@simon33 Scramble?
18L G40 BM3 Patryn (Axis) vs Talleyrand19 (Allies)
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maximum scramble
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 battleship and 1 cruiser moved from 112 Sea Zone to 109 Sea Zone
1 fighter moved from Western Germany to 109 Sea Zone
2 tactical_bombers moved from Western Germany to 109 Sea Zone
2 bombers moved from Western Germany to 109 Sea ZoneCombat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in 109 Sea Zone
Germans attack with 1 battleship, 2 bombers, 1 cruiser, 1 fighter and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser and 3 fighters
Germans roll dice for 1 battleship, 2 bombers, 1 cruiser, 1 fighter and 2 tactical_bombers in 109 Sea Zone, round 2 : 5/7 hits, 4.17 expected hits
British roll dice for 1 battleship, 1 cruiser and 3 fighters in 109 Sea Zone, round 2 : 3/5 hits, 3.17 expected hits
1 battleship owned by the Germans, 1 cruiser owned by the British, 1 battleship owned by the British, 3 fighters owned by the British and 1 cruiser owned by the Germans lost in 109 Sea Zone
Germans win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 30
Casualties for Germans: 1 battleship and 1 cruiser
Casualties for British: 1 battleship, 1 cruiser and 3 fightersNon Combat Move - Germans
1 fighter moved from 109 Sea Zone to Holland Belgium
2 tactical_bombers moved from 109 Sea Zone to Holland Belgium
2 bombers moved from 109 Sea Zone to Holland Belgium
3 artilleries and 6 infantry moved from Germany to Poland
4 infantry moved from Western Germany to Germany
2 artilleries moved from France to Western Germany
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 transport moved from 110 Sea Zone to 113 Sea Zone
1 artillery moved from 113 Sea Zone to Germany
6 armour and 3 mech_infantrys moved from France to Germany
1 fighter moved from Southern Italy to Western Germany
5 infantry moved from Bulgaria to Romania
2 aaGuns moved from Western Germany to Holland BelgiumPlace Units - Germans
6 armour and 4 mech_infantrys placed in Germany
4 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 39 PUs; end with 39 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Germans : 0.83
British : -0.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
2 aaGuns moved from Buryatia to Yakut S.S.R.
6 infantry moved from Yakut S.S.R. to Yenisey
5 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Buryatia to Yakut S.S.R.
2 infantry moved from Rostov to Bryansk
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
3 infantry moved from Russia to Bryansk
2 aaGuns moved from Novgorod to Karelia
7 infantry moved from Novgorod to Karelia
1 fighter moved from Russia to Novgorod
1 infantry moved from Novgorod to Karelia
1 artillery and 10 infantry moved from Novgorod to Belarus
1 armour and 1 mech_infantry moved from Bryansk to NovgorodPlace Units - Russians
3 artilleries placed in Ukraine
3 infantry placed in Novgorod
1 artillery and 4 infantry placed in Russia
Russians undo move 3.
Russians undo move 2.
1 artillery and 2 infantry placed in Novgorod
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
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Test summary from TripleA, engine version: 1.9, time: 6:49:35 PM
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 factory_minor, 3 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Anhwe to Hunan
1 artillery, 2 infantry and 1 mech_infantry moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Kwangsi to Yunnan
2 bombers, 8 fighters and 5 tactical_bombers moved from Kwangsi to YunnanCombat - Japanese
Battle in Yunnan
Japanese attack with 2 artilleries, 2 bombers, 8 fighters, 3 infantry, 1 mech_infantry and 5 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries, 2 bombers, 8 fighters, 3 infantry, 1 mech_infantry and 5 tactical_bombers in Yunnan, round 2 : 12/21 hits, 10.33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 8 fighters, 3 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 bombers, 8 fighters and 5 tactical_bombers moved from Yunnan to Kwangsi
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 transport moved from 6 Sea Zone to 33 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to Kwangsi
2 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 armour moved from Korea to 6 Sea Zone
1 battleship moved from 6 Sea Zone to 36 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 36 Sea Zone to Kwangsi
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 destroyers moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
2 artilleries and 5 infantry moved from Anhwe to Kweichow
1 artillery moved from Chahar to Suiyuyan
1 aaGun, 1 artillery and 6 infantry moved from Jehol to Chahar
4 infantry moved from Manchuria to Jehol
2 infantry moved from Korea to ManchuriaPlace Units - Japanese
1 factory_minor placed in Kiangsu
2 transports placed in 6 Sea Zone
3 infantry and 1 marine placed in JapanTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUsCombat Hit Differential Summary :
Chinese : -0.33
Japanese : 1.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from Philippines to GuamPlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 destroyer and 2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
2 infantry moved from Shensi to Hopei
1 fighter moved from Sikang to HopeiCombat - Chinese
Chinese creates battle in territory Hunan
Chinese creates battle in territory Anhwe
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hunan from Japanese, taking Anhwe from Japanese, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to Sikang
2 infantry moved from Szechwan to SikangPlace Units - Chinese
4 infantry placed in SikangTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUsCombat Hit Differential Summary :
Chinese : 0.17
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from Philippines to GuamPlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 destroyer and 2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
2 infantry moved from Shensi to Hopei
1 fighter moved from Sikang to HopeiCombat - Chinese
Chinese creates battle in territory Hunan
Chinese creates battle in territory Anhwe
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hunan from Japanese, taking Anhwe from Japanese, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to Sikang
2 infantry moved from Szechwan to SikangPlace Units - Chinese
4 infantry placed in SikangTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUsPurchase Units - British
British buy 1 factory_minor, 2 fighters and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 tactical_bomber moved from 76 Sea Zone to Kenya
3 infantry moved from Persia to Iraq
1 fighter moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 infantry moved from Eastern Persia to 80 Sea Zone
1 mech_infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 artillery moved from Ethiopia to Kenya
1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to KenyaCombat - British
Battle in Iraq
British attack with 1 armour, 1 fighter and 3 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 1 fighter and 3 infantry in Iraq, round 2 : 1/5 hits, 1.50 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 armour, 1 fighter and 3 infantry in Iraq, round 3 : 1/5 hits, 1.50 expected hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 armour, 1 fighter and 3 infantry in Iraq, round 4 : 2/5 hits, 1.50 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in Kenya
British attack with 1 artillery, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Kenya, round 2 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
British win, taking Kenya from Italians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 transport moved from 76 Sea Zone to 72 Sea Zone
2 infantry moved from Rhodesia to Tanganyika Territory
1 tactical_bomber moved from Kenya to Egypt
1 fighter moved from Iraq to Egypt
1 carrier, 2 cruisers and 1 destroyer moved from 76 Sea Zone to 72 Sea Zone
1 battleship moved from 39 Sea Zone to 72 Sea Zone
3 infantry moved from Shan State to Burma
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
British take Brazil from Neutral_Allies
1 bomber moved from Quebec to United KingdomPlace Units - British
2 fighters placed in United Kingdom
1 transport placed in 106 Sea Zone
1 factory_minor placed in Persia
Turning on Edit Mode
EDIT: Removing units owned by British from 72 Sea Zone: 1 battleship, 1 carrier and 2 cruisers
EDIT: Adding units owned by British to 76 Sea Zone: 1 battleship, 1 carrier and 2 cruisers
EDIT: Removing units owned by British from 72 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 98 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 1 factory_minor
EDIT: Adding units owned by British to Egypt: 1 factory_minor
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from India: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by British to Persia: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - British
British collect 35 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUsPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 2 artilleries and 3 infantryCombat Hit Differential Summary :
British : -0.67
Italians : 0.67
Chinese : 0.17
Neutral_Axis : -2.00
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 bomber and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 bomber moved from Southern Italy to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone
1 armour moved from Tunisia to Algeria
Italians take Algeria from French
1 armour moved from Algeria to Tunisia
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 93 Sea Zone to 96 Sea Zone
2 infantry moved from Greece to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 cruiser moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
1 mech_infantry moved from Tunisia to Algeria
1 artillery moved from Tunisia to AlgeriaCombat - Italians
Battle in Gibraltar
Battle in 98 Sea Zone
Italians attack with 1 bomber and 2 fighters
British defend with 1 destroyer
Italians roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 98 Sea Zone
Italians win, taking Gibraltar from British with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Malta
Italians attack with 2 infantry
British defend with 1 aaGun and 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Malta, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 2 infantry in Malta, round 2 : 0/2 hits, 0.33 expected hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the British lost in Malta
Italians roll dice for 2 infantry in Malta, round 3 : 0/2 hits, 0.33 expected hits
British roll dice for 1 infantry in Malta, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 infantry in Malta, round 4 : 1/2 hits, 0.33 expected hits
British roll dice for 1 infantry in Malta, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Malta
Italians win, taking Malta from British with 2 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantryNon Combat Move - Italians
2 fighters moved from 98 Sea Zone to Libya
3 infantry moved from Tobruk to Libya
1 artillery moved from Tobruk to Libya
1 bomber moved from 98 Sea Zone to Southern Italy
2 artilleries moved from Southern France to Northern Italy
1 infantry moved from Yugoslavia to Romania
1 armour moved from Yugoslavia to Poland
1 armour moved from Greece to Romania
1 infantry moved from Albania to BulgariaPlace Units - Italians
1 bomber and 1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUsCombat Hit Differential Summary :
Italians : -0.83
British : -1.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 5 PUs;Politics - ANZAC
ANZAC takes Political Action: Political Action ANZAC To War With Japanese
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from Java to 42 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 aaGun and 1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from DutchPlace Units - ANZAC
1 factory_minor placed in QueenslandTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 5 PUs;Politics - ANZAC
ANZAC takes Political Action: Political Action ANZAC To War With Japanese
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from Java to 42 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 aaGun and 1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from DutchPlace Units - ANZAC
1 factory_minor placed in QueenslandTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial AfricaTurn Complete - French
Combat Hit Differential Summary :
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hey, this week is crazy so won’t be able to go until Friday or Saturday, thanks
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No problem. Take your time.
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Test summary from TripleA, engine version: 1.9, time: 9:30:54 PM
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans
1 bomber moved from Holland Belgium to Bessarabia
2 infantry moved from Romania to Bessarabia
8 infantry moved from Romania to Eastern Poland
2 artilleries moved from Romania to Eastern Poland
1 artillery moved from Poland to Eastern Poland
8 infantry moved from Poland to Eastern Poland
2 infantry moved from Poland to Eastern Poland
5 armour moved from Germany to Eastern Poland
2 armour moved from Romania to Eastern Poland
1 infantry moved from Poland to Eastern Poland
11 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Eastern Poland
4 artilleries moved from Poland to Baltic States
3 armour moved from Germany to Baltic States
2 armour moved from Germany to Baltic States
1 armour moved from Poland to Baltic States
1 mech_infantry moved from Germany to Baltic States
1 infantry moved from Germany to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to Scotland
1 armour moved from Germany to Eastern Poland
3 mech_infantrys moved from Germany to Baltic StatesCombat - Germans
Battle in Scotland
Battle in Bessarabia
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Bessarabia, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Scotland from British, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 6 armour, 4 artilleries, 11 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 6 armour, 4 artilleries, 11 infantry and 4 mech_infantrys in Baltic States, round 2 : 8/25 hits, 7.50 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 6 armour, 4 artilleries, 10 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 8 armour, 4 artilleries and 19 infantry
Russians defend with 1 infantry
Germans roll dice for 8 armour, 4 artilleries and 19 infantry in Eastern Poland, round 2 : 4/31 hits, 9.17 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 8 armour, 4 artilleries and 19 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Poland to Baltic States
2 aaGuns moved from Poland to Eastern Poland
1 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Bessarabia to Romania
1 artillery and 3 infantry moved from Germany to Poland
4 mech_infantrys moved from Western Germany to Poland
2 aaGuns moved from Holland Belgium to Western Germany
2 tactical_bombers moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 bomber moved from Holland Belgium to Western Germany
5 infantry moved from Finland to NorwayPlace Units - Germans
1 infantry placed in Western Germany
5 armour and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Germans collect 41 PUs (2 lost to blockades); end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUsCombat Hit Differential Summary :
Germans : -3.67
Russians : 1.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
8 infantry moved from Karelia to Finland
Russians take Finland from Germans
2 infantry moved from Western Ukraine to Bessarabia
1 fighter moved from Novgorod to Bessarabia
1 tactical_bomber moved from Novgorod to BessarabiaCombat - Russians
Battle in Bessarabia
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Karelia to Finland
2 infantry moved from Novgorod to Archangel
5 infantry moved from Russia to Bryansk
1 artillery moved from Novgorod to Archangel
2 fighters moved from Novgorod to Bryansk
8 infantry moved from Western Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Western Ukraine to Bryansk
2 artilleries moved from Western Ukraine to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 artillery and 10 infantry moved from Belarus to Bryansk
1 armour and 1 mech_infantry moved from Novgorod to Bryansk
2 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bessarabia to Bryansk
6 infantry moved from Yenisey to Timguska
2 aaGuns and 6 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
10 infantry placed in Russia
Russians undo move 1.
1 artillery and 9 infantry placed in Russia
2 infantry placed in Ukraine
Russians undo move 1.
Russians undo move 1.
3 infantry placed in Ukraine
1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 49 PUsCombat Hit Differential Summary :
Germans : -0.33
Russians : -0.50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 artillery moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
4 infantry moved from Jehol to Anhwe
1 artillery and 6 infantry moved from Chahar to Hopei
2 infantry moved from Caroline Islands to 33 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 artillery and 2 infantry moved from Yunnan to Burma
3 fighters and 3 tactical_bombers moved from Kwangsi to Burma
1 infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
2 infantry moved from Kweichow to Hunan
1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
3 infantry moved from Japan to 6 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 battleship, 3 infantry, 1 marine and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 battleship, 4 infantry, 1 marine and 2 transports moved from 19 Sea Zone to 20 Sea Zone
1 marine moved from 20 Sea Zone to Kwangtung
4 infantry moved from 20 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Anhwe
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Siam to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 battleship moved from 36 Sea Zone to 41 Sea Zone
2 transports moved from 36 Sea Zone to 20 Sea Zone
1 cruiser moved from 36 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 bomber moved from Kwangsi to 36 Sea Zone
1 fighter moved from Kwangsi to Kwangtung
1 bomber moved from Kwangsi to BurmaCombat - Japanese
Battle in Java
Battle in Borneo
Battle in Celebes
Battle in 41 Sea Zone
Japanese attack with 1 battleship and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking 41 Sea Zone from Neutral with 1 battleship and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 36 Sea Zone
Japanese attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Hunan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 3 fighters, 4 infantry, 1 marine and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 battleship in Kwangtung, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 3 fighters, 4 infantry, 1 marine and 1 tactical_bomber in Kwangtung, round 2 : 3/9 hits, 3.17 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 3 fighters, 4 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Hopei
Japanese attack with 1 artillery and 6 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 6 infantry in Hopei, round 2 : 1/7 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 1 artillery and 5 infantry in Hopei, round 3 : 2/6 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Sumatra
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 aaGun and 1 infantry
AA fire in Sumatra : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 2/3 hits, 1.33 expected hits
ANZAC roll dice for 1 aaGun and 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 aaGun and 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 3 infantry
Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers in Burma, round 2 : 4/10 hits, 5.00 expected hits
UK_Pacific roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 3 infantry
Battle in Anhwe
Japanese attack with 1 fighter and 4 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 4 infantry in Anhwe, round 2 : 1/5 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 infantry moved from Manchuria to Jehol
1 aaGun moved from Chahar to Anhwe
1 carrier moved from 33 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 44 Sea Zone
1 fighter moved from 33 Sea Zone to 44 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 fighter moved from Sumatra to 42 Sea Zone
1 tactical_bomber moved from Sumatra to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 cruiser moved from 37 Sea Zone to 20 Sea Zone
2 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
3 fighters and 1 tactical_bomber moved from Kwangtung to Kwangsi
3 fighters and 3 tactical_bombers moved from Burma to Kwangsi
1 bomber moved from Burma to Kwangsi
1 fighter moved from Anhwe to Kwangsi
1 bomber moved from 36 Sea Zone to KwangsiPlace Units - Japanese
2 transports placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
2 artilleries and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
British : -0.33
ANZAC : -0.33
AA fire in Sumatra : : -0.33
Chinese : 0.33
UK_Pacific : -0.67
Japanese : 0.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 destroyers, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 4 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 4 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 54 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 transport placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry
EDIT: Turning off Edit Mode
1 submarine placed in 10 Sea Zone
2 infantry placed in Eastern United States
2 destroyers placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
Americans undo move 4.
Americans undo move 6.
1 destroyer placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
3 infantry moved from Sikang to Shensi
2 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to SzechwanCombat - Chinese
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Chahar
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Suiyuyan from Japanese, taking Chahar from Japanese, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to SikangPlace Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUsCombat Hit Differential Summary :
Chinese : 0.17
Japanese : 0.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 destroyers, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 4 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 4 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 54 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 transport placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry
EDIT: Turning off Edit Mode
1 submarine placed in 10 Sea Zone
2 infantry placed in Eastern United States
2 destroyers placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
Americans undo move 4.
Americans undo move 6.
1 destroyer placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Guam: 1 fighter
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 tactical_bomber
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 tactical_bomber
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
3 infantry moved from Sikang to Shensi
2 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to SzechwanCombat - Chinese
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Chahar
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Suiyuyan from Japanese, taking Chahar from Japanese, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to SikangPlace Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUsPurchase Units - British
British buy 1 destroyer, 1 factory_minor, 3 mech_infantrys and 1 transport; Remaining resources: 6 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 artilleries moved from India to Burma
2 infantry moved from India to Burma
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to Gibraltar
1 fighter moved from United Kingdom to 92 Sea Zone
1 fighter moved from United Kingdom to 111 Sea Zone
4 infantry moved from United Kingdom to Scotland
1 infantry moved from India to BurmaCombat - British
Battle in 111 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 111 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 92 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Gibraltar
British attack with 1 bomber and 2 infantry
Italians defend with 1 harbour and 1 infantry
British roll dice for 1 bomber and 2 infantry in Gibraltar, round 2 : 1/3 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Gibraltar
British win, taking Gibraltar from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Scotland
British attack with 4 infantry
Germans defend with 1 airfield and 1 infantry
British roll dice for 4 infantry in Scotland, round 2 : 1/4 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Burma
British attack with 2 artilleries and 3 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 2 artilleries and 3 infantry in Burma, round 2 : 2/5 hits, 1.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Persia to India
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 armour moved from Iraq to Eastern Persia
2 infantry moved from Iraq to Persia
2 infantry moved from Tanganyika Territory to 72 Sea Zone
1 artillery moved from Kenya to 72 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 72 Sea Zone to 76 Sea Zone
1 mech_infantry moved from Italian Somaliland to 76 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 infantry, 1 mech_infantry and 2 transports moved from 76 Sea Zone to 81 Sea Zone
1 mech_infantry moved from 81 Sea Zone to Egypt
2 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from 81 Sea Zone to Egypt
1 fighter moved from 92 Sea Zone to Morocco
1 bomber moved from Gibraltar to French West Africa
1 fighter moved from 111 Sea Zone to United KingdomPlace Units - British
3 mech_infantrys placed in Egypt
1 factory_minor placed in Iraq
British undo move 2.
1 factory_minor placed in Persia
1 destroyer and 1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUsPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 2 artilleries and 3 infantryCombat Hit Differential Summary :
Germans : -0.33
British : 0.83
Italians : 0.67
Chinese : 0.17
Japanese : -0.67