• @Desert_Admiral Actually waiting one round to reinforce. Bombing Moscow with a lot. Assuming you’re not intercepting.

  • '19 '17

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Novgorod to Nenetsia
                  Germans take Archangel from Russians
                  Germans take Nenetsia from Russians
            1 infantry moved from Smolensk to Vologda
            1 mech_infantry moved from Smolensk to Vologda
            3 bombers moved from Belarus to Russia
            2 bombers moved from Germany to Russia
            3 fighters moved from Belarus to Russia
            2 mech_infantrys moved from Eastern Poland to Ukraine
            1 fighter moved from Belarus to Ukraine
            2 tactical_bombers moved from Belarus to Ukraine
            1 fighter moved from Belarus to Vologda
            1 tactical_bomber moved from Belarus to Vologda
            2 bombers moved from Germany to Ukraine
            1 infantry moved from Finland to Norway
            1 infantry moved from Novgorod to Vyborg
                  Germans take Vyborg from Russians
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 8 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 1/5 hits, 0.83 expected hits
                1 bomber killed by AA
                Bombing raid in Russia rolls: 6,8,6,4 and causes: 16 damage to unit: factory_major
                Bombing raid in Russia causes 16 damage total. 
            Battle in Ukraine
                Germans attack with 2 bombers, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 2 bombers, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 : 5/7 hits, 3.33 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 2 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 artillery
                    Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Cleaning up after air battles
    
        Non Combat Move - Germans
            7 mech_infantrys moved from Eastern Poland to Smolensk
            4 bombers moved from Russia to Smolensk
            3 fighters moved from Russia to Smolensk
            2 bombers, 1 fighter and 2 tactical_bombers moved from Ukraine to Smolensk
            1 fighter and 1 tactical_bomber moved from Vologda to Smolensk
            5 artilleries moved from Belarus to Smolensk
            3 tactical_bombers moved from Belarus to Smolensk
            7 infantry moved from Belarus to Smolensk
            2 infantry moved from Novgorod to Belarus
            6 aaGuns moved from Eastern Poland to Belarus
            1 destroyer moved from 113 Sea Zone to 112 Sea Zone
            1 submarine moved from 113 Sea Zone to 112 Sea Zone
            1 cruiser moved from 114 Sea Zone to 112 Sea Zone
            1 submarine moved from 114 Sea Zone to 112 Sea Zone
            1 transport moved from 114 Sea Zone to 112 Sea Zone
            1 destroyer moved from 114 Sea Zone to 112 Sea Zone
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            1 infantry moved from Germany to Western Germany
    
        Place Units - Germans
            3 tactical_bombers placed in Novgorod
            1 fighter placed in Western Germany
            1 artillery and 2 infantry placed in France
            1 infantry and 1 mech_infantry placed in Western Germany
            Germans undo move 4.
            1 infantry and 1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,4,1,4,5,3,3,3
            Germans collect 47 PUs (2 lost to blockades); end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 0.17
    Germans : 1.17
    Russians : 0.33
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    I read a post about doing away with getting cash more than once if a capital is captured twice. Perhaps just in certain versions. In G40, can Ger take Rus cash again if the allies take Russia back and then Ger takes it again?


  • @FMErwinRommel you can get the cash every time you take it from the allies


  • @dawgoneit

    @FMErwinRommel said in Blitzkrieg Banzai !!!:

    I read a post about doing away with getting cash more than once if a capital is captured twice. Perhaps just in certain versions. In G40, can Ger take Rus cash again if the allies take Russia back and then Ger takes it again?

    Those are custom rules

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 1 infantry moved from Rostov to Ukraine
            1 fighter moved from Russia to Ukraine
            2 artilleries moved from Russia to Vologda
            2 infantry moved from Novosibirsk to Vologda
            1 artillery moved from Rostov to Bryansk
            1 armour, 2 infantry and 1 tactical_bomber moved from Russia to Bryansk
            2 infantry moved from Tsagaan Olom to Kansu
            1 infantry moved from Olgiy to Kansu
            1 infantry moved from 76 Sea Zone to Italian Somaliland
    
        Combat - Russians
            Battle in Italian Somaliland
            Battle in Bryansk
                Russians attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber
                Italians defend with 2 armour and 1 mech_infantry
                    Russians roll dice for 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/5 hits, 2.00 expected hits
                    Italians roll dice for 2 armour and 1 mech_infantry in Bryansk, round 2 : 0/3 hits, 1.33 expected hits
                    1 mech_infantry owned by the Italians and 2 armour owned by the Italians lost in Bryansk
                Russians win, taking Italian Somaliland from Italians, taking Bryansk from Italians with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
                Casualties for Italians: 2 armour and 1 mech_infantry
            Battle in Kansu
                Russians attack with 3 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 3 infantry in Kansu, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Russians win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Ukraine
                Russians attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine, round 2 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine, round 3 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Vologda
                Russians attack with 2 artilleries and 2 infantry
                Germans defend with 1 infantry and 1 mech_infantry
                    Russians roll dice for 2 artilleries and 2 infantry in Vologda, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                    Russians roll dice for 2 artilleries and 1 infantry in Vologda, round 3 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry and 1 mech_infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            2 infantry moved from Timguska to Urals
            1 infantry moved from Timguska to Yenisey
            1 infantry moved from Timguska to Urals
            2 aaGuns and 9 infantry moved from Timguska to Novosibirsk
            6 infantry moved from Novosibirsk to Samara
            2 aaGuns moved from Rostov to Volgograd
            1 tactical_bomber moved from Bryansk to Samara
            1 fighter moved from Ukraine to Samara
            1 infantry moved from Russia to Tambov
            2 armour and 1 mech_infantry moved from Russia to Volgograd
            5 infantry moved from Russia to Samara
            3 aaGuns and 1 artillery moved from Russia to Samara
            8 armour and 4 mech_infantrys moved from Russia to Samara
    
        Place Units - Russians
            2 fighters and 1 tactical_bomber placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Italians : -1.33
    Russians : 0.83
    Japanese : -0.33
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    Rus burned Moscow & retreated. Rus rolled better than Axis, so had excess troops survive border skirmishes. Couldn’t risk fewer troops & bad dice. But it did reduce my main army.


  • @FMErwinRommel said in Blitzkrieg Banzai !!!:

    Rus burned Moscow & retreated. Rus rolled better than Axis, so had excess troops survive border skirmishes. Couldn’t risk fewer troops & bad dice. But it did reduce my main army.

    Moscow is in flames and the Russians are marching across the plains drinking vodka!


  • AIR RAID!!!
    Any intercept ordersJ 5 com.tsvg

  • 2025 2024 '23 '22 '21 '20 '19

    Yes, I’ll take those odds.

  • 2025 2024 '23 '22 '21 '20 '19

    Looks bad for Allies with Moscow ready to fall and Axis growing income. But Ger, Italy & Jpn have vast stretches of empty, unguarded empire that the Allies can and will retake.

  • 2025 2024 '23 '22 '21 '20 '19

    If an interceptor in India takes a hit, remove an ANZ ftr.


  • Here it isJap 5.tsvg

  • 2025 2024 '23 '22 '21 '20 '19

    D.A.'s league game with me is similar to this game, with Jpn attacking Rus harder. Don’t know how Jpn was able to attack Rus in this game, yet also take over the cash isles, China and SE Asia. In my league game, D.A.'s Jpn hasn’t taken any cash isles, or even Phil, FIC or Malaya. But Ger just took Moscow.

  • 2025 2024 '23 '22 '21 '20 '19

    Crazy, lopsided battles on Japan’s turn. Jpn sent 2 bombers w/o escort against 4 Indian interceptors, who shot down both of them before the AA could fire. While in Kansu, 3 Jpn killed 3 Chinese without a loss, despite even odds.


  • @FMErwinRommel I AM SORRY GUYS. i did my turn but when i was done i must not have saved it. i will edit my turn.


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 destroyer, 3 infantry, 4 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 mech_infantry moved from Gibraltar to 92 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
            3 transports moved from 91 Sea Zone to 92 Sea Zone
            3 artilleries and 3 infantry moved from Gibraltar to 92 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 92 Sea Zone to 95 Sea Zone
            3 artilleries and 3 infantry moved from 95 Sea Zone to Northern Italy
            1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
            1 infantry and 1 mech_infantry moved from 105 Sea Zone to Normandy Bordeaux
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 carrier, 1 cruiser and 2 fighters moved from 91 Sea Zone to 95 Sea Zone
                  Americans take 93 Sea Zone from Italians
            1 bomber moved from Algeria to 110 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 fighter moved from Hawaiian Islands to 25 Sea Zone
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
            1 bomber moved from Queensland to 47 Sea Zone
            1 bomber moved from 47 Sea Zone to New Britain
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 47 Sea Zone
            2 infantry moved from 47 Sea Zone to New Britain
            1 fighter moved from 54 Sea Zone to 34 Sea Zone
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
            1 destroyer moved from 54 Sea Zone to 45 Sea Zone
            1 fighter moved from 54 Sea Zone to 42 Sea Zone
            1 bomber moved from Queensland to 44 Sea Zone
    
        Combat - Americans
            Battle in Northern Italy
                Americans converts factory_major into different units
            Battle in Normandy Bordeaux
            Battle in 44 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                Americans win, taking Northern Italy from Italians, taking Normandy Bordeaux from Italians with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Southern France
            Battle in 34 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 fighter in 34 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter in 34 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 34 Sea Zone
                Japanese win, taking Southern France from Italians with no units remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
            Battle in 45 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 45 Sea Zone
                Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 submarine
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in 42 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Japanese defend with 1 destroyer, 1 submarine and 1 transport
                    Americans roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                    Americans roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 5 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                    1 transport owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 21
                Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport
            Battle in 110 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Germans defend with 1 destroyer
                    Americans roll dice for 1 bomber and 1 destroyer in 110 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in New Britain
                Americans attack with 1 bomber and 2 infantry
                Japanese defend with 2 infantry
                    Americans roll dice for 1 bomber and 2 infantry in New Britain, round 2 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in New Britain, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 bomber and 2 infantry in New Britain, round 3 : 2/3 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in New Britain, round 3 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in New Britain
                Americans win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Americans
            1 bomber moved from New Britain to New Guinea
            1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
            1 fighter moved from 42 Sea Zone to 54 Sea Zone
            1 bomber moved from 44 Sea Zone to Northern Territory
            2 infantry and 2 mech_infantrys moved from Queensland to Northern Territory
            1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from 110 Sea Zone to United Kingdom
            1 fighter moved from 25 Sea Zone to Midway
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 34 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Americans from 42 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to New Britain: 1 infantry
            EDIT: Turning off Edit Mode
            1 submarine and 2 transports placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Eastern United States
            1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
            1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Americans : -0.83
    Japanese : -1.00
    

    Savegame


  • @FMErwinRommel said in Blitzkrieg Banzai !!!:

    D.A.'s league game with me is similar to this game, with Jpn attacking Rus harder. Don’t know how Jpn was able to attack Rus in this game, yet also take over the cash isles, China and SE Asia. In my league game, D.A.'s Jpn hasn’t taken any cash isles, or even Phil, FIC or Malaya. But Ger just took Moscow.

    Yeah, SA has done a great job with Japan.


  • @dawgoneit You still to do Chinese turn. Attack, attack.


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter and 7 infantry moved from Sikang to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 7 infantry
                Japanese defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Chinese roll dice for 1 fighter and 7 infantry in Shensi, round 2 : 1/8 hits, 1.67 expected hits
                    Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Shensi, round 2 : 3/4 hits, 1.50 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 3 : 2/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Shensi, round 3 : 0/3 hits, 1.17 expected hits
                    1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Shensi
                    Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 4 : 2/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour in Shensi, round 4 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 5
                Casualties for Chinese: 4 infantry
                Casualties for Japanese: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Burma
    
        Place Units - Chinese
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.00
    Japanese : 0.83
    

    Savegame

Suggested Topics

  • 25
  • 512
  • 359
  • 440
  • 189
  • 530
  • 515
  • 409
Axis & Allies Boardgaming Custom Painted Miniatures

54

Online

17.9k

Users

40.6k

Topics

1.8m

Posts