@dawgoneit said in L26 G40 OOB dawgoneit (L+50) v BobbaRossa (X):
4e56ea92-eb36-41d6-b67b-7fa74a9b322f-triplea_42265_3 scramble in sz97.tsvg
That’s too much for me. No scramble.
we still playing this game? :-)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 submarine and 2 transports; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 20 Sea Zone
1 carrier moved from 33 Sea Zone to 20 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 fighter moved from New South Wales to 42 Sea Zone
1 fighter moved from New South Wales to 34 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking Borneo from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 20 Sea Zone
ANZAC attack with 1 carrier and 1 fighter
Japanese defend with 2 battleships
ANZAC roll dice for 1 carrier and 1 fighter in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships in 20 Sea Zone, round 2 : 2/2 hits
1 carrier owned by the ANZAC lost in 20 Sea Zone
ANZAC roll dice for 1 fighter in 20 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 2 battleships in 20 Sea Zone, round 3 : 1/2 hits
1 fighter owned by the ANZAC and 1 battleship owned by the Japanese lost in 20 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 carrier and 1 fighter
Casualties for Japanese: 1 battleship
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 34 Sea Zone
ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter could not land in 42 Sea Zone and was removed
1 carrier moved from 33 Sea Zone to 34 Sea Zone
Place Units - ANZAC
1 submarine and 2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Iraq to Northwest Persia
Turn Complete - French
I’m guessing one more round…. I doubt I’d be able to hold Germany/Italy back long enough to kill Japan, but what the heck, let’s find out.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 battleship, 1 carrier, 2 destroyers, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
12 armour moved from Russia to Volgograd
Germans take Tambov from Russians
5 armour and 8 mech_infantrys moved from Bryansk to Caucasus
3 mech_infantrys moved from Western Ukraine to Rostov
2 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
1 armour and 2 mech_infantrys moved from Poland to Western Ukraine
3 infantry moved from Belarus to Bryansk
2 artilleries and 2 infantry moved from France to Western Germany
1 infantry moved from Finland to Norway
3 fighters moved from Rostov to Southern Italy
4 bombers moved from Rostov to Caucasus
2 fighters and 5 tactical_bombers moved from Rostov to Caucasus
Combat - Germans
Battle in Volgograd
Germans attack with 12 armour
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 12 armour in Volgograd, round 2 : 5/12 hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 12 armour remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
Place Units - Germans
1 battleship, 1 carrier, 2 destroyers and 2 transports placed in 112 Sea Zone
3 armour placed in Russia
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 7x factory_major; Remaining resources: 0 SuicideAttackTokens; 53 PUs;
Japanese buy 1 armour, 2 artilleries and 13 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 unit repaired.
1 armour moved from Manchuria to Korea
1 tactical_bomber moved from Jehol to Korea
1 bomber and 2 fighters moved from Japan to Korea
1 artillery and 1 infantry moved from Anhwe to Chahar
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Hopei to Suiyuyan
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Kweichow to Yunnan
1 battleship moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
1 artillery moved from Shan State to Yunnan
1 artillery and 1 infantry moved from Kwangsi to Hunan
1 infantry moved from Kwangsi to Yunnan
2 fighters moved from Kwangtung to Yunnan
1 fighter moved from Kwangtung to Hunan
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 battleship
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in West India
Battle in Korea
Japanese attack with 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber
Americans defend with 1 airfield, 1 armour, 1 factory_minor, 2 fighters and 1 harbour
Japanese roll dice for 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber in Korea, round 2 : 2/5 hits
Americans roll dice for 1 armour and 2 fighters in Korea, round 2 : 2/3 hits
2 fighters owned by the Japanese, 1 armour owned by the Americans and 1 fighter owned by the Americans lost in Korea
Japanese roll dice for 1 armour, 1 bomber and 1 tactical_bomber in Korea, round 3 : 3/3 hits
Americans roll dice for 1 fighter in Korea, round 3 : 0/1 hits
1 fighter owned by the Americans lost in Korea
Japanese win, taking West India from UK_Pacific, taking Korea from Americans with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour and 2 fighters
Casualties for Japanese: 2 fighters
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 2 fighters and 1 infantry
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Yunnan, round 2 : 1/5 hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 3/3 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
retreated to Yunnan
Chinese win with 2 infantry remaining. Battle score for attacker is -10
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Battle in Chahar
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Chahar
Japanese roll dice for 1 artillery in Chahar, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Chahar, round 4 : 1/1 hits
Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Hunan to Kwangtung
3 infantry moved from Kwangtung to Kwangsi
2 fighters moved from Yunnan to Kwangtung
1 bomber and 1 tactical_bomber moved from Korea to Japan
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kwangtung
1 artillery and 2 infantry placed in Kiangsu
10 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3
Japanese collect 62 PUs (3 lost to blockades); end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 armour, 1 carrier, 3 destroyers, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
Combat - Americans
Non Combat Move - Americans
1 artillery, 1 carrier, 1 fighter, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 transport moved from 8 Sea Zone to 10 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Western United States to British Columbia
2 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
2 fighters moved from Wake Island to Guam
Place Units - Americans
3 armour, 1 fighter, 3 infantry and 1 tactical_bomber placed in Western United States
1 carrier and 1 destroyer placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Szechwan, round 5 : 1/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 armour, 1 carrier, 3 destroyers, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
Combat - Americans
Non Combat Move - Americans
1 artillery, 1 carrier, 1 fighter, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 transport moved from 8 Sea Zone to 10 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Western United States to British Columbia
2 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
2 fighters moved from Wake Island to Guam
Place Units - Americans
3 armour, 1 fighter, 3 infantry and 1 tactical_bomber placed in Western United States
1 carrier and 1 destroyer placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Szechwan, round 5 : 1/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British buy 1 factory_minor and 12 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from Sikang to Shensi
1 infantry moved from Sikang to Kazakhstan
1 bomber moved from Egypt to Kazakhstan
1 bomber moved from Egypt to Kazakhstan
1 infantry moved from Sikang to Kazakhstan
1 fighter and 1 tactical_bomber moved from India to Shensi
1 tactical_bomber moved from 81 Sea Zone to 79 Sea Zone
1 armour moved from India to Shan State
UK_Pacific take Burma from Japanese
UK_Pacific take Shan State from Japanese
3 infantry and 2 mech_infantrys moved from India to West India
Combat - British
Battle in 79 Sea Zone
British attack with 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 79 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Shensi
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 3 : 2/3 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
British win, taking Shensi from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kazakhstan
British attack with 2 bombers and 2 infantry
Italians defend with 1 armour
British roll dice for 2 bombers and 2 infantry in Kazakhstan, round 2 : 1/4 hits
Italians roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Kazakhstan
British win, taking Kazakhstan from Italians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Battle in West India
British attack with 3 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 3 infantry and 2 mech_infantrys in West India, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in West India
British win, taking West India from Japanese with 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 carrier moved from 81 Sea Zone to 79 Sea Zone
1 fighter moved from 81 Sea Zone to 79 Sea Zone
1 infantry moved from Northwest Persia to Persia
1 artillery moved from Egypt to Trans-Jordan
1 armour moved from Tobruk to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
3 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
3 infantry moved from 81 Sea Zone to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Shensi to Sikang
2 bombers moved from Kazakhstan to Sikang
2 infantry moved from Quebec to 106 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
Place Units - British
1 factory_minor placed in Egypt
3 infantry placed in Persia
3 infantry placed in Iraq
3 infantry placed in Union of South Africa
3 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Adding units owned by British to 71 Sea Zone: 2 transports
EDIT: Removing units owned by British from 72 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 40 PUs; end with 42 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3
UK_Pacific collect 8 PUs (3 lost to blockades); end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 3 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Samara to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
2 mech_infantrys moved from Northern Italy to Romania
1 armour moved from Southern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
Non Combat Move - Italians
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from 97 Sea Zone: 4 submarines
EDIT: Adding units owned by Italians to 95 Sea Zone: 4 submarines
EDIT: Turning off Edit Mode
3 submarines placed in 95 Sea Zone
1 mech_infantry placed in Northern Italy
Italians undo move 2.
1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Ugh. My computer crashed before Triple A uploaded the file, so I’ll “replay” ANZAC’s turn and edit the battle to match (ANZAC lost its carrier, destroyer, and fighter sinking the Japanese battleship)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
1 carrier, 1 destroyer and 1 fighter moved from 34 Sea Zone to 43 Sea Zone
ANZAC take 35 Sea Zone from Japanese
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 3 infantry in Java, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 43 Sea Zone
ANZAC attack with 1 carrier, 1 destroyer and 1 fighter
Japanese defend with 1 battleship
ANZAC roll dice for 1 carrier, 1 destroyer and 1 fighter in 43 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship in 43 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 carrier, 1 destroyer and 1 fighter in 43 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 battleship in 43 Sea Zone, round 3 : 0/1 hits
1 battleship owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Japanese with 1 carrier, 1 destroyer and 1 fighter remaining. Battle score for attacker is 20
Casualties for Japanese: 1 battleship
Non Combat Move - ANZAC
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 fighter and 1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Northwest Persia to Iraq
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 43 Sea Zone: 1 carrier, 1 destroyer and 1 fighter
EDIT: Removing units owned by ANZAC from Java: 1 infantry
EDIT: Turning off Edit Mode
OK, despite the battle going much, much better that time (sigh) I edited away ANZAC’s little fleet. Was less sure if I lost anything on Java, but the MARTI emails make it look like your guy hit once.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour moved from Russia to Kazakhstan
1 infantry moved from Nenetsia to Vologda
12 armour moved from Volgograd to Northwest Persia
5 armour and 8 mech_infantrys moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Rostov to Northwest Persia
2 armour and 4 mech_infantrys moved from Ukraine to Caucasus
3 infantry moved from Bryansk to Tambov
1 armour and 2 mech_infantrys moved from Western Ukraine to Rostov
1 armour moved from Russia to Rostov
4 bombers, 2 fighters and 5 tactical_bombers moved from Caucasus to Greece
Combat - Germans
Battle in Kazakhstan
Germans attack with 2 armour
British defend with 1 infantry
Germans roll dice for 2 armour in Kazakhstan, round 2 : 2/2 hits
British roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from British with 2 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Northwest Persia
Germans attack with 17 armour and 11 mech_infantrys
French defend with 1 infantry
Germans roll dice for 17 armour and 11 mech_infantrys in Northwest Persia, round 2 : 9/28 hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits
1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Northwest Persia
Germans win, taking Northwest Persia from British with 17 armour and 10 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 infantry
Non Combat Move - Germans
Place Units - Germans
3 armour placed in Volgograd
2 mech_infantrys placed in Russia
1 armour, 1 artillery and 1 infantry placed in Western Germany
1 cruiser, 2 destroyers and 2 transports placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 3 fighters, 1 infantry and 4 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from Korea to Siberia
1 bomber and 1 tactical_bomber moved from Japan to Siberia
1 artillery moved from Urals to Novosibirsk
1 infantry moved from Novosibirsk to Tsinghai
1 infantry moved from Tsinghai to Shensi
1 artillery moved from Chahar to Suiyuyan
1 mech_infantry moved from Suiyuyan to Shensi
1 infantry moved from Anhwe to Chahar
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 artillery moved from Kweichow to Shensi
1 infantry moved from Hunan to Kweichow
1 artillery and 4 infantry moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
2 infantry moved from Kwangsi to French Indo China
1 armour moved from Kwangtung to French Indo China
1 fighter moved from Kwangtung to French Indo China
1 submarine moved from 39 Sea Zone to 79 Sea Zone
1 fighter moved from Kwangtung to Kiangsu
Combat - Japanese
Battle in Shensi
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Shensi, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the British lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 79 Sea Zone
Japanese attack with 1 submarine
British defend with 1 carrier, 1 fighter and 1 tactical_bomber
Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 carrier in 79 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 79 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 carrier in 79 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 79 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 carrier in 79 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 79 Sea Zone, round 5 : 1/1 hits
Units damaged: 1 carrier owned by the British
British roll dice for 1 carrier in 79 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 submarine in 79 Sea Zone, round 6 : 0/1 hits
British roll dice for 1 carrier in 79 Sea Zone, round 6 : 1/1 hits
1 submarine owned by the Japanese lost in 79 Sea Zone
British win with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Siberia
Japanese attack with 1 armour, 1 bomber and 1 tactical_bomber
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 armour, 1 bomber and 1 tactical_bomber in Siberia, round 2 : 2/3 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Siberia, round 2 : 1/2 hits
1 armour owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Siberia
Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 armour
1 tactical_bomber owned by the British and 1 fighter owned by the British forced to land in West India
Non Combat Move - Japanese
1 bomber moved from Siberia to Japan
1 tactical_bomber moved from Siberia to Sakha
1 fighter moved from Kwangtung to French Indo China
Place Units - Japanese
1 armour and 1 mech_infantry placed in Korea
1 armour, 1 artillery and 1 infantry placed in Kwangtung
3 mech_infantrys placed in Kiangsu
3 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 bombers, 2 carriers, 1 infantry, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Guam to 6 Sea Zone
1 destroyer moved from 21 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
Scramble options for Japan in sz 6
3 Japanese fighters can opt to go after 2 US fighters and 2 destroyers
send all 3 up
Weird thing… It didn’t ask me whether to scramble.
… now I’m taking a 2nd look… your airfield is damaged.
Sorry about that.