scram 111
Weddingsinger allies -vs- dawgoneit axis +6 BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 bombers, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from French Indo China to 37 Sea Zone
1 armour moved from French Indo China to Siam
Japanese take Siam from ANZAC
1 armour moved from Siam to Shan State
2 infantry moved from French Indo China to Shan State
1 fighter moved from French Indo China to Shan State
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 artillery and 1 mech_infantry moved from Shensi to Tsinghai
1 artillery moved from Novosibirsk to Tsinghai
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hopei to Shensi
1 infantry moved from Shensi to Szechwan
1 artillery moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 artillery moved from Anhwe to Kweichow
1 armour, 1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 fighter moved from Kiangsu to Korea
1 bomber and 3 fighters moved from Japan to Korea
3 mech_infantrys moved from Kiangsu to Jehol
1 tactical_bomber moved from Sakha to KoreaCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Korea
Japanese attack with 1 bomber, 4 fighters and 1 tactical_bomber
Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Japanese roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in Korea, round 2 : 5/6 hits
Americans roll dice for 1 artillery and 2 infantry in Korea, round 2 : 2/3 hits
2 fighters owned by the Japanese, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Korea
Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for Americans: 1 artillery and 2 infantry
Casualties for Japanese: 2 fighters
Battle in Shan State
Japanese attack with 1 armour, 1 fighter and 2 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 armour, 1 fighter and 2 infantry in Shan State, round 2 : 3/4 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits
2 infantry owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Yunnan
Japanese attack with 2 artilleries and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 1 infantry in Yunnan, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 2 artilleries in Yunnan, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
Japanese roll dice for 2 artilleries in Yunnan, round 4 : 1/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Japanese attack with 2 artilleries and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 artilleries and 1 mech_infantry in Tsinghai, round 2 : 1/3 hits
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 2 artilleries and 1 mech_infantry in Tsinghai, round 3 : 0/3 hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits
Japanese roll dice for 2 artilleries and 1 mech_infantry in Tsinghai, round 4 : 1/3 hits
Chinese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Szechwan
Japanese attack with 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Japanese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Szechwan
Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
1 fighter moved from Shan State to Kwangsi
1 fighter moved from 37 Sea Zone to Kwangsi
1 bomber and 1 tactical_bomber moved from Korea to Japan
2 fighters moved from Korea to JapanPlace Units - Japanese
2 bombers and 1 fighter placed in Japan
1 armour, 1 artillery and 1 infantry placed in Kwangtung
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4
Japanese collect 43 PUs (5 lost to blockades); end with 43 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 4 bombers, 1 harbour, 3 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Soviet Far East to 3 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur
1 armour moved from Soviet Far East to Sakha
Americans take Sakha from JapaneseCombat - Americans
Battle in AmurNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Soviet Far East to Korea
2 transports moved from 6 Sea Zone to 1 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to British Columbia
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 carrier and 1 tactical_bomber moved from 10 Sea Zone to 1 Sea Zone
1 carrier and 1 destroyer moved from 3 Sea Zone to 1 Sea Zone
2 bombers moved from Western United States to Korea
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 destroyer moved from 106 Sea Zone to 103 Sea Zone
1 destroyer moved from 106 Sea Zone to 90 Sea Zone
1 destroyer moved from 106 Sea Zone to 88 Sea Zone
1 carrier moved from 106 Sea Zone to 102 Sea Zone
1 fighter and 1 tactical_bomber moved from 106 Sea Zone to 102 Sea Zone
1 carrier moved from 101 Sea Zone to 89 Sea Zone
1 tactical_bomber moved from 101 Sea Zone to 89 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 106 Sea Zone to 101 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 101 Sea Zone to Eastern United StatesPlace Units - Americans
1 harbour placed in Alaska
4 bombers placed in Western United States
1 artillery, 1 infantry and 1 tactical_bomber placed in Korea
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 4 bombers, 1 harbour, 3 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Soviet Far East to 3 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur
1 armour moved from Soviet Far East to Sakha
Americans take Sakha from JapaneseCombat - Americans
Battle in AmurNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Soviet Far East to Korea
2 transports moved from 6 Sea Zone to 1 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to British Columbia
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 carrier and 1 tactical_bomber moved from 10 Sea Zone to 1 Sea Zone
1 carrier and 1 destroyer moved from 3 Sea Zone to 1 Sea Zone
2 bombers moved from Western United States to Korea
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 destroyer moved from 106 Sea Zone to 103 Sea Zone
1 destroyer moved from 106 Sea Zone to 90 Sea Zone
1 destroyer moved from 106 Sea Zone to 88 Sea Zone
1 carrier moved from 106 Sea Zone to 102 Sea Zone
1 fighter and 1 tactical_bomber moved from 106 Sea Zone to 102 Sea Zone
1 carrier moved from 101 Sea Zone to 89 Sea Zone
1 tactical_bomber moved from 101 Sea Zone to 89 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 106 Sea Zone to 101 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 101 Sea Zone to Eastern United StatesPlace Units - Americans
1 harbour placed in Alaska
4 bombers placed in Western United States
1 artillery, 1 infantry and 1 tactical_bomber placed in Korea
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUsPurchase Units - British
British buy 2 fighters and 10 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
1 infantry and 2 mech_infantrys moved from Burma to Shan State
1 armour moved from Malaya to Shan State
1 mech_infantry moved from India to Eastern PersiaCombat - British
Battle in Shan State
British attack with 1 armour, 1 infantry and 2 mech_infantrys
Japanese defend with 1 armour and 2 infantry
British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Shan State, round 2 : 1/4 hits
Japanese roll dice for 1 armour and 2 infantry in Shan State, round 2 : 2/3 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Shan State
British roll dice for 1 armour and 1 mech_infantry in Shan State, round 3 : 1/2 hits
Japanese roll dice for 1 armour and 1 infantry in Shan State, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Shan State
British roll dice for 1 armour and 1 mech_infantry in Shan State, round 4 : 0/2 hits
Japanese roll dice for 1 armour in Shan State, round 4 : 0/1 hits
British roll dice for 1 armour and 1 mech_infantry in Shan State, round 5 : 0/2 hits
Japanese roll dice for 1 armour in Shan State, round 5 : 0/1 hits
British roll dice for 1 armour and 1 mech_infantry in Shan State, round 6 : 1/2 hits
Japanese roll dice for 1 armour in Shan State, round 6 : 1/1 hits
1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour remaining. Battle score for attacker is 1
Casualties for British: 1 infantry and 2 mech_infantrys
Casualties for Japanese: 1 armour and 2 infantryNon Combat Move - British
3 infantry moved from India to Burma
2 mech_infantrys moved from India to Burma
2 transports moved from 80 Sea Zone to 72 Sea Zone
1 battleship and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
2 fighters moved from Malta to Egypt
1 carrier moved from 39 Sea Zone to 72 Sea Zone
3 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
4 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
4 infantry moved from 109 Sea Zone to United Kingdom
1 destroyer moved from 106 Sea Zone to 102 Sea Zone
1 destroyer moved from 106 Sea Zone to 89 Sea ZonePlace Units - British
3 infantry placed in Egypt
2 fighters and 1 infantry placed in Union of South Africa
6 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUsPlace Units - UK_Pacific
3 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 3 armour -
I’ll be honest… no idea why I’m still playing this game, but I guess you’ll get the satisfaction of taking the last victory city.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy 5 submarines; Remaining resources: 0 PUs;Combat Move - Italians
3 submarines moved from 91 Sea Zone to 103 Sea Zone
3 submarines moved from 91 Sea Zone to 104 Sea Zone
2 submarines moved from 91 Sea Zone to 90 Sea Zone
4 submarines moved from 95 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from Persia to Trans-Jordan
2 artilleries and 3 infantry moved from Northwest Persia to Persia
1 mech_infantry moved from Caucasus to Persia
1 artillery and 1 infantry moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
1 armour moved from Bessarabia to RostovCombat - Italians
Battle in 90 Sea Zone
Italians attack with 2 submarines
Americans defend with 1 destroyer
Italians roll dice for 2 submarines in 90 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 90 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 2 submarines in 90 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 destroyer in 90 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 90 Sea Zone
Italians win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 104 Sea Zone
Italians attack with 3 submarines
Americans defend with 1 destroyer
Italians roll dice for 3 submarines in 104 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Italians win with 3 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Trans-Jordan
Italians attack with 2 mech_infantrys
British defend with 2 infantry
Italians roll dice for 2 mech_infantrys in Trans-Jordan, round 2 : 1/2 hits
British roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
Italians roll dice for 1 mech_infantry in Trans-Jordan, round 3 : 0/1 hits
British roll dice for 1 infantry in Trans-Jordan, round 3 : 1/1 hits
1 mech_infantry owned by the Italians lost in Trans-Jordan
British win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Italians: 2 mech_infantrys
Casualties for British: 1 infantry
Battle in 103 Sea Zone
Italians attack with 3 submarines
Americans defend with 1 destroyer
Italians roll dice for 3 submarines in 103 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 103 Sea Zone
Italians win with 3 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Italians
Place Units - Italians
3 submarines placed in 80 Sea Zone
2 submarines placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor and 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 45 Sea Zone
1 carrier moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from 62 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Queensland to Philippines
1 fighter moved from Queensland to Philippines
1 submarine moved from 36 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New GuineaPlace Units - ANZAC
1 factory_minor placed in Queensland
1 artillery placed in New South Wales
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor and 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 45 Sea Zone
1 carrier moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from 62 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Queensland to Philippines
1 fighter moved from Queensland to Philippines
1 submarine moved from 36 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New GuineaPlace Units - ANZAC
1 factory_minor placed in Queensland
1 artillery placed in New South Wales
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 carrier, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 submarine moved from 112 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 armour, 3 artilleries and 6 infantry moved from Gibraltar to 91 Sea Zone
2 armour, 3 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 91 Sea Zone to 88 Sea Zone
1 fighter moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 91 Sea Zone to 90 Sea Zone
1 destroyer moved from 91 Sea Zone to 102 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 fighter and 2 tactical_bombers moved from 91 Sea Zone to 102 Sea Zone
13 armour moved from Iraq to Trans-Jordan
1 armour and 1 mech_infantry moved from Kazakhstan to Eastern Persia
Germans take Turkmenistan from Russians
4 bombers, 5 fighters and 5 tactical_bombers moved from Persia to Eastern Persia
4 armour and 2 mech_infantrys moved from Northwest Persia to Trans-Jordan
3 armour moved from Volgograd to SikangCombat - Germans
Battle in 101 Sea Zone
Germans attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 101 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 109 Sea Zone
Germans attack with 1 submarine
British defend with 2 transports
2 transports owned by the British lost in 109 Sea Zone
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits
Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Sikang
Germans attack with 3 armour
British defend with 3 aaGuns; Chinese defend with 2 infantry
Germans roll dice for 3 armour in Sikang, round 2 : 3/3 hits
Chinese roll dice for 3 aaGuns and 2 infantry in Sikang, round 2 : 1/2 hits
3 aaGuns owned by the British and 1 armour owned by the Germans lost in Sikang
Germans roll dice for 2 armour in Sikang, round 3 : 1/2 hits
Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits
1 infantry owned by the Chinese lost in Sikang
Germans roll dice for 2 armour in Sikang, round 4 : 2/2 hits
Chinese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Germans win, taking Sikang from Chinese with 2 armour remaining. Battle score for attacker is 15
Casualties for Germans: 1 armour
Casualties for British: 3 aaGuns
Casualties for Chinese: 2 infantry
Battle in 88 Sea Zone
Germans attack with 1 destroyer
Americans defend with 1 destroyer
Germans roll dice for 1 destroyer in 88 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 88 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 88 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 88 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Germans lost in 88 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Germans: 1 destroyer
Battle in Trans-Jordan
Germans attack with 17 armour and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 17 armour and 2 mech_infantrys in Trans-Jordan, round 2 : 6/19 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 17 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 102 Sea Zone
Germans attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 2 tactical_bombers
British defend with 1 destroyer; Americans defend with 1 carrier, 1 fighter and 1 tactical_bomber
Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 2 tactical_bombers in 102 Sea Zone, round 2 : 1/6 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 102 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 2 tactical_bombers in 102 Sea Zone, round 3 : 4/6 hits
Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 102 Sea Zone, round 3 : 2/4 hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the Germans, 1 destroyer owned by the British, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 102 Sea Zone
Germans win with 1 battleship, 2 carriers, 1 cruiser, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 37
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyer
Casualties for Americans: 1 carrier, 1 fighter and 1 tactical_bomber
Battle in Eastern Persia
Germans attack with 1 armour, 4 bombers, 5 fighters, 1 mech_infantry and 5 tactical_bombers
British defend with 1 mech_infantry
Germans roll dice for 1 armour, 4 bombers, 5 fighters, 1 mech_infantry and 5 tactical_bombers in Eastern Persia, round 2 : 11/16 hits
British roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Eastern Persia
Germans win, taking Eastern Persia from British with 1 armour, 4 bombers, 5 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Morocco
Germans attack with 2 armour, 5 artilleries and 8 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 2 armour, 5 artilleries and 8 infantry in Morocco, round 2 : 7/15 hits
British roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits
1 artillery owned by the British and 1 infantry owned by the British lost in Morocco
Germans win, taking Morocco from British with 2 armour, 5 artilleries and 8 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Germans
1 fighter could not land in 102 Sea Zone and was removed
4 bombers, 5 fighters and 5 tactical_bombers could not land in Eastern Persia and were removed
1 fighter could not land in 101 Sea Zone and was removed
1 cruiser and 1 destroyer moved from 112 Sea Zone to 91 Sea ZonePlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 102 Sea Zone: 1 carrier
EDIT: Adding units owned by Germans to 102 Sea Zone: 1 carrier
EDIT: Removing units owned by Germans from 102 Sea Zone: 1 cruiser
EDIT: Adding units owned by Germans to 102 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
1 bomber and 2 fighters placed in Iraq
1 carrier placed in 112 Sea Zone
Germans undo move 1.
2 fighters placed in 112 Sea Zone
3 armour placed in Iraq
1 bomber and 2 infantry placed in Volgograd
3 mech_infantrys placed in Russia
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 carrier, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 submarine moved from 112 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 armour, 3 artilleries and 6 infantry moved from Gibraltar to 91 Sea Zone
2 armour, 3 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 91 Sea Zone to 88 Sea Zone
1 fighter moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 91 Sea Zone to 90 Sea Zone
1 destroyer moved from 91 Sea Zone to 102 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 fighter and 2 tactical_bombers moved from 91 Sea Zone to 102 Sea Zone
13 armour moved from Iraq to Trans-Jordan
1 armour and 1 mech_infantry moved from Kazakhstan to Eastern Persia
Germans take Turkmenistan from Russians
4 bombers, 5 fighters and 5 tactical_bombers moved from Persia to Eastern Persia
4 armour and 2 mech_infantrys moved from Northwest Persia to Trans-Jordan
3 armour moved from Volgograd to SikangCombat - Germans
Battle in 101 Sea Zone
Germans attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 101 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 109 Sea Zone
Germans attack with 1 submarine
British defend with 2 transports
2 transports owned by the British lost in 109 Sea Zone
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits
Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Sikang
Germans attack with 3 armour
British defend with 3 aaGuns; Chinese defend with 2 infantry
Germans roll dice for 3 armour in Sikang, round 2 : 3/3 hits
Chinese roll dice for 3 aaGuns and 2 infantry in Sikang, round 2 : 1/2 hits
3 aaGuns owned by the British and 1 armour owned by the Germans lost in Sikang
Germans roll dice for 2 armour in Sikang, round 3 : 1/2 hits
Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits
1 infantry owned by the Chinese lost in Sikang
Germans roll dice for 2 armour in Sikang, round 4 : 2/2 hits
Chinese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Germans win, taking Sikang from Chinese with 2 armour remaining. Battle score for attacker is 15
Casualties for Germans: 1 armour
Casualties for British: 3 aaGuns
Casualties for Chinese: 2 infantry
Battle in 88 Sea Zone
Germans attack with 1 destroyer
Americans defend with 1 destroyer
Germans roll dice for 1 destroyer in 88 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 88 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 88 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 88 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Germans lost in 88 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Germans: 1 destroyer
Battle in Trans-Jordan
Germans attack with 17 armour and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 17 armour and 2 mech_infantrys in Trans-Jordan, round 2 : 6/19 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 17 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 102 Sea Zone
Germans attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 2 tactical_bombers
British defend with 1 destroyer; Americans defend with 1 carrier, 1 fighter and 1 tactical_bomber
Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 2 tactical_bombers in 102 Sea Zone, round 2 : 1/6 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 102 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 2 tactical_bombers in 102 Sea Zone, round 3 : 4/6 hits
Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 102 Sea Zone, round 3 : 2/4 hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the Germans, 1 destroyer owned by the British, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 102 Sea Zone
Germans win with 1 battleship, 2 carriers, 1 cruiser, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 37
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyer
Casualties for Americans: 1 carrier, 1 fighter and 1 tactical_bomber
Battle in Eastern Persia
Germans attack with 1 armour, 4 bombers, 5 fighters, 1 mech_infantry and 5 tactical_bombers
British defend with 1 mech_infantry
Germans roll dice for 1 armour, 4 bombers, 5 fighters, 1 mech_infantry and 5 tactical_bombers in Eastern Persia, round 2 : 11/16 hits
British roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Eastern Persia
Germans win, taking Eastern Persia from British with 1 armour, 4 bombers, 5 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Morocco
Germans attack with 2 armour, 5 artilleries and 8 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 2 armour, 5 artilleries and 8 infantry in Morocco, round 2 : 7/15 hits
British roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits
1 artillery owned by the British and 1 infantry owned by the British lost in Morocco
Germans win, taking Morocco from British with 2 armour, 5 artilleries and 8 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Germans
1 fighter could not land in 102 Sea Zone and was removed
4 bombers, 5 fighters and 5 tactical_bombers could not land in Eastern Persia and were removed
1 fighter could not land in 101 Sea Zone and was removed
1 cruiser and 1 destroyer moved from 112 Sea Zone to 91 Sea ZonePlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 102 Sea Zone: 1 carrier
EDIT: Adding units owned by Germans to 102 Sea Zone: 1 carrier
EDIT: Removing units owned by Germans from 102 Sea Zone: 1 cruiser
EDIT: Adding units owned by Germans to 102 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
1 bomber and 2 fighters placed in Iraq
1 carrier placed in 112 Sea Zone
Germans undo move 1.
2 fighters placed in 112 Sea Zone
3 armour placed in Iraq
1 bomber and 2 infantry placed in Volgograd
3 mech_infantrys placed in Russia
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Iraq: 4 bombers, 5 fighters and 5 tactical_bombers
EDIT: Turning off Edit Mode -
for got to move my planes from eastern prusia.
took a tip on carrier, ment to take my cruiser.
so i edited the planes and my carrier tip back and took the cruiser. -
1 more round
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Combat Move - Russians
Turn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 14 infantry and 1 mech_infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Tsinghai to Szechwan
Japanese take Szechwan from Chinese
1 artillery moved from Tsinghai to Shensi
1 artillery moved from Kweichow to Yunnan
3 mech_infantrys moved from Jehol to Korea
3 bombers, 3 fighters and 1 tactical_bomber moved from Japan to Korea
1 armour, 1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 armour moved from Kwangtung to Yunnan
2 fighters moved from Kwangsi to Shan State
1 artillery moved from Yunnan to Shan State
3 mech_infantrys moved from Kiangsu to JeholCombat - Japanese
Battle in Korea
Japanese attack with 3 bombers, 3 fighters, 3 mech_infantrys and 1 tactical_bomber
Americans defend with 1 airfield, 1 artillery, 2 bombers, 1 factory_minor, 3 fighters, 1 harbour, 1 infantry and 2 tactical_bombers
Japanese roll dice for 3 bombers, 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Korea, round 2 : 3/10 hits
Americans roll dice for 1 artillery, 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers in Korea, round 2 : 6/9 hits
3 fighters owned by the Japanese, 3 mech_infantrys owned by the Japanese, 1 infantry owned by the Americans and 2 bombers owned by the Americans lost in Korea
Japanese roll dice for 3 bombers and 1 tactical_bomber in Korea, round 3 : 1/4 hits
Americans roll dice for 1 artillery, 3 fighters and 2 tactical_bombers in Korea, round 3 : 4/6 hits
1 tactical_bomber owned by the Japanese, 3 bombers owned by the Japanese and 1 artillery owned by the Americans lost in Korea
Americans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -58
Casualties for Americans: 1 artillery, 2 bombers and 1 infantry
Casualties for Japanese: 3 bombers, 3 fighters, 3 mech_infantrys and 1 tactical_bomber
Battle in Shan State
Japanese attack with 1 artillery and 2 fighters
British defend with 1 armour
Japanese roll dice for 1 artillery and 2 fighters in Shan State, round 2 : 3/3 hits
UK_Pacific roll dice for 1 armour in Shan State, round 2 : 0/1 hits
1 armour owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Japanese
2 fighters moved from Shan State to YunnanPlace Units - Japanese
10 infantry placed in Japan
2 infantry and 1 mech_infantry placed in Kiangsu
2 infantry placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3
Japanese collect 43 PUs (4 lost to blockades); end with 43 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 6 destroyers, 3 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Amur to 5 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
2 armour, 3 infantry and 1 mech_infantry moved from British Columbia to 1 Sea Zone
4 bombers moved from Western United States to 102 Sea Zone
1 destroyer moved from 88 Sea Zone to 102 Sea Zone
1 tactical_bomber moved from 89 Sea Zone to 102 Sea Zone
1 carrier moved from 89 Sea Zone to 102 Sea Zone
2 fighters and 2 tactical_bombers moved from Korea to Kiangsu
1 tactical_bomber moved from 1 Sea Zone to Korea
1 armour moved from Sakha to Yakut S.S.R.
Americans take Buryatia from Japanese
Americans take Yakut S.S.R. from JapaneseCombat - Americans
Battle in Kiangsu
Americans attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 1 factory_minor, 2 infantry and 1 mech_infantry
Americans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kiangsu, round 2 : 4/6 hits
Japanese roll dice for 2 infantry and 1 mech_infantry in Kiangsu, round 2 : 1/3 hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
Americans win, taking Kiangsu from Japanese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry and 1 mech_infantry
Battle in 102 Sea Zone
Americans attack with 4 bombers, 1 carrier, 1 destroyer and 1 tactical_bomber
Germans defend with 1 battleship, 2 carriers, 2 fighters and 2 tactical_bombers
Americans roll dice for 4 bombers, 1 carrier, 1 destroyer and 1 tactical_bomber in 102 Sea Zone, round 2 : 5/6 hits
Germans roll dice for 1 battleship, 2 carriers, 2 fighters and 2 tactical_bombers in 102 Sea Zone, round 2 : 2/7 hits
2 carriers owned by the Germans, 1 carrier owned by the Americans and 1 tactical_bomber owned by the Germans lost in 102 Sea Zone
Americans roll dice for 4 bombers, 1 destroyer and 1 tactical_bomber in 102 Sea Zone, round 3 : 1/6 hits
Germans roll dice for 1 battleship, 2 fighters and 1 tactical_bomber in 102 Sea Zone, round 3 : 3/4 hits
1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 1 tactical_bomber owned by the Germans and 1 bomber owned by the Americans lost in 102 Sea Zone
Americans roll dice for 3 bombers in 102 Sea Zone, round 4 : 1/3 hits
Germans roll dice for 1 battleship and 2 fighters in 102 Sea Zone, round 4 : 3/3 hits
1 fighter owned by the Germans and 3 bombers owned by the Americans lost in 102 Sea Zone
Germans win with 1 battleship and 1 fighter remaining. Battle score for attacker is -19
Casualties for Germans: 2 carriers, 1 fighter and 2 tactical_bombers
Casualties for Americans: 4 bombers, 1 carrier, 1 destroyer and 1 tactical_bomber
1 fighter owned by the Germans could not land and were killed
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Americans
2 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 1 Sea Zone to 6 Sea Zone
2 armour, 3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 carriers and 1 destroyer moved from 1 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Kiangsu to 6 Sea Zone
2 destroyers moved from 6 Sea Zone to 19 Sea ZonePlace Units - Americans
6 destroyers and 2 submarines placed in 101 Sea Zone
3 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 6 destroyers, 3 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Amur to 5 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
2 armour, 3 infantry and 1 mech_infantry moved from British Columbia to 1 Sea Zone
4 bombers moved from Western United States to 102 Sea Zone
1 destroyer moved from 88 Sea Zone to 102 Sea Zone
1 tactical_bomber moved from 89 Sea Zone to 102 Sea Zone
1 carrier moved from 89 Sea Zone to 102 Sea Zone
2 fighters and 2 tactical_bombers moved from Korea to Kiangsu
1 tactical_bomber moved from 1 Sea Zone to Korea
1 armour moved from Sakha to Yakut S.S.R.
Americans take Buryatia from Japanese
Americans take Yakut S.S.R. from JapaneseCombat - Americans
Battle in Kiangsu
Americans attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 1 factory_minor, 2 infantry and 1 mech_infantry
Americans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kiangsu, round 2 : 4/6 hits
Japanese roll dice for 2 infantry and 1 mech_infantry in Kiangsu, round 2 : 1/3 hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
Americans win, taking Kiangsu from Japanese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry and 1 mech_infantry
Battle in 102 Sea Zone
Americans attack with 4 bombers, 1 carrier, 1 destroyer and 1 tactical_bomber
Germans defend with 1 battleship, 2 carriers, 2 fighters and 2 tactical_bombers
Americans roll dice for 4 bombers, 1 carrier, 1 destroyer and 1 tactical_bomber in 102 Sea Zone, round 2 : 5/6 hits
Germans roll dice for 1 battleship, 2 carriers, 2 fighters and 2 tactical_bombers in 102 Sea Zone, round 2 : 2/7 hits
2 carriers owned by the Germans, 1 carrier owned by the Americans and 1 tactical_bomber owned by the Germans lost in 102 Sea Zone
Americans roll dice for 4 bombers, 1 destroyer and 1 tactical_bomber in 102 Sea Zone, round 3 : 1/6 hits
Germans roll dice for 1 battleship, 2 fighters and 1 tactical_bomber in 102 Sea Zone, round 3 : 3/4 hits
1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 1 tactical_bomber owned by the Germans and 1 bomber owned by the Americans lost in 102 Sea Zone
Americans roll dice for 3 bombers in 102 Sea Zone, round 4 : 1/3 hits
Germans roll dice for 1 battleship and 2 fighters in 102 Sea Zone, round 4 : 3/3 hits
1 fighter owned by the Germans and 3 bombers owned by the Americans lost in 102 Sea Zone
Germans win with 1 battleship and 1 fighter remaining. Battle score for attacker is -19
Casualties for Germans: 2 carriers, 1 fighter and 2 tactical_bombers
Casualties for Americans: 4 bombers, 1 carrier, 1 destroyer and 1 tactical_bomber
1 fighter owned by the Germans could not land and were killed
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Americans
2 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 1 Sea Zone to 6 Sea Zone
2 armour, 3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 carriers and 1 destroyer moved from 1 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Kiangsu to 6 Sea Zone
2 destroyers moved from 6 Sea Zone to 19 Sea ZonePlace Units - Americans
6 destroyers and 2 submarines placed in 101 Sea Zone
3 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUsPurchase Units - British
British buy 3 fighters; Remaining resources: 8 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 destroyer moved from 89 Sea Zone to 102 Sea Zone
2 fighters moved from Union of South Africa to Egypt
3 armour moved from India to Eastern Persia
3 infantry moved from Burma to Shan StateCombat - British
Battle in Shan State
British attack with 3 infantry
Japanese defend with 1 artillery
British roll dice for 3 infantry in Shan State, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits
British roll dice for 3 infantry in Shan State, round 3 : 0/3 hits
Japanese roll dice for 1 artillery in Shan State, round 3 : 1/1 hits
1 infantry owned by the British lost in Shan State
British roll dice for 2 infantry in Shan State, round 4 : 2/2 hits
Japanese roll dice for 1 artillery in Shan State, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Eastern Persia
British attack with 3 armour
Germans defend with 1 armour and 1 mech_infantry
British roll dice for 3 armour in Eastern Persia, round 2 : 1/3 hits
Germans roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 2 : 0/2 hits
1 mech_infantry owned by the Germans lost in Eastern Persia
British roll dice for 3 armour in Eastern Persia, round 3 : 3/3 hits
Germans roll dice for 1 armour in Eastern Persia, round 3 : 0/1 hits
1 armour owned by the Germans lost in Eastern Persia
British win, taking Eastern Persia from Germans with 3 armour remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in 102 Sea Zone
British attack with 1 destroyer
Germans defend with 1 battleship
British roll dice for 1 destroyer in 102 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 battleship in 102 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 102 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 battleship in 102 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the British lost in 102 Sea Zone
Germans win with 1 battleship remaining. Battle score for attacker is -8
Casualties for British: 1 destroyerNon Combat Move - British
1 carrier and 2 transports moved from 72 Sea Zone to 71 Sea Zone
1 battleship, 1 cruiser and 2 transports moved from 81 Sea Zone to 71 Sea Zone
2 mech_infantrys moved from Burma to IndiaPlace Units - British
3 fighters placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3
British collect 27 PUs (6 lost to blockades); end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUsPlace Units - UK_Pacific
2 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 15 PUs
Some Units in India change ownership: 2 armour and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 6 submarines; Remaining resources: 1 PUs;Combat Move - Italians
2 artilleries, 3 infantry and 1 mech_infantry moved from Persia to Eastern Persia
3 mech_infantrys moved from Caucasus to Persia
1 artillery and 1 infantry moved from Caucasus to Northwest Persia
1 armour moved from Rostov to Northwest Persia
2 submarines moved from 97 Sea Zone to 95 Sea ZoneCombat - Italians
Battle in Eastern Persia
Italians attack with 2 artilleries, 3 infantry and 1 mech_infantry
British defend with 3 armour
Italians roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Eastern Persia, round 2 : 3/6 hits
British roll dice for 3 armour in Eastern Persia, round 2 : 1/3 hits
1 infantry owned by the Italians and 3 armour owned by the British lost in Eastern Persia
Italians win, taking Eastern Persia from British with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 15
Casualties for Italians: 1 infantry
Casualties for British: 3 armourNon Combat Move - Italians
2 submarines moved from 90 Sea Zone to 91 Sea Zone
3 submarines moved from 103 Sea Zone to 91 Sea Zone
3 submarines moved from 104 Sea Zone to 91 Sea ZonePlace Units - Italians
3 submarines placed in 80 Sea Zone
3 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 25 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 3 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from Philippines to Kwangtung
1 fighter moved from 45 Sea Zone to KwangtungCombat - ANZAC
Battle in Kwangtung
ANZAC attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
ANZAC roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/5 hits
Japanese roll dice for 1 artillery and 3 infantry in Kwangtung, round 2 : 0/4 hits
2 infantry owned by the Japanese lost in Kwangtung
ANZAC roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Kwangtung, round 3 : 4/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 3 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Kwangtung
ANZAC win, taking Kwangtung from Japanese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 3 infantryNon Combat Move - ANZAC
1 carrier moved from 45 Sea Zone to 20 Sea Zone
1 fighter moved from Kwangtung to 20 Sea Zone
1 tactical_bomber moved from Kwangtung to 20 Sea Zone
1 fighter moved from Kwangtung to Kiangsu
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 transport moved from 62 Sea Zone to 34 Sea Zone
1 artillery moved from Paulau Island to 34 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 45 Sea ZonePlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 24 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUsCombat Move - French
Turn Complete - French





