I will spend a supply and fight in this battle.
You have spent one supply from Mersa Brega to move into Benghazi, right? So there should be two supply there at this point?
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 5 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry and 1 transport moved from 58 Sea Zone to 59 Sea Zone
1 infantry moved from 59 Sea Zone to Kwantung
1 transport moved from 36 Sea Zone to 61 Sea Zone
Non Combat Move - Japanese
Place Units - Japanese
3 armour placed in Kwantung
2 armour and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 battleship, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 60 Sea Zone to 59 Sea Zone
1 fighter moved from 60 Sea Zone to 59 Sea Zone
1 fighter moved from 60 Sea Zone to 59 Sea Zone
1 battleship, 1 carrier and 3 destroyers moved from 60 Sea Zone to 61 Sea Zone
1 artillery moved from Western United States to 55 Sea Zone
1 infantry moved from Western United States to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 51 Sea Zone
1 artillery moved from 51 Sea Zone to Wake Island
Americans take Wake Island from Japanese
1 infantry moved from 51 Sea Zone to Wake Island
Combat - Americans
Battle in 59 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 transport
Americans roll dice for 1 destroyer and 2 fighters in 59 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 transport in 59 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 transport owned by the Japanese lost in 59 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 transport
Battle in 61 Sea Zone
Americans attack with 1 battleship, 1 carrier and 3 destroyers
Japanese defend with 2 transports
Americans roll dice for 1 battleship, 1 carrier and 3 destroyers in 61 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Japanese roll dice for 2 transports in 61 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 transports owned by the Japanese lost in 61 Sea Zone
Americans win with 1 battleship, 1 carrier and 3 destroyers remaining. Battle score for attacker is 16
Casualties for Japanese: 2 transports
Non Combat Move - Americans
2 fighters moved from 59 Sea Zone to 61 Sea Zone
1 transport moved from 9 Sea Zone to 19 Sea Zone
1 transport moved from 9 Sea Zone to 19 Sea Zone
1 armour moved from Eastern United States to Western United States
1 armour moved from Eastern United States to Western United States
1 armour moved from Eastern United States to Western United States
1 destroyer and 5 transports moved from 7 Sea Zone to 13 Sea Zone
2 armour and 8 infantry moved from Western Europe to Southern Europe
4 infantry moved from Eastern Canada to Western Canada
Place Units - Americans
5 infantry placed in Western United States
1 battleship and 1 transport placed in 55 Sea Zone
Turn Complete - Americans
Americans collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
Americans : -0.83
Japanese : -0.50
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 9
Purchase Units - Russians
Russians buy 7 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
11 armour, 1 artillery and 9 infantry moved from Eastern Europe to Balkans
1 infantry moved from Yakut S.S.R. to Soviet Far East
Russians take Soviet Far East from Japanese
3 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
Russians take Buryatia S.S.R. from Japanese
Combat - Russians
Battle in Balkans
Russians attack with 11 armour, 1 artillery and 9 infantry
Germans defend with 1 armour and 2 infantry
Russians roll dice for 11 armour, 1 artillery and 9 infantry in Balkans, round 2 : 8/21 hits, 7.50 expected hits
Germans roll dice for 1 armour and 2 infantry in Balkans, round 2 : 0/3 hits, 1.17 expected hits
2 infantry owned by the Germans and 1 armour owned by the Germans lost in Balkans
Russians win, taking Balkans from Germans with 11 armour, 1 artillery and 9 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 armour and 2 infantry
Non Combat Move - Russians
2 fighters moved from Eastern Europe to Novosibirsk
3 armour and 3 infantry moved from Russia to Novosibirsk
1 armour moved from Novosibirsk to Sinkiang
1 armour moved from Novosibirsk to Sinkiang
1 armour moved from Novosibirsk to Sinkiang
1 armour moved from Ukraine S.S.R. to Russia
1 armour moved from Ukraine S.S.R. to Russia
1 infantry moved from West Russia to Russia
2 artilleries and 2 infantry moved from Caucasus to Kazakh S.S.R.
Place Units - Russians
7 armour and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : -1.17
Russians : 0.50
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 9
Turn Complete - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 9
Research Technology - British
British spend 40 on tech rolls
British roll 6,6,1,3,2,4,3,5 for Heavy Bomber and gets 2 hits
British discover Heavy Bomber
Purchase Units - British
British buy 1 armour, 1 artillery and 1 bomber; Remaining resources: 0 PUs;
Combat Move - British
3 armour and 1 fighter moved from India to French Indochina
Combat - British
Battle in French Indochina
British attack with 3 armour and 1 fighter
Japanese defend with 1 armour, 1 fighter and 1 infantry
British roll dice for 3 armour and 1 fighter in French Indochina, round 2 : 1/4 hits, 2.00 expected hits
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in French Indochina, round 2 : 0/3 hits, 1.50 expected hits
1 infantry owned by the Japanese lost in French Indochina
British roll dice for 3 armour and 1 fighter in French Indochina, round 3 : 1/4 hits, 2.00 expected hits
Japanese roll dice for 1 armour and 1 fighter in French Indochina, round 3 : 0/2 hits, 1.17 expected hits
1 armour owned by the Japanese lost in French Indochina
British roll dice for 3 armour and 1 fighter in French Indochina, round 4 : 4/4 hits, 2.00 expected hits
Japanese roll dice for 1 fighter in French Indochina, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 armour owned by the British lost in French Indochina
British win, taking French Indochina from Japanese with 2 armour and 1 fighter remaining. Battle score for attacker is 13
Casualties for Japanese: 1 armour, 1 fighter and 1 infantry
Casualties for British: 1 armour
Non Combat Move - British
1 fighter moved from French Indochina to India
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Trans-Jordan to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to India
1 destroyer moved from 15 Sea Zone to 35 Sea Zone
1 battleship, 1 destroyer and 4 transports moved from 5 Sea Zone to 7 Sea Zone
Place Units - British
1 armour, 1 artillery and 1 bomber placed in India
Activate Technology - British
British activating Heavy Bomber
Turn Complete - British
British collect 50 PUs; end with 50 PUs
Combat Hit Differential Summary :
British : 0.00
Japanese : -2.33
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 11 infantry; Remaining resources: 1 PUs;
Combat Move - Japanese
1 infantry moved from Kwantung to Manchuria
1 armour moved from Kwantung to French Indochina
1 armour moved from Kwantung to French Indochina
1 armour moved from Kwantung to French Indochina
1 armour moved from Kwantung to French Indochina
1 infantry moved from China to French Indochina
Combat - Japanese
Battle in French Indochina
Japanese attack with 4 armour and 1 infantry
British defend with 2 armour
Japanese roll dice for 4 armour and 1 infantry in French Indochina, round 2 : 3/5 hits, 2.17 expected hits
British roll dice for 2 armour in French Indochina, round 2 : 0/2 hits, 1.00 expected hits
2 armour owned by the British lost in French Indochina
Japanese win, taking French Indochina from British with 4 armour and 1 infantry remaining. Battle score for attacker is 10
Casualties for British: 2 armour
Non Combat Move - Japanese
Place Units - Japanese
3 infantry placed in Kwantung
8 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 32 PUs; end with 33 PUs
Combat Hit Differential Summary :
British : -1.00
Japanese : 0.83
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 armour and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Wake Island to 51 Sea Zone
1 artillery moved from Wake Island to 51 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 48 Sea Zone
1 artillery moved from 48 Sea Zone to Borneo
1 infantry moved from 48 Sea Zone to Borneo
1 infantry moved from Sinkiang to China
Americans take China from Japanese
1 armour moved from Western United States to 55 Sea Zone
1 infantry moved from Western United States to 55 Sea Zone
1 armour, 1 battleship, 1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Solomon Islands
1 armour moved from 45 Sea Zone to Solomon Islands
1 destroyer moved from 59 Sea Zone to 61 Sea Zone
Combat - Americans
Battle in Solomon Islands
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Solomon Islands, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 armour and 1 infantry in Solomon Islands, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Solomon Islands
Americans win, taking Solomon Islands from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Borneo
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
Americans win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 transport moved from 19 Sea Zone to 54 Sea Zone
1 transport moved from 19 Sea Zone to 54 Sea Zone
1 armour moved from Western United States to Mexico
1 armour moved from Western United States to Mexico
1 destroyer and 5 transports moved from 13 Sea Zone to 14 Sea Zone
5 armour moved from Southern Europe to 14 Sea Zone
1 infantry moved from Southern Europe to 14 Sea Zone
1 infantry moved from Southern Europe to 14 Sea Zone
1 infantry moved from Southern Europe to 14 Sea Zone
1 infantry moved from Southern Europe to 14 Sea Zone
1 infantry moved from Southern Europe to 14 Sea Zone
5 armour, 1 destroyer, 5 infantry and 5 transports moved from 14 Sea Zone to 15 Sea Zone
Place Units - Americans
4 transports placed in 55 Sea Zone
3 armour placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Combat Hit Differential Summary :
Americans : 1.00
Japanese : 0.33
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 10
Research Technology - Russians
Russians spend 40 on tech rolls
Russians roll 3,1,3,1,2,3,4,1 for Heavy Bomber and gets 0 hits
Combat Move - Russians
3 infantry moved from Buryatia S.S.R. to Manchuria
1 fighter moved from Novosibirsk to Manchuria
1 fighter moved from Novosibirsk to Manchuria
1 infantry moved from Soviet Far East to Buryatia S.S.R.
3 armour moved from Sinkiang to Kwantung
9 armour moved from Russia to Sinkiang
Combat - Russians
Battle in Manchuria
Russians attack with 2 fighters and 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 fighters and 3 infantry in Manchuria, round 2 : 3/5 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwantung
Russians attack with 3 armour
Japanese defend with 1 factory and 3 infantry
Russians roll dice for 3 armour in Kwantung, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 3 infantry in Kwantung, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Kwantung
Russians roll dice for 2 armour in Kwantung, round 3 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Kwantung, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kwantung
Russians roll dice for 2 armour in Kwantung, round 4 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kwantung, round 4 : 1/1 hits, 0.33 expected hits
1 armour owned by the Russians lost in Kwantung
Russians roll dice for 1 armour in Kwantung, round 5 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kwantung, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Kwantung
Japanese win with no units remaining. Battle score for attacker is -6
Casualties for Russians: 3 armour
Casualties for Japanese: 3 infantry
Non Combat Move - Russians
3 infantry moved from Novosibirsk to Sinkiang
1 infantry moved from Sinkiang to China
1 infantry moved from Sinkiang to China
1 infantry moved from Sinkiang to China
2 artilleries and 2 infantry moved from Kazakh S.S.R. to Sinkiang
1 fighter moved from Manchuria to Buryatia S.S.R.
1 fighter moved from Manchuria to Buryatia S.S.R.
Turn Complete - Russians
Russians collect 43 PUs; end with 43 PUs
Combat Hit Differential Summary :
Russians : 0.50
Japanese : 0.33
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 10
Turn Complete - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 10
Purchase Units - British
British buy 3 armour and 2 bombers; Remaining resources: 5 PUs;
Combat Move - British
1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry moved from India to French Indochina
Combat - British
Battle in French Indochina
British attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry
Japanese defend with 4 armour and 1 infantry
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry in French Indochina, round 2 : 3/6 hits, 2.50 expected hits
Japanese roll dice for 4 armour and 1 infantry in French Indochina, round 2 : 1/5 hits, 2.33 expected hits
1 infantry owned by the Japanese, 2 armour owned by the Japanese and 1 infantry owned by the British lost in French Indochina
British roll dice for 1 armour, 1 artillery, 1 bomber and 1 fighter in French Indochina, round 3 : 2/5 hits, 2.17 expected hits
Japanese roll dice for 2 armour in French Indochina, round 3 : 2/2 hits, 1.00 expected hits
2 armour owned by the Japanese, 1 artillery owned by the British and 1 fighter owned by the British lost in French Indochina
British win, taking French Indochina from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for British: 1 artillery, 1 fighter and 1 infantry
Casualties for Japanese: 4 armour and 1 infantry
Non Combat Move - British
1 bomber moved from French Indochina to China
Place Units - British
1 armour and 2 bombers placed in India
2 armour placed in Germany
Turn Complete - British
British collect 50 PUs; end with 55 PUs
Combat Hit Differential Summary :
British : 0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 6 armour and 1 infantry; Remaining resources: 0 PUs;
Place Units - Japanese
3 armour placed in Kwantung
3 armour and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 armour, 4 artilleries and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Solomon Islands to 45 Sea Zone
1 armour moved from Solomon Islands to 45 Sea Zone
1 armour, 1 battleship, 1 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to East Indies
1 armour moved from 37 Sea Zone to East Indies
1 artillery moved from Borneo to 48 Sea Zone
1 artillery and 1 transport moved from 48 Sea Zone to 49 Sea Zone
1 artillery moved from 49 Sea Zone to Philipine Islands
Americans take Philipine Islands from Japanese
Combat - Americans
Battle in East Indies
Americans attack with 1 armour and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 battleship in East Indies, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in East Indies
Americans roll dice for 1 armour and 1 infantry in East Indies, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in East Indies, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in East Indies
Americans win, taking East Indies from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
5 armour, 1 destroyer, 5 infantry and 5 transports moved from 15 Sea Zone to 35 Sea Zone
1 armour moved from Western United States to 55 Sea Zone
1 armour moved from Western United States to 55 Sea Zone
1 armour moved from Western United States to 55 Sea Zone
1 infantry moved from Western United States to 55 Sea Zone
1 infantry moved from Western United States to 55 Sea Zone
1 infantry moved from Western United States to 55 Sea Zone
1 infantry moved from Western United States to 55 Sea Zone
1 infantry moved from Western United States to 55 Sea Zone
1 armour moved from Mexico to 54 Sea Zone
1 armour moved from Mexico to 54 Sea Zone
3 armour, 5 infantry and 4 transports moved from 55 Sea Zone to 52 Sea Zone
2 armour and 2 transports moved from 54 Sea Zone to 52 Sea Zone
1 infantry moved from China to Manchuria
Place Units - Americans
2 transports placed in 55 Sea Zone
4 armour and 4 artilleries placed in Western United States
Turn Complete - Americans
Americans collect 60 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans : 0.67
Japanese : -0.33