• TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 6 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 battleship, 1 carrier, 4 destroyers, 2 fighters and 2 submarines moved from 57 Sea Zone to 60 Sea Zone
                1 fighter moved from Hawaiian Islands to 51 Sea Zone
                2 infantry moved from Novosibirsk to Sinkiang

    Combat - Americans
                Battle in 51 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 infantry and 1 transport
                        Americans roll dice for 1 fighter in 51 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                        Japanese roll dice for 1 transport in 51 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        Americans roll dice for 1 fighter in 51 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                        Japanese roll dice for 1 transport in 51 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                        1 infantry owned by the Japanese and 1 transport owned by the Japanese lost in 51 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 infantry and 1 transport
                Battle in Sinkiang
                    Americans attack with 2 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 2 infantry in Sinkiang, round 2 : 0/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 2 infantry in Sinkiang, round 3 : 1/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Sinkiang, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sinkiang
                    Americans win, taking Sinkiang from Japanese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 60 Sea Zone
                    Americans attack with 1 battleship, 1 carrier, 4 destroyers, 2 fighters and 2 submarines
                    Japanese defend with 1 destroyer and 5 submarines
                        Americans roll dice for 2 submarines in 60 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 5 submarines in 60 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 1 battleship, 1 carrier, 4 destroyers and 2 fighters in 60 Sea Zone, round 2 : 4/8 hits, 3.83 expected hits
                        Japanese roll dice for 1 destroyer in 60 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                        1 submarine owned by the Americans and 4 submarines owned by the Japanese lost in 60 Sea Zone
                        Americans roll dice for 1 submarine in 60 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 submarine in 60 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                        Americans roll dice for 1 battleship, 1 carrier, 4 destroyers and 2 fighters in 60 Sea Zone, round 3 : 5/8 hits, 3.83 expected hits
                        Japanese roll dice for 1 destroyer in 60 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                        1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 60 Sea Zone
                    Americans win with 1 battleship, 1 carrier, 4 destroyers and 2 fighters remaining. Battle score for attacker is 36
                    Casualties for Americans: 2 submarines
                    Casualties for Japanese: 1 destroyer and 5 submarines

    Non Combat Move - Americans
                1 fighter moved from 51 Sea Zone to Hawaiian Islands
                4 infantry moved from Western Europe to Southern Europe
                1 transport moved from 7 Sea Zone to 9 Sea Zone
                1 transport moved from 7 Sea Zone to 9 Sea Zone
                1 armour moved from Eastern Canada to 1 Sea Zone
                1 armour moved from Eastern Canada to 1 Sea Zone
                8 infantry moved from Eastern Canada to 1 Sea Zone
                2 armour, 8 infantry and 5 transports moved from 1 Sea Zone to 7 Sea Zone
                2 armour and 8 infantry moved from 7 Sea Zone to Western Europe

    Place Units - Americans
                6 armour placed in Southern Europe
                1 artillery and 1 infantry placed in Western United States
                1 transport placed in 55 Sea Zone

    Turn Complete - Americans
                Americans collect 47 PUs; end with 47 PUs
                1 unit repaired.

    Combat Hit Differential Summary :

    Americans : 0.67
        Japanese : 0.00

    triplea_42729.0_Ame7.tsvg


  • TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 3 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Evenki National Okrug to Yakut S.S.R.
                      Russians take Yakut S.S.R. from Japanese
                2 infantry moved from Novosibirsk to Yakut S.S.R.
                3 infantry moved from Kazakh S.S.R. to Sinkiang
                1 artillery and 1 infantry moved from Ukraine S.S.R. to Balkans
                1 fighter moved from Eastern Europe to Balkans
                1 fighter moved from Eastern Europe to Balkans
                4 armour moved from Caucasus to Eastern Europe
                1 infantry moved from Belorussia to Eastern Europe
                1 armour moved from Russia to Ukraine S.S.R.
                1 armour moved from Russia to Ukraine S.S.R.
                1 infantry moved from Russia to West Russia

    Combat - Russians
                Battle in Balkans
                    Russians attack with 1 artillery, 2 fighters and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Balkans, round 2 : 1/4 hits, 1.67 expected hits
                        Germans roll dice for 1 infantry in Balkans, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Balkans
                    Russians win, taking Balkans from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Balkans to Eastern Europe
                1 fighter moved from Balkans to Eastern Europe

    Place Units - Russians
                2 artilleries and 2 infantry placed in Caucasus
                3 armour and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 38 PUs; end with 38 PUs

    Combat Hit Differential Summary :

    Germans : -0.33
        Russians : -0.67

    triplea_42729.0_Rus8.tsvg


  • TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1

    Game History

    Round: 8

    Purchase Units - Germans
                Germans buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 armour moved from Germany to Balkans
                1 infantry moved from Germany to Balkans
                1 infantry moved from Germany to Balkans
                1 infantry moved from Germany to Balkans
                1 infantry moved from Germany to Balkans

    Combat - Germans
                Battle in Balkans
                    Germans attack with 1 armour and 4 infantry
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 armour and 4 infantry in Balkans, round 2 : 1/5 hits, 1.17 expected hits
                        Russians roll dice for 1 artillery and 1 infantry in Balkans, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Balkans
                        Germans roll dice for 1 armour and 3 infantry in Balkans, round 3 : 0/4 hits, 1.00 expected hits
                        Russians roll dice for 1 artillery in Balkans, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Balkans
                        Germans roll dice for 1 armour and 2 infantry in Balkans, round 4 : 2/3 hits, 0.83 expected hits
                        Russians roll dice for 1 artillery in Balkans, round 4 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Russians lost in Balkans
                    Germans win, taking Balkans from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Germans

    Place Units - Germans
                4 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 14 PUs; end with 16 PUs

    Combat Hit Differential Summary :

    Germans : -0.00
        Russians : 0.67

    triplea_42729.0_Ger8.tsvg


  • TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1

    Game History

    Round: 8

    Purchase Units - British
                British buy 7 armour; Remaining resources: 1 PUs;

    Combat Move - British
                1 armour and 6 infantry moved from United Kingdom to 6 Sea Zone
                1 armour, 1 battleship, 1 destroyer, 6 infantry and 4 transports moved from 6 Sea Zone to 5 Sea Zone
                1 armour and 6 infantry moved from 5 Sea Zone to Germany
                2 armour and 12 infantry moved from Western Europe to Germany
                2 armour, 2 fighters and 1 infantry moved from India to French Indochina
                1 infantry moved from Anglo Egypt to Trans-Jordan
                      British take Trans-Jordan from Germans

    Combat - British
                Battle in French Indochina
                    British attack with 2 armour, 2 fighters and 1 infantry
                    Japanese defend with 1 armour, 1 fighter and 2 infantry
                        British roll dice for 2 armour, 2 fighters and 1 infantry in French Indochina, round 2 : 1/5 hits, 2.17 expected hits
                        Japanese roll dice for 1 armour, 1 fighter and 2 infantry in French Indochina, round 2 : 4/4 hits, 1.83 expected hits
                        1 infantry owned by the Japanese, 1 fighter owned by the British, 1 infantry owned by the British and 2 armour owned by the British lost in French Indochina
                    retreated to French Indochina
                    Japanese win with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is -20
                    Casualties for British: 2 armour, 1 fighter and 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Germany
                    British attack with 3 armour and 18 infantry
                    Germans defend with 1 aaGun, 1 factory and 16 infantry
                        British roll dice for 1 battleship in Germany, round 2 : 1/1 hits, 0.67 expected hits
                        1 infantry owned by the Germans lost in Germany
                        British roll dice for 3 armour and 18 infantry in Germany, round 2 : 5/21 hits, 4.50 expected hits
                        Germans roll dice for 15 infantry in Germany, round 2 : 4/15 hits, 5.00 expected hits
                        5 infantry owned by the Germans and 4 infantry owned by the British lost in Germany
                        British roll dice for 3 armour and 14 infantry in Germany, round 3 : 7/17 hits, 3.83 expected hits
                        Germans roll dice for 10 infantry in Germany, round 3 : 2/10 hits, 3.33 expected hits
                        7 infantry owned by the Germans and 2 infantry owned by the British lost in Germany
                        British roll dice for 3 armour and 12 infantry in Germany, round 4 : 5/15 hits, 3.50 expected hits
                        Germans roll dice for 3 infantry in Germany, round 4 : 1/3 hits, 1.00 expected hits
                        3 infantry owned by the Germans and 1 infantry owned by the British lost in Germany
                    British captures 16PUs while taking Germans capital
                    British win, taking Germany from Germans with 3 armour and 11 infantry remaining. Battle score for attacker is 27
                    Casualties for Germans: 16 infantry
                    Casualties for British: 7 infantry

    Non Combat Move - British
                1 fighter moved from French Indochina to India

    Place Units - British
                3 armour placed in India
                4 armour placed in United Kingdom

    Turn Complete - British
                British collect 47 PUs; end with 64 PUs

    Combat Hit Differential Summary :

    Germans : -2.33
        British : 4.33
        Japanese : 2.17

    triplea_42729.0_Bri8.tsvg


  • TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 5 armour and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 infantry and 1 transport moved from 58 Sea Zone to 59 Sea Zone
                1 infantry moved from 59 Sea Zone to Kwantung
                1 transport moved from 36 Sea Zone to 61 Sea Zone

    Non Combat Move - Japanese

    Place Units - Japanese
                3 armour placed in Kwantung
                2 armour and 4 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 34 PUs; end with 34 PUs

    Combat Hit Differential Summary :

    triplea_42729.0_Jap8.tsvg


  • TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 battleship, 5 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 60 Sea Zone to 59 Sea Zone
                1 fighter moved from 60 Sea Zone to 59 Sea Zone
                1 fighter moved from 60 Sea Zone to 59 Sea Zone
                1 battleship, 1 carrier and 3 destroyers moved from 60 Sea Zone to 61 Sea Zone
                1 artillery moved from Western United States to 55 Sea Zone
                1 infantry moved from Western United States to 55 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 51 Sea Zone
                1 artillery moved from 51 Sea Zone to Wake Island
                      Americans take Wake Island from Japanese
                1 infantry moved from 51 Sea Zone to Wake Island

    Combat - Americans
                Battle in 59 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 transport
                        Americans roll dice for 1 destroyer and 2 fighters in 59 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                        Japanese roll dice for 1 transport in 59 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 transport owned by the Japanese lost in 59 Sea Zone
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 transport
                Battle in 61 Sea Zone
                    Americans attack with 1 battleship, 1 carrier and 3 destroyers
                    Japanese defend with 2 transports
                        Americans roll dice for 1 battleship, 1 carrier and 3 destroyers in 61 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                        Japanese roll dice for 2 transports in 61 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                        2 transports owned by the Japanese lost in 61 Sea Zone
                    Americans win with 1 battleship, 1 carrier and 3 destroyers remaining. Battle score for attacker is 16
                    Casualties for Japanese: 2 transports

    Non Combat Move - Americans
                2 fighters moved from 59 Sea Zone to 61 Sea Zone
                1 transport moved from 9 Sea Zone to 19 Sea Zone
                1 transport moved from 9 Sea Zone to 19 Sea Zone
                1 armour moved from Eastern United States to Western United States
                1 armour moved from Eastern United States to Western United States
                1 armour moved from Eastern United States to Western United States
                1 destroyer and 5 transports moved from 7 Sea Zone to 13 Sea Zone
                2 armour and 8 infantry moved from Western Europe to Southern Europe
                4 infantry moved from Eastern Canada to Western Canada

    Place Units - Americans
                5 infantry placed in Western United States
                1 battleship and 1 transport placed in 55 Sea Zone

    Turn Complete - Americans
                Americans collect 47 PUs; end with 47 PUs

    Combat Hit Differential Summary :

    Americans : -0.83
        Japanese : -0.50

    triplea_42729.0_Ame8.tsvg


  • TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 7 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                11 armour, 1 artillery and 9 infantry moved from Eastern Europe to Balkans
                1 infantry moved from Yakut S.S.R. to Soviet Far East
                      Russians take Soviet Far East from Japanese
                3 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
                      Russians take Buryatia S.S.R. from Japanese

    Combat - Russians
                Battle in Balkans
                    Russians attack with 11 armour, 1 artillery and 9 infantry
                    Germans defend with 1 armour and 2 infantry
                        Russians roll dice for 11 armour, 1 artillery and 9 infantry in Balkans, round 2 : 8/21 hits, 7.50 expected hits
                        Germans roll dice for 1 armour and 2 infantry in Balkans, round 2 : 0/3 hits, 1.17 expected hits
                        2 infantry owned by the Germans and 1 armour owned by the Germans lost in Balkans
                    Russians win, taking Balkans from Germans with 11 armour, 1 artillery and 9 infantry remaining. Battle score for attacker is 11
                    Casualties for Germans: 1 armour and 2 infantry

    Non Combat Move - Russians
                2 fighters moved from Eastern Europe to Novosibirsk
                3 armour and 3 infantry moved from Russia to Novosibirsk
                1 armour moved from Novosibirsk to Sinkiang
                1 armour moved from Novosibirsk to Sinkiang
                1 armour moved from Novosibirsk to Sinkiang
                1 armour moved from Ukraine S.S.R. to Russia
                1 armour moved from Ukraine S.S.R. to Russia
                1 infantry moved from West Russia to Russia
                2 artilleries and 2 infantry moved from Caucasus to Kazakh S.S.R.

    Place Units - Russians
                7 armour and 1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 40 PUs; end with 40 PUs

    Combat Hit Differential Summary :

    Germans : -1.17
        Russians : 0.50

    triplea_42729.0_Rus9.tsvg


  • TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1

    Game History

    Round: 9

    Turn Complete - Germans

    Combat Hit Differential Summary :

    triplea_42729.0_Ger9.tsvg


  • TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1

    Game History

    Round: 9

    Research Technology - British
                British spend 40 on tech rolls
                    British roll 6,6,1,3,2,4,3,5 for Heavy Bomber and gets 2 hits
                British discover Heavy Bomber

    Purchase Units - British
                British buy 1 armour, 1 artillery and 1 bomber; Remaining resources: 0 PUs;

    Combat Move - British
                3 armour and 1 fighter moved from India to French Indochina

    Combat - British
                Battle in French Indochina
                    British attack with 3 armour and 1 fighter
                    Japanese defend with 1 armour, 1 fighter and 1 infantry
                        British roll dice for 3 armour and 1 fighter in French Indochina, round 2 : 1/4 hits, 2.00 expected hits
                        Japanese roll dice for 1 armour, 1 fighter and 1 infantry in French Indochina, round 2 : 0/3 hits, 1.50 expected hits
                        1 infantry owned by the Japanese lost in French Indochina
                        British roll dice for 3 armour and 1 fighter in French Indochina, round 3 : 1/4 hits, 2.00 expected hits
                        Japanese roll dice for 1 armour and 1 fighter in French Indochina, round 3 : 0/2 hits, 1.17 expected hits
                        1 armour owned by the Japanese lost in French Indochina
                        British roll dice for 3 armour and 1 fighter in French Indochina, round 4 : 4/4 hits, 2.00 expected hits
                        Japanese roll dice for 1 fighter in French Indochina, round 4 : 1/1 hits, 0.67 expected hits
                        1 fighter owned by the Japanese and 1 armour owned by the British lost in French Indochina
                    British win, taking French Indochina from Japanese with 2 armour and 1 fighter remaining. Battle score for attacker is 13
                    Casualties for Japanese: 1 armour, 1 fighter and 1 infantry
                    Casualties for British: 1 armour

    Non Combat Move - British
                1 fighter moved from French Indochina to India
                1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Trans-Jordan to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to India
                1 destroyer moved from 15 Sea Zone to 35 Sea Zone
                1 battleship, 1 destroyer and 4 transports moved from 5 Sea Zone to 7 Sea Zone

    Place Units - British
                1 armour, 1 artillery and 1 bomber placed in India

    Activate Technology - British
                British activating Heavy Bomber

    Turn Complete - British
                British collect 50 PUs; end with 50 PUs

    Combat Hit Differential Summary :

    British : 0.00
        Japanese : -2.33

    triplea_42729.0_Bri9.tsvg


  • TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 11 infantry; Remaining resources: 1 PUs;

    Combat Move - Japanese
                1 infantry moved from Kwantung to Manchuria
                1 armour moved from Kwantung to French Indochina
                1 armour moved from Kwantung to French Indochina
                1 armour moved from Kwantung to French Indochina
                1 armour moved from Kwantung to French Indochina
                1 infantry moved from China to French Indochina

    Combat - Japanese
                Battle in French Indochina
                    Japanese attack with 4 armour and 1 infantry
                    British defend with 2 armour
                        Japanese roll dice for 4 armour and 1 infantry in French Indochina, round 2 : 3/5 hits, 2.17 expected hits
                        British roll dice for 2 armour in French Indochina, round 2 : 0/2 hits, 1.00 expected hits
                        2 armour owned by the British lost in French Indochina
                    Japanese win, taking French Indochina from British with 4 armour and 1 infantry remaining. Battle score for attacker is 10
                    Casualties for British: 2 armour

    Non Combat Move - Japanese

    Place Units - Japanese
                3 infantry placed in Kwantung
                8 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 32 PUs; end with 33 PUs

    Combat Hit Differential Summary :

    British : -1.00
        Japanese : 0.83

    triplea_42729.0_Jap9.tsvg


  • TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 3 armour and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Wake Island to 51 Sea Zone
                1 artillery moved from Wake Island to 51 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 48 Sea Zone
                1 artillery moved from 48 Sea Zone to Borneo
                1 infantry moved from 48 Sea Zone to Borneo
                1 infantry moved from Sinkiang to China
                      Americans take China from Japanese
                1 armour moved from Western United States to 55 Sea Zone
                1 infantry moved from Western United States to 55 Sea Zone
                1 armour, 1 battleship, 1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Solomon Islands
                1 armour moved from 45 Sea Zone to Solomon Islands
                1 destroyer moved from 59 Sea Zone to 61 Sea Zone

    Combat - Americans
                Battle in Solomon Islands
                    Americans attack with 1 armour and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 battleship in Solomon Islands, round 2 : 0/1 hits, 0.67 expected hits
                        Americans roll dice for 1 armour and 1 infantry in Solomon Islands, round 2 : 2/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Solomon Islands
                    Americans win, taking Solomon Islands from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Borneo
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
                    Americans win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                1 transport moved from 19 Sea Zone to 54 Sea Zone
                1 transport moved from 19 Sea Zone to 54 Sea Zone
                1 armour moved from Western United States to Mexico
                1 armour moved from Western United States to Mexico
                1 destroyer and 5 transports moved from 13 Sea Zone to 14 Sea Zone
                5 armour moved from Southern Europe to 14 Sea Zone
                1 infantry moved from Southern Europe to 14 Sea Zone
                1 infantry moved from Southern Europe to 14 Sea Zone
                1 infantry moved from Southern Europe to 14 Sea Zone
                1 infantry moved from Southern Europe to 14 Sea Zone
                1 infantry moved from Southern Europe to 14 Sea Zone
                5 armour, 1 destroyer, 5 infantry and 5 transports moved from 14 Sea Zone to 15 Sea Zone

    Place Units - Americans
                4 transports placed in 55 Sea Zone
                3 armour placed in Western United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs

    Combat Hit Differential Summary :

    Americans : 1.00
        Japanese : 0.33

    triplea_42729.0_Ame9.tsvg


  • TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1

    Game History

    Round: 10

    Research Technology - Russians
                Russians spend 40 on tech rolls
                    Russians roll 3,1,3,1,2,3,4,1 for Heavy Bomber and gets 0 hits

    Combat Move - Russians
                3 infantry moved from Buryatia S.S.R. to Manchuria
                1 fighter moved from Novosibirsk to Manchuria
                1 fighter moved from Novosibirsk to Manchuria
                1 infantry moved from Soviet Far East to Buryatia S.S.R.
                3 armour moved from Sinkiang to Kwantung
                9 armour moved from Russia to Sinkiang

    Combat - Russians
                Battle in Manchuria
                    Russians attack with 2 fighters and 3 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 2 fighters and 3 infantry in Manchuria, round 2 : 3/5 hits, 1.50 expected hits
                        Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Manchuria
                    Russians win, taking Manchuria from Japanese with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kwantung
                    Russians attack with 3 armour
                    Japanese defend with 1 factory and 3 infantry
                        Russians roll dice for 3 armour in Kwantung, round 2 : 1/3 hits, 1.50 expected hits
                        Japanese roll dice for 3 infantry in Kwantung, round 2 : 1/3 hits, 1.00 expected hits
                        1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Kwantung
                        Russians roll dice for 2 armour in Kwantung, round 3 : 1/2 hits, 1.00 expected hits
                        Japanese roll dice for 2 infantry in Kwantung, round 3 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese lost in Kwantung
                        Russians roll dice for 2 armour in Kwantung, round 4 : 0/2 hits, 1.00 expected hits
                        Japanese roll dice for 1 infantry in Kwantung, round 4 : 1/1 hits, 0.33 expected hits
                        1 armour owned by the Russians lost in Kwantung
                        Russians roll dice for 1 armour in Kwantung, round 5 : 1/1 hits, 0.50 expected hits
                        Japanese roll dice for 1 infantry in Kwantung, round 5 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Kwantung
                    Japanese win with no units remaining. Battle score for attacker is -6
                    Casualties for Russians: 3 armour
                    Casualties for Japanese: 3 infantry

    Non Combat Move - Russians
                3 infantry moved from Novosibirsk to Sinkiang
                1 infantry moved from Sinkiang to China
                1 infantry moved from Sinkiang to China
                1 infantry moved from Sinkiang to China
                2 artilleries and 2 infantry moved from Kazakh S.S.R. to Sinkiang
                1 fighter moved from Manchuria to Buryatia S.S.R.
                1 fighter moved from Manchuria to Buryatia S.S.R.

    Turn Complete - Russians
                Russians collect 43 PUs; end with 43 PUs

    Combat Hit Differential Summary :

    Russians : 0.50
        Japanese : 0.33

    triplea_42729.0_Rus10.tsvg


  • TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1

    Game History

    Round: 10

    Turn Complete - Germans

    Combat Hit Differential Summary :

    triplea_42729.0_Ger10.tsvg


  • TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1

    Game History

    Round: 10

    Purchase Units - British
                British buy 3 armour and 2 bombers; Remaining resources: 5 PUs;

    Combat Move - British
                1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry moved from India to French Indochina

    Combat - British
                Battle in French Indochina
                    British attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry
                    Japanese defend with 4 armour and 1 infantry
                        British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry in French Indochina, round 2 : 3/6 hits, 2.50 expected hits
                        Japanese roll dice for 4 armour and 1 infantry in French Indochina, round 2 : 1/5 hits, 2.33 expected hits
                        1 infantry owned by the Japanese, 2 armour owned by the Japanese and 1 infantry owned by the British lost in French Indochina
                        British roll dice for 1 armour, 1 artillery, 1 bomber and 1 fighter in French Indochina, round 3 : 2/5 hits, 2.17 expected hits
                        Japanese roll dice for 2 armour in French Indochina, round 3 : 2/2 hits, 1.00 expected hits
                        2 armour owned by the Japanese, 1 artillery owned by the British and 1 fighter owned by the British lost in French Indochina
                    British win, taking French Indochina from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 6
                    Casualties for British: 1 artillery, 1 fighter and 1 infantry
                    Casualties for Japanese: 4 armour and 1 infantry

    Non Combat Move - British
                1 bomber moved from French Indochina to China

    Place Units - British
                1 armour and 2 bombers placed in India
                2 armour placed in Germany

    Turn Complete - British
                British collect 50 PUs; end with 55 PUs

    Combat Hit Differential Summary :

    British : 0.33
        Japanese : -0.33

    triplea_42729.0_Bri10.tsvg


  • TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 6 armour and 1 infantry; Remaining resources: 0 PUs;

    Place Units - Japanese
                3 armour placed in Kwantung
                3 armour and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 20 PUs; end with 20 PUs

    Combat Hit Differential Summary :

    triplea_42729.0_Jap10.tsvg


  • TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 4 armour, 4 artilleries and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry moved from Solomon Islands to 45 Sea Zone
                1 armour moved from Solomon Islands to 45 Sea Zone
                1 armour, 1 battleship, 1 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to East Indies
                1 armour moved from 37 Sea Zone to East Indies
                1 artillery moved from Borneo to 48 Sea Zone
                1 artillery and 1 transport moved from 48 Sea Zone to 49 Sea Zone
                1 artillery moved from 49 Sea Zone to Philipine Islands
                      Americans take Philipine Islands from Japanese

    Combat - Americans
                Battle in East Indies
                    Americans attack with 1 armour and 1 infantry
                    Japanese defend with 2 infantry
                        Americans roll dice for 1 battleship in East Indies, round 2 : 1/1 hits, 0.67 expected hits
                        1 infantry owned by the Japanese lost in East Indies
                        Americans roll dice for 1 armour and 1 infantry in East Indies, round 2 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in East Indies, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in East Indies
                    Americans win, taking East Indies from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Americans
                5 armour, 1 destroyer, 5 infantry and 5 transports moved from 15 Sea Zone to 35 Sea Zone
                1 armour moved from Western United States to 55 Sea Zone
                1 armour moved from Western United States to 55 Sea Zone
                1 armour moved from Western United States to 55 Sea Zone
                1 infantry moved from Western United States to 55 Sea Zone
                1 infantry moved from Western United States to 55 Sea Zone
                1 infantry moved from Western United States to 55 Sea Zone
                1 infantry moved from Western United States to 55 Sea Zone
                1 infantry moved from Western United States to 55 Sea Zone
                1 armour moved from Mexico to 54 Sea Zone
                1 armour moved from Mexico to 54 Sea Zone
                3 armour, 5 infantry and 4 transports moved from 55 Sea Zone to 52 Sea Zone
                2 armour and 2 transports moved from 54 Sea Zone to 52 Sea Zone
                1 infantry moved from China to Manchuria

    Place Units - Americans
                2 transports placed in 55 Sea Zone
                4 armour and 4 artilleries placed in Western United States

    Turn Complete - Americans
                Americans collect 60 PUs; end with 61 PUs

    Combat Hit Differential Summary :

    Americans : 0.67
        Japanese : -0.33

    triplea_42729.0_Ame10.tsvg

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