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
Germans roll dice for 3 artilleries, 1 bomber and 3 infantry in Normandy Bordeaux, round 3 : 1/7 hits, 2,67 expected hits
French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 3 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 14
Casualties for French: 2 artilleries and 2 infantry
Battle in 97 Sea Zone
Germans attack with 2 fighters and 3 tactical_bombers
French defend with 1 cruiser and 1 destroyer
Germans roll dice for 2 fighters and 3 tactical_bombers in 97 Sea Zone, round 2 : 4/5 hits, 2,83 expected hits
French roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
1 destroyer owned by the French, 1 cruiser owned by the French and 1 tactical_bomber owned by the Germans lost in 97 Sea Zone
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 1 tactical_bomber
Casualties for French: 1 cruiser and 1 destroyer
Battle in 124 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 submarine
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 124 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Russians roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Russians lost in 124 Sea Zone
Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarineNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 124 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
6 armour and 3 mech_infantrys moved from France to Germany
1 bomber moved from Normandy Bordeaux to Western Germany
2 fighters and 2 tactical_bombers moved from 97 Sea Zone to Western Germany
3 aaGuns moved from Poland to Eastern Poland
4 infantry moved from Bulgaria to Romania
1 infantry moved from Bulgaria to RomaniaPlace Units - Germans
1 armour and 9 mech_infantrys placed in Germany
6 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
Germans : -0,67
French : -1,50
Russians : -0,17 -
most likely this game is already lost for the axis, but lets see what happens
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
3 artilleries moved from Novgorod to Belarus
5 infantry moved from Novgorod to Belarus
3 armour moved from Ukraine to BelarusNon Combat Move - Russians
2 aaGuns, 2 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from Bryansk to Belarus
2 infantry moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Russia to Smolensk
2 aaGuns moved from Novgorod to Belarus
2 fighters moved from Novgorod to Belarus
1 tactical_bomber moved from Novgorod to Belarus
6 infantry moved from Yakut S.S.R. to Yenisey
2 infantry moved from Buryatia to Yakut S.S.R.
2 infantry moved from Caucasus to RostovPlace Units - Russians
7 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 factory_major and 1 harbour; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 3 infantry moved from Hunan to Yunnan
2 bombers moved from Kwangsi to Yunnan
3 fighters moved from Kwangsi to Yunnan
3 tactical_bombers moved from Kwangsi to YunnanCombat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 3 fighters, 3 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 3 infantry and 3 tactical_bombers in Yunnan, round 2 : 8/12 hits, 5,83 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 mech_infantry moved from Anhwe to Kwangsi
2 artilleries and 1 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Hunan
1 artillery and 1 infantry moved from Jehol to Anhwe
1 aaGun and 9 infantry moved from Manchuria to Jehol
2 transports moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
2 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 armour and 1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
3 infantry moved from Japan to 6 Sea Zone
1 armour, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 armour and 3 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
2 carriers moved from 36 Sea Zone to 38 Sea Zone
1 battleship moved from 36 Sea Zone to 38 Sea Zone
2 destroyers moved from 36 Sea Zone to 38 Sea Zone
1 submarine moved from 36 Sea Zone to 38 Sea Zone
1 carrier moved from 33 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 38 Sea Zone
2 bombers moved from Yunnan to Kwangsi
1 tactical_bomber moved from Kwangsi to 38 Sea Zone
2 fighters moved from 36 Sea Zone to 38 Sea Zone
1 cruiser moved from 36 Sea Zone to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Kwangsi
3 fighters moved from Yunnan to Kwangsi
3 tactical_bombers moved from Yunnan to Kwangsi
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to Japan
1 battleship moved from 33 Sea Zone to 36 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 33 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 harbour placed in Hainan
1 factory_major placed in KoreaTurn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUsCombat Hit Differential Summary :
Chinese : 0,33
Japanese : 2,17 -
options for you
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Suiyuyan to Hopei
2 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Suiyuyan to Hopei
2 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to KweichowCombat - Chinese
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 5 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
7 infantry moved from Shensi to Suiyuyan
1 fighter moved from Kweichow to SuiyuyanPlace Units - Chinese
5 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUsCombat Hit Differential Summary :
Chinese : 1.00
Japanese : 0.33 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Combat Move - British
1 battleship moved from 79 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Ethiopia to British Somaliland
1 tactical_bomber moved from Egypt to British Somaliland
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 cruiser and 2 destroyers moved from 76 Sea Zone to 98 Sea Zone
1 bomber moved from Malta to British Somaliland
2 armour moved from Tobruk to Egypt
1 mech_infantry moved from Tobruk to Egypt
2 artilleries moved from Tobruk to Alexandria
1 infantry moved from Tobruk to Alexandria
2 fighters moved from Malta to Egypt -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 3 carriers; Remaining resources: 4 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 56 Sea Zone to 54 Sea ZoneNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 cruiser, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
1 carrier moved from 101 Sea Zone to 89 Sea Zone
1 cruiser moved from 101 Sea Zone to 89 Sea Zone
2 destroyers moved from 101 Sea Zone to 89 Sea Zone
1 submarine moved from 101 Sea Zone to 89 Sea Zone
2 fighters moved from 101 Sea Zone to 10 Sea Zone
1 bomber moved from Eastern United States to Hawaiian IslandsPlace Units - Americans
3 carriers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 56 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Suiyuyan to Hopei
2 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to KweichowCombat - Chinese
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 5 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
7 infantry moved from Shensi to Suiyuyan
1 fighter moved from Kweichow to SuiyuyanPlace Units - Chinese
5 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUsPurchase Units - British
British buy 1 airfield and 1 factory_minor; Remaining resources: 7 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 battleship moved from 79 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Ethiopia to British Somaliland
1 tactical_bomber moved from Egypt to British Somaliland
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 cruiser and 2 destroyers moved from 76 Sea Zone to 98 Sea Zone
1 bomber moved from Malta to British Somaliland
2 armour moved from Tobruk to Egypt
1 mech_infantry moved from Tobruk to Egypt
2 artilleries moved from Tobruk to Alexandria
1 infantry moved from Tobruk to Alexandria
2 fighters moved from Malta to EgyptCombat - British
Battle in British Somaliland
British attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in British Somaliland, round 2 : 1/4 hits, 1.83 expected hits
Italians roll dice for 1 infantry in British Somaliland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in British Somaliland
British win, taking British Somaliland from Italians with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 tactical_bomber moved from British Somaliland to Ethiopia
1 bomber moved from British Somaliland to Ethiopia
1 artillery moved from 80 Sea Zone to Persia
British take Persia from Neutral_AlliesPlace Units - British
1 airfield and 1 factory_minor placed in EgyptTurn Complete - British
British collect 31 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 2 artilleries and 3 infantryCombat Hit Differential Summary :
British : -0.83
Italians : 0.67
Chinese : 1.00
Japanese : 0.33 -
I see you opted to do a Calcutta crush…cool!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
2 aaGuns, 1 armour, 2 artilleries and 1 infantry moved from Yugoslavia to Romania
1 armour moved from Romania to Eastern Poland
1 armour moved from Greece to Romania
1 artillery and 3 infantry moved from Greece to Bulgaria
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 aaGun moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Germans
Combat Hit Differential Summary :
-
I wont get to this before sunday or monday
-
I am sorry for the huge delay. I probably wont be able to make significant progress before friday
-
Bump to keep track.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Germans
Germans buy 1 armour and 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
5 infantry moved from Finland to KareliaCombat - Germans
Non Combat Move - Germans
7 armour and 12 mech_infantrys moved from Germany to Eastern Poland
5 infantry moved from Romania to Eastern Poland
1 destroyer moved from 124 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from Normandy Bordeaux to France
1 mech_infantry moved from Southern France to Yugoslavia
5 mech_infantrys moved from Western Germany to Poland
1 mech_infantry moved from Western Germany to Poland
1 bomber moved from Western Germany to Eastern Poland
2 infantry moved from Denmark to 112 Sea Zone
2 infantry moved from 112 Sea Zone to NorwayPlace Units - Germans
1 armour and 9 mech_infantrys placed in Germany
2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :