Oysteilo (Axis) vs. Ichabod (Allies +40) G40 2nd. Edition


  • @Ichabod:

    In SZ 97, UK threw a complete miss in the critical 1st roll…at that point I considered retreating. If there ever was a time that Italy should have won the battle that was it…odds went down to 38% for the UK in the 2nd combat round.

    Rule Britannia!

    Britannia rules the Seas!

    In SZ 96, I wish I kept my fighter instead of the Cruiser. SZ 96 went first before the Taranto/Tobruk battles. I think it bad sport to edit that. My decision to keep the Cruiser based upon Cairo starting to look exposed (thinking I need a blocker in SZ 97 and 96). I didn’t know at that point how well or bad Tobruk and Taranto would go. Also, the attacker is supposed to select casualties before the next battle per the rule book. They should not be able to go back and edit casualties from a previous battle based upon an outcome of a following one. I see those kinds of edits occur and I think they go too far. Just my philosophy on edits.

    Some good and poor rolls there, maybe tobruk was over the top? For your cruiser feel free to keep it. This is a friendly game so almost anything goes! I’ll edit it in


  • @oysteilo:

    @Ichabod:

    In SZ 97, UK threw a complete miss in the critical 1st roll…at that point I considered retreating. If there ever was a time that Italy should have won the battle that was it…odds went down to 38% for the UK in the 2nd combat round.

    Rule Britannia!

    Britannia rules the Seas!

    In SZ 96, I wish I kept my fighter instead of the Cruiser. SZ 96 went first before the Taranto/Tobruk battles. I think it bad sport to edit that. My decision to keep the Cruiser based upon Cairo starting to look exposed (thinking I need a blocker in SZ 97 and 96). I didn’t know at that point how well or bad Tobruk and Taranto would go. Also, the attacker is supposed to select casualties before the next battle per the rule book. They should not be able to go back and edit casualties from a previous battle based upon an outcome of a following one. I see those kinds of edits occur and I think they go too far. Just my philosophy on edits.

    Some good and poor rolls there, maybe tobruk was over the top? For your cruiser feel free to keep it. This is a friendly game so almost anything goes! I’ll edit it in

    I misunderstood you, you want to keep the fighter instead of the cruiser? Thats ok to, so one more fighter on malta?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1

    Purchase Units - Italians
                Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by British from 96 Sea Zone: 1 cruiser
                EDIT: Adding units owned by British to Malta: 1 fighter
                EDIT: Turning off Edit Mode
                1 destroyer moved from 95 Sea Zone to 93 Sea Zone
                1 submarine moved from 95 Sea Zone to 93 Sea Zone
                1 bomber moved from Northern Italy to 93 Sea Zone
                1 armour, 2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
                1 armour and 2 infantry moved from Albania to Greece
                1 cruiser moved from 95 Sea Zone to 97 Sea Zone
                1 transport moved from 95 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from Libya to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from 97 Sea Zone to Greece
                1 infantry moved from Italian Somaliland to British Somaliland
                      Italians take British Somaliland from British

    Combat - Italians
                Battle in Greece
                    Italians attack with 1 armour, 1 artillery and 3 infantry
                    Neutral_Allies defend with 4 infantry
                        Italians roll dice for 1 cruiser in Greece, round 2 : 0/1 hits, 0,50 expected hits
                        Italians roll dice for 1 armour, 1 artillery and 3 infantry in Greece, round 2 : 2/5 hits, 1,50 expected hits
                        Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1,33 expected hits
                        2 infantry owned by the Neutral_Allies lost in Greece
                        Italians roll dice for 1 armour, 1 artillery and 3 infantry in Greece, round 3 : 3/5 hits, 1,50 expected hits
                        Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 0/2 hits, 0,67 expected hits
                        2 infantry owned by the Neutral_Allies lost in Greece
                    Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 12
                    Casualties for Neutral_Allies: 4 infantry
                Battle in Yugoslavia
                    Italians attack with 1 armour, 2 artilleries and 2 infantry
                    Neutral_Allies defend with 2 infantry
                        Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Yugoslavia, round 2 : 1/5 hits, 1,83 expected hits
                        Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 2 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia
                        Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Yugoslavia, round 3 : 1/4 hits, 1,50 expected hits
                        Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Neutral_Allies lost in Yugoslavia
                    Italians win, taking Yugoslavia from Neutral_Allies with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    Casualties for Neutral_Allies: 2 infantry
                Battle in 93 Sea Zone
                    Italians attack with 1 bomber, 1 destroyer and 1 submarine
                    French defend with 1 cruiser and 1 destroyer
                        Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Italians roll dice for 1 bomber and 1 destroyer in 93 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                        French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                        1 submarine owned by the Italians lost in 93 Sea Zone
                        Italians roll dice for 1 bomber and 1 destroyer in 93 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits
                        French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 3 : 2/2 hits, 0,83 expected hits
                        1 destroyer owned by the Italians and 1 bomber owned by the Italians lost in 93 Sea Zone
                    French win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is -26
                    Casualties for Italians: 1 bomber, 1 destroyer and 1 submarine

    Non Combat Move - Italians
                5 infantry moved from Southern Italy to Northern Italy
                2 aaGuns moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy
                2 aaGuns moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 armour and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs

    Combat Hit Differential Summary :

    Italians : -2,17
        French : 1,33
        Neutral_Allies : -2,00

    triplea_42731_Ita1.tsvg


  • not exactely an axis game so far!

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1

    Purchase Units - ANZAC
                ANZAC buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                2 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone

    Non Combat Move - ANZAC
                2 infantry moved from 46 Sea Zone to New Guinea
                1 destroyer moved from 62 Sea Zone to 61 Sea Zone
                1 cruiser moved from 63 Sea Zone to 61 Sea Zone
                2 fighters moved from New Zealand to Queensland
                1 aaGun moved from New South Wales to Queensland

    Place Units - ANZAC
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs

    Politics - French
                French takes Political Action: Political Action French To War With Japanese
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied

    Combat Move - French
                1 destroyer moved from 72 Sea Zone to 76 Sea Zone
                1 infantry moved from French West Africa to Nigeria
                1 infantry moved from Tunisia to Libya
                      French take Libya from Italians
                1 infantry moved from Algeria to Tunisia
                1 infantry moved from Morocco to Algeria
                1 cruiser and 1 destroyer moved from 93 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux

    Combat - French
                Battle in 97 Sea Zone
                    French attack with 1 cruiser and 1 destroyer
                    Italians defend with 1 cruiser and 1 transport
                        French roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                        Italians roll dice for 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                        1 cruiser owned by the Italians lost in 97 Sea Zone
                        1 transport owned by the Italians lost in 97 Sea Zone
                    French win, taking 97 Sea Zone from Neutral with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 19
                    Casualties for Italians: 1 cruiser and 1 transport

    Non Combat Move - French
                1 infantry moved from Syria to Trans-Jordan

    Turn Complete - French

    Combat Hit Differential Summary :

    Italians : -0.50
        French : 0.17

    triplea_42731_Fre1.tsvg

  • '17

    Yes, bad opening round 1 for the Europe Axis side.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour and 15 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Combat Move - Germans
                1 infantry moved from Romania to Bessarabia
                      Germans take Bessarabia from Russians
                3 armour, 2 artilleries and 7 infantry moved from Romania to Eastern Poland
                      Germans take Eastern Poland from Russians
                1 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                3 artilleries and 13 infantry moved from Poland to Eastern Poland
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                2 fighters and 3 tactical_bombers moved from Western Germany to 97 Sea Zone
                3 artilleries and 2 infantry moved from France to Normandy Bordeaux
                1 bomber moved from Western Germany to Normandy Bordeaux
                1 destroyer moved from 112 Sea Zone to 124 Sea Zone
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 124 Sea Zone
                1 infantry moved from France to Normandy Bordeaux
                1 mech_infantry moved from France to Southern France
                      Germans take Southern France from French

    Combat - Germans
                Battle in Normandy Bordeaux
                    Germans attack with 3 artilleries, 1 bomber and 3 infantry
                    French defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
                        Germans roll dice for 3 artilleries, 1 bomber and 3 infantry in Normandy Bordeaux, round 2 : 3/7 hits, 2,67 expected hits
                        French roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1,33 expected hits
                        2 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
                        Germans roll dice for 3 artilleries, 1 bomber and 3 infantry in Normandy Bordeaux, round 3 : 1/7 hits, 2,67 expected hits
                        French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
                        1 artillery owned by the French lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from French with 3 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 14
                    Casualties for French: 2 artilleries and 2 infantry
                Battle in 97 Sea Zone
                    Germans attack with 2 fighters and 3 tactical_bombers
                    French defend with 1 cruiser and 1 destroyer
                        Germans roll dice for 2 fighters and 3 tactical_bombers in 97 Sea Zone, round 2 : 4/5 hits, 2,83 expected hits
                        French roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                        1 destroyer owned by the French, 1 cruiser owned by the French and 1 tactical_bomber owned by the Germans lost in 97 Sea Zone
                    Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 tactical_bomber
                    Casualties for French: 1 cruiser and 1 destroyer
                Battle in 124 Sea Zone
                    Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Russians defend with 1 submarine
                        Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 124 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                        Russians roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        1 submarine owned by the Russians lost in 124 Sea Zone
                    Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from 124 Sea Zone to 112 Sea Zone
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                6 armour and 3 mech_infantrys moved from France to Germany
                1 bomber moved from Normandy Bordeaux to Western Germany
                2 fighters and 2 tactical_bombers moved from 97 Sea Zone to Western Germany
                3 aaGuns moved from Poland to Eastern Poland
                4 infantry moved from Bulgaria to Romania
                1 infantry moved from Bulgaria to Romania

    Place Units - Germans
                1 armour and 9 mech_infantrys placed in Germany
                6 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 45 PUs; end with 45 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs

    Combat Hit Differential Summary :

    Germans : -0,67
        French : -1,50
        Russians : -0,17

    triplea_42731_Ger2.tsvg


  • most likely this game is already lost for the axis, but lets see what happens

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2

    Purchase Units - Russians
                Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Russians
                3 artilleries moved from Novgorod to Belarus
                5 infantry moved from Novgorod to Belarus
                3 armour moved from Ukraine to Belarus

    Non Combat Move - Russians
                2 aaGuns, 2 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from Bryansk to Belarus
                2 infantry moved from Ukraine to Rostov
                1 artillery and 1 infantry moved from Russia to Smolensk
                2 aaGuns moved from Novgorod to Belarus
                2 fighters moved from Novgorod to Belarus
                1 tactical_bomber moved from Novgorod to Belarus
                6 infantry moved from Yakut S.S.R. to Yenisey
                2 infantry moved from Buryatia to Yakut S.S.R.
                2 infantry moved from Caucasus to Rostov

    Place Units - Russians
                7 artilleries and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs

    Combat Hit Differential Summary :

    triplea_42731_Rus2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 1 factory_major and 1 harbour; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 artillery and 3 infantry moved from Hunan to Yunnan
                2 bombers moved from Kwangsi to Yunnan
                3 fighters moved from Kwangsi to Yunnan
                3 tactical_bombers moved from Kwangsi to Yunnan

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 bombers, 3 fighters, 3 infantry and 3 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 3 infantry and 3 tactical_bombers in Yunnan, round 2 : 8/12 hits, 5,83 expected hits
                        Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                1 mech_infantry moved from Anhwe to Kwangsi
                2 artilleries and 1 infantry moved from Anhwe to Hunan
                1 infantry moved from Anhwe to Hunan
                1 artillery and 1 infantry moved from Jehol to Anhwe
                1 aaGun and 9 infantry moved from Manchuria to Jehol
                2 transports moved from 36 Sea Zone to 37 Sea Zone
                2 infantry moved from Siam to 37 Sea Zone
                2 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to Kwangsi
                1 armour and 1 artillery moved from Japan to 6 Sea Zone
                1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                3 infantry moved from Japan to 6 Sea Zone
                1 armour, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                1 armour and 3 infantry moved from 36 Sea Zone to Kwangsi
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to Kwangsi
                2 carriers moved from 36 Sea Zone to 38 Sea Zone
                1 battleship moved from 36 Sea Zone to 38 Sea Zone
                2 destroyers moved from 36 Sea Zone to 38 Sea Zone
                1 submarine moved from 36 Sea Zone to 38 Sea Zone
                1 carrier moved from 33 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 38 Sea Zone
                2 bombers moved from Yunnan to Kwangsi
                1 tactical_bomber moved from Kwangsi to 38 Sea Zone
                2 fighters moved from 36 Sea Zone to 38 Sea Zone
                1 cruiser moved from 36 Sea Zone to 38 Sea Zone
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to Kwangsi
                3 fighters moved from Yunnan to Kwangsi
                3 tactical_bombers moved from Yunnan to Kwangsi
                1 destroyer moved from 33 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Caroline Islands to Japan
                1 battleship moved from 33 Sea Zone to 36 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 33 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                1 harbour placed in Hainan
                1 factory_major placed in Korea

    Turn Complete - Japanese
                Japanese collect 32 PUs; end with 32 PUs
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs

    Combat Hit Differential Summary :

    Chinese : 0,33
        Japanese : 2,17

    triplea_42731_Jap2.tsvg


  • options for you

  • '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Suiyuyan to Hopei
                2 infantry moved from Shensi to Kweichow
                1 fighter moved from Shensi to Kweichow

    triplea_42731_Chi2.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Suiyuyan to Hopei
                2 infantry moved from Shensi to Kweichow
                1 fighter moved from Shensi to Kweichow

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Hopei
                        Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Hopei
                        Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 infantry in Hopei, round 5 : 1/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                7 infantry moved from Shensi to Suiyuyan
                1 fighter moved from Kweichow to Suiyuyan

    Place Units - Chinese
                5 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs

    Combat Hit Differential Summary :

    Chinese : 1.00
        Japanese : 0.33

    triplea_42731_Chi2.tsvg

  • '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2

    Combat Move - British
                1 battleship moved from 79 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from Ethiopia to British Somaliland
                1 tactical_bomber moved from Egypt to British Somaliland
                1 artillery moved from Ethiopia to 76 Sea Zone
                1 artillery and 1 transport moved from 76 Sea Zone to 80 Sea Zone
                1 transport moved from 76 Sea Zone to 71 Sea Zone
                1 cruiser and 2 destroyers moved from 76 Sea Zone to 98 Sea Zone
                1 bomber moved from Malta to British Somaliland
                2 armour moved from Tobruk to Egypt
                1 mech_infantry moved from Tobruk to Egypt
                2 artilleries moved from Tobruk to Alexandria
                1 infantry moved from Tobruk to Alexandria
                2 fighters moved from Malta to Egypt

    triplea_42731_Bri2.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 3 carriers; Remaining resources: 4 PUs;

    Combat Move - Americans
                1 destroyer and 1 submarine moved from 56 Sea Zone to 54 Sea Zone

    Non Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 cruiser, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 armour moved from Central United States to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
                1 carrier moved from 101 Sea Zone to 89 Sea Zone
                1 cruiser moved from 101 Sea Zone to 89 Sea Zone
                2 destroyers moved from 101 Sea Zone to 89 Sea Zone
                1 submarine moved from 101 Sea Zone to 89 Sea Zone
                2 fighters moved from 101 Sea Zone to 10 Sea Zone
                1 bomber moved from Eastern United States to Hawaiian Islands

    Place Units - Americans
                3 carriers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 56 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Suiyuyan to Hopei
                2 infantry moved from Shensi to Kweichow
                1 fighter moved from Shensi to Kweichow

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Hopei
                        Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Hopei
                        Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 infantry in Hopei, round 5 : 1/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                7 infantry moved from Shensi to Suiyuyan
                1 fighter moved from Kweichow to Suiyuyan

    Place Units - Chinese
                5 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs

    Purchase Units - British
                British buy 1 airfield and 1 factory_minor; Remaining resources: 7 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 battleship moved from 79 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from Ethiopia to British Somaliland
                1 tactical_bomber moved from Egypt to British Somaliland
                1 artillery moved from Ethiopia to 76 Sea Zone
                1 artillery and 1 transport moved from 76 Sea Zone to 80 Sea Zone
                1 transport moved from 76 Sea Zone to 71 Sea Zone
                1 cruiser and 2 destroyers moved from 76 Sea Zone to 98 Sea Zone
                1 bomber moved from Malta to British Somaliland
                2 armour moved from Tobruk to Egypt
                1 mech_infantry moved from Tobruk to Egypt
                2 artilleries moved from Tobruk to Alexandria
                1 infantry moved from Tobruk to Alexandria
                2 fighters moved from Malta to Egypt

    Combat - British
                Battle in British Somaliland
                    British attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                        British roll dice for 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in British Somaliland, round 2 : 1/4 hits, 1.83 expected hits
                        Italians roll dice for 1 infantry in British Somaliland, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Italians and 1 infantry owned by the British lost in British Somaliland
                    British win, taking British Somaliland from Italians with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 tactical_bomber moved from British Somaliland to Ethiopia
                1 bomber moved from British Somaliland to Ethiopia
                1 artillery moved from 80 Sea Zone to Persia
                      British take Persia from Neutral_Allies

    Place Units - British
                1 airfield and 1 factory_minor placed in Egypt

    Turn Complete - British
                British collect 31 PUs; end with 38 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs

    Place Units - UK_Pacific
                2 artilleries and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs
                Some Units in India change ownership: 2 artilleries and 3 infantry

    Combat Hit Differential Summary :

    British : -0.83
        Italians : 0.67
        Chinese : 1.00
        Japanese : 0.33

    triplea_42731_UK_2.tsvg

  • '17

    I see you opted to do a Calcutta crush…cool!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Combat - Italians

    Non Combat Move - Italians
                2 aaGuns, 1 armour, 2 artilleries and 1 infantry moved from Yugoslavia to Romania
                1 armour moved from Romania to Eastern Poland
                1 armour moved from Greece to Romania
                1 artillery and 3 infantry moved from Greece to Bulgaria
                1 armour and 1 mech_infantry moved from Northern Italy to Romania
                1 aaGun moved from Northern Italy to Southern Italy
                2 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 fighter and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs

    Combat Hit Differential Summary :

    triplea_42731_Ita2.tsvg

  • '17

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3

    Purchase Units - Germans

    Combat Hit Differential Summary :

    triplea_42731_Ger3.tsvg


  • I wont get to this before sunday or monday


  • I am sorry for the huge delay. I probably wont be able to make significant progress before friday

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