@Witt Fine with me
Blitzkrieg Banzai !!!
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@FMErwinRommel Sounds good to me.
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@FMErwinRommel said in Blitzkrieg Banzai !!!:
Garg hasn’t posted anywhere on forum for weeks. Shall Dawg or I take Russia’s turn?
go ahead
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 8:20:20 PM
Savegame -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians repair damage of 16x factory_major; Remaining resources: 21 PUs; Russians buy 1 aaGun and 5 infantry; Remaining resources: 1 PUs; Combat Move - Russians 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Ukraine to Bryansk Combat - Russians Battle in Bryansk Russians attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/6 hits, 2.50 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Bryansk to Russia 11 armour and 5 mech_infantrys moved from Ukraine to Russia 2 aaGuns, 2 artilleries and 1 infantry moved from Ukraine to Rostov 2 aaGuns and 1 artillery moved from Vologda to Russia 1 artillery moved from Archangel to Vologda 8 infantry moved from Timguska to Novosibirsk 2 aaGuns and 12 infantry moved from Yenisey to Timguska 1 infantry moved from Olgiy to Timguska 1 infantry moved from Dzavhan to Olgiy 2 infantry moved from Central Mongolia to Tsagaan Olom 1 infantry moved from Iraq to 80 Sea Zone Place Units - Russians 1 aaGun and 5 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 28 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUsCombat Hit Differential Summary :
Germans : -0.33 Russians : 0.50 -
Has any one sent him a PM or called him?
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We’re back in business under new management. Stand and fight.
Garg hasn’t posted in the forum for 22 days. I might have sent him a chat message or email, but can’t find it. -
I just spoke with him, hes been swamped and he’ll get to it tomorrow
Cheers -
Looks like it’s been posted! Apologies guys it’s been nuts. Probably best if you guys close it out.
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@Gargantua wha whaaaaat. i see how we rate :stuck_out_tongue_winking_eye:
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Here it isJapan 4.tsvg
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Sorry for the edits
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 destroyer, 5 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 25 Sea Zone 2 bombers moved from Hawaiian Islands to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone Combat - Americans Battle in 25 Sea Zone Americans attack with 2 bombers, 1 destroyer, 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers, 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 2 bombers, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 bombers moved from 25 Sea Zone to Queensland 1 armour, 1 artillery, 6 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 6 infantry, 2 mech_infantrys, 1 tactical_bomber and 5 transports moved from 26 Sea Zone to 54 Sea Zone 1 armour, 1 artillery, 6 infantry and 2 mech_infantrys moved from 54 Sea Zone to Queensland 1 fighter moved from 25 Sea Zone to Hawaiian Islands 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 3 artilleries, 5 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 3 artilleries, 5 infantry, 2 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 carrier and 2 fighters moved from 101 Sea Zone to 104 Sea Zone 1 cruiser and 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 bomber moved from Eastern United States to Algeria Place Units - Americans 3 transports placed in 101 Sea Zone 2 submarines and 1 transport placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 1 infantry placed in Western United States 1 armour, 2 artilleries and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Americans : 0.50 Japanese : -0.33 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUsCombat Hit Differential Summary :
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I asked Garg not to take Persia or Iraq for Rus, as UK wouldn’t have any place to build an I.C., besides Egypt. Which would take an extra turn to send troops or planes to help defend Rus. But Garg ignored me, so UK ability to help Rus is limited.
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@FMErwinRommel would it be ok to do my china turn over?
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Since no one else has taken their turn and since you won’t be undoing anything, I say yes.
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Dawg didn’t do anything with China this turn, no combat or NCM, just builds. And his is the last posting. So I say let him actually do something with China this turn.
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Just go back do your move and edit the results on the U S A’s turn
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Sikang to Shensi 1 fighter moved from Sikang to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Shensi to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUsCombat Hit Differential Summary :
Chinese : -0.50 Japanese : 0.33 -
TripleA Move Summary: British round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Combat Move - British 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Western Germany 1 artillery moved from Anglo Egyptian Sudan to 81 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry, 1 submarine and 1 transport moved from 81 Sea Zone to 97 Sea Zone 1 bomber and 2 fighters moved from Tobruk to Greece 1 artillery, 1 fighter and 1 infantry moved from 97 Sea Zone to Greece 1 infantry moved from Burma to Yunnan 1 armour and 1 fighter moved from India to Yunnan





