@captainwalker installed new TripleA and re-registered MARTI
works fine and i finally get MARTI emails again on my gmail address (was probably blocked as spam before by Google)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from Sumatra to India
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 bomber placed in New South Wales
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from French Central Africa to French Equatorial Africa
Turn Complete - French
@FMErwinRommel
[0_1542998287113_German.tsvg](Uploading 100%)
Sorry guys for the massive delay. Started coaching freshman boys basketball and it’s taking a ton of time. I’ll make sure I’m better though. Hope you all had a great Thanksgiving.
Dawg probably wont post until the new year, work on his house and parties to host
Looking for Gargantua
@suprise-attack i’m still in this game
Garg hasn’t posted anywhere on forum for weeks. Shall Dawg or I take Russia’s turn?
@FMErwinRommel Sounds good to me.
@FMErwinRommel said in Blitzkrieg Banzai !!!:
Garg hasn’t posted anywhere on forum for weeks. Shall Dawg or I take Russia’s turn?
go ahead
Test summary from TripleA, engine version: 1.9, time: 8:20:20 PM
Savegame
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 16x factory_major; Remaining resources: 21 PUs;
Russians buy 1 aaGun and 5 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Ukraine to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/6 hits, 2.50 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
11 armour and 5 mech_infantrys moved from Ukraine to Russia
2 aaGuns, 2 artilleries and 1 infantry moved from Ukraine to Rostov
2 aaGuns and 1 artillery moved from Vologda to Russia
1 artillery moved from Archangel to Vologda
8 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
1 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Olgiy
2 infantry moved from Central Mongolia to Tsagaan Olom
1 infantry moved from Iraq to 80 Sea Zone
Place Units - Russians
1 aaGun and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 28 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 0.50
Has any one sent him a PM or called him?
We’re back in business under new management. Stand and fight.
Garg hasn’t posted in the forum for 22 days. I might have sent him a chat message or email, but can’t find it.
I just spoke with him, hes been swamped and he’ll get to it tomorrow
Cheers
Looks like it’s been posted! Apologies guys it’s been nuts. Probably best if you guys close it out.
@Gargantua wha whaaaaat. i see how we rate :stuck_out_tongue_winking_eye:
Here it isJapan 4.tsvg
Sorry for the edits
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 destroyer, 5 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
2 bombers moved from Hawaiian Islands to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 2 bombers, 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers, 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 2 bombers, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 bombers moved from 25 Sea Zone to Queensland
1 armour, 1 artillery, 6 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 6 infantry, 2 mech_infantrys, 1 tactical_bomber and 5 transports moved from 26 Sea Zone to 54 Sea Zone
1 armour, 1 artillery, 6 infantry and 2 mech_infantrys moved from 54 Sea Zone to Queensland
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
3 artilleries, 5 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
3 artilleries, 5 infantry, 2 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 carrier and 2 fighters moved from 101 Sea Zone to 104 Sea Zone
1 cruiser and 1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 bomber moved from Eastern United States to Algeria
Place Units - Americans
3 transports placed in 101 Sea Zone
2 submarines and 1 transport placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 infantry placed in Western United States
1 armour, 2 artilleries and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : 0.50
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :