@Daaras Scrambles?
Battle of the Terror Drome: Karl7 vs JuanSpain Axis+10 ! BM3, Part 2 of 2
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Uff hard defense again. what a dice day. Launch 10 vs 10 in intercept defense using Forum if you wish.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 15 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Bryansk to Caucasus
Germans take Caucasus from Russians
3 armour moved from Ukraine to Volgograd
3 armour moved from Bryansk to Volgograd
6 mech_infantrys moved from Bryansk to Volgograd
5 mech_infantrys moved from Bryansk to Volgograd
1 fighter moved from Southern Italy to 99 Sea Zone
3 fighters moved from Bryansk to Russia
1 fighter moved from Ukraine to Russia
2 bombers moved from Bryansk to Russia
3 tactical_bombers moved from Bryansk to Volgograd
1 tactical_bomber moved from Ukraine to VolgogradCombat - Germans
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/2 hits
1 bomber killed by AA
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Battle in 99 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 99 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Volgograd
Germans attack with 6 armour, 11 mech_infantrys and 4 tactical_bombers
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 6 armour, 11 mech_infantrys and 4 tactical_bombers in Volgograd, round 2 : 9/21 hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 2/2 hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 6 armour, 9 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantry
Cleaning up after air battlesNon Combat Move - Germans
4 tactical_bombers moved from Volgograd to Ukraine
1 aaGun moved from Western Ukraine to Ukraine
1 artillery moved from Western Ukraine to Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
6 mech_infantrys moved from Eastern Poland to Ukraine
1 mech_infantry moved from Bryansk to Volgograd
9 mech_infantrys moved from Bryansk to Caucasus
1 fighter moved from 99 Sea Zone to Southern Italy
4 mech_infantrys moved from Bryansk to Caucasus
3 armour moved from Bryansk to Rostov
2 aaGuns, 4 artilleries, 5 infantry and 3 mech_infantrys moved from Bryansk to Rostov
1 armour and 2 mech_infantrys moved from Novgorod to Eastern Poland
7 mech_infantrys moved from Germany to Eastern Poland
4 mech_infantrys moved from Western Germany to Poland
1 cruiser and 1 destroyer moved from 125 Sea Zone to 124 Sea Zone
1 submarine moved from 124 Sea Zone to 125 Sea Zone
4 fighters moved from Russia to Ukraine
1 bomber moved from Russia to ShensiPlace Units - Germans
3 mech_infantrys placed in Novgorod
10 mech_infantrys placed in Germany
Germans undo move 2.
5 mech_infantrys placed in Western Germany
7 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,5,2,5,4
Germans collect 52 PUs (2 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Rostov: 3 mech_infantrys
EDIT: Adding units owned by Germans to Caucasus: 3 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Ukraine: 4 fighters and 4 tactical_bombers
EDIT: Adding units owned by Germans to Rostov: 4 fighters and 4 tactical_bombers
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 8x factory_major; Remaining resources: 25 PUs;
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
1 infantry moved from Russia to Smolensk
1 infantry moved from Tambov to Bryansk
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Archangel
1 infantry moved from Russia to SmolenskCombat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 aaGun and 6 infantry moved from Novosibirsk to Samara
6 artilleries moved from Russia to Samara
30 infantry moved from Russia to Samara
1 fighter moved from Bryansk to Russia
1 fighter moved from Smolensk to Russia
1 tactical_bomber moved from Archangel to Russia
2 infantry moved from Kazakhstan to SamaraPlace Units - Russians
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 123 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 106 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0.33
Italians : -0.33
Russians : 0.83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 destroyers, 2 fighters, 7 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from 42 Sea Zone to 21 Sea Zone
4 artilleries, 12 infantry and 1 mech_infantry moved from Shensi to Kansu
1 infantry moved from French Indo China to Shan State
2 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
2 bombers moved from French Indo China to Kansu
5 fighters and 5 tactical_bombers moved from French Indo China to KansuCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 4/4 hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Shan State
Japanese attack with 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kansu
Japanese attack with 4 artilleries, 2 bombers, 5 fighters, 12 infantry, 1 mech_infantry and 5 tactical_bombers
Chinese defend with 1 fighter and 18 infantry
Japanese roll dice for 4 artilleries, 2 bombers, 5 fighters, 12 infantry, 1 mech_infantry and 5 tactical_bombers in Kansu, round 2 : 11/29 hits
Chinese roll dice for 1 fighter and 18 infantry in Kansu, round 2 : 12/19 hits
12 infantry owned by the Japanese and 11 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 4 artilleries, 2 bombers, 5 fighters, 1 mech_infantry and 5 tactical_bombers in Kansu, round 3 : 9/17 hits
Chinese roll dice for 1 fighter and 7 infantry in Kansu, round 3 : 2/8 hits
2 artilleries owned by the Japanese, 7 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 2 artilleries, 2 bombers, 5 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Chinese: 1 fighter and 18 infantry
Casualties for Japanese: 2 artilleries and 12 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Shan State to 42 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 42 Sea Zone
1 carrier moved from 20 Sea Zone to 19 Sea Zone
1 fighter moved from 21 Sea Zone to 19 Sea Zone
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
2 transports moved from 20 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Jehol
4 infantry moved from Kwangtung to 20 Sea Zone
3 carriers, 4 infantry and 2 transports moved from 20 Sea Zone to 42 Sea Zone
4 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kweichow to Shensi
5 fighters moved from Kansu to Shensi
2 bombers moved from Kansu to Shensi
5 tactical_bombers moved from Kansu to ShensiPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
1 fighter placed in Japan
1 destroyer placed in 36 Sea Zone
1 fighter and 1 infantry placed in French Indo China
1 infantry and 1 mech_infantry placed in Kwangtung
1 destroyer placed in 20 Sea Zone
5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
Good defense there
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 7 submarines and 2 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone
2 bombers moved from Queensland to 42 Sea Zone -
OOL?
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How many hits in your first round pls
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9 hits
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I hit 2 w/sub and tipped 2 carriers
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 7 submarines and 2 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone
2 bombers moved from Queensland to 42 Sea ZoneCombat - Americans
Battle in 42 Sea Zone
Americans attack with 1 battleship, 2 bombers, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 7 submarines and 2 tactical_bombers
Japanese defend with 2 battleships, 9 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 tactical_bombers and 3 transports
Units damaged: 2 carriers owned by the Japanese -
Ok, more or less on average, leave 2 carriers untouched till the end unless you have very good dice in the next rounds!
Battleships last. If my dice are very good, try to save 1 destroyer too, not in other case.
Basically, operate as you would do for you. I trust you.
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Ok, more or less on average, leave 2 carriers untouched till the end unless you have very good dice in the next rounds!
Battleships last. If my dice are very good, try to save 1 destroyer too, not in other case.
Basically, operate as you would do for you. I trust you.
understood.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 7 submarines and 2 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone
2 bombers moved from Queensland to 42 Sea ZoneCombat - Americans
Battle in 42 Sea Zone
Americans attack with 1 battleship, 2 bombers, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 7 submarines and 2 tactical_bombers
Japanese defend with 2 battleships, 9 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 tactical_bombers and 3 transports
Americans roll dice for 7 submarines in 42 Sea Zone, round 2 : 2/7 hits, 2.33 expected hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 1 battleship, 2 bombers, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 7/14 hits, 7.33 expected hits
Units damaged: 5 carriers owned by the Japanese
Japanese roll dice for 2 battleships, 9 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 tactical_bombers and 3 transports in 42 Sea Zone, round 2 : 10/21 hits, 9.33 expected hits
Units damaged: 1 battleship owned by the Americans
3 submarines owned by the Americans, 2 destroyers owned by the Japanese and 3 carriers owned by the Americans lost in 42 Sea Zone
Americans roll dice for 4 submarines in 42 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 battleship, 2 bombers, 2 cruisers, 3 destroyers, 4 fighters and 2 tactical_bombers in 42 Sea Zone, round 3 : 7/14 hits, 7.33 expected hits
Units damaged: 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 9 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 3 transports in 42 Sea Zone, round 3 : 8/19 hits, 8.67 expected hits
4 submarines owned by the Americans, 1 cruiser owned by the Americans, 3 destroyers owned by the Americans and 6 carriers owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 battleship, 2 bombers, 1 cruiser, 4 fighters and 2 tactical_bombers in 42 Sea Zone, round 4 : 3/10 hits, 5.83 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 3 transports in 42 Sea Zone, round 4 : 8/13 hits, 6.67 expected hits
1 fighter owned by the Japanese, 1 cruiser owned by the Americans, 1 carrier owned by the Japanese, 2 tactical_bombers owned by the Americans, 1 destroyer owned by the Japanese, 4 fighters owned by the Americans and 1 bomber owned by the Americans lost in 42 Sea Zone
Americans roll dice for 1 battleship and 1 bomber in 42 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 2 fighters, 3 tactical_bombers and 3 transports in 42 Sea Zone, round 5 : 7/10 hits, 5.33 expected hits
1 tactical_bomber owned by the Japanese, 1 bomber owned by the Americans and 1 battleship owned by the Americans lost in 42 Sea Zone
Japanese win with 2 battleships, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is -87
Casualties for Americans: 1 battleship, 2 bombers, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 7 submarines and 2 tactical_bombers
Casualties for Japanese: 7 carriers, 3 destroyers, 1 fighter and 1 tactical_bomberNon Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 4 submarines, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to 26 Sea Zone
2 fighters moved from Syria to Persia
1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan
1 infantry moved from Libya to 96 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 destroyer moved from 25 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer, 4 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 infantry placed in Western United States
Americans undo move 2.
1 fighter placed in 10 Sea Zone
1 infantry placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 fighter
EDIT: Turning off Edit ModePurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUsPurchase Units - British
British buy 3 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Burma to Shan State
2 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from India to Shan State
1 bomber and 1 fighter moved from India to Yunnan
2 submarines moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 96 Sea Zone to 81 Sea ZoneCombat - British
Battle in Yunnan
British attack with 1 bomber, 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber, 1 fighter and 2 infantry in Yunnan, round 2 : 2/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Shan State to India
1 bomber and 1 fighter moved from Yunnan to India
2 infantry moved from India to Burma
1 artillery and 1 infantry moved from India to Burma
1 armour moved from Eastern Persia to Persia
3 infantry moved from Northwest Persia to Persia
1 armour, 2 infantry and 1 mech_infantry moved from Iraq to Persia
1 armour moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Persia
2 fighters moved from 98 Sea Zone to Persia
1 aaGun and 1 infantry moved from Tobruk to 96 Sea Zone
1 aaGun, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Tobruk to Alexandria
1 mech_infantry moved from Tobruk to Egypt
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Tunisia to Libya
1 fighter moved from United Kingdom to Gibraltar
1 destroyer moved from 106 Sea Zone to 91 Sea ZonePlace Units - British
3 armour placed in Persia
2 fighters placed in 98 Sea Zone
1 infantry placed in EgyptTurn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 artillery and 2 infantryCombat Hit Differential Summary :
British : -0.33
Americans : -4.50
Japanese : 2.33 -
you got some dice back! I guess my three part set up failed.
Americans : -4.50
I adjusted your losses by edit to keep one DD. I guess that would’ve affected your rolls, i.e. make them weaker, but I don’t think it would have made any difference since I flopped on the last roll!
hhahahahah
on balance I am not too miffed by it. I guess I got a lot of your carriers, maybe in the long run that helps me? We shall see.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Rostov to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Bryansk
3 armour, 1 infantry and 3 mech_infantrys moved from Rostov to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 4 armour, 1 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 4 armour, 1 infantry and 3 mech_infantrys in Bryansk, round 2 : 2/8 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 4 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 aaGun moved from Western Ukraine to Bryansk
4 infantry moved from France to Western GermanyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,2,3,5,2,4,4,3
Italians collect 7 PUs (13 lost to blockades); end with 7 PUs -
you got some dice back! I guess my three part set up failed.
Americans : -4.50
I adjusted your losses by edit to keep one DD. I guess that would’ve affected your rolls, i.e. make them weaker, but I don’t think it would have made any difference since I flopped on the last roll!
hhahahahah
on balance I am not too miffed by it. I guess I got a lot of your carriers, maybe in the long run that helps me? We shall see.
Ok, thx Karl. Yeah that should help you, however while I still have lots of air it is efficient for me to buy them again. We shall see as you said.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Eastern Persia to PersiaCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Philippines
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Philippines
ANZAC roll dice for 1 artillery in Philippines, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Philippines, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Philippines
Japanese win with no units remaining. Battle score for attacker is -1
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
ANZAC undo move 1.
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
ANZAC : 0.67
Japanese : 1.00 -
you got some dice back! I guess my three part set up failed.
Americans : -4.50
I adjusted your losses by edit to keep one DD. I guess that would’ve affected your rolls, i.e. make them weaker, but I don’t think it would have made any difference since I flopped on the last roll!
hhahahahah
on balance I am not too miffed by it. I guess I got a lot of your carriers, maybe in the long run that helps me? We shall see.
Ok, thx Karl. Yeah that should help you, however while I still have lots of air it is efficient for me to buy them again. We shall see as you said.
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