• 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                      ANZAC take Celebes from Dutch
                1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
                3 fighters moved from Sumatra to India
                2 infantry moved from Egypt to Trans-Jordan

    Place Units - ANZAC
                1 bomber placed in New South Wales
                2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 81 Sea Zone to 97 Sea Zone
                1 infantry moved from Algeria to Tunisia
                1 infantry moved from Morocco to Algeria
                1 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from French Central Africa to French Equatorial Africa

    Turn Complete - French

    triplea_42668_Fre3.tsvg


  • @FMErwinRommel
    [0_1542998287113_German.tsvg](Uploading 100%)

    Sorry guys for the massive delay. Started coaching freshman boys basketball and it’s taking a ton of time. I’ll make sure I’m better though. Hope you all had a great Thanksgiving.



  • Dawg probably wont post until the new year, work on his house and parties to host


  • Looking for Gargantua


  • @suprise-attack i’m still in this game

  • 2025 2024 '23 '22 '21 '20 '19

    Garg hasn’t posted anywhere on forum for weeks. Shall Dawg or I take Russia’s turn?


  • @FMErwinRommel Sounds good to me.


  • @FMErwinRommel said in Blitzkrieg Banzai !!!:

    Garg hasn’t posted anywhere on forum for weeks. Shall Dawg or I take Russia’s turn?

    go ahead

  • 2025 2024 '23 '22 '21 '20 '19

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 8:20:20 PM
    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians repair damage of 16x factory_major; Remaining resources: 21 PUs; 
            Russians buy 1 aaGun and 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Ukraine to Bryansk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/6 hits, 2.50 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Bryansk to Russia
            11 armour and 5 mech_infantrys moved from Ukraine to Russia
            2 aaGuns, 2 artilleries and 1 infantry moved from Ukraine to Rostov
            2 aaGuns and 1 artillery moved from Vologda to Russia
            1 artillery moved from Archangel to Vologda
            8 infantry moved from Timguska to Novosibirsk
            2 aaGuns and 12 infantry moved from Yenisey to Timguska
            1 infantry moved from Olgiy to Timguska
            1 infantry moved from Dzavhan to Olgiy
            2 infantry moved from Central Mongolia to Tsagaan Olom
            1 infantry moved from Iraq to 80 Sea Zone
    
        Place Units - Russians
            1 aaGun and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 28 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 0.50
    

    Savegame


  • Has any one sent him a PM or called him?

  • 2025 2024 '23 '22 '21 '20 '19

    We’re back in business under new management. Stand and fight.
    Garg hasn’t posted in the forum for 22 days. I might have sent him a chat message or email, but can’t find it.


  • I just spoke with him, hes been swamped and he’ll get to it tomorrow
    Cheers

  • Liaison TripleA '11 '10

    Looks like it’s been posted! Apologies guys it’s been nuts. Probably best if you guys close it out.


  • @Gargantua wha whaaaaat. i see how we rate :stuck_out_tongue_winking_eye:


  • Here it isJapan 4.tsvg


  • Sorry for the edits


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 1 destroyer, 5 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 submarine moved from 26 Sea Zone to 25 Sea Zone
            1 fighter moved from Hawaiian Islands to 25 Sea Zone
            2 bombers moved from Hawaiian Islands to 25 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Battle in 25 Sea Zone
                Americans attack with 2 bombers, 1 destroyer, 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 bombers, 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 2 bombers, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 bombers moved from 25 Sea Zone to Queensland
            1 armour, 1 artillery, 6 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 6 infantry, 2 mech_infantrys, 1 tactical_bomber and 5 transports moved from 26 Sea Zone to 54 Sea Zone
            1 armour, 1 artillery, 6 infantry and 2 mech_infantrys moved from 54 Sea Zone to Queensland
            1 fighter moved from 25 Sea Zone to Hawaiian Islands
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            3 artilleries, 5 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            3 artilleries, 5 infantry, 2 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
            1 carrier and 2 fighters moved from 101 Sea Zone to 104 Sea Zone
            1 cruiser and 1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 bomber moved from Eastern United States to Algeria
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            2 submarines and 1 transport placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
            1 infantry placed in Western United States
            1 armour, 2 artilleries and 4 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.50
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame

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