scram 111
Weddingsinger allies -vs- dawgoneit axis +6 BM3
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 carrier, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 submarine moved from 112 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 armour, 3 artilleries and 6 infantry moved from Gibraltar to 91 Sea Zone
2 armour, 3 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 91 Sea Zone to 88 Sea Zone
1 fighter moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 91 Sea Zone to 90 Sea Zone
1 destroyer moved from 91 Sea Zone to 102 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 fighter and 2 tactical_bombers moved from 91 Sea Zone to 102 Sea Zone
13 armour moved from Iraq to Trans-Jordan
1 armour and 1 mech_infantry moved from Kazakhstan to Eastern Persia
Germans take Turkmenistan from Russians
4 bombers, 5 fighters and 5 tactical_bombers moved from Persia to Eastern Persia
4 armour and 2 mech_infantrys moved from Northwest Persia to Trans-Jordan
3 armour moved from Volgograd to SikangCombat - Germans
Battle in 101 Sea Zone
Germans attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 101 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 109 Sea Zone
Germans attack with 1 submarine
British defend with 2 transports
2 transports owned by the British lost in 109 Sea Zone
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits
Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Sikang
Germans attack with 3 armour
British defend with 3 aaGuns; Chinese defend with 2 infantry
Germans roll dice for 3 armour in Sikang, round 2 : 3/3 hits
Chinese roll dice for 3 aaGuns and 2 infantry in Sikang, round 2 : 1/2 hits
3 aaGuns owned by the British and 1 armour owned by the Germans lost in Sikang
Germans roll dice for 2 armour in Sikang, round 3 : 1/2 hits
Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits
1 infantry owned by the Chinese lost in Sikang
Germans roll dice for 2 armour in Sikang, round 4 : 2/2 hits
Chinese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Germans win, taking Sikang from Chinese with 2 armour remaining. Battle score for attacker is 15
Casualties for Germans: 1 armour
Casualties for British: 3 aaGuns
Casualties for Chinese: 2 infantry
Battle in 88 Sea Zone
Germans attack with 1 destroyer
Americans defend with 1 destroyer
Germans roll dice for 1 destroyer in 88 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 88 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 88 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 88 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Germans lost in 88 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Germans: 1 destroyer
Battle in Trans-Jordan
Germans attack with 17 armour and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 17 armour and 2 mech_infantrys in Trans-Jordan, round 2 : 6/19 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 17 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 102 Sea Zone
Germans attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 2 tactical_bombers
British defend with 1 destroyer; Americans defend with 1 carrier, 1 fighter and 1 tactical_bomber
Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 2 tactical_bombers in 102 Sea Zone, round 2 : 1/6 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 102 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 2 tactical_bombers in 102 Sea Zone, round 3 : 4/6 hits
Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 102 Sea Zone, round 3 : 2/4 hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the Germans, 1 destroyer owned by the British, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 102 Sea Zone
Germans win with 1 battleship, 2 carriers, 1 cruiser, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 37
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyer
Casualties for Americans: 1 carrier, 1 fighter and 1 tactical_bomber
Battle in Eastern Persia
Germans attack with 1 armour, 4 bombers, 5 fighters, 1 mech_infantry and 5 tactical_bombers
British defend with 1 mech_infantry
Germans roll dice for 1 armour, 4 bombers, 5 fighters, 1 mech_infantry and 5 tactical_bombers in Eastern Persia, round 2 : 11/16 hits
British roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Eastern Persia
Germans win, taking Eastern Persia from British with 1 armour, 4 bombers, 5 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Morocco
Germans attack with 2 armour, 5 artilleries and 8 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 2 armour, 5 artilleries and 8 infantry in Morocco, round 2 : 7/15 hits
British roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits
1 artillery owned by the British and 1 infantry owned by the British lost in Morocco
Germans win, taking Morocco from British with 2 armour, 5 artilleries and 8 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Germans
1 fighter could not land in 102 Sea Zone and was removed
4 bombers, 5 fighters and 5 tactical_bombers could not land in Eastern Persia and were removed
1 fighter could not land in 101 Sea Zone and was removed
1 cruiser and 1 destroyer moved from 112 Sea Zone to 91 Sea ZonePlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 102 Sea Zone: 1 carrier
EDIT: Adding units owned by Germans to 102 Sea Zone: 1 carrier
EDIT: Removing units owned by Germans from 102 Sea Zone: 1 cruiser
EDIT: Adding units owned by Germans to 102 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
1 bomber and 2 fighters placed in Iraq
1 carrier placed in 112 Sea Zone
Germans undo move 1.
2 fighters placed in 112 Sea Zone
3 armour placed in Iraq
1 bomber and 2 infantry placed in Volgograd
3 mech_infantrys placed in Russia
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Iraq: 4 bombers, 5 fighters and 5 tactical_bombers
EDIT: Turning off Edit Mode -
for got to move my planes from eastern prusia.
took a tip on carrier, ment to take my cruiser.
so i edited the planes and my carrier tip back and took the cruiser. -
1 more round
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Combat Move - Russians
Turn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 14 infantry and 1 mech_infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Tsinghai to Szechwan
Japanese take Szechwan from Chinese
1 artillery moved from Tsinghai to Shensi
1 artillery moved from Kweichow to Yunnan
3 mech_infantrys moved from Jehol to Korea
3 bombers, 3 fighters and 1 tactical_bomber moved from Japan to Korea
1 armour, 1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 armour moved from Kwangtung to Yunnan
2 fighters moved from Kwangsi to Shan State
1 artillery moved from Yunnan to Shan State
3 mech_infantrys moved from Kiangsu to JeholCombat - Japanese
Battle in Korea
Japanese attack with 3 bombers, 3 fighters, 3 mech_infantrys and 1 tactical_bomber
Americans defend with 1 airfield, 1 artillery, 2 bombers, 1 factory_minor, 3 fighters, 1 harbour, 1 infantry and 2 tactical_bombers
Japanese roll dice for 3 bombers, 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Korea, round 2 : 3/10 hits
Americans roll dice for 1 artillery, 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers in Korea, round 2 : 6/9 hits
3 fighters owned by the Japanese, 3 mech_infantrys owned by the Japanese, 1 infantry owned by the Americans and 2 bombers owned by the Americans lost in Korea
Japanese roll dice for 3 bombers and 1 tactical_bomber in Korea, round 3 : 1/4 hits
Americans roll dice for 1 artillery, 3 fighters and 2 tactical_bombers in Korea, round 3 : 4/6 hits
1 tactical_bomber owned by the Japanese, 3 bombers owned by the Japanese and 1 artillery owned by the Americans lost in Korea
Americans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -58
Casualties for Americans: 1 artillery, 2 bombers and 1 infantry
Casualties for Japanese: 3 bombers, 3 fighters, 3 mech_infantrys and 1 tactical_bomber
Battle in Shan State
Japanese attack with 1 artillery and 2 fighters
British defend with 1 armour
Japanese roll dice for 1 artillery and 2 fighters in Shan State, round 2 : 3/3 hits
UK_Pacific roll dice for 1 armour in Shan State, round 2 : 0/1 hits
1 armour owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Japanese
2 fighters moved from Shan State to YunnanPlace Units - Japanese
10 infantry placed in Japan
2 infantry and 1 mech_infantry placed in Kiangsu
2 infantry placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3
Japanese collect 43 PUs (4 lost to blockades); end with 43 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 6 destroyers, 3 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Amur to 5 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
2 armour, 3 infantry and 1 mech_infantry moved from British Columbia to 1 Sea Zone
4 bombers moved from Western United States to 102 Sea Zone
1 destroyer moved from 88 Sea Zone to 102 Sea Zone
1 tactical_bomber moved from 89 Sea Zone to 102 Sea Zone
1 carrier moved from 89 Sea Zone to 102 Sea Zone
2 fighters and 2 tactical_bombers moved from Korea to Kiangsu
1 tactical_bomber moved from 1 Sea Zone to Korea
1 armour moved from Sakha to Yakut S.S.R.
Americans take Buryatia from Japanese
Americans take Yakut S.S.R. from JapaneseCombat - Americans
Battle in Kiangsu
Americans attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 1 factory_minor, 2 infantry and 1 mech_infantry
Americans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kiangsu, round 2 : 4/6 hits
Japanese roll dice for 2 infantry and 1 mech_infantry in Kiangsu, round 2 : 1/3 hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
Americans win, taking Kiangsu from Japanese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry and 1 mech_infantry
Battle in 102 Sea Zone
Americans attack with 4 bombers, 1 carrier, 1 destroyer and 1 tactical_bomber
Germans defend with 1 battleship, 2 carriers, 2 fighters and 2 tactical_bombers
Americans roll dice for 4 bombers, 1 carrier, 1 destroyer and 1 tactical_bomber in 102 Sea Zone, round 2 : 5/6 hits
Germans roll dice for 1 battleship, 2 carriers, 2 fighters and 2 tactical_bombers in 102 Sea Zone, round 2 : 2/7 hits
2 carriers owned by the Germans, 1 carrier owned by the Americans and 1 tactical_bomber owned by the Germans lost in 102 Sea Zone
Americans roll dice for 4 bombers, 1 destroyer and 1 tactical_bomber in 102 Sea Zone, round 3 : 1/6 hits
Germans roll dice for 1 battleship, 2 fighters and 1 tactical_bomber in 102 Sea Zone, round 3 : 3/4 hits
1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 1 tactical_bomber owned by the Germans and 1 bomber owned by the Americans lost in 102 Sea Zone
Americans roll dice for 3 bombers in 102 Sea Zone, round 4 : 1/3 hits
Germans roll dice for 1 battleship and 2 fighters in 102 Sea Zone, round 4 : 3/3 hits
1 fighter owned by the Germans and 3 bombers owned by the Americans lost in 102 Sea Zone
Germans win with 1 battleship and 1 fighter remaining. Battle score for attacker is -19
Casualties for Germans: 2 carriers, 1 fighter and 2 tactical_bombers
Casualties for Americans: 4 bombers, 1 carrier, 1 destroyer and 1 tactical_bomber
1 fighter owned by the Germans could not land and were killed
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Americans
2 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 1 Sea Zone to 6 Sea Zone
2 armour, 3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 carriers and 1 destroyer moved from 1 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Kiangsu to 6 Sea Zone
2 destroyers moved from 6 Sea Zone to 19 Sea ZonePlace Units - Americans
6 destroyers and 2 submarines placed in 101 Sea Zone
3 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 6 destroyers, 3 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Amur to 5 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
2 armour, 3 infantry and 1 mech_infantry moved from British Columbia to 1 Sea Zone
4 bombers moved from Western United States to 102 Sea Zone
1 destroyer moved from 88 Sea Zone to 102 Sea Zone
1 tactical_bomber moved from 89 Sea Zone to 102 Sea Zone
1 carrier moved from 89 Sea Zone to 102 Sea Zone
2 fighters and 2 tactical_bombers moved from Korea to Kiangsu
1 tactical_bomber moved from 1 Sea Zone to Korea
1 armour moved from Sakha to Yakut S.S.R.
Americans take Buryatia from Japanese
Americans take Yakut S.S.R. from JapaneseCombat - Americans
Battle in Kiangsu
Americans attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 1 factory_minor, 2 infantry and 1 mech_infantry
Americans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kiangsu, round 2 : 4/6 hits
Japanese roll dice for 2 infantry and 1 mech_infantry in Kiangsu, round 2 : 1/3 hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
Americans win, taking Kiangsu from Japanese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry and 1 mech_infantry
Battle in 102 Sea Zone
Americans attack with 4 bombers, 1 carrier, 1 destroyer and 1 tactical_bomber
Germans defend with 1 battleship, 2 carriers, 2 fighters and 2 tactical_bombers
Americans roll dice for 4 bombers, 1 carrier, 1 destroyer and 1 tactical_bomber in 102 Sea Zone, round 2 : 5/6 hits
Germans roll dice for 1 battleship, 2 carriers, 2 fighters and 2 tactical_bombers in 102 Sea Zone, round 2 : 2/7 hits
2 carriers owned by the Germans, 1 carrier owned by the Americans and 1 tactical_bomber owned by the Germans lost in 102 Sea Zone
Americans roll dice for 4 bombers, 1 destroyer and 1 tactical_bomber in 102 Sea Zone, round 3 : 1/6 hits
Germans roll dice for 1 battleship, 2 fighters and 1 tactical_bomber in 102 Sea Zone, round 3 : 3/4 hits
1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 1 tactical_bomber owned by the Germans and 1 bomber owned by the Americans lost in 102 Sea Zone
Americans roll dice for 3 bombers in 102 Sea Zone, round 4 : 1/3 hits
Germans roll dice for 1 battleship and 2 fighters in 102 Sea Zone, round 4 : 3/3 hits
1 fighter owned by the Germans and 3 bombers owned by the Americans lost in 102 Sea Zone
Germans win with 1 battleship and 1 fighter remaining. Battle score for attacker is -19
Casualties for Germans: 2 carriers, 1 fighter and 2 tactical_bombers
Casualties for Americans: 4 bombers, 1 carrier, 1 destroyer and 1 tactical_bomber
1 fighter owned by the Germans could not land and were killed
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Americans
2 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 1 Sea Zone to 6 Sea Zone
2 armour, 3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 carriers and 1 destroyer moved from 1 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Kiangsu to 6 Sea Zone
2 destroyers moved from 6 Sea Zone to 19 Sea ZonePlace Units - Americans
6 destroyers and 2 submarines placed in 101 Sea Zone
3 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUsPurchase Units - British
British buy 3 fighters; Remaining resources: 8 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 destroyer moved from 89 Sea Zone to 102 Sea Zone
2 fighters moved from Union of South Africa to Egypt
3 armour moved from India to Eastern Persia
3 infantry moved from Burma to Shan StateCombat - British
Battle in Shan State
British attack with 3 infantry
Japanese defend with 1 artillery
British roll dice for 3 infantry in Shan State, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits
British roll dice for 3 infantry in Shan State, round 3 : 0/3 hits
Japanese roll dice for 1 artillery in Shan State, round 3 : 1/1 hits
1 infantry owned by the British lost in Shan State
British roll dice for 2 infantry in Shan State, round 4 : 2/2 hits
Japanese roll dice for 1 artillery in Shan State, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Eastern Persia
British attack with 3 armour
Germans defend with 1 armour and 1 mech_infantry
British roll dice for 3 armour in Eastern Persia, round 2 : 1/3 hits
Germans roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 2 : 0/2 hits
1 mech_infantry owned by the Germans lost in Eastern Persia
British roll dice for 3 armour in Eastern Persia, round 3 : 3/3 hits
Germans roll dice for 1 armour in Eastern Persia, round 3 : 0/1 hits
1 armour owned by the Germans lost in Eastern Persia
British win, taking Eastern Persia from Germans with 3 armour remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in 102 Sea Zone
British attack with 1 destroyer
Germans defend with 1 battleship
British roll dice for 1 destroyer in 102 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 battleship in 102 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 102 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 battleship in 102 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the British lost in 102 Sea Zone
Germans win with 1 battleship remaining. Battle score for attacker is -8
Casualties for British: 1 destroyerNon Combat Move - British
1 carrier and 2 transports moved from 72 Sea Zone to 71 Sea Zone
1 battleship, 1 cruiser and 2 transports moved from 81 Sea Zone to 71 Sea Zone
2 mech_infantrys moved from Burma to IndiaPlace Units - British
3 fighters placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3
British collect 27 PUs (6 lost to blockades); end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUsPlace Units - UK_Pacific
2 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 15 PUs
Some Units in India change ownership: 2 armour and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 6 submarines; Remaining resources: 1 PUs;Combat Move - Italians
2 artilleries, 3 infantry and 1 mech_infantry moved from Persia to Eastern Persia
3 mech_infantrys moved from Caucasus to Persia
1 artillery and 1 infantry moved from Caucasus to Northwest Persia
1 armour moved from Rostov to Northwest Persia
2 submarines moved from 97 Sea Zone to 95 Sea ZoneCombat - Italians
Battle in Eastern Persia
Italians attack with 2 artilleries, 3 infantry and 1 mech_infantry
British defend with 3 armour
Italians roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Eastern Persia, round 2 : 3/6 hits
British roll dice for 3 armour in Eastern Persia, round 2 : 1/3 hits
1 infantry owned by the Italians and 3 armour owned by the British lost in Eastern Persia
Italians win, taking Eastern Persia from British with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 15
Casualties for Italians: 1 infantry
Casualties for British: 3 armourNon Combat Move - Italians
2 submarines moved from 90 Sea Zone to 91 Sea Zone
3 submarines moved from 103 Sea Zone to 91 Sea Zone
3 submarines moved from 104 Sea Zone to 91 Sea ZonePlace Units - Italians
3 submarines placed in 80 Sea Zone
3 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 25 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 3 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from Philippines to Kwangtung
1 fighter moved from 45 Sea Zone to KwangtungCombat - ANZAC
Battle in Kwangtung
ANZAC attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
ANZAC roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/5 hits
Japanese roll dice for 1 artillery and 3 infantry in Kwangtung, round 2 : 0/4 hits
2 infantry owned by the Japanese lost in Kwangtung
ANZAC roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Kwangtung, round 3 : 4/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 3 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Kwangtung
ANZAC win, taking Kwangtung from Japanese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 3 infantryNon Combat Move - ANZAC
1 carrier moved from 45 Sea Zone to 20 Sea Zone
1 fighter moved from Kwangtung to 20 Sea Zone
1 tactical_bomber moved from Kwangtung to 20 Sea Zone
1 fighter moved from Kwangtung to Kiangsu
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 transport moved from 62 Sea Zone to 34 Sea Zone
1 artillery moved from Paulau Island to 34 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 45 Sea ZonePlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 24 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUsCombat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 90 Sea Zone to 89 Sea Zone
1 destroyer moved from 91 Sea Zone to 102 Sea Zone
1 battleship moved from 102 Sea Zone to 91 Sea Zone
1 carrier and 2 fighters moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
1 infantry moved from 87 Sea Zone to French West Africa
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 infantry moved from 82 Sea Zone to Gold Coast
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 infantry moved from 82 Sea Zone to Nigeria
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 infantry moved from 82 Sea Zone to French Equatorial Africa
1 armour moved from Morocco to Tunisia
Germans take Algeria from British
Germans take Tunisia from British
1 armour moved from Morocco to Tunisia
1 artillery moved from Morocco to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 artillery moved from Morocco to 91 Sea Zone
1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries moved from Morocco to Algeria
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Libya
1 artillery moved from 96 Sea Zone to Malta
1 infantry moved from 96 Sea Zone to Libya
1 infantry moved from 96 Sea Zone to Malta
17 armour and 2 mech_infantrys moved from Trans-Jordan to Egypt
2 armour moved from Sikang to Yunnan
1 bomber moved from Volgograd to Egypt
3 armour, 4 bombers, 5 fighters and 5 tactical_bombers moved from Iraq to Egypt
5 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Samara to Novosibirsk
6 mech_infantrys moved from Russia to NovosibirskCombat - Germans
Battle in Gold Coast
Battle in Brazil
Battle in French West Africa
Battle in French Equatorial Africa
Battle in Nigeria
Battle in Libya
Battle in Malta
Germans attack with 2 artilleries and 2 infantry
British defend with 1 aaGun and 1 infantry
Germans roll dice for 2 artilleries and 2 infantry in Malta, round 2 : 3/4 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 1/1 hits
1 aaGun owned by the British, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Malta
Germans win, taking Gold Coast from British, taking Brazil from British, taking French West Africa from French, taking French Equatorial Africa from French, taking Nigeria from British, taking Libya from British, taking Malta from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for British: 1 aaGun and 1 infantry
Battle in Egypt
Germans attack with 20 armour, 5 bombers, 5 fighters, 2 mech_infantrys and 5 tactical_bombers
British defend with 1 factory_minor, 7 fighters, 1 harbour, 6 infantry and 1 mech_infantry
Germans roll dice for 20 armour, 5 bombers, 5 fighters, 2 mech_infantrys and 5 tactical_bombers in Egypt, round 2 : 15/37 hits
British roll dice for 7 fighters, 6 infantry and 1 mech_infantry in Egypt, round 2 : 7/14 hits
1 mech_infantry owned by the British, 5 armour owned by the Germans, 2 mech_infantrys owned by the Germans, 6 infantry owned by the British and 7 fighters owned by the British lost in Egypt
Germans win, taking Egypt from British with 15 armour, 5 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 54
Casualties for Germans: 5 armour and 2 mech_infantrys
Casualties for British: 7 fighters, 6 infantry and 1 mech_infantryNon Combat Move - Germans
4 bombers moved from Egypt to Eastern Persia
5 fighters and 5 tactical_bombers moved from Egypt to Iraq
1 bomber moved from Egypt to Trans-JordanPlace Units - Germans
1 battleship, 1 carrier, 1 cruiser and 1 destroyer placed in 112 Sea Zone
2 fighters placed in 112 Sea Zone
2 armour and 1 infantry placed in RussiaTurn Complete - Germans
Germans collect 72 PUs; end with 72 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 106 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Combat Move - Russians
Turn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 bombers and 1 fighter; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 armour moved from Yunnan to India
Japanese take Burma from UK_Pacific
2 fighters moved from Yunnan to India
3 artilleries and 1 infantry moved from Yunnan to Shan State
1 mech_infantry moved from Jehol to Suiyuyan
1 artillery moved from Suiyuyan to Shensi
1 artillery moved from Shensi to Sikang
1 mech_infantry moved from Jehol to Amur
Japanese take Amur from Americans
1 mech_infantry moved from Jehol to ManchuriaCombat - Japanese
Battle in India
Japanese attack with 2 armour and 2 fighters
British defend with 2 armour and 3 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 2 armour and 2 fighters in India, round 2 : 2/4 hits
UK_Pacific roll dice for 2 armour and 3 mech_infantrys in India, round 2 : 3/5 hits
1 fighter owned by the Japanese, 2 mech_infantrys owned by the British and 2 armour owned by the Japanese lost in India
Japanese roll dice for 1 fighter in India, round 3 : 0/1 hits
UK_Pacific roll dice for 2 armour and 1 mech_infantry in India, round 3 : 0/3 hits
Japanese roll dice for 1 fighter in India, round 4 : 1/1 hits
UK_Pacific roll dice for 2 armour and 1 mech_infantry in India, round 4 : 1/3 hits
1 fighter owned by the Japanese and 1 mech_infantry owned by the British lost in India
UK_Pacific win with 2 armour remaining. Battle score for attacker is -20
Casualties for British: 3 mech_infantrys
Casualties for Japanese: 2 armour and 2 fighters
Battle in Shan State
Japanese attack with 3 artilleries and 1 infantry
British defend with 2 infantry
Japanese roll dice for 3 artilleries and 1 infantry in Shan State, round 2 : 1/4 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese roll dice for 3 artilleries in Shan State, round 3 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 artilleries remaining. Battle score for attacker is -1
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Japanese
Place Units - Japanese
3 bombers and 1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2,2,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2,3,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,5,4,2,6,4,1,5
Japanese collect 26 PUs (15 lost to blockades); end with 26 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 airfield, 3 armour, 4 bombers and 1 fighter; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Yakut S.S.R. to Amur
Americans take Ulaanbaatar from Japanese
1 infantry moved from Korea to Amur
1 mech_infantry moved from Korea to 6 Sea Zone
1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to Okinawa
1 armour and 1 infantry moved from Korea to Manchuria
1 armour and 1 infantry moved from Korea to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 armour and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter and 1 tactical_bomber moved from Korea to Amur
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima
1 mech_infantry moved from Kiangsu to 19 Sea Zone
1 mech_infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 mech_infantry moved from 20 Sea Zone to Formosa
1 submarine moved from 101 Sea Zone to 102 Sea Zone
1 submarine moved from 101 Sea Zone to 89 Sea Zone
1 fighter moved from Eastern United States to 102 Sea Zone
1 fighter moved from Eastern United States to 89 Sea Zone
1 fighter moved from Eastern United States to 102 Sea ZoneCombat - Americans
Battle in Okinawa
Battle in Formosa
Battle in 102 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 102 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 102 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 destroyer in 102 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 102 Sea Zone
Americans win, taking Okinawa from Japanese, taking Formosa from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 89 Sea Zone
Americans attack with 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 89 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 89 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 89 Sea Zone
Americans win, taking 89 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Iwo Jima
Americans attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Amur
Americans attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Amur, round 2 : 2/4 hits
Japanese roll dice for 1 mech_infantry in Amur, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur
Americans win, taking Amur from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Manchuria
Americans attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 3/4 hits
Japanese roll dice for 1 mech_infantry in Manchuria, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Amur to Korea
1 fighter and 1 tactical_bomber moved from Manchuria to Korea
1 fighter and 1 tactical_bomber moved from Iwo Jima to 6 Sea Zone
1 fighter moved from 89 Sea Zone to Eastern United States
2 fighters moved from 102 Sea Zone to Eastern United StatesPlace Units - Americans
1 airfield placed in Central United States
1 fighter placed in Central United States
4 bombers placed in Western United States
3 armour placed in KoreaTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 airfield, 3 armour, 4 bombers and 1 fighter; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Yakut S.S.R. to Amur
Americans take Ulaanbaatar from Japanese
1 infantry moved from Korea to Amur
1 mech_infantry moved from Korea to 6 Sea Zone
1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to Okinawa
1 armour and 1 infantry moved from Korea to Manchuria
1 armour and 1 infantry moved from Korea to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 armour and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter and 1 tactical_bomber moved from Korea to Amur
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima
1 mech_infantry moved from Kiangsu to 19 Sea Zone
1 mech_infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 mech_infantry moved from 20 Sea Zone to Formosa
1 submarine moved from 101 Sea Zone to 102 Sea Zone
1 submarine moved from 101 Sea Zone to 89 Sea Zone
1 fighter moved from Eastern United States to 102 Sea Zone
1 fighter moved from Eastern United States to 89 Sea Zone
1 fighter moved from Eastern United States to 102 Sea ZoneCombat - Americans
Battle in Okinawa
Battle in Formosa
Battle in 102 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 102 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 102 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 destroyer in 102 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 102 Sea Zone
Americans win, taking Okinawa from Japanese, taking Formosa from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 89 Sea Zone
Americans attack with 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 89 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 89 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 89 Sea Zone
Americans win, taking 89 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Iwo Jima
Americans attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Amur
Americans attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Amur, round 2 : 2/4 hits
Japanese roll dice for 1 mech_infantry in Amur, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur
Americans win, taking Amur from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Manchuria
Americans attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 3/4 hits
Japanese roll dice for 1 mech_infantry in Manchuria, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Amur to Korea
1 fighter and 1 tactical_bomber moved from Manchuria to Korea
1 fighter and 1 tactical_bomber moved from Iwo Jima to 6 Sea Zone
1 fighter moved from 89 Sea Zone to Eastern United States
2 fighters moved from 102 Sea Zone to Eastern United StatesPlace Units - Americans
1 airfield placed in Central United States
1 fighter placed in Central United States
4 bombers placed in Western United States
3 armour placed in KoreaTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUsPurchase Units - British
British buy 2 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 4 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 cruiser moved from 71 Sea Zone to 82 Sea Zone
2 armour moved from India to Shan State
UK_Pacific take Burma from JapaneseCombat - British
Battle in 82 Sea Zone
British attack with 1 cruiser
Germans defend with 3 transports
3 transports owned by the Germans lost in 82 Sea Zone
British win, taking 82 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 21
Casualties for Germans: 3 transports
Battle in Shan State
British attack with 2 armour
Japanese defend with 2 artilleries
British roll dice for 2 armour in Shan State, round 2 : 0/2 hits
Japanese roll dice for 2 artilleries in Shan State, round 2 : 1/2 hits
1 armour owned by the British lost in Shan State
British roll dice for 1 armour in Shan State, round 3 : 1/1 hits
Japanese roll dice for 2 artilleries in Shan State, round 3 : 0/2 hits
1 artillery owned by the Japanese lost in Shan State
British roll dice for 1 armour in Shan State, round 4 : 1/1 hits
Japanese roll dice for 1 artillery in Shan State, round 4 : 1/1 hits
1 artillery owned by the Japanese and 1 armour owned by the British lost in Shan State
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for British: 2 armour
Casualties for Japanese: 2 artilleriesNon Combat Move - British
Place Units - British
1 infantry placed in Union of South Africa
1 fighter and 1 tactical_bomber placed in 71 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2
British collect 22 PUs (2 lost to blockades); end with 26 PUsPlace Units - UK_Pacific
2 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Some Units in India change ownership: 2 armour and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 armour, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
2 artilleries, 2 infantry and 1 mech_infantry moved from Eastern Persia to West India
Italians take West India from UK_Pacific
3 mech_infantrys moved from Persia to West India
1 armour moved from Northwest Persia to Eastern Persia
1 artillery and 1 infantry moved from Northwest Persia to Persia
6 submarines moved from 80 Sea Zone to 39 Sea Zone
5 submarines moved from 95 Sea Zone to 91 Sea ZoneCombat - Italians
Non Combat Move - Italians
Place Units - Italians
1 transport placed in 80 Sea Zone
1 armour and 1 mech_infantry placed in Persia
3 submarines placed in 95 Sea Zone
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 28 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 35 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 tactical_bomber; Remaining resources: 6 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 artillery and 1 transport moved from 34 Sea Zone to 36 Sea Zone
1 transport moved from 20 Sea Zone to 44 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 1 transport moved from 45 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 artillery moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery moved from 36 Sea Zone to French Indo China
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 carrier moved from 20 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea ZoneCombat - ANZAC
Battle in Shan State
Battle in French Indo ChinaNon Combat Move - ANZAC
Place Units - ANZAC
1 carrier placed in 54 Sea Zone
1 tactical_bomber placed in 54 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Kiangsu: 1 fighter
EDIT: Adding units owned by ANZAC to Philippines: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 23 PUs; end with 29 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 38 PUs -
french
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor and 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 45 Sea Zone
1 carrier moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from 62 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Queensland to Philippines
1 fighter moved from Queensland to Philippines
1 submarine moved from 36 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New GuineaPlace Units - ANZAC
1 factory_minor placed in Queensland
1 artillery placed in New South Wales
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUsCombat Move - French
Turn Complete - French





