I loved the struggle for europe map!! How the guy created it himself. Its so dam big! And he said he has a pacific map already! Imagine how big it would be joined together!!
War in Europe 1939-1945
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This are some glammer pics of my new game. The pacific version is finished and map pictures will be posted soon. This game’s economics are based on Harrisons “The economics of World War two” plus about 22 other books. The game features both a 1939 and 1941 (june) scenario. The US player enters the game early in 1942. Adlertag… notice how i did your Norway and Sweden. I was thinking of you when i created it. This project and iots sister game called “Rising Sun : The War with Imperial Japan” took me about one year to finish and this is the result of my labor.
http://advancedaxisandallies.com/page26.html
http://advancedaxisandallies.com/page27.html
When i get the other game from the printers ill post the pictures.
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WoW! That looks amazing…
Too bad I can’t afford the printed version of the game :-(Is there the possibility to get your games as files(eg. on a cd-rom) for less money?
I have a huge plotter in my office, so I could print out the map on my own. -
Im sorry i am not in the habit of making my games so anybody can just send files of it around the world and print their own copies of it. IT took me way too many hundreds of hours to create… Yes i did say hundreds… about 700-750 to be sure. The map alone took me 6-7 months to make.





_The Conflict is a global-strategy based game designed around the economic and military conditions of Europe in 1914. Players play in one of two alliances, The Central Powers or The Allied Powers, to defeat their opponents. Players choose among seven nations (Austria-Hungary, Germany, Great Britain, France, Italy, Ottoman Empire, and Russia). After selecting a nation, players take turns completing their objectives during each round.
The Conflict has been extensively tested and designed by gamers for gamers. Players will take their turn each round to strengthen their tactical advantages and defend the borders of their nation. Each turn is broken down into Phases. Players must complete each previous phase in order to proceed onward with the rest of their turn. If a player decides to enter into combat with another player, they must, along with their opponent, roll a set number of D12 dice to determine the outcome of each individual battle. The Conflict uniquely deducts a combat penalty from the player with the weakest military strength in a territory. This combat penalty is taken off all of their dice rolls during the individual combat. The combat penalty allows for the strongest opponent to have a real-world advantage over their enemy, if they have a larger military presence in the area. Players can develop multiple (land, naval, and air) strategies to succeed. They can utilize 11 military units with unique capabilities to complete specific goals, upgrade technology, play one of three victory scenarios, as well as try a variety of player preferences.












