look familiar?
;)
0e757c02-52a5-49dd-84e2-fd465fba9099-image.png
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Germans
Germans buy 3 bombers and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Vyborg to Karelia
2 infantry moved from Vyborg to Novgorod
1 fighter moved from Western Germany to Karelia
1 tactical_bomber moved from Western Germany to Karelia
1 tactical_bomber moved from Western Germany to Karelia
2 infantry moved from Baltic States to Belarus
3 armour, 8 artilleries and 24 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Western Germany to Belarus
1 submarine moved from 109 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
2 mech_infantrys moved from Poland to Novgorod
1 armour moved from Baltic States to Novgorod
Combat - Germans
Battle in Novgorod
Germans attack with 1 armour, 2 infantry and 2 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Novgorod, round 2 : 1/1 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Karelia, round 2 : 2/0 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Karelia, round 2 : 1/1 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 3 armour, 8 artilleries and 24 infantry
Russians defend with 1 infantry
Germans roll dice for 3 armour, 8 artilleries and 24 infantry in Western Ukraine, round 2 : 9/1 hits, 9.50 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 3 armour, 8 artilleries and 23 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 1/0 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 104 Sea Zone
Germans attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber in 104 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
1 bomber moved from 104 Sea Zone to Western Germany
4 aaGuns moved from Eastern Poland to Western Ukraine
2 aaGuns moved from Baltic States to Novgorod
1 fighter and 2 tactical_bombers moved from Karelia to Vyborg
2 armour moved from Baltic States to Novgorod
2 mech_infantrys moved from Baltic States to Novgorod
2 mech_infantrys moved from Poland to Western Ukraine
4 infantry moved from Romania to Bessarabia
8 armour and 5 mech_infantrys moved from Baltic States to Western Ukraine
1 bomber moved from Belarus to Germany
5 armour moved from Germany to Eastern Poland
4 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to Poland
3 infantry moved from Germany to Western Germany
1 infantry moved from Western Germany to France
Place Units - Germans
3 bombers and 3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
Germans collect 45 PUs (2 lost to blockades); end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : -1.00
Americans : -0.67
Russians : 1.33
Test summary from TripleA, engine version: 1.9, time: 2:46:28 PM
what is test.jpg?
Use the save from the post right above it. I was relogging into my account on the forum from Triple A and making sure that the test post would work - it sometimes forgets my password; not sure why.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Bryansk to Bessarabia
1 infantry moved from Ukraine to Bessarabia
2 artilleries moved from Ukraine to Bessarabia
2 fighters and 2 tactical_bombers moved from Russia to Bessarabia
1 fighter moved from Russia to Bessarabia
1 tactical_bomber moved from Sikang to Szechwan
1 artillery moved from Bryansk to Belarus
2 infantry moved from Bryansk to Belarus
1 fighter moved from Kansu to Szechwan
1 infantry moved from Sikang to Szechwan
1 submarine moved from 105 Sea Zone to 112 Sea Zone
Combat - Russians
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 battleship, 1 cruiser, 1 fighter, 2 tactical_bombers and 1 transport
Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 112 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Russians lost in 112 Sea Zone
Germans win with 1 battleship, 1 cruiser, 1 fighter, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Bessarabia
Russians attack with 2 artilleries, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Germans defend with 4 infantry; Italians defend with 1 artillery and 1 infantry
Russians roll dice for 2 artilleries, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Bessarabia, round 2 : 4/1 hits
Italians roll dice for 1 artillery and 5 infantry in Bessarabia, round 2 : 2/0 hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 4 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 1 artillery, 3 fighters, 1 mech_infantry and 2 tactical_bombers in Bessarabia, round 3 : 3/1 hits
Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 1/1 hits
1 artillery owned by the Russians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Italians with 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 4 infantry
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Szechwan
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Russians win, taking Szechwan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/1 hits
Germans roll dice for 2 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 1/1 hits
Germans roll dice for 2 infantry in Belarus, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 artillery in Belarus, round 4 : 0/1 hits
Germans roll dice for 1 infantry in Belarus, round 4 : 0/1 hits
Russians roll dice for 1 artillery in Belarus, round 5 : 0/1 hits
Germans roll dice for 1 infantry in Belarus, round 5 : 0/1 hits
Russians roll dice for 1 artillery in Belarus, round 6 : 0/1 hits
Germans roll dice for 1 infantry in Belarus, round 6 : 1/1 hits
1 artillery owned by the Russians lost in Belarus
Germans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Non Combat Move - Russians
3 fighters moved from Bessarabia to Rostov
2 tactical_bombers moved from Bessarabia to Rostov
4 aaGuns, 3 artilleries and 19 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Smolensk
2 mech_infantrys moved from Smolensk to Vologda
1 infantry moved from Timguska to Kansu
5 infantry moved from Timguska to Novosibirsk
2 armour moved from Sikang to Volgograd
3 mech_infantrys moved from Sikang to Volgograd
1 fighter moved from Szechwan to Kazakhstan
1 tactical_bomber moved from Szechwan to Kazakhstan
1 infantry moved from Volgograd to Caucasus
1 aaGun and 2 infantry moved from Amur to Korea
1 aaGun moved from Sakha to Amur
1 infantry moved from Sakha to Buryatia
Place Units - Russians
1 infantry placed in Ukraine
1 mech_infantry placed in Volgograd
1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
please put 2 more inf in Ukrain from Moscow
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Russians to Ukraine: 2 infantry
EDIT: Removing units owned by Russians from Russia: 1 infantry
EDIT: Removing units owned by Russians from Russia: 1 infantry
EDIT: Turning off Edit Mode
Japanese buy 4 carriers; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Kwangsi to 6 Sea Zone
1 bomber moved from Kiangsu to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
5 fighters and 5 tactical_bombers moved from Kwangsi to 6 Sea Zone
1 carrier moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Kweichow to Szechwan
2 fighters moved from Kwangsi to Szechwan
4 artilleries and 3 infantry moved from Kweichow to Shensi
1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Dutch New Guinea
1 cruiser moved from 44 Sea Zone to 45 Sea Zone
1 battleship moved from 44 Sea Zone to 45 Sea Zone
2 submarines moved from 44 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Borneo
1 infantry moved from Siberia to Amur
Combat - Japanese
Battle in Amur
Japanese attack with 1 infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport
Americans defend with 1 submarine; ANZAC defend with 1 transport
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 1/1 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 43 Sea Zone
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Americans with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 2 submarines and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 45 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 45 Sea Zone
Japanese win with 1 battleship, 1 cruiser, 2 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 6 Sea Zone
Japanese attack with 2 bombers, 1 carrier, 7 fighters and 6 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 1 transport
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 bombers, 7 fighters and 6 tactical_bombers in 6 Sea Zone, round 2 : 9/1 hits, 8.83 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 4/0 hits, 4.00 expected hits
2 fighters owned by the Japanese, 2 cruisers owned by the Americans, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone
1 submarine owned by the Americans Submerged
Japanese roll dice for 2 bombers, 5 fighters and 6 tactical_bombers in 6 Sea Zone, round 3 : 8/1 hits, 7.67 expected hits
Americans roll dice for 1 battleship and 1 transport in 6 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone
Japanese win with 2 bombers, 4 fighters and 6 tactical_bombers remaining. Battle score for attacker is 57
Casualties for Japanese: 1 carrier and 3 fighters
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 transport
Battle in Borneo
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 1/1 hits, 1.83 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Borneo, round 3 : 1/1 hits, 1.50 expected hits
UK_Pacific roll dice for 1 artillery in Borneo, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 artillery owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Szechwan
Japanese attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Szechwan, round 2 : 1/1 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry; Americans defend with 1 bomber
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 2/1 hits, 1.83 expected hits
UK_Pacific roll dice for 1 bomber and 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.50 expected hits
1 bomber owned by the Americans and 1 infantry owned by the British lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Americans: 1 bomber
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 4 artilleries and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 4 artilleries and 3 infantry in Shensi, round 2 : 2/1 hits, 2.33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 4 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 aaGun moved from Kweichow to Shensi
2 fighters moved from Szechwan to Hunan
1 artillery moved from Kwangtung to Kwangsi
1 infantry moved from French Indo China to Yunnan
3 mech_infantrys moved from Kiangsu to Hunan
1 armour, 1 artillery and 1 infantry moved from Siberia to Amur
2 transports moved from 5 Sea Zone to 6 Sea Zone
2 bombers moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from Dutch New Guinea to 45 Sea Zone
1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
1 carrier moved from 44 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Borneo to 43 Sea Zone
Place Units - Japanese
4 carriers placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3
Japanese collect 52 PUs (5 lost to blockades); end with 53 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Americans : -0.33
Chinese : 0.00
UK_Pacific : 0.50
Japanese : -1.33
damn…I did not know you could do that. That’s too big of a loss for me to keep playing a skilled player like yourself. Are you up for replaying that turn or do you want to take the victory and move on?
Are you asking to back up the full round to right after Round 3 Japan? I normally would not mind a small backup, but a ton of dice have been rolled in that time on the other side of the map so I am not sure how to fairly address those. Let me know what you propose there.
Also I wouldn’t mind just playing another game with the same bid if you like. We are allowed to play up to 3 league games against the same opponent.
Are you asking to back up the full round to right after Round 3 Japan? I normally would not mind a small backup, but a ton of dice have been rolled in that time on the other side of the map so I am not sure how to fairly address those. Let me know what you propose there.
Also I wouldn’t mind just playing another game with the same bid if you like. We are allowed to play up to 3 league games against the same opponent.
I dont really want to post another loss due to my ignorance. Ineptitude yes, ignorance no. If you’re agreeable, lets restart from US round 3. On the European side, if you pursue the same strategy, things shouldn’t turn out much different seeing how we are playing low luck. If you dont want to do that, allow me to edit the US fleet and start from Japan 4.
Also, whats the deal with Magnolia? I thought for sure they would join me if you attacked Amur.
Are you asking to back up the full round to right after Round 3 Japan? I normally would not mind a small backup, but a ton of dice have been rolled in that time on the other side of the map so I am not sure how to fairly address those. Let me know what you propose there.
Also I wouldn’t mind just playing another game with the same bid if you like. We are allowed to play up to 3 league games against the same opponent.
I dont really want to post another loss due to my ignorance. Ineptitude yes, ignorance no. If you’re agreeable, lets restart from US round 3. On the European side, if you pursue the same strategy, things shouldn’t turn out much different seeing how we are playing low luck. If you dont want to do that, allow me to edit the US fleet and start from Japan 4.
Also, whats the deal with Magnolia? I thought for sure they would join me if you attacked Amur.
I think that there were fights there like the 1/3rd shot for your destroyer missing that I prefer not to lose navy or air for. How about this. If you can reasonably edit the before Japan 4 turn to what the US would have been, I will take a look and decide? I don’t think this has ever been asked for in a League game that I remember.
Keep in mind also that neither of us is making it to the finals of the League, so this is just playing for fun with an added aspect of people not flaking out. I would not take losses very seriously and just treat them as learning experiences for tricks or things not to do.
Re Mongolia - I believe they should join Russia unless you happened to have stepped into one of the Chinese territories on the other side bordering Mongolia - not totally sure.
…actually i imagined myself being the dark horse that makes it to the league championships… So you don’t think I’m that good??? One little mistake…
…yes, I did step into a bordering Chinese territory, so that’s what changes things? I am allowed to step into Korea after the US captures them, but Russia can not attack them, is that correct?
Yes I beleive that is correct regarding Korea. I did not say that you were not that good. I was only saying that based on the fact that if you wanted to qualify for the championships, you would only be playing tier e and m players. Even a win against a tier 3 is worth less than a loss against a master level. Therefore based on our previous games, it is highly likely we are not making the championships. Not an indictment of skill per se. I haven’t seen enough of your game to be sure, though I will say that the top players I have played have never asked for takebacks of this magnitude or even smaller ones that I recall.
Lol… I was trying to be funny. I know I’m not that good, not yet anyway… :) I just kind of hate making big mistakes and just kind of want to pretend like it never happened. I just recently made it on the board as a league player, so i was being kind of prideful. Thanks for putting up with my antiques. Can you tell me how to copy the game thread so i can post the loss?
Lol… I was trying to be funny. I know I’m not that good, not yet anyway… :) I just kind of hate making big mistakes and just kind of want to pretend like it never happened. I just recently made it on the board as a league player, so i was being kind of prideful. Thanks for putting up with my antiques. Can you tell me how to copy the game thread so i can post the loss?
“antics”…not antiques lol
Yup it was fun and definitely if you want to play again League or not, I am up for it.
Here’s the link to the thread: https://www.axisandallies.org/forums/index.php?topic=42674.0
What does 18L mean
What does 18L mean
2018 League Global 40 Low Luck was the abbreviations I used in the title.
Ty. But just so i understand your decision not to restart from J3, it was because it was a league game and you had never done that before. Is that right?