Game History
Round: 1 Purchase Units - Japanese Japanese buy 3 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 3 infantry moved from Kwangsi to Yunnan 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan 1 fighter moved from Kiangsu to Yunnan 1 cruiser moved from 20 Sea Zone to 37 Sea Zone 2 bombers moved from Japan to 37 Sea Zone 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 fighter moved from Formosa to Philippines 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 tactical_bomber moved from 6 Sea Zone to Kwangtung 2 fighters moved from Japan to Kwangtung 1 fighter moved from Okinawa to Kwangtung 1 tactical_bomber moved from Japan to Kwangtung 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Japan to Kwangtung 1 carrier and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 artillery moved from Kiangsi to Kwangtung 3 infantry moved from Kiangsi to Hunan 1 tactical_bomber moved from Kiangsu to Yunnan 2 infantry moved from Korea to Amur 1 fighter moved from Korea to Amur Combat - Japanese Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports Americans defend with 1 destroyer, 1 fighter and 1 submarine Units damaged: 1 battleship owned by the Japanese Japanese win with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 24 Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine Battle in Philippines Japanese attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 2 infantry Battle in Hunan Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 5 infantry Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 3 infantry Casualties for Chinese: 5 infantry Battle in Kwangtung Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 37 Sea Zone Japanese attack with 2 bombers and 1 cruiser British defend with 1 battleship Japanese win, taking 37 Sea Zone from Neutral with 2 bombers and 1 cruiser remaining. Battle score for attacker is 20 Casualties for British: 1 battleship Battle in Amur Japanese attack with 1 fighter and 2 infantry Russians defend with 1 infantry Japanese win, taking Amur from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to French Indo China: 1 infantry EDIT: Adding units owned by Japanese to Shan State: 1 infantry EDIT: Removing units owned by Japanese from Siam: 2 infantry EDIT: Changing ownership of French Indo China from French to Japanese EDIT: Changing ownership of Shan State from UK_Pacific to Japanese EDIT: Turning off Edit Mode 1 fighter moved from Amur to Japan 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi 3 fighters and 3 tactical_bombers moved from Kwangtung to Kwangsi 2 bombers moved from 37 Sea Zone to Kwangsi 1 mech_infantry moved from Manchuria to Anhwe 2 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone 2 carriers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 artillery moved from Kiangsu to Kiangsi 1 artillery moved from Jehol to Chahar 1 artillery moved from Shantung to Jehol 2 infantry moved from Shantung to Anhwe 3 infantry moved from Kiangsu to Anhwe 1 infantry moved from Manchuria to Jehol 2 infantry moved from Korea to Manchuria Place Units - Japanese 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 39 PUs; end with 44 PUsBSD (Axis +3) Vs Axisdom (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Tunisia to Algeria
Italians take Algeria from Americans
1 infantry moved from Rostov to Caucasus
Italians take Caucasus from RussiansCombat - Italians
Non Combat Move - Italians
1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Tunisia to Algeria
1 aaGun, 5 artilleries and 1 infantry moved from Rostov to Caucasus
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Ukraine to Rostov
2 fighters moved from Southern Italy to Holland BelgiumPlace Units - Italians
1 mech_infantry placed in Ukraine
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5
Italians collect 19 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Holland Belgium: 2 fighters
EDIT: Adding units owned by Italians to Southern Italy: 2 fighters
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 47 Sea ZoneCombat - ANZAC
Battle in 47 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 47 Sea Zone
ANZAC roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 cruiser and 1 transport moved from 31 Sea Zone to 26 Sea Zone
2 submarines moved from 6 Sea Zone to 15 Sea Zone
4 armour and 2 mech_infantrys moved from South Australia to New South Wales
1 infantry moved from New South Wales to South Australia
2 fighters moved from New Zealand to Southeast Mexico
1 fighter moved from 26 Sea Zone to Southeast Mexico
1 infantry moved from Northwest Persia to Persia
1 infantry moved from Iraq to PersiaPlace Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUsCombat Move - French
Non Combat Move - French
1 fighter moved from Syria to GibraltarTurn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 52 PUs;
Germans buy 1 artillery and 3 carriers; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
1 bomber moved from Western Germany to Eire
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
5 artilleries moved from Western Germany to 112 Sea Zone
2 transports moved from 112 Sea Zone to 113 Sea Zone
2 artilleries moved from Germany to 113 Sea Zone
2 artilleries and 2 transports moved from 113 Sea Zone to 112 Sea Zone
11 infantry moved from Western Germany to 112 Sea Zone
7 artilleries, 11 infantry and 9 transports moved from 112 Sea Zone to 110 Sea Zone
7 artilleries and 11 infantry moved from 110 Sea Zone to United Kingdom
2 fighters moved from Western Germany to United Kingdom
4 fighters moved from Germany to United Kingdom
1 fighter moved from Germany to United Kingdom
7 tactical_bombers moved from Germany to United Kingdom
4 bombers moved from Western Germany to United Kingdom
1 tactical_bomber moved from Germany to Romania
2 mech_infantrys moved from Greater Southern Germany to Romania
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 artillery and 1 infantry moved from Belarus to Bryansk
1 artillery and 1 infantry moved from Belarus to Smolensk
1 cruiser moved from 112 Sea Zone to 110 Sea ZoneCombat - Germans
Battle in Scotland
Battle in Romania
Germans attack with 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 2/3 hits
Americans roll dice for 1 infantry in Romania, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Romania
Germans win, taking Scotland from British, taking Romania from Americans with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Smolensk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eire
Germans attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 mech_infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Eire, round 2 : 1/3 hits
Americans roll dice for 1 mech_infantry in Eire, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Eire
Germans win, taking Eire from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Bryansk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits
1 artillery owned by the Germans lost in Bryansk
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Battle in United Kingdom
Germans attack with 7 artilleries, 4 bombers, 7 fighters, 11 infantry and 7 tactical_bombers
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 13 infantry; Americans defend with 1 infantry
AA fire in United Kingdom : 2/15 hits
1 tactical_bomber owned by the Germans and 1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 1 cruiser in United Kingdom, round 2 : 0/1 hits
Germans roll dice for 7 artilleries, 4 bombers, 6 fighters, 11 infantry and 6 tactical_bombers in United Kingdom, round 2 : 10/34 hits
British roll dice for 5 aaGuns and 16 infantry in United Kingdom, round 2 : 9/16 hits
5 aaGuns owned by the British, 1 infantry owned by the Americans, 2 infantry owned by the French, 9 infantry owned by the Germans and 2 infantry owned by the British lost in United Kingdom
Germans roll dice for 7 artilleries, 4 bombers, 6 fighters, 2 infantry and 6 tactical_bombers in United Kingdom, round 3 : 10/25 hits
British roll dice for 11 infantry in United Kingdom, round 3 : 1/11 hits
1 infantry owned by the Germans and 10 infantry owned by the British lost in United Kingdom
Germans roll dice for 7 artilleries, 4 bombers, 6 fighters, 1 infantry and 6 tactical_bombers in United Kingdom, round 4 : 9/24 hits
British roll dice for 1 infantry in United Kingdom, round 4 : 0/1 hits
1 infantry owned by the British lost in United Kingdom
Germans captures 46PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 7 artilleries, 4 bombers, 6 fighters, 1 infantry and 6 tactical_bombers remaining. Battle score for attacker is 22
Casualties for French: 2 infantry
Casualties for Germans: 1 fighter, 10 infantry and 1 tactical_bomber
Casualties for British: 5 aaGuns and 13 infantry
Casualties for Americans: 1 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to BritishNon Combat Move - Germans
1 bomber moved from Eire to Holland Belgium
6 fighters and 6 tactical_bombers moved from United Kingdom to 110 Sea Zone
3 carriers moved from 112 Sea Zone to 110 Sea Zone
4 destroyers and 4 submarines moved from 112 Sea Zone to 110 Sea Zone
4 aaGuns, 10 artilleries, 26 infantry and 8 mech_infantrys moved from Rostov to Caucasus
8 infantry moved from Greater Southern Germany to Slovakia Hungary
1 aaGun moved from Greater Southern Germany to Slovakia Hungary
1 tactical_bomber moved from Romania to Slovakia Hungary
1 aaGun and 10 infantry moved from Western Germany to Holland Belgium
1 artillery and 2 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Archangel
1 artillery and 1 infantry moved from Belarus to Archangel
4 bombers moved from United Kingdom to Holland BelgiumPlace Units - Germans
3 carriers placed in 110 Sea Zone
1 artillery placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6
Germans collect 63 PUs; end with 109 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 114 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 119 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 129 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 134 PUs -
ok gg, I’ll post now. I can probably keep fighting, but I don’t have the heart for it.
go ahead and start a new one whenever you’re ready.
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actually, lemme try an attack on your navy first, see how that goes. and then resign if it doesn’t help.
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so let’s do russia and Japan and see how US/UK goes.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 fighter, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Vologda to Urals
Russians take Urals from Italians
2 infantry moved from Tambov to Volgograd
1 fighter moved from Russia to Volgograd
7 artilleries and 37 infantry moved from Tambov to Rostov
1 armour and 1 mech_infantry moved from Russia to Rostov
1 infantry moved from Bryansk to Rostov
9 infantry moved from Russia to SmolenskCombat - Russians
Battle in Volgograd
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 4 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Volgograd, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 armour, 7 artilleries, 38 infantry and 1 mech_infantry
Italians defend with 1 infantry
Russians roll dice for 1 armour, 7 artilleries, 38 infantry and 1 mech_infantry in Rostov, round 2 : 6/47 hits, 10.50 expected hits
Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 armour, 7 artilleries, 38 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Smolensk
Russians attack with 9 infantry
Germans defend with 1 artillery
Russians roll dice for 9 infantry in Smolensk, round 2 : 2/9 hits, 1.50 expected hits
Germans roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 9 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
1 aaGun moved from Russia to Smolensk
1 aaGun moved from Tambov to Rostov
1 fighter moved from Volgograd to Russia
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
1 submarine moved from 92 Sea Zone to 109 Sea ZonePlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from 109 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 fighter, 1 mech_infantry and 1 tactical_bomber placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUsCombat Hit Differential Summary :
Germans : -1.33
Italians : -0.33
Russians : -5.50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier, 6 infantry, 1 marine and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
2 artilleries moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 25 Sea Zone
1 artillery moved from 25 Sea Zone to Midway
1 artillery and 1 transport moved from 33 Sea Zone to 31 Sea Zone
1 artillery moved from 31 Sea Zone to Wake Island
5 fighters and 3 tactical_bombers moved from 33 Sea Zone to 31 Sea ZoneCombat - Japanese
Battle in Midway
Battle in 31 Sea Zone
Japanese attack with 5 fighters, 3 tactical_bombers and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 5 fighters, 3 tactical_bombers and 1 transport in 31 Sea Zone, round 2 : 5/8 hits
ANZAC roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 31 Sea Zone
Japanese win, taking Midway from Americans with 5 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Wake IslandNon Combat Move - Japanese
1 cruiser moved from 33 Sea Zone to 6 Sea Zone
5 fighters and 3 tactical_bombers moved from 31 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Shan State to French Indo China
2 fighters and 2 tactical_bombers moved from Kweichow to French Indo China
3 fighters and 3 tactical_bombers moved from Anhwe to French Indo China
6 fighters and 1 tactical_bomber moved from Japan to French Indo China
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
3 fighters moved from Korea to Japan
2 battleships, 6 carriers, 1 cruiser, 4 destroyers, 1 fighter and 4 submarines moved from 33 Sea Zone to 25 Sea Zone
3 fighters moved from 33 Sea Zone to 25 Sea Zone
3 destroyers moved from 36 Sea Zone to 6 Sea Zone
2 destroyers and 1 submarine moved from 33 Sea Zone to 25 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 aaGun and 8 infantry moved from Korea to Manchuria
1 infantry moved from Hunan to Kwangsi
1 infantry moved from Anhwe to Hunan
1 fighter moved from Shan State to French Indo China
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsu to Anhwe
2 mech_infantrys moved from Kiangsu to AnhwePlace Units - Japanese
1 carrier and 3 transports placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 2 infantry
EDIT: Adding units owned by Japanese to Korea: 2 infantry
EDIT: Turning off Edit Mode
3 infantry placed in French Indo China
3 infantry placed in Kiangsu
1 marine placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 25 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 25 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 2 carriers, 1 destroyer, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Morocco to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern Italy
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Yugoslavia
2 mech_infantrys moved from Greece to Romania
5 bombers moved from Gibraltar to 110 Sea Zone
1 tactical_bomber moved from Greece to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
1 battleship and 1 cruiser moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
2 submarines moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from Gibraltar to 97 Sea Zone
1 bomber and 1 fighter moved from Greece to Romania
1 bomber and 1 fighter moved from Greece to 97 Sea Zone
1 fighter moved from Greece to 97 Sea Zone
1 bomber moved from India to Romania
2 marines moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 cruisers, 1 infantry, 2 marines and 1 transport moved from 26 Sea Zone to 49 Sea Zone
1 infantry and 2 marines moved from 49 Sea Zone to Solomon Islands
2 fighters moved from 26 Sea Zone to Solomon Islands
1 fighter moved from 26 Sea Zone to 31 Sea ZoneCombat - Americans
Battle in Northern Italy
Battle in Yugoslavia
Battle in 31 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans win, taking Northern Italy from Italians, taking Yugoslavia from Germans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Southern France
Battle in Romania
Americans attack with 2 bombers, 1 fighter and 2 mech_infantrys
Germans defend with 2 mech_infantrys
Americans roll dice for 2 bombers, 1 fighter and 2 mech_infantrys in Romania, round 2 : 4/5 hits, 2.17 expected hits
Germans roll dice for 2 mech_infantrys in Romania, round 2 : 1/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in Romania
Americans win, taking Southern France from Germans, taking Romania from Germans with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Casualties for Germans: 2 mech_infantrys
Battle in Solomon Islands
Americans attack with 2 fighters, 1 infantry and 2 marines
Japanese defend with 1 infantry
Americans roll dice for 2 cruisers in Solomon Islands, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Solomon Islands
Americans win, taking Solomon Islands from Japanese with 2 fighters and 2 marines remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 110 Sea Zone
Americans attack with 1 battleship, 5 bombers, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
Germans defend with 6 carriers, 1 cruiser, 4 destroyers, 6 fighters, 4 submarines, 6 tactical_bombers and 9 transports
Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hitsCombat Hit Differential Summary :
Germans : 0.33
Americans : 2.17
Japanese : 0.67 -
sub hit in 110. what is your casualty choice?
and if you have an OOL, then let me know. if you wanna wait and see after my dice rolls, then stick around and we can do it round by round.
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sub hit in 110. what is your casualty choice?
and if you have an OOL, then let me know. if you wanna wait and see after my dice rolls, then stick around and we can do it round by round.
Ding a carrier, going to have to go round by round on this one. it’s too important.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 2 carriers, 1 destroyer, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Morocco to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern Italy
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Yugoslavia
2 mech_infantrys moved from Greece to Romania
5 bombers moved from Gibraltar to 110 Sea Zone
1 tactical_bomber moved from Greece to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
1 battleship and 1 cruiser moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
2 submarines moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from Gibraltar to 97 Sea Zone
1 bomber and 1 fighter moved from Greece to Romania
1 bomber and 1 fighter moved from Greece to 97 Sea Zone
1 fighter moved from Greece to 97 Sea Zone
1 bomber moved from India to Romania
2 marines moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 cruisers, 1 infantry, 2 marines and 1 transport moved from 26 Sea Zone to 49 Sea Zone
1 infantry and 2 marines moved from 49 Sea Zone to Solomon Islands
2 fighters moved from 26 Sea Zone to Solomon Islands
1 fighter moved from 26 Sea Zone to 31 Sea ZoneCombat - Americans
Battle in Northern Italy
Battle in Yugoslavia
Battle in 31 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans win, taking Northern Italy from Italians, taking Yugoslavia from Germans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Southern France
Battle in Romania
Americans attack with 2 bombers, 1 fighter and 2 mech_infantrys
Germans defend with 2 mech_infantrys
Americans roll dice for 2 bombers, 1 fighter and 2 mech_infantrys in Romania, round 2 : 4/5 hits, 2.17 expected hits
Germans roll dice for 2 mech_infantrys in Romania, round 2 : 1/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in Romania
Americans win, taking Southern France from Germans, taking Romania from Germans with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Casualties for Germans: 2 mech_infantrys
Battle in Solomon Islands
Americans attack with 2 fighters, 1 infantry and 2 marines
Japanese defend with 1 infantry
Americans roll dice for 2 cruisers in Solomon Islands, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Solomon Islands
Americans win, taking Solomon Islands from Japanese with 2 fighters and 2 marines remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 110 Sea Zone
Americans attack with 1 battleship, 5 bombers, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
Germans defend with 6 carriers, 1 cruiser, 4 destroyers, 6 fighters, 4 submarines, 6 tactical_bombers and 9 transports
Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Germans
Americans roll dice for 1 battleship, 5 bombers, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 8/11 hits, 6.33 expected hitsCombat Hit Differential Summary :
Germans : 0.33
Americans : 3.83
Japanese : 0.67 -
8 more hits
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kill all 4 subs, damage and kill one uninjured carrier and sink the injured carrier and injure another carrier.
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I have injured bb, tac, and 5 bombers left. I got 5 more hits.
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I’ll post it so it’s easier for you to review
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 2 carriers, 1 destroyer, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Morocco to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern Italy
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Yugoslavia
2 mech_infantrys moved from Greece to Romania
5 bombers moved from Gibraltar to 110 Sea Zone
1 tactical_bomber moved from Greece to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
1 battleship and 1 cruiser moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
2 submarines moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from Gibraltar to 97 Sea Zone
1 bomber and 1 fighter moved from Greece to Romania
1 bomber and 1 fighter moved from Greece to 97 Sea Zone
1 fighter moved from Greece to 97 Sea Zone
1 bomber moved from India to Romania
2 marines moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 cruisers, 1 infantry, 2 marines and 1 transport moved from 26 Sea Zone to 49 Sea Zone
1 infantry and 2 marines moved from 49 Sea Zone to Solomon Islands
2 fighters moved from 26 Sea Zone to Solomon Islands
1 fighter moved from 26 Sea Zone to 31 Sea ZoneCombat - Americans
Battle in Northern Italy
Battle in Yugoslavia
Battle in 31 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans win, taking Northern Italy from Italians, taking Yugoslavia from Germans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Southern France
Battle in Romania
Americans attack with 2 bombers, 1 fighter and 2 mech_infantrys
Germans defend with 2 mech_infantrys
Americans roll dice for 2 bombers, 1 fighter and 2 mech_infantrys in Romania, round 2 : 4/5 hits, 2.17 expected hits
Germans roll dice for 2 mech_infantrys in Romania, round 2 : 1/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in Romania
Americans win, taking Southern France from Germans, taking Romania from Germans with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Casualties for Germans: 2 mech_infantrys
Battle in Solomon Islands
Americans attack with 2 fighters, 1 infantry and 2 marines
Japanese defend with 1 infantry
Americans roll dice for 2 cruisers in Solomon Islands, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Solomon Islands
Americans win, taking Solomon Islands from Japanese with 2 fighters and 2 marines remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 110 Sea Zone
Americans attack with 1 battleship, 5 bombers, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
Germans defend with 6 carriers, 1 cruiser, 4 destroyers, 6 fighters, 4 submarines, 6 tactical_bombers and 9 transports
Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Germans
Americans roll dice for 1 battleship, 5 bombers, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 8/11 hits, 6.33 expected hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 4 submarines in 110 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits
Germans roll dice for 6 carriers, 1 cruiser, 4 destroyers, 6 fighters, 6 tactical_bombers and 9 transports in 110 Sea Zone, round 2 : 7/23 hits, 10.83 expected hits
Units damaged: 1 battleship owned by the Americans
2 submarines owned by the Americans, 1 cruiser owned by the Americans, 4 submarines owned by the Germans, 2 destroyers owned by the Americans, 2 carriers owned by the Germans and 1 fighter owned by the Americans lost in 110 Sea Zone
Americans roll dice for 1 battleship, 5 bombers and 1 tactical_bomber in 110 Sea Zone, round 3 : 5/7 hits, 4.50 expected hitsCombat Hit Differential Summary :
Germans : -4.17
Americans : 4.33
Japanese : 0.67 -
finish the injured carrier, kill 3 tacticals, and sink 1 DD.
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ok battle is over. where do u want your 3 tacs to land?
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or I guess they could be figs. basically 3 air must land somewhere.