Japan:
Kwangtung: +0.68 swing
Sea zone 37: +0.88 swing
Sea zone 35: +0.07 swing
Hunan: +0.69 swing
Yunnan: +0.07 swing
Philippines: -0.36 swing
Total for round 1: +1.69 in favor of the Allies
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 fighters and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 infantry moved from Bryansk to Tambov
1 tactical_bomber moved from Bryansk to Tambov
1 fighter moved from Bryansk to Tambov
Combat - Germans
Battle in Tambov
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
1 mech_infantry moved from Rostov to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Archangel to Smolensk
1 artillery and 2 infantry moved from Novgorod to Belarus
1 aaGun and 3 infantry moved from Archangel to Belarus
1 bomber moved from Novgorod to Western Germany
1 tactical_bomber moved from 113 Sea Zone to Western Germany
1 fighter moved from Western Germany to 113 Sea Zone
1 fighter moved from Western Germany to Bryansk
1 artillery and 1 infantry moved from Holland Belgium to Western Germany
3 mech_infantrys moved from Romania to Ukraine
3 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Novgorod
2 fighters placed in Western Germany
9 infantry placed in Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 mech_infantry
EDIT: Adding units owned by Germans to Germany: 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,50
Russians : -0,33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Samara to Volgograd
2 infantry moved from Samara to Vologda
1 fighter moved from Russia to Volgograd
1 tactical_bomber moved from Russia to Volgograd
1 fighter moved from Russia to Vologda
2 infantry moved from Tsinghai to Sikang
1 infantry moved from Kansu to Shensi
1 infantry moved from Kansu to Shensi
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Samara to Volgograd
2 infantry moved from Samara to Vologda
1 fighter moved from Russia to Volgograd
1 tactical_bomber moved from Russia to Volgograd
1 fighter moved from Russia to Vologda
2 infantry moved from Tsinghai to Sikang
1 infantry moved from Kansu to Shensi
1 infantry moved from Kansu to Shensi
Combat - Russians
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Vologda to Russia
1 fighter moved from Volgograd to Russia
1 tactical_bomber moved from Volgograd to Russia
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 5 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
10 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 artillery and 7 infantry moved from Jehol to Anhwe
1 artillery moved from Jehol to Anhwe
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
2 infantry moved from Yunnan to Szechwan
1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from 42 Sea Zone to New Guinea
1 infantry moved from Dutch New Guinea to New Guinea
3 fighters moved from 42 Sea Zone to 55 Sea Zone
2 fighters moved from 42 Sea Zone to 45 Sea Zone
1 bomber moved from French Indo China to 45 Sea Zone
1 fighter moved from Philippines to 55 Sea Zone
1 infantry moved from Kweichow to Hopei
1 bomber moved from French Indo China to Hopei
1 tactical_bomber moved from French Indo China to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to Szechwan
1 tactical_bomber moved from French Indo China to Szechwan
Combat - Japanese
Battle in New Guinea
Japanese attack with 1 fighter and 1 infantry
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 fighter and 1 infantry in New Guinea, round 2 : 2/2 hits, 0,67 expected hits
ANZAC roll dice for 1 infantry and 1 mech_infantry in New Guinea, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in New Guinea
Japanese win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Szechwan
Japanese attack with 2 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Szechwan, round 2 : 1/7 hits, 3,17 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 2 fighters and 3 tactical_bombers in Szechwan, round 3 : 2/5 hits, 2,83 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Hopei
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Hopei, round 2 : 1/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 4 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 4 fighters in 55 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 bomber, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Anhwe
Japanese attack with 2 artilleries and 7 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 7 infantry in Anhwe, round 2 : 2/9 hits, 2,17 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
7 mech_infantrys moved from Jehol to Hunan
3 mech_infantrys moved from Jehol to Hunan
1 artillery and 3 infantry moved from French Indo China to Shan State
1 armour moved from Malaya to Shan State
4 fighters moved from 55 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 bomber moved from 45 Sea Zone to French Indo China
1 fighter moved from New Guinea to Dutch New Guinea
1 submarine moved from 42 Sea Zone to 39 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 4 destroyers and 3 transports moved from 42 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 aaGun and 2 infantry moved from Japan to 6 Sea Zone
1 aaGun, 2 infantry, 1 submarine and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 aaGun moved from 35 Sea Zone to Philippines
1 fighter and 3 tactical_bombers moved from Malaya to 35 Sea Zone
3 fighters moved from 35 Sea Zone to Philippines
1 bomber moved from Hopei to French Indo China
2 fighters and 3 tactical_bombers moved from Szechwan to French Indo China
Place Units - Japanese
1 fighter and 2 infantry placed in Japan
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in Korea
2 infantry placed in French Indo China
1 submarine placed in 36 Sea Zone
1 destroyer and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
ANZAC : -0,33
Chinese : 1,33
Japanese : -2,33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 1 factory_minor, 1 fighter, 1 harbour and 1 submarine; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 bomber moved from United Kingdom to Germany
1 armour moved from Norway to Finland
Americans take Finland from Germans
1 armour moved from Finland to Norway
3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 1 submarine and 1 transport moved from 46 Sea Zone to 30 Sea Zone
1 bomber moved from United Kingdom to Norway
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
1 fighter moved from Sikang to Chahar
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
1 fighter moved from Sikang to Chahar
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
1 infantry moved from Sikang to Szechwan
2 infantry moved from Shensi to Szechwan
2 infantry moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to Chahar
Place Units - Chinese
3 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : 1.17
Japanese : 0.67
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 infantry moved from India to Burma
2 tactical_bombers moved from India to Burma
3 fighters moved from India to Burma
1 bomber moved from India to Burma
1 artillery, 1 infantry and 1 mech_infantry moved from West India to India
2 armour moved from Persia to West India
2 infantry moved from Northwest Persia to Caucasus
3 fighters moved from Egypt to Caucasus
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 1 factory_minor, 1 fighter, 1 harbour and 1 submarine; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 bomber moved from United Kingdom to Germany
1 armour moved from Norway to Finland
Americans take Finland from Germans
1 armour moved from Finland to Norway
3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 1 submarine and 1 transport moved from 46 Sea Zone to 30 Sea Zone
1 bomber moved from United Kingdom to Norway
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Germany causes 0 damage total.
Non Combat Move - Americans
2 mech_infantrys moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 112 Sea Zone
2 mech_infantrys moved from 112 Sea Zone to Norway
2 infantry moved from 112 Sea Zone to Norway
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
3 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 airfield, 1 factory_minor and 1 harbour placed in Norway
1 carrier and 1 submarine placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
1 fighter moved from Sikang to Chahar
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
1 infantry moved from Sikang to Szechwan
2 infantry moved from Shensi to Szechwan
2 infantry moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to Chahar
Place Units - Chinese
3 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 infantry moved from India to Burma
2 tactical_bombers moved from India to Burma
3 fighters moved from India to Burma
1 bomber moved from India to Burma
1 artillery, 1 infantry and 1 mech_infantry moved from West India to India
2 armour moved from Persia to West India
2 infantry moved from Northwest Persia to Caucasus
3 fighters moved from Egypt to Caucasus
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
Combat - British
Battle in Caucasus
British attack with 3 fighters and 2 infantry
Italians defend with 1 mech_infantry
British roll dice for 3 fighters and 2 infantry in Caucasus, round 2 : 1/5 hits, 1.83 expected hits
Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Caucasus
British win, taking Caucasus from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Burma
British attack with 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 1 infantry
British roll dice for 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers in Burma, round 2 : 4/7 hits, 3.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win with 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 fighters moved from Burma to India
2 tactical_bombers moved from Burma to India
1 bomber moved from Burma to India
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 infantry moved from Persia to Eastern Persia
1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
3 fighters moved from Caucasus to Northwest Persia
1 infantry moved from Egypt to Trans-Jordan
2 transports moved from 112 Sea Zone to 110 Sea Zone
2 aaGuns moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 aaGuns moved from 112 Sea Zone to Norway
2 infantry moved from 112 Sea Zone to Norway
Place Units - British
1 destroyer placed in 98 Sea Zone
1 fighter placed in Egypt
2 submarines placed in 110 Sea Zone
1 artillery and 2 infantry placed in Persia
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
British : -0.50
Italians : -0.33
Chinese : 1.17
Japanese : 1.33
AA fire in Germany : : 0.83
Axis getting all of the good dice this round. I think the Axis have over come the 40 IPC bid.
Plus I suck at this game…and even worse at playing Allies.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 3 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 artillery and 2 infantry moved from Bulgaria to Romania
1 infantry moved from Greece to Albania
2 mech_infantrys moved from Southern Italy to Yugoslavia
2 aaGuns, 3 armour, 2 artilleries and 1 infantry moved from Bryansk to Rostov
Place Units - Italians
1 destroyer and 1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,4,4,1,6
Italians collect 12 PUs (2 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
Axis getting all of the good dice this round. I think the Axis have over come the 40 IPC bid.
Plus I suck at this game…and even worse at playing Allies.
I think you underestimate your position. You have a substantial lead I think. About 500 TUV at end of this turn
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
2 fighters moved from 46 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 4 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 4 fighters in 55 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 carrier, 1 cruiser and 3 submarines moved from 46 Sea Zone to 30 Sea Zone
2 fighters moved from 55 Sea Zone to 30 Sea Zone
2 fighters moved from 55 Sea Zone to Queensland
1 aaGun moved from South Australia to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Alexandria to Egypt
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Libya to Tobruk
1 fighter moved from Norway to Gibraltar
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : -0.17
Axis getting all of the good dice this round. I think the Axis have over come the 40 IPC bid.
Plus I suck at this game…and even worse at playing Allies.
I think you underestimate your position. You have a substantial lead I think. About 500 TUV at end of this turn
I don’t have much confidence in winning on the Allies’ side in this game. I have never been able to find a strategy that works for me. I think I react too much to what the Axis does.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 16 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
1 infantry moved from Smolensk to Vologda
2 mech_infantrys moved from Bryansk to Vologda
2 fighters and 1 tactical_bomber moved from Bryansk to Vologda
6 armour and 6 mech_infantrys moved from Bryansk to Caucasus
5 armour moved from Bryansk to Volgograd
11 mech_infantrys moved from Bryansk to Volgograd
5 mech_infantrys moved from Bryansk to Caucasus
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
Combat - Germans
Battle in Finland
Battle in Volgograd
Germans attack with 5 armour and 11 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 5 armour and 11 mech_infantrys in Volgograd, round 2 : 4/16 hits, 4,33 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Volgograd
Germans win, taking Finland from Americans, taking Volgograd from Russians with 5 armour and 11 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Vologda
Germans attack with 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Vologda, round 2 : 2/6 hits, 2,17 expected hits
Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Caucasus
Germans attack with 6 armour and 11 mech_infantrys
British defend with 2 infantry
Germans roll dice for 6 armour and 11 mech_infantrys in Caucasus, round 2 : 4/17 hits, 4,83 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 2/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 6 armour and 9 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 infantry
Non Combat Move - Germans
2 aaGuns, 5 artilleries and 23 infantry moved from Bryansk to Rostov
1 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Smolensk
2 fighters and 1 tactical_bomber moved from Vologda to Novgorod
1 infantry moved from Belarus to Archangel
3 mech_infantrys moved from Eastern Poland to Novgorod
1 mech_infantry moved from Germany to Eastern Poland
1 infantry moved from Belarus to Archangel
1 infantry moved from Novgorod to Belarus
1 aaGun moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
1 carrier, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone
2 fighters moved from 113 Sea Zone to 115 Sea Zone
1 fighter moved from Western Germany to Southern Italy
Place Units - Germans
1 fighter placed in Western Germany
3 mech_infantrys placed in Novgorod
3 infantry placed in Ukraine
5 infantry placed in Germany
8 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 60 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : -1,33
Russians : 1,00
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Ulaanbaatar to Buryatia
2 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Yenisey
2 infantry moved from Sikang to Kazakhstan
2 infantry moved from Shensi to Kansu
1 artillery and 1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 artillery and 2 infantry moved from Russia to Tambov
1 artillery and 1 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Vologda
1 tactical_bomber moved from Russia to Vologda
2 fighters moved from Russia to Vologda
19 artilleries and 46 infantry moved from Russia to Smolensk
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Ulaanbaatar to Buryatia
2 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Yenisey
2 infantry moved from Sikang to Kazakhstan
2 infantry moved from Shensi to Kansu
1 artillery and 1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 artillery and 2 infantry moved from Russia to Tambov
1 artillery and 1 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Vologda
1 tactical_bomber moved from Russia to Vologda
2 fighters moved from Russia to Vologda
19 artilleries and 46 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Tambov, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 3/5 hits, 2.00 expected hits
Germans roll dice for 2 mech_infantrys in Vologda, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 2 mech_infantrys
Battle in Smolensk
Russians attack with 19 artilleries and 46 infantry
Germans defend with 1 infantry
Russians roll dice for 19 artilleries and 46 infantry in Smolensk, round 2 : 21/65 hits, 17.17 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 19 artilleries and 46 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 aaGuns moved from Russia to Smolensk
2 fighters moved from Vologda to Russia
1 tactical_bomber moved from Vologda to Russia
Place Units - Russians
1 artillery and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans : 1.00
Italians : -0.67
Russians : 4.00
coming up in a few days
Lets try this. I think it works with manual upload of file0_1542210843923_triplea_42731_Jap7.tsvg