I’m both busy and not emotionally ready too do the next turn.
5th game Kirk vs Jeff - 1st game as second edition
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TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 4
Purchase Units - Russians
Russians buy 7 armour; Remaining resources: 1 PUs;Combat Move - Russians
1 armour moved from Karelia S.S.R. to Eastern Europe
1 armour moved from Karelia S.S.R. to Eastern Europe
1 infantry moved from Karelia S.S.R. to Eastern Europe
1 infantry moved from Karelia S.S.R. to Eastern Europe
1 infantry moved from Karelia S.S.R. to Eastern Europe
1 armour moved from Belorussia to Eastern Europe
1 infantry moved from Belorussia to Eastern Europe
1 infantry moved from West Russia to Belorussia
1 armour moved from Belorussia to Eastern Europe
1 armour moved from Caucasus to Ukraine S.S.R.
1 armour moved from Caucasus to Ukraine S.S.R.
1 infantry moved from West Russia to Belorussia
1 armour moved from Russia to Ukraine S.S.R.
1 armour moved from Russia to Ukraine S.S.R.
1 armour moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Karelia S.S.R. to Eastern Europe
1 armour moved from Caucasus to Ukraine S.S.R.Combat - Russians
Battle in Eastern Europe
Russians attack with 4 armour, 1 fighter and 4 infantry
Germans defend with 3 infantry
Russians roll dice for 4 armour, 1 fighter and 4 infantry in Eastern Europe, round 2 : 1/9 hits, 3.17 expected hits
Germans roll dice for 3 infantry in Eastern Europe, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Europe
Russians roll dice for 4 armour, 1 fighter and 3 infantry in Eastern Europe, round 3 : 3/8 hits, 3.00 expected hits
Germans roll dice for 2 infantry in Eastern Europe, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Eastern Europe
Russians win, taking Eastern Europe from Germans with 4 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Germans: 3 infantryNon Combat Move - Russians
1 fighter moved from Eastern Europe to Ukraine S.S.R.Place Units - Russians
3 armour placed in Caucasus
4 armour placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 34 PUsCombat Hit Differential Summary :
Germans : -0.67
Russians : -2.17 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 4
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour, 2 artilleries, 1 bomber and 7 infantry moved from Germany to Eastern Europe
1 fighter moved from Western Europe to Eastern Europe
4 fighters moved from Western Europe to Eastern Europe
10 armour, 6 artilleries and 6 infantry moved from Balkans to Ukraine S.S.R.
1 armour moved from Italian East Africa to Union of South Africa
Germans take Kenya from British
Germans take Union of South Africa from British
1 artillery and 1 infantry moved from Italian East Africa to Anglo EgyptCombat - Germans
Battle in Ukraine S.S.R.
Germans attack with 10 armour, 6 artilleries and 6 infantry
British defend with 1 infantry; Russians defend with 6 armour, 1 artillery and 1 fighter
Germans roll dice for 10 armour, 6 artilleries and 6 infantry in Ukraine S.S.R., round 2 : 6/22 hits, 9.00 expected hits
Russians roll dice for 6 armour, 1 artillery, 1 fighter and 1 infantry in Ukraine S.S.R., round 2 : 4/9 hits, 4.33 expected hits
4 armour owned by the Russians, 1 artillery owned by the Russians, 4 infantry owned by the Germans and 1 infantry owned by the British lost in Ukraine S.S.R.
Germans roll dice for 10 armour, 6 artilleries and 2 infantry in Ukraine S.S.R., round 3 : 7/18 hits, 7.67 expected hits
Russians roll dice for 2 armour and 1 fighter in Ukraine S.S.R., round 3 : 2/3 hits, 1.67 expected hits
1 fighter owned by the Russians, 2 armour owned by the Russians and 2 infantry owned by the Germans lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 10 armour and 6 artilleries remaining. Battle score for attacker is 29
Casualties for Germans: 6 infantry
Casualties for British: 1 infantry
Casualties for Russians: 6 armour, 1 artillery and 1 fighter
Battle in Eastern Europe
Germans attack with 1 armour, 2 artilleries, 1 bomber, 5 fighters and 7 infantry
Russians defend with 4 armour and 3 infantry
Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 5 fighters and 7 infantry in Eastern Europe, round 2 : 6/16 hits, 5.83 expected hits
Russians roll dice for 4 armour and 3 infantry in Eastern Europe, round 2 : 2/7 hits, 3.00 expected hits
3 infantry owned by the Russians, 3 armour owned by the Russians and 2 infantry owned by the Germans lost in Eastern Europe
Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 5 fighters and 5 infantry in Eastern Europe, round 3 : 7/14 hits, 5.50 expected hits
Russians roll dice for 1 armour in Eastern Europe, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Eastern Europe
Germans win, taking Eastern Europe from Russians with 1 armour, 2 artilleries, 1 bomber, 5 fighters and 4 infantry remaining. Battle score for attacker is 20
Casualties for Germans: 3 infantry
Casualties for Russians: 4 armour and 3 infantryNon Combat Move - Germans
5 fighters moved from Eastern Europe to Western Europe
1 bomber moved from Eastern Europe to GermanyPlace Units - Germans
1 armour, 2 artilleries and 7 infantry placed in GermanyTurn Complete - Germans
Germans collect 40 PUs; end with 40 PUsCombat Hit Differential Summary :
Germans : -2.00
Russians : -0.50 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 4
Purchase Units - British
British buy 2 armour, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 47 Sea Zone to 48 Sea Zone
1 infantry moved from Borneo to 48 Sea Zone
1 infantry moved from Borneo to 48 Sea Zone
2 infantry and 1 transport moved from 48 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to East Indies
1 infantry moved from 37 Sea Zone to East Indies
1 armour moved from United Kingdom to 6 Sea Zone
1 armour moved from 6 Sea Zone to Norway
1 armour moved from United Kingdom to 6 Sea Zone
1 armour moved from 6 Sea Zone to Norway
1 armour moved from United Kingdom to 6 Sea Zone
1 armour moved from 6 Sea Zone to Norway
1 armour moved from United Kingdom to 6 Sea Zone
1 armour moved from 6 Sea Zone to Norway
1 infantry moved from United Kingdom to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 armour moved from Norway to Karelia S.S.R.
1 armour moved from Norway to Karelia S.S.R.
1 armour moved from Karelia S.S.R. to Eastern Europe
1 armour moved from Karelia S.S.R. to Eastern Europe
1 fighter moved from Karelia S.S.R. to Eastern EuropeCombat - British
Battle in Eastern Europe
British attack with 2 armour and 1 fighter
Germans defend with 1 armour, 2 artilleries and 4 infantry
British roll dice for 2 armour and 1 fighter in Eastern Europe, round 2 : 1/3 hits, 1.50 expected hits
Germans roll dice for 1 armour, 2 artilleries and 4 infantry in Eastern Europe, round 2 : 1/7 hits, 2.50 expected hits
1 infantry owned by the Germans and 1 armour owned by the British lost in Eastern Europe
British roll dice for 1 armour and 1 fighter in Eastern Europe, round 3 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 armour, 2 artilleries and 3 infantry in Eastern Europe, round 3 : 1/6 hits, 2.17 expected hits
1 infantry owned by the Germans and 1 armour owned by the British lost in Eastern Europe
British roll dice for 1 fighter in Eastern Europe, round 4 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 armour, 2 artilleries and 2 infantry in Eastern Europe, round 4 : 2/5 hits, 1.83 expected hits
1 infantry owned by the Germans and 1 fighter owned by the British lost in Eastern Europe
Germans win with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is -11
Casualties for British: 2 armour and 1 fighter
Casualties for Germans: 3 infantry
Battle in East Indies
British attack with 2 infantry
Japanese defend with 2 infantry
British roll dice for 2 infantry in East Indies, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in East Indies, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in East Indies
British roll dice for 1 infantry in East Indies, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in East Indies, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 infantry in East Indies, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in East Indies, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 infantry in East Indies, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in East Indies, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 1 infantry in East Indies, round 6 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in East Indies, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in East Indies
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - British
Place Units - British
2 armour and 3 infantry placed in United Kingdom
1 transport placed in 8 Sea ZoneTurn Complete - British
British collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Germans : -2.50
British : 1.00
Japanese : 0.00 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 4 armour and 4 infantry; Remaining resources: 2 PUs;Combat Move - Japanese
1 infantry moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 armour moved from Sinkiang to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
1 armour moved from Kazakh S.S.R. to Sinkiang
1 armour moved from Sinkiang to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Sinkiang
1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to Borneo
Japanese take Borneo from British
1 artillery moved from 48 Sea Zone to Borneo
2 fighters moved from French Indochina to 37 Sea Zone
1 infantry moved from India to Persia
Japanese take Persia from British
1 infantry moved from India to Persia
1 bomber moved from Manchuria to RussiaCombat - Japanese
Strategic bombing raid in Russia
AA fire in Russia : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid costs 0 PUs
Battle in 37 Sea Zone
Japanese attack with 2 fighters
British defend with 1 transport
Japanese roll dice for 2 fighters in 37 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 transport owned by the British lost in 37 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 transportNon Combat Move - Japanese
1 fighter moved from 37 Sea Zone to French Indochina
1 fighter moved from 37 Sea Zone to French Indochina
2 battleships, 2 carriers, 2 destroyers and 2 fighters moved from 49 Sea Zone to 60 Sea Zone
1 fighter moved from Manchuria to 60 Sea Zone
1 infantry moved from Manchuria to Buryatia S.S.R.
1 infantry moved from Manchuria to Buryatia S.S.R.
3 armour moved from Kwantung to Sinkiang
1 aaGun moved from India to French IndochinaPlace Units - Japanese
2 infantry placed in Japan
3 armour placed in Kwantung
1 armour and 2 infantry placed in French IndochinaTurn Complete - Japanese
Japanese collect 45 PUs; end with 47 PUsCombat Hit Differential Summary :
AA fire in Russia : : 0.83
British : -0.17
Japanese : 0.00 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 battleship and 1 destroyer; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 8 Sea Zone to 7 Sea Zone
1 transport moved from 8 Sea Zone to 10 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
1 armour moved from Karelia S.S.R. to Caucasus
1 armour moved from United Kingdom to 6 Sea Zone
1 fighter moved from United Kingdom to Karelia S.S.R.
1 infantry moved from United Kingdom to 6 Sea Zone
1 battleship moved from 55 Sea Zone to 52 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 bomber moved from Hawaiian Islands to Wake Island
1 infantry moved from Hawaiian Islands to 52 Sea Zone
1 infantry moved from Hawaiian Islands to 52 Sea Zone
2 infantry and 1 transport moved from 52 Sea Zone to 58 Sea Zone
1 battleship moved from 52 Sea Zone to 58 Sea Zone
1 battleship moved from 52 Sea Zone to 51 Sea Zone
1 infantry moved from 58 Sea Zone to Okinawa
1 infantry moved from 58 Sea Zone to OkinawaCombat - Americans
Americans creates battle in territory Wake Island
Battle in Okinawa
Americans attack with 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Okinawa, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Okinawa
Americans win, taking Okinawa from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 infantry moved from Central United States to Western United States
1 bomber moved from Wake Island to Hawaiian IslandsPlace Units - Americans
1 battleship and 1 destroyer placed in 55 Sea Zone
1 armour placed in Eastern United StatesTurn Complete - Americans
Americans collect 42 PUs; end with 43 PUsCombat Hit Differential Summary :
Americans : 0.33
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TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 5
Purchase Units - Russians
Russians buy 6 armour and 1 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 armour moved from Russia to Novosibirsk
Russians take Novosibirsk from Japanese
1 armour moved from Russia to Yakut S.S.R.
1 armour moved from Russia to Yakut S.S.R.
1 armour moved from Russia to Yakut S.S.R.
1 armour moved from Caucasus to Kazakh S.S.R.
Russians take Kazakh S.S.R. from JapaneseCombat - Russians
Battle in Yakut S.S.R.
Russians attack with 3 armour
Japanese defend with 2 infantry
Russians roll dice for 3 armour in Yakut S.S.R., round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 2 infantry in Yakut S.S.R., round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 armour owned by the Russians lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 2 armour remaining. Battle score for attacker is 1
Casualties for Russians: 1 armour
Casualties for Japanese: 2 infantryNon Combat Move - Russians
Place Units - Russians
3 armour placed in Russia
3 armour and 1 infantry placed in CaucasusTurn Complete - Russians
Russians collect 26 PUs; end with 27 PUsCombat Hit Differential Summary :
Russians : 0.50
Japanese : 0.33 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 5
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries and 7 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 destroyer, 2 submarines and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from Western Europe to 6 Sea Zone
1 fighter moved from Western Europe to 6 Sea Zone
1 fighter moved from Western Europe to 6 Sea Zone
1 fighter moved from Western Europe to 6 Sea Zone
1 fighter moved from Western Europe to 6 Sea Zone
1 bomber moved from Germany to 6 Sea Zone
1 armour, 2 artilleries and 1 infantry moved from Eastern Europe to Belorussia
1 artillery moved from Ukraine S.S.R. to West Russia
1 armour moved from Ukraine S.S.R. to West Russia
9 armour and 5 artilleries moved from Ukraine S.S.R. to Caucasus
1 infantry moved from Anglo Egypt to Trans-Jordan
Germans take Trans-Jordan from British
1 armour moved from Union of South Africa to Belgian Congo
1 battleship moved from 14 Sea Zone to 12 Sea Zone
1 armour, 2 artilleries and 7 infantry moved from Germany to Eastern EuropeCombat - Germans
Battle in Caucasus
Germans attack with 9 armour and 5 artilleries
Americans defend with 1 armour; Russians defend with 1 aaGun, 5 armour, 1 factory and 1 infantry
Germans roll dice for 9 armour and 5 artilleries in Caucasus, round 2 : 8/14 hits, 6.17 expected hits
Russians roll dice for 6 armour and 1 infantry in Caucasus, round 2 : 2/7 hits, 3.33 expected hits
1 infantry owned by the Russians, 5 armour owned by the Russians, 2 artilleries owned by the Germans and 1 armour owned by the Americans lost in Caucasus
Germans win, taking Caucasus from Russians with 9 armour and 3 artilleries remaining. Battle score for attacker is 25
Casualties for Germans: 2 artilleries
Casualties for Russians: 5 armour and 1 infantry
Casualties for Americans: 1 armour
Battle in West Russia
Germans attack with 1 armour and 1 artillery
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 artillery in West Russia, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in West Russia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belorussia
Germans attack with 1 armour, 2 artilleries and 1 infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 2 artilleries and 1 infantry in Belorussia, round 2 : 0/4 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Belorussia
Germans roll dice for 1 armour and 2 artilleries in Belorussia, round 3 : 0/3 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Belorussia, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Germans lost in Belorussia
Germans roll dice for 1 armour and 1 artillery in Belorussia, round 4 : 2/2 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Belorussia, round 4 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in 6 Sea Zone
Germans attack with 1 bomber, 1 destroyer, 5 fighters, 2 submarines and 1 transport
British defend with 1 battleship, 4 infantry and 4 transports; Americans defend with 1 armour, 1 destroyer, 1 infantry and 2 transports
Germans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 bomber, 1 destroyer, 5 fighters and 1 transport in 6 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 destroyer and 6 transports in 6 Sea Zone, round 2 : 3/8 hits, 2.17 expected hits
1 transport owned by the British, 2 submarines owned by the Germans and 1 transport owned by the Germans lost in 6 Sea Zone
Germans roll dice for 1 bomber, 1 destroyer and 5 fighters in 6 Sea Zone, round 3 : 5/7 hits, 3.67 expected hits
British roll dice for 1 battleship, 1 destroyer and 5 transports in 6 Sea Zone, round 3 : 2/7 hits, 2.00 expected hits
1 destroyer owned by the Germans, 3 transports owned by the British, 1 fighter owned by the Germans, 1 armour owned by the Americans, 1 infantry owned by the Americans, 2 transports owned by the Americans and 4 infantry owned by the British lost in 6 Sea Zone
Germans roll dice for 1 bomber and 4 fighters in 6 Sea Zone, round 4 : 3/5 hits, 2.67 expected hits
British roll dice for 1 battleship and 1 destroyer in 6 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits
1 destroyer owned by the Americans, 1 bomber owned by the Germans, 1 fighter owned by the Germans and 1 battleship owned by the British lost in 6 Sea Zone
Germans win with 3 fighters remaining. Battle score for attacker is 33
Casualties for Germans: 1 bomber, 1 destroyer, 2 fighters, 2 submarines and 1 transport
Casualties for British: 1 battleship, 4 infantry and 4 transports
Casualties for Americans: 1 armour, 1 destroyer, 1 infantry and 2 transportsNon Combat Move - Germans
3 fighters moved from 6 Sea Zone to Western EuropePlace Units - Germans
1 armour, 2 artilleries and 7 infantry placed in Germany
1 armour placed in Southern EuropeTurn Complete - Germans
Germans collect 49 PUs; end with 50 PUsCombat Hit Differential Summary :
Germans : -0.17
British : 1.67
Russians : -1.67 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 1 bomber and 1 infantry; Remaining resources: 1 PUs;Combat Move - British
4 armour moved from Norway to Belorussia
1 transport moved from 8 Sea Zone to 7 Sea Zone
1 armour moved from United Kingdom to 7 Sea Zone
1 armour moved from 7 Sea Zone to Western EuropeCombat - British
Battle in Belorussia
British attack with 4 armour
Germans defend with 1 armour and 1 artillery
British roll dice for 4 armour in Belorussia, round 2 : 0/4 hits, 2.00 expected hits
Germans roll dice for 1 armour and 1 artillery in Belorussia, round 2 : 1/2 hits, 0.83 expected hits
1 armour owned by the British lost in Belorussia
British roll dice for 3 armour in Belorussia, round 3 : 3/3 hits, 1.50 expected hits
Germans roll dice for 1 armour and 1 artillery in Belorussia, round 3 : 0/2 hits, 0.83 expected hits
1 artillery owned by the Germans and 1 armour owned by the Germans lost in Belorussia
British win, taking Belorussia from Germans with 3 armour remaining. Battle score for attacker is 4
Casualties for British: 1 armour
Casualties for Germans: 1 armour and 1 artillery
Battle in Western Europe
British attack with 1 armour
Germans defend with 1 aaGun, 3 fighters and 6 infantry
British roll dice for 1 armour in Western Europe, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 3 fighters and 6 infantry in Western Europe, round 2 : 4/9 hits, 4.00 expected hits
1 armour owned by the British lost in Western Europe
Germans win with 3 fighters and 6 infantry remaining. Battle score for attacker is -5
Casualties for British: 1 armourNon Combat Move - British
Place Units - British
1 armour, 1 bomber and 1 infantry placed in United KingdomTurn Complete - British
British collect 20 PUs; end with 21 PUsCombat Hit Differential Summary :
Germans : -0.67
British : -1.00 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Japanese
2 infantry moved from Persia to Kazakh S.S.R.
1 armour moved from Sinkiang to Kazakh S.S.R.
1 armour moved from Sinkiang to Kazakh S.S.R.
1 armour moved from Sinkiang to Novosibirsk
3 armour moved from Sinkiang to Novosibirsk
2 battleships, 2 carriers, 2 destroyers and 3 fighters moved from 60 Sea Zone to 58 Sea Zone
1 infantry moved from Borneo to 48 Sea Zone
1 infantry and 1 transport moved from 48 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Australia
Japanese take Australia from BritishCombat - Japanese
Battle in Novosibirsk
Japanese attack with 4 armour
Russians defend with 1 armour
Japanese roll dice for 4 armour in Novosibirsk, round 2 : 3/4 hits, 2.00 expected hits
Russians roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 4 armour remaining. Battle score for attacker is 5
Casualties for Russians: 1 armour
Battle in Kazakh S.S.R.
Japanese attack with 2 armour and 2 infantry
Russians defend with 1 armour
Japanese roll dice for 2 armour and 2 infantry in Kazakh S.S.R., round 2 : 3/4 hits, 1.33 expected hits
Russians roll dice for 1 armour in Kazakh S.S.R., round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 armour
Battle in 58 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 2 destroyers and 3 fighters
Americans defend with 1 battleship and 1 transport
Japanese roll dice for 2 battleships, 2 carriers, 2 destroyers and 3 fighters in 58 Sea Zone, round 2 : 7/9 hits, 4.17 expected hits
Americans roll dice for 1 battleship and 1 transport in 58 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Units damaged: 1 battleship owned by the Japanese
1 transport owned by the Americans and 1 battleship owned by the Americans lost in 58 Sea Zone
Japanese win with 2 battleships, 2 carriers, 2 destroyers and 3 fighters remaining. Battle score for attacker is 32
Casualties for Americans: 1 battleship and 1 transportNon Combat Move - Japanese
1 infantry moved from French Indochina to India
1 infantry moved from French Indochina to India
1 armour moved from French Indochina to Sinkiang
3 armour moved from Kwantung to Sinkiang
1 fighter moved from French Indochina to Sinkiang
1 fighter moved from French Indochina to SinkiangPlace Units - Japanese
3 destroyers and 1 submarine placed in 60 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs
1 unit repaired.Combat Hit Differential Summary :
Americans : 0.17
Russians : -1.00
Japanese : 5.50 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 armour, 2 destroyers and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 fighter moved from Karelia S.S.R. to Russia
1 infantry moved from Karelia S.S.R. to Archangel
1 infantry moved from Karelia S.S.R. to Archangel
1 battleship moved from 55 Sea Zone to 51 Sea Zone
1 destroyer moved from 55 Sea Zone to 51 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 20 Sea ZoneNon Combat Move - Americans
Place Units - Americans
2 armour placed in Western United States
2 destroyers and 1 transport placed in 55 Sea ZoneTurn Complete - Americans
Americans collect 42 PUs; end with 43 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 6
Purchase Units - Russians
Russians buy 5 armour; Remaining resources: 2 PUs;Combat Move - Russians
1 armour moved from Yakut S.S.R. to Russia
1 armour moved from Yakut S.S.R. to RussiaNon Combat Move - Russians
Place Units - Russians
5 armour placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 6
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 factory and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Eastern Europe to Karelia S.S.R.
Germans take Karelia S.S.R. from Russians
1 infantry moved from Eastern Europe to Karelia S.S.R.
1 armour, 2 artilleries and 5 infantry moved from Eastern Europe to Belorussia
9 armour and 3 artilleries moved from Caucasus to Russia
1 armour and 1 artillery moved from West Russia to Russia
1 battleship moved from 12 Sea Zone to 7 Sea Zone
1 fighter moved from Western Europe to 7 Sea Zone
1 fighter moved from Western Europe to 7 Sea Zone
1 fighter moved from Western Europe to 7 Sea Zone
1 armour moved from Belgian Congo to French West Africa
Germans take French Equatorial Africa from British
Germans take French West Africa from British
1 infantry moved from Trans-Jordan to Anglo Egypt
1 armour moved from Germany to Belorussia
2 artilleries and 7 infantry moved from Germany to Eastern Europe
1 armour moved from Southern Europe to Eastern EuropeCombat - Germans
Battle in Belorussia
Germans attack with 2 armour, 2 artilleries and 5 infantry
British defend with 3 armour
Germans roll dice for 2 armour, 2 artilleries and 5 infantry in Belorussia, round 2 : 4/9 hits, 2.83 expected hits
British roll dice for 3 armour in Belorussia, round 2 : 2/3 hits, 1.50 expected hits
2 infantry owned by the Germans and 3 armour owned by the British lost in Belorussia
Germans win, taking Belorussia from British with 2 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry
Casualties for British: 3 armour
Battle in Russia
Germans attack with 10 armour and 4 artilleries
Americans defend with 1 fighter; Russians defend with 1 aaGun, 10 armour and 1 factory
Germans roll dice for 10 armour and 4 artilleries in Russia, round 2 : 7/14 hits, 6.33 expected hits
Russians roll dice for 10 armour and 1 fighter in Russia, round 2 : 5/11 hits, 5.67 expected hits
7 armour owned by the Russians, 4 artilleries owned by the Germans and 1 armour owned by the Germans lost in Russia
Germans roll dice for 9 armour in Russia, round 3 : 5/9 hits, 4.50 expected hits
Russians roll dice for 3 armour and 1 fighter in Russia, round 3 : 3/4 hits, 2.17 expected hits
3 armour owned by the Russians, 3 armour owned by the Germans and 1 fighter owned by the Americans lost in Russia
Germans captures 16PUs while taking Russians capital
Germans win, taking Russia from Russians with 6 armour remaining. Battle score for attacker is 24
Casualties for Germans: 4 armour and 4 artilleries
Casualties for Russians: 10 armour
Casualties for Americans: 1 fighter
Battle in 7 Sea Zone
Germans attack with 1 battleship and 3 fighters
British defend with 1 transport; Americans defend with 1 destroyer
Germans roll dice for 1 battleship and 3 fighters in 7 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 7 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the Germans
1 transport owned by the British and 1 destroyer owned by the Americans lost in 7 Sea Zone
Germans win with 1 battleship and 3 fighters remaining. Battle score for attacker is 20
Casualties for Americans: 1 destroyer
Casualties for British: 1 transportNon Combat Move - Germans
1 fighter moved from 7 Sea Zone to Western Europe
1 fighter moved from 7 Sea Zone to Western Europe
1 fighter moved from 7 Sea Zone to Western EuropePlace Units - Germans
1 factory placed in Western Europe
2 armour, 1 artillery and 7 infantry placed in GermanyTurn Complete - Germans
Germans collect 61 PUs; end with 77 PUs
1 unit repaired.Combat Hit Differential Summary :
Germans : 3.17
British : 0.50
Americans : 0.33
Russians : 0.17 -
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 6
Purchase Units - British
British buy 4 infantry and 1 transport; Remaining resources: 1 PUs;Place Units - British
4 infantry placed in United Kingdom
1 transport placed in 6 Sea ZoneTurn Complete - British
British collect 14 PUs; end with 15 PUsCombat Hit Differential Summary :
-
pretty much over
sending new game soon
I’ll be axis