@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 5 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 91 Sea Zone to 95 Sea Zone
2 fighters moved from Algeria to 95 Sea Zone
1 cruiser moved from 126 Sea Zone to 125 Sea Zone
1 armour moved from Belgian Congo to Italian Somaliland
Americans take Italian Somaliland from Italians
sorry for the long turn time.
Scramble orders from italy
Best regards
MrCunego
Max scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 5 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 91 Sea Zone to 95 Sea Zone
2 fighters moved from Algeria to 95 Sea Zone
1 cruiser moved from 126 Sea Zone to 125 Sea Zone
1 armour moved from Belgian Congo to Italian Somaliland
Americans take Italian Somaliland from Italians
Combat - Americans
Americans creates battle in territory 126 Sea Zone
Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 95 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 fighter; Italians defend with 1 destroyer and 2 fighters
Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 95 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Italians roll dice for 1 destroyer and 3 fighters in 95 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits
1 destroyer owned by the Italians, 1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 95 Sea Zone
1 submarine owned by the Americans retreated to 93 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 10
Casualties for Americans: 1 destroyer
Casualties for Italians: 1 destroyer
Casualties for Germans: 1 fighter
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Americans
2 fighters moved from 95 Sea Zone to Algeria
4 fighters moved from French West Africa to Gibraltar
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 submarine moved from 101 Sea Zone to 106 Sea Zone
3 destroyers moved from 26 Sea Zone to 54 Sea Zone
4 fighters moved from Hawaiian Islands to 54 Sea Zone
3 fighters moved from 54 Sea Zone to Queensland
4 fighters moved from Western United States to Hawaiian Islands
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 73 Sea Zone
7 fighters moved from Szechwan to Russia
1 artillery, 1 carrier, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 126 Sea Zone to 127 Sea Zone
1 artillery and 3 infantry moved from 127 Sea Zone to Karelia
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to United Kingdom
1 mech_infantry moved from Timguska to Urals
1 mech_infantry moved from Urals to Nenetsia
1 artillery and 1 infantry moved from Kansu to Novosibirsk
1 bomber moved from India to Russia
Place Units - Americans
1 carrier placed in 101 Sea Zone
4 fighters placed in Eastern United States
1 fighter placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Italians : -1,33
Americans : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
8 artilleries and 13 infantry moved from Kweichow to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 8 artilleries and 13 infantry
Japanese defend with 1 infantry
Chinese roll dice for 8 artilleries and 13 infantry in Hunan, round 2 : 4/21 hits, 6,17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 8 artilleries and 13 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 3 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : -2,17
Japanese : -0,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Combat Move - British
2 mech_infantrys moved from 126 Sea Zone to Norway
1 infantry moved from 126 Sea Zone to Norway
3 cruisers moved from 126 Sea Zone to 127 Sea Zone
1 battleship moved from 126 Sea Zone to 127 Sea Zone
1 carrier moved from 126 Sea Zone to 127 Sea Zone
2 submarines moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Yunnan to Kwangtung
1 bomber moved from India to Kwangtung
2 fighters moved from 126 Sea Zone to Norway
Combat - British
British creates battle in territory 126 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 5 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 91 Sea Zone to 95 Sea Zone
2 fighters moved from Algeria to 95 Sea Zone
1 cruiser moved from 126 Sea Zone to 125 Sea Zone
1 armour moved from Belgian Congo to Italian Somaliland
Americans take Italian Somaliland from Italians
Combat - Americans
Americans creates battle in territory 126 Sea Zone
Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 95 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 fighter; Italians defend with 1 destroyer and 2 fighters
Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 95 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Italians roll dice for 1 destroyer and 3 fighters in 95 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits
1 destroyer owned by the Italians, 1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 95 Sea Zone
1 submarine owned by the Americans retreated to 93 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 10
Casualties for Americans: 1 destroyer
Casualties for Italians: 1 destroyer
Casualties for Germans: 1 fighter
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Americans
2 fighters moved from 95 Sea Zone to Algeria
4 fighters moved from French West Africa to Gibraltar
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 submarine moved from 101 Sea Zone to 106 Sea Zone
3 destroyers moved from 26 Sea Zone to 54 Sea Zone
4 fighters moved from Hawaiian Islands to 54 Sea Zone
3 fighters moved from 54 Sea Zone to Queensland
4 fighters moved from Western United States to Hawaiian Islands
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 73 Sea Zone
7 fighters moved from Szechwan to Russia
1 artillery, 1 carrier, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 126 Sea Zone to 127 Sea Zone
1 artillery and 3 infantry moved from 127 Sea Zone to Karelia
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to United Kingdom
1 mech_infantry moved from Timguska to Urals
1 mech_infantry moved from Urals to Nenetsia
1 artillery and 1 infantry moved from Kansu to Novosibirsk
1 bomber moved from India to Russia
Place Units - Americans
1 carrier placed in 101 Sea Zone
4 fighters placed in Eastern United States
1 fighter placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from 127 Sea Zone: 2 fighters
EDIT: Removing units owned by Americans from 127 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 126 Sea Zone: 1 carrier
EDIT: Adding units owned by British to 126 Sea Zone: 2 fighters
EDIT: Removing units owned by Americans from 73 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by Americans to 73 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to India: 1 infantry
EDIT: Removing units owned by British from 54 Sea Zone: 1 fighter
EDIT: Removing units owned by Americans from 54 Sea Zone: 7 carriers, 6 destroyers and 1 transport
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 6 fighters
EDIT: Adding units owned by Americans to 55 Sea Zone: 7 carriers, 6 destroyers and 1 transport
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 battleship, 2 cruisers and 7 submarines
EDIT: Adding units owned by Americans to 55 Sea Zone: 1 battleship, 2 cruisers and 7 submarines
EDIT: Removing units owned by Americans from 54 Sea Zone: 7 fighters
EDIT: Adding units owned by Americans to 55 Sea Zone: 7 fighters
EDIT: Adding units owned by ANZAC to 55 Sea Zone: 6 fighters
EDIT: Adding units owned by British to 55 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
8 artilleries and 13 infantry moved from Kweichow to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 8 artilleries and 13 infantry
Japanese defend with 1 infantry
Chinese roll dice for 8 artilleries and 13 infantry in Hunan, round 2 : 4/21 hits, 6,17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 8 artilleries and 13 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 3 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - British
British repair damage of 6x factory_major; Remaining resources: 25 PUs;
British buy 8 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 mech_infantrys moved from 126 Sea Zone to Norway
1 infantry moved from 126 Sea Zone to Norway
3 cruisers moved from 126 Sea Zone to 127 Sea Zone
1 battleship moved from 126 Sea Zone to 127 Sea Zone
1 carrier moved from 126 Sea Zone to 127 Sea Zone
2 submarines moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Yunnan to Kwangtung
1 bomber moved from India to Kwangtung
2 fighters moved from 126 Sea Zone to Norway
Combat - British
British creates battle in territory 126 Sea Zone
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Kwangtung
British attack with 1 bomber and 1 mech_infantry
Japanese defend with 1 harbour and 1 infantry
British roll dice for 1 bomber and 1 mech_infantry in Kwangtung, round 2 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 bomber and 1 mech_infantry in Kwangtung, round 3 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 126 Sea Zone
British attack with 1 destroyer, 2 fighters and 2 transports; Americans loiter and taunt
Germans defend with 1 submarine
British roll dice for 1 destroyer, 2 fighters and 2 transports in 126 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 submarine in 126 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 126 Sea Zone
British win with 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Norway
British attack with 2 fighters, 1 infantry and 2 mech_infantrys
Germans defend with 1 infantry and 1 mech_infantry
British roll dice for 2 fighters, 1 infantry and 2 mech_infantrys in Norway, round 2 : 0/5 hits, 1,50 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Norway, round 2 : 2/2 hits, 0,67 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the British lost in Norway
British roll dice for 2 fighters and 1 mech_infantry in Norway, round 3 : 0/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Norway, round 3 : 2/2 hits, 0,67 expected hits
1 mech_infantry owned by the British and 1 fighter owned by the British lost in Norway
Germans win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -21
Casualties for British: 1 fighter, 1 infantry and 2 mech_infantrys
1 fighter owned by the British retreated
Battle in 97 Sea Zone
British attack with 3 submarines
Germans defend with 1 tactical_bomber; Italians defend with 1 destroyer and 2 fighters
British roll dice for 3 submarines in 97 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Italians roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
1 destroyer owned by the Italians and 2 submarines owned by the British lost in 97 Sea Zone
1 submarine owned by the British Submerged
Italians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for British: 2 submarines
Casualties for Italians: 1 destroyer
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - British
2 fighters moved from 126 Sea Zone to United Kingdom
1 fighter moved from Norway to United Kingdom
1 armour and 2 mech_infantrys moved from Yunnan to India
2 aaGuns and 6 infantry moved from Burma to India
1 mech_infantry moved from Eastern Persia to India
1 infantry moved from Shan State to Burma
1 infantry moved from Malaya to Shan State
1 bomber moved from Kwangtung to Hunan
1 artillery moved from Yunnan to Burma
1 aaGun and 8 infantry moved from Kweichow to Hunan
1 fighter moved from 55 Sea Zone to India
1 mech_infantry moved from Kenya to Belgian Congo
1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
2 mech_infantrys moved from Union of South Africa to Belgian Congo
5 armour and 8 mech_infantrys moved from Rhodesia to Belgian Congo
6 fighters moved from Rhodesia to French West Africa
1 fighter and 1 tactical_bomber moved from Shensi to India
1 mech_infantry moved from Sikang to Yunnan
1 infantry moved from Tobruk to Libya
Place Units - British
8 infantry placed in United Kingdom
Turn Complete - British
British collect 26 PUs; end with 27 PUs
Place Units - UK_Pacific
2 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,6,2
UK_Pacific collect 13 PUs (3 lost to blockades); end with 13 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 2 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 2,50
Italians : -1,50
British : -3,67
Americans : 0,33
Chinese : -2,17
Japanese : -1,00
You can exchange the fighter in Italy. Wasn’t sure what to take. And i wasn’t crucial for the combat.
And the game in generel is starting to look grim for the allies. I wish I had more experience at this point of the game. I dont know the right pressure points when the allies was in the situation they were in for 3-4 rounds ago. A better allies player could have made smarter choices from the stand point in round 6-7 that the allies had.
But real fun game. And I’m looking forward to the next time I have to play Axis. I think a finally learned a way to play them that I can use optimal.
Best regards
MrCunego
Yeah it’s a great game! Hardest BM Axis match I’ve had.
Btw you need a US land unit in North Africa to get the +5 NO. Air doesn’t count.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 destroyers, 2 infantry and 1 submarine; Remaining resources: 2 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Tambov
1 infantry moved from Bryansk to Tambov
1 armour moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 armour moved from Anglo Egyptian Sudan to Egypt
Combat - Italians
Battle in Tambov
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Tambov, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Tambov to Bryansk
1 infantry and 1 mech_infantry moved from Ukraine to Bryansk
2 infantry moved from Yugoslavia to Romania
2 infantry moved from Germany to Poland
1 mech_infantry moved from Northern Italy to Romania
1 aaGun and 4 infantry moved from Normandy Bordeaux to France
2 infantry moved from Western Germany to Germany
Place Units - Italians
2 infantry placed in Egypt
1 destroyer placed in 81 Sea Zone
1 destroyer and 1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3
Italians collect 15 PUs (9 lost to blockades); end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians : 0.17
Russians : -0.33
You can exchange the fighter in Italy. Wasn’t sure what to take. And i wasn’t crucial for the combat.
And the game in generel is starting to look grim for the allies. I wish I had more experience at this point of the game. I dont know the right pressure points when the allies was in the situation they were in for 3-4 rounds ago. A better allies player could have made smarter choices from the stand point in round 6-7 that the allies had.
But real fun game. And I’m looking forward to the next time I have to play Axis. I think a finally learned a way to play them that I can use optimal.Best regards
MrCunego
I think the turning point came when the Axis were able to take Egypt. Allies do still have a TUV advantage though. The game isn’t over yet.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
2 fighters moved from 55 Sea Zone to New Guinea
1 fighter moved from 55 Sea Zone to New Guinea
1 fighter moved from 55 Sea Zone to New Guinea
Combat - ANZAC
Battle in New Guinea
ANZAC attack with 4 fighters and 2 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 4 fighters and 2 infantry in New Guinea, round 2 : 5/6 hits, 2,33 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea
ANZAC win, taking New Guinea from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from 55 Sea Zone to India
1 cruiser, 2 destroyers and 2 submarines moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 62 Sea Zone to 55 Sea Zone
1 fighter moved from New South Wales to 55 Sea Zone
4 fighters moved from New Guinea to 55 Sea Zone
Place Units - ANZAC
1 fighter placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 2,67
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 5 infantry, 5 mech_infantrys, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Germany to Baltic States
Germans take Baltic States from Russians
1 mech_infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Belarus to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
2 armour and 2 mech_infantrys moved from Bryansk to Archangel
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 126 Sea Zone
2 fighters moved from 112 Sea Zone to 125 Sea Zone
6 bombers moved from Western Germany to 126 Sea Zone
2 tactical_bombers moved from Western Germany to 125 Sea Zone
2 fighters moved from 112 Sea Zone to 126 Sea Zone
2 bombers moved from Western Germany to 126 Sea Zone
1 bomber moved from Bryansk to Samara
2 infantry moved from Volgograd to Samara
1 bomber moved from Western Germany to Vyborg
1 infantry moved from Finland to Vyborg
Combat - Germans
Battle in 109 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 109 Sea Zone
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 126 Sea Zone
Germans attack with 8 bombers, 2 fighters and 1 submarine
British defend with 1 destroyer and 2 transports; Americans defend with 1 carrier
Germans roll dice for 1 submarine in 126 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 8 bombers and 2 fighters in 126 Sea Zone, round 2 : 8/10 hits, 6.33 expected hits
British roll dice for 1 carrier, 1 destroyer and 2 transports in 126 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
1 destroyer owned by the British, 2 transports owned by the British and 1 carrier owned by the Americans lost in 126 Sea Zone
Germans win with 8 bombers, 2 fighters and 1 submarine remaining. Battle score for attacker is 38
Casualties for Americans: 1 carrier
Casualties for British: 1 destroyer and 2 transports
Battle in 125 Sea Zone
Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 cruiser
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 fighters and 2 tactical_bombers in 125 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
Americans roll dice for 1 cruiser in 125 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the Americans and 1 submarine owned by the Germans lost in 125 Sea Zone
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Casualties for Americans: 1 cruiser
Battle in Archangel
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 aaGun and 1 fighter
Germans roll dice for 2 armour and 2 mech_infantrys in Archangel, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 aaGun and 1 fighter in Archangel, round 2 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Russians and 1 aaGun owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Russians: 1 aaGun and 1 fighter
Battle in Samara
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Samara, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vyborg
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Vyborg, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 1 infantry in Vyborg, round 3 : 2/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Vyborg, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vyborg
Germans win, taking Vyborg from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun, 2 artilleries and 6 infantry moved from Finland to Norway
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 aaGun and 7 infantry moved from Holland Belgium to Western Germany
4 mech_infantrys moved from Poland to Belarus
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Belarus
2 armour and 4 mech_infantrys moved from Western Ukraine to Bryansk
1 artillery and 1 infantry moved from Rostov to Bryansk
3 infantry moved from Ukraine to Bryansk
1 infantry moved from Volgograd to Rostov
1 bomber moved from Samara to Bryansk
1 bomber moved from Vyborg to Norway
2 fighters moved from 126 Sea Zone to 112 Sea Zone
2 tactical_bombers moved from 125 Sea Zone to Western Germany
2 fighters moved from 125 Sea Zone to 112 Sea Zone
8 bombers moved from 126 Sea Zone to Western Germany
1 tactical_bomber moved from Southern Italy to Western Germany
1 armour and 2 mech_infantrys moved from Trans-Jordan to Egypt
1 armour moved from Trans-Jordan to Iraq
1 mech_infantry moved from Persia to Iraq
1 armour and 1 mech_infantry moved from Persia to Caucasus
2 marines moved from Western Germany to 112 Sea Zone
2 marines moved from 112 Sea Zone to Norway
Place Units - Germans
1 artillery and 1 tactical_bomber placed in Western Germany
5 mech_infantrys placed in Germany
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Volgograd
1 submarine and 3 transports placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6
Germans collect 59 PUs (2 lost to blockades); end with 59 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : 3.33
British : -0.67
Americans : 0.50
Russians : -1.67
the old server problem is at it again. I’ll play the turn when they get around to fix it.
best regards
MrCunego
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
2 infantry moved from Karelia to Finland
2 fighters moved from Russia to Finland
2 infantry moved from Karelia to Novgorod
1 fighter moved from Russia to Novgorod
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Vologda
Combat - Russians
Battle in Novgorod
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Novgorod, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Novgorod, round 3 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Novgorod, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Finland
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Finland, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 2/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Tambov
Russians win, taking Tambov from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Finland to Karelia
1 fighter moved from Novgorod to Karelia
1 fighter moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Tambov to Russia
1 armour moved from Urals to Russia
2 aaGuns and 10 infantry moved from Kansu to Novosibirsk
2 infantry moved from Olgiy to Timguska
1 armour moved from Timguska to Novosibirsk
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 21 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : 0,33
Italians : -0,33
Russians : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 airfield, 1 destroyer, 1 fighter, 2 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Dutch New Guinea to New Guinea
1 fighter moved from 42 Sea Zone to New Guinea
1 fighter moved from 42 Sea Zone to 46 Sea Zone
2 fighters and 2 tactical_bombers moved from Anhwe to Yunnan
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Kiangsi to Kwangsi
Japanese take Kwangsi from Chinese
1 infantry moved from Kiangsi to Kwangtung
1 mech_infantry moved from Kiangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Anhwe to Kwangtung
1 mech_infantry moved from Amur to Soviet Far East
Japanese take Soviet Far East from Russians
1 marine moved from Java to 42 Sea Zone
1 battleship and 1 marine moved from 42 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Siam
1 marine moved from Java to 42 Sea Zone
1 battleship and 1 marine moved from 42 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Malaya
6 fighters and 2 tactical_bombers moved from 42 Sea Zone to Shan State
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Siam
Battle in Malaya
Battle in Shan State
Japanese attack with 6 fighters and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 6 fighters and 2 tactical_bombers in Shan State, round 2 : 3/8 hits, 4.33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Siam from UK_Pacific, taking Malaya from UK_Pacific with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangtung
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 0/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 3 : 2/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in New Guinea
Japanese attack with 1 fighter and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Yunnan
Japanese attack with 2 fighters and 2 tactical_bombers
British defend with 1 mech_infantry
Japanese roll dice for 2 fighters and 2 tactical_bombers in Yunnan, round 2 : 3/4 hits, 2.33 expected hits
Chinese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Yunnan
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
1 infantry moved from Buyant-Uhaa to Chahar
1 mech_infantry moved from Anhwe to Hopei
1 mech_infantry moved from Manchuria to Anhwe
1 aaGun and 1 artillery moved from Kiangsi to Anhwe
3 infantry moved from Kiangsu to Anhwe
2 mech_infantrys moved from Kiangsi to Anhwe
6 fighters and 2 tactical_bombers moved from Shan State to 37 Sea Zone
2 artilleries, 3 infantry and 2 marines moved from Java to 42 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 42 Sea Zone to 37 Sea Zone
2 cruisers and 2 marines moved from 42 Sea Zone to 37 Sea Zone
8 carriers, 7 destroyers, 4 fighters, 3 submarines and 2 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from Yunnan to 37 Sea Zone
1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from Yunnan to Anhwe
1 fighter and 1 tactical_bomber moved from Kwangtung to Anhwe
1 fighter moved from Japan to Anhwe
2 mech_infantrys moved from Amur to Jehol
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Manchuria to Buyant-Uhaa
1 infantry moved from Manchuria to Jehol
1 submarine moved from 3 Sea Zone to 7 Sea Zone
1 bomber moved from Japan to Anhwe
1 fighter moved from New Guinea to Dutch New Guinea
1 fighter moved from 46 Sea Zone to Caroline Islands
1 infantry moved from Kiangsi to Anhwe
1 submarine moved from 80 Sea Zone to 72 Sea Zone
Place Units - Japanese
1 airfield placed in Anhwe
1 infantry and 2 mech_infantrys placed in Kiangsu
1 infantry and 2 mech_infantrys placed in Manchuria
1 destroyer and 1 submarine placed in 6 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Chinese : -0.33
UK_Pacific : -1.00
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 carriers, 3 destroyers, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Karelia to Vyborg
1 bomber and 1 fighter moved from Russia to Vyborg
1 artillery and 1 infantry moved from Karelia to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Archangel
1 infantry moved from Karelia to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Archangel
5 fighters moved from Russia to Archangel
1 artillery and 1 infantry moved from Novosibirsk to Samara
2 fighters moved from Russia to Samara
2 fighters moved from Russia to Suiyuyan
2 fighters moved from Russia to Shensi
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
Americans take 106 Sea Zone from Germans
5 fighters moved from Gibraltar to 109 Sea Zone
Combat - Americans
Battle in Suiyuyan
Americans attack with 2 fighters
Japanese defend with 1 infantry
Americans roll dice for 2 fighters in Suiyuyan, round 2 : 2/2 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Suiyuyan
Americans win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Battle in Shensi
Americans attack with 2 fighters
Japanese defend with 1 infantry
Americans roll dice for 2 fighters in Shensi, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Americans win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Samara
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 2 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Samara, round 2 : 2/4 hits, 1,67 expected hits
Germans roll dice for 2 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Samara
Americans win, taking Samara from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Battle in 109 Sea Zone
Americans attack with 1 destroyer and 5 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 5 fighters in 109 Sea Zone, round 2 : 3/6 hits, 2,83 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 109 Sea Zone
Americans win with 5 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 submarine
Battle in Archangel
Americans attack with 1 artillery, 5 fighters and 2 infantry
Germans defend with 2 armour and 2 mech_infantrys
Americans roll dice for 1 artillery, 5 fighters and 2 infantry in Archangel, round 2 : 6/8 hits, 3,33 expected hits
Germans roll dice for 2 armour and 2 mech_infantrys in Archangel, round 2 : 3/4 hits, 1,67 expected hits
2 armour owned by the Germans, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 2 mech_infantrys owned by the Germans lost in Archangel
Americans win with 5 fighters remaining. Battle score for attacker is 10
Casualties for Americans: 1 artillery and 2 infantry
Casualties for Germans: 2 armour and 2 mech_infantrys
Battle in Vyborg
Americans attack with 1 bomber, 1 fighter and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 bomber, 1 fighter and 1 infantry in Vyborg, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Vyborg
Americans win, taking Vyborg from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 bomber moved from Vyborg to Karelia
1 fighter moved from Vyborg to Karelia
5 fighters moved from Archangel to Russia
1 mech_infantry moved from Nenetsia to Russia
2 fighters moved from Samara to Russia
1 fighter moved from Suiyuyan to Kansu
2 fighters moved from Shensi to Kansu
2 fighters moved from 55 Sea Zone to India
1 transport moved from 73 Sea Zone to 71 Sea Zone
1 armour moved from Italian Somaliland to Belgian Congo
2 fighters moved from Algeria to Gibraltar
1 submarine moved from 93 Sea Zone to 92 Sea Zone
5 fighters moved from Eastern United States to Gibraltar
5 fighters moved from 109 Sea Zone to United Kingdom
1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 battleship, 7 carriers, 2 cruisers, 6 destroyers, 10 fighters, 7 submarines and 1 transport moved from 55 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 carrier placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : 2,17
Americans : 3,83
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery and 1 infantry moved from Hunan to Kweichow
Combat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Suiyuyan
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Shensi from Japanese, taking Suiyuyan from Japanese, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
8 artilleries and 14 infantry moved from Hunan to Yunnan
Place Units - Chinese
1 artillery and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : 0,33
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 carriers, 3 destroyers, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Karelia to Vyborg
1 bomber and 1 fighter moved from Russia to Vyborg
1 artillery and 1 infantry moved from Karelia to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Archangel
1 infantry moved from Karelia to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Archangel
5 fighters moved from Russia to Archangel
1 artillery and 1 infantry moved from Novosibirsk to Samara
2 fighters moved from Russia to Samara
2 fighters moved from Russia to Suiyuyan
2 fighters moved from Russia to Shensi
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
Americans take 106 Sea Zone from Germans
5 fighters moved from Gibraltar to 109 Sea Zone
Combat - Americans
Battle in Suiyuyan
Americans attack with 2 fighters
Japanese defend with 1 infantry
Americans roll dice for 2 fighters in Suiyuyan, round 2 : 2/2 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Suiyuyan
Americans win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Battle in Shensi
Americans attack with 2 fighters
Japanese defend with 1 infantry
Americans roll dice for 2 fighters in Shensi, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Americans win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Samara
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 2 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Samara, round 2 : 2/4 hits, 1,67 expected hits
Germans roll dice for 2 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Samara
Americans win, taking Samara from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Battle in 109 Sea Zone
Americans attack with 1 destroyer and 5 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 5 fighters in 109 Sea Zone, round 2 : 3/6 hits, 2,83 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 109 Sea Zone
Americans win with 5 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 submarine
Battle in Archangel
Americans attack with 1 artillery, 5 fighters and 2 infantry
Germans defend with 2 armour and 2 mech_infantrys
Americans roll dice for 1 artillery, 5 fighters and 2 infantry in Archangel, round 2 : 6/8 hits, 3,33 expected hits
Germans roll dice for 2 armour and 2 mech_infantrys in Archangel, round 2 : 3/4 hits, 1,67 expected hits
2 armour owned by the Germans, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 2 mech_infantrys owned by the Germans lost in Archangel
Americans win with 5 fighters remaining. Battle score for attacker is 10
Casualties for Americans: 1 artillery and 2 infantry
Casualties for Germans: 2 armour and 2 mech_infantrys
Battle in Vyborg
Americans attack with 1 bomber, 1 fighter and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 bomber, 1 fighter and 1 infantry in Vyborg, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Vyborg
Americans win, taking Vyborg from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 bomber moved from Vyborg to Karelia
1 fighter moved from Vyborg to Karelia
5 fighters moved from Archangel to Russia
1 mech_infantry moved from Nenetsia to Russia
2 fighters moved from Samara to Russia
1 fighter moved from Suiyuyan to Kansu
2 fighters moved from Shensi to Kansu
2 fighters moved from 55 Sea Zone to India
1 transport moved from 73 Sea Zone to 71 Sea Zone
1 armour moved from Italian Somaliland to Belgian Congo
2 fighters moved from Algeria to Gibraltar
1 submarine moved from 93 Sea Zone to 92 Sea Zone
5 fighters moved from Eastern United States to Gibraltar
5 fighters moved from 109 Sea Zone to United Kingdom
1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 battleship, 7 carriers, 2 cruisers, 6 destroyers, 10 fighters, 7 submarines and 1 transport moved from 55 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 carrier placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery and 1 infantry moved from Hunan to Kweichow
Combat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Suiyuyan
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Shensi from Japanese, taking Suiyuyan from Japanese, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
8 artilleries and 14 infantry moved from Hunan to Yunnan
Place Units - Chinese
1 artillery and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - British
British buy 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from Hunan to Kwangsi
1 bomber moved from Hunan to Kwangsi
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 96 Sea Zone to 94 Sea Zone
Combat - British
Battle in Kwangsi
British attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 bomber and 1 infantry in Kwangsi, round 3 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 bomber moved from Kwangsi to India
1 artillery and 1 infantry moved from Burma to India
1 armour and 5 mech_infantrys moved from India to Eastern Persia
1 aaGun and 7 infantry moved from Hunan to Yunnan
1 fighter moved from India to Eastern Persia
2 fighters moved from United Kingdom to Karelia
1 cruiser moved from 127 Sea Zone to 125 Sea Zone
1 cruiser moved from 127 Sea Zone to 126 Sea Zone
Place Units - British
4 infantry placed in United Kingdom
1 destroyer and 1 submarine placed in 71 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,1
British collect 25 PUs (1 lost to blockades); end with 26 PUs
Place Units - UK_Pacific
4 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4,3,2,1,2,3,2,3,3,5,1,4,3,4,1,6,5,4,2,4,5,5,2,5,1,1,4,2,1,2,3,3,6,6,1,3,2,3,3,2,3,1,1,3,5,1,1,5,1,2,5,3,3,4,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5
UK_Pacific collect 4 PUs (5 lost to blockades); end with 4 PUs
Some Units in India change ownership: 4 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 2,17
British : -0,67
Americans : 3,83
Chinese : 0,33
Japanese : -0,67