@BombsAway said in BombsAway (Allies+20) vs Simon33 (Axis):
@simon33 making a habit of hanging my capitals
That is helpful for me!
Nothing at all built in London UK1!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Northwest Persia to Persia
Russians take Persia from Germans
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
2 infantry moved from Yenisey to Evenkiyskiy
1 fighter moved from Russia to Evenkiyskiy
1 tactical_bomber moved from Ukraine to Archangel
1 artillery and 2 infantry moved from Vologda to Archangel
1 infantry moved from Vologda to Archangel
1 armour and 1 mech_infantry moved from Bryansk to Smolensk
2 artilleries moved from Vologda to Smolensk
1 infantry moved from Vologda to Archangel
5 infantry moved from Russia to Smolensk
2 infantry moved from Bryansk to Smolensk
2 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
Combat - Russians
Battle in Archangel
Russians attack with 1 artillery, 4 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Archangel, round 2 : 2/6 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Smolensk
Russians attack with 1 armour, 2 artilleries, 10 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 2 artilleries, 10 infantry and 1 mech_infantry in Smolensk, round 2 : 2/14 hits, 3.33 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 armour, 2 artilleries, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Evenkiyskiy
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Evenkiyskiy, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Evenkiyskiy
Russians win, taking Evenkiyskiy from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Evenkiyskiy to Vologda
1 tactical_bomber moved from Archangel to Vologda
2 infantry moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Volgograd to Vologda
2 infantry moved from Russia to Vologda
5 infantry moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Western Ukraine
4 infantry moved from Bryansk to Smolensk
Place Units - Russians
3 infantry placed in Ukraine
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : -1.33
Russians : -0.83
Hey man, just want to apologize in advance that my turns on this game might be a little slow for a bit. I’m a bit demoralized that I’m probably going to lose a game in which I plundered Moscow, London, and LA, but I’m not quite ready to throw in the towel yet. I’ll pick up the pace soon. Happy Thanksgiving.
@BSD no problem, I totally understand. I’d feel demoralized as well!
actually, you forgot to include Hawaii!
@axis-dominion and happy thanksgiving to you as well.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 bombers, 3 fighters and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
3 fighters and 3 tactical_bombers moved from 37 Sea Zone to Shan State
2 fighters and 2 tactical_bombers moved from French Indo China to Szechwan
1 infantry moved from Kweichow to Szechwan
1 bomber moved from Amur to Shensi
1 infantry moved from Hopei to Shensi
1 armour moved from Ulaanbaatar to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 submarine moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 25 Sea Zone
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Szechwan
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Szechwan, round 2 : 3/5 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Shan State, round 2 : 4/8 hits, 3.83 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Shensi
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 2 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 3 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 battleship, 3 carriers, 1 destroyer and 1 marine moved from 37 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to French Indo China
2 infantry moved from Shantung to Anhwe
3 infantry moved from Anhwe to Hopei
2 infantry moved from Kiangsu to Anhwe
1 bomber moved from Shensi to Chahar
1 mech_infantry moved from Shantung to Chahar
1 mech_infantry moved from Kiangsu to Chahar
1 armour moved from Ulaanbaatar to Yakut S.S.R.
1 mech_infantry moved from Amur to Yakut S.S.R.
1 infantry moved from Sakha to Buryatia
1 infantry moved from Siberia to Sakha
1 aaGun moved from Kweichow to Anhwe
2 infantry moved from New Britain to 47 Sea Zone
1 battleship, 6 carriers, 1 cruiser, 5 destroyers, 9 fighters, 2 infantry, 8 submarines, 3 tactical_bombers and 1 transport moved from 47 Sea Zone to 33 Sea Zone
1 artillery and 1 marine moved from Japan to 6 Sea Zone
1 artillery, 3 carriers, 11 destroyers, 1 marine, 7 submarines and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
3 fighters and 3 tactical_bombers moved from Shan State to French Indo China
2 fighters and 2 tactical_bombers moved from Szechwan to French Indo China
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Amur to Chahar
1 fighter and 1 tactical_bomber moved from Amur to Chahar
Place Units - Japanese
3 fighters and 2 infantry placed in Japan
1 artillery and 2 bombers placed in French Indo China
Japanese undo move 2.
Japanese undo move 1.
1 artillery and 2 infantry placed in French Indo China
2 bombers and 3 fighters placed in Japan
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Chinese : 0.00
UK_Pacific : 0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20
Purchase Units - Americans
Americans buy 3 armour, 1 destroyer, 1 factory_upgrade, 3 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Western United States to Aleutian Islands
1 artillery moved from Mexico to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
4 fighters and 1 tactical_bomber moved from 31 Sea Zone to 25 Sea Zone
2 fighters moved from 31 Sea Zone to 25 Sea Zone
1 submarine moved from 31 Sea Zone to 25 Sea Zone
1 bomber moved from Sikang to Suiyuyan
2 fighters moved from Sikang to Suiyuyan
1 bomber and 1 fighter moved from Sikang to Shensi
1 bomber moved from India to Shensi
1 armour moved from Egypt to Tobruk
Americans take Tobruk from Italians
1 infantry moved from Finland to Vyborg
Russians take Vyborg from Germans
1 infantry moved from Finland to Karelia
Russians take Karelia from Germans
1 bomber moved from Finland to Novgorod
Combat - Americans
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/1 hits, 0.17 expected hits
Bombing raid in Novgorod rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.
Battle in Suiyuyan
Americans attack with 1 bomber and 2 fighters
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 2 fighters in Suiyuyan, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Suiyuyan
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Battle in Aleutian Islands
Americans attack with 1 artillery, 2 bombers and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery, 2 bombers and 1 infantry in Aleutian Islands, round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 8 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer, 8 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 4/10 hits, 5.00 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 8 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Shensi
Americans attack with 2 bombers and 1 fighter
Japanese defend with 1 infantry
Americans roll dice for 2 bombers and 1 fighter in Shensi, round 2 : 1/3 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber and 1 fighter moved from Suiyuyan to Tsinghai
2 bombers and 1 fighter moved from Shensi to Tsinghai
2 artilleries moved from Trans-Jordan to Egypt
1 aaGun, 3 artilleries and 6 infantry moved from Finland to Karelia
3 armour moved from Norway to Karelia
1 bomber moved from Novgorod to Russia
1 marine moved from Wake Island to 31 Sea Zone
1 transport moved from 31 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 artillery and 5 infantry moved from Mexico to 10 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 5 infantry moved from 26 Sea Zone to Hawaiian Islands
2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 66 Sea Zone to 64 Sea Zone
5 submarines moved from 31 Sea Zone to 26 Sea Zone
2 cruisers and 1 marine moved from 31 Sea Zone to 26 Sea Zone
8 carriers and 7 fighters moved from 31 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 31 Sea Zone to 30 Sea Zone
8 fighters moved from 25 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from Southeast Mexico to 26 Sea Zone
2 bombers moved from Aleutian Islands to British Columbia
1 destroyer moved from 101 Sea Zone to 64 Sea Zone
1 fighter moved from Ukraine to Greece
Place Units - Americans
3 infantry placed in Greece
3 armour placed in Finland
3 mech_infantrys placed in Norway
1 destroyer and 3 submarines placed in 101 Sea Zone
Units in Western United States being upgraded or consumed: 1 factory_minor
1 factory_upgrade placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
Americans collect 59 PUs (1 lost to blockades); end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Yunnan to Kweichow
1 fighter moved from Sikang to Kweichow
Combat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Suiyuyan
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Shensi from Japanese, taking Suiyuyan from Japanese, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
2 infantry moved from Sikang to Tsinghai
Place Units - Chinese
1 artillery and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British buy 1 armour, 3 artilleries, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer and 1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from Norway to 125 Sea Zone
1 fighter moved from United Kingdom to 125 Sea Zone
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Germans
1 armour moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
2 infantry moved from Yunnan to Shan State
1 fighter moved from India to Shan State
Combat - British
Battle in Holland Belgium
Battle in 125 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 submarine
British roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking Holland Belgium from Germans, taking 125 Sea Zone from Germans with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Shan State to Yunnan
1 mech_infantry moved from India to Yunnan
6 infantry moved from India to Burma
1 aaGun moved from India to Burma
1 fighter moved from 26 Sea Zone to Queensland
1 carrier and 2 fighters moved from 31 Sea Zone to 26 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from 125 Sea Zone to Karelia
1 fighter moved from 125 Sea Zone to Finland
1 destroyer moved from 64 Sea Zone to 26 Sea Zone
Place Units - British
1 infantry placed in United Kingdom
1 fighter placed in United Kingdom
3 artilleries placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4,3,2
UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -0.17
British : 0.50
Americans : -1.83
Chinese : 1.17
Japanese : 0.83
AA fire in Novgorod : : -0.17
I’ll concede this one. Excellent game sir, WP.
@BSD ok man, good game!
pHEW! how did I come back from that one!
Dicing the **** out of my German fleet sitting in SZ 110 helped :)
As well as great Allied play.
@BSD true, that first strike with USA on your fleet exceeded my wildest expectations!
but then again, I felt I was diced pretty hard in Moscow. while you had the odds, your average score was expected to be much less than it was.
I make it a rule not to complain about dice, so I’m not complaining just explaining.
When you’ve played as much A&A as I have, you will be diced it’s just a certainty.
@BSD agreed, it happens from time to time.