Battle of the Terror Drome: Karl7 vs JuanSpain Axis+10 ! BM3, Part 2 of 2

  • '19 '18 '17 '16 '15

    Uff hard defense again. what a dice day. Launch 10 vs 10 in intercept defense using Forum if you wish.

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 15 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Bryansk to Caucasus
                      Germans take Caucasus from Russians
                3 armour moved from Ukraine to Volgograd
                3 armour moved from Bryansk to Volgograd
                6 mech_infantrys moved from Bryansk to Volgograd
                5 mech_infantrys moved from Bryansk to Volgograd
                1 fighter moved from Southern Italy to 99 Sea Zone
                3 fighters moved from Bryansk to Russia
                1 fighter moved from Ukraine to Russia
                2 bombers moved from Bryansk to Russia
                3 tactical_bombers moved from Bryansk to Volgograd
                1 tactical_bomber moved from Ukraine to Volgograd

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 6 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                        AA fire in Russia :  1/2 hits
                    1 bomber killed by AA
                    Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
                    Bombing raid in Russia causes 6 damage total.
                Battle in 99 Sea Zone
                    Germans attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 99 Sea Zone
                    Germans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Volgograd
                    Germans attack with 6 armour, 11 mech_infantrys and 4 tactical_bombers
                    Russians defend with 1 factory_minor and 2 infantry
                        Germans roll dice for 6 armour, 11 mech_infantrys and 4 tactical_bombers in Volgograd, round 2 :  9/21 hits
                        Russians roll dice for 2 infantry in Volgograd, round 2 :  2/2 hits
                        2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
                    Germans win, taking Volgograd from Russians with 6 armour, 9 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is -2
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 2 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                4 tactical_bombers moved from Volgograd to Ukraine
                1 aaGun moved from Western Ukraine to Ukraine
                1 artillery moved from Western Ukraine to Ukraine
                2 infantry moved from Eastern Poland to Western Ukraine
                6 mech_infantrys moved from Eastern Poland to Ukraine
                1 mech_infantry moved from Bryansk to Volgograd
                9 mech_infantrys moved from Bryansk to Caucasus
                1 fighter moved from 99 Sea Zone to Southern Italy
                4 mech_infantrys moved from Bryansk to Caucasus
                3 armour moved from Bryansk to Rostov
                2 aaGuns, 4 artilleries, 5 infantry and 3 mech_infantrys moved from Bryansk to Rostov
                1 armour and 2 mech_infantrys moved from Novgorod to Eastern Poland
                7 mech_infantrys moved from Germany to Eastern Poland
                4 mech_infantrys moved from Western Germany to Poland
                1 cruiser and 1 destroyer moved from 125 Sea Zone to 124 Sea Zone
                1 submarine moved from 124 Sea Zone to 125 Sea Zone
                4 fighters moved from Russia to Ukraine
                1 bomber moved from Russia to Shensi

    Place Units - Germans
                3 mech_infantrys placed in Novgorod
                10 mech_infantrys placed in Germany
                Germans undo move 2.
                5 mech_infantrys placed in Western Germany
                7 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,5,2,5,4
                Germans collect 52 PUs (2 lost to blockades); end with 52 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Rostov: 3 mech_infantrys
                EDIT: Adding units owned by Germans to Caucasus: 3 mech_infantrys
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Ukraine: 4 fighters and 4 tactical_bombers
                EDIT: Adding units owned by Germans to Rostov: 4 fighters and 4 tactical_bombers
                EDIT: Turning off Edit Mode

    triplea_42659_Ger6.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Russians
                Russians repair damage of 8x factory_major; Remaining resources: 25 PUs;
                Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Tambov to Bryansk
                1 fighter moved from Russia to Bryansk
                1 fighter moved from Russia to Smolensk
                1 tactical_bomber moved from Russia to Archangel
                1 infantry moved from Russia to Smolensk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                        Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Archangel
                    Russians attack with 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/2 hits, 0.67 expected hits
                        Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 aaGun and 6 infantry moved from Novosibirsk to Samara
                6 artilleries moved from Russia to Samara
                30 infantry moved from Russia to Samara
                1 fighter moved from Bryansk to Russia
                1 fighter moved from Smolensk to Russia
                1 tactical_bomber moved from Archangel to Russia
                2 infantry moved from Kazakhstan to Samara

    Place Units - Russians
                1 artillery and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 20 PUs; end with 20 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from 123 Sea Zone: 1 submarine
                EDIT: Adding units owned by Russians to 106 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Germans : 0.33
        Italians : -0.33
        Russians : 0.83

    triplea_42659_Rus6.tsvg

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 3 destroyers, 2 fighters, 7 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 fighter moved from 42 Sea Zone to 21 Sea Zone
                4 artilleries, 12 infantry and 1 mech_infantry moved from Shensi to Kansu
                1 infantry moved from French Indo China to Shan State
                2 infantry moved from French Indo China to Yunnan
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
                1 fighter moved from 42 Sea Zone to 44 Sea Zone
                1 tactical_bomber moved from 42 Sea Zone to Shan State
                1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
                2 bombers moved from French Indo China to Kansu
                5 fighters and 5 tactical_bombers moved from French Indo China to Kansu

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 21 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 21 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Celebes
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 :  4/4 hits
                        ANZAC roll dice for 1 infantry in Celebes, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Celebes
                    Japanese win, taking Celebes from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Shan State
                    Japanese attack with 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 infantry and 1 tactical_bomber in Shan State, round 2 :  1/2 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 2 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 :  2/4 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kansu
                    Japanese attack with 4 artilleries, 2 bombers, 5 fighters, 12 infantry, 1 mech_infantry and 5 tactical_bombers
                    Chinese defend with 1 fighter and 18 infantry
                        Japanese roll dice for 4 artilleries, 2 bombers, 5 fighters, 12 infantry, 1 mech_infantry and 5 tactical_bombers in Kansu, round 2 :  11/29 hits
                        Chinese roll dice for 1 fighter and 18 infantry in Kansu, round 2 :  12/19 hits
                        12 infantry owned by the Japanese and 11 infantry owned by the Chinese lost in Kansu
                        Japanese roll dice for 4 artilleries, 2 bombers, 5 fighters, 1 mech_infantry and 5 tactical_bombers in Kansu, round 3 :  9/17 hits
                        Chinese roll dice for 1 fighter and 7 infantry in Kansu, round 3 :  2/8 hits
                        2 artilleries owned by the Japanese, 7 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 2 artilleries, 2 bombers, 5 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 20
                    Casualties for Chinese: 1 fighter and 18 infantry
                    Casualties for Japanese: 2 artilleries and 12 infantry

    Non Combat Move - Japanese
                1 tactical_bomber moved from Shan State to 42 Sea Zone
                1 fighter moved from 44 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from Celebes to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from Yunnan to 42 Sea Zone
                1 carrier moved from 20 Sea Zone to 19 Sea Zone
                1 fighter moved from 21 Sea Zone to 19 Sea Zone
                1 destroyer moved from 20 Sea Zone to 19 Sea Zone
                2 transports moved from 20 Sea Zone to 6 Sea Zone
                4 infantry moved from Japan to 6 Sea Zone
                4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                4 infantry moved from 19 Sea Zone to Jehol
                4 infantry moved from Kwangtung to 20 Sea Zone
                3 carriers, 4 infantry and 2 transports moved from 20 Sea Zone to 42 Sea Zone
                4 infantry moved from 42 Sea Zone to Java
                1 artillery and 1 infantry moved from Kwangtung to Kwangsi
                1 mech_infantry moved from Kweichow to Shensi
                5 fighters moved from Kansu to Shensi
                2 bombers moved from Kansu to Shensi
                5 tactical_bombers moved from Kansu to Shensi

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                1 fighter placed in Japan
                1 destroyer placed in 36 Sea Zone
                1 fighter and 1 infantry placed in French Indo China
                1 infantry and 1 mech_infantry placed in Kwangtung
                1 destroyer placed in 20 Sea Zone
                5 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 62 PUs; end with 62 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs

    triplea_42659_Jap6.tsvg

  • '19 '18 '17 '16 '15

    Good defense there

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 55 Sea Zone to 42 Sea Zone
                1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 7 submarines and 2 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone
                2 bombers moved from Queensland to 42 Sea Zone

    triplea_42659_Ame6.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    OOL?

  • '19 '18 '17 '16 '15

    How many hits in your first round pls

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @JuanSpain:

    How many hits in your first round pls

    ok, haven’t rolled yet

    but will so now

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    9 hits

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    I hit 2 w/sub and tipped 2 carriers

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 55 Sea Zone to 42 Sea Zone
                1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 7 submarines and 2 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone
                2 bombers moved from Queensland to 42 Sea Zone

    Combat - Americans
                Battle in 42 Sea Zone
                    Americans attack with 1 battleship, 2 bombers, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 7 submarines and 2 tactical_bombers
                    Japanese defend with 2 battleships, 9 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 tactical_bombers and 3 transports
                    Units damaged: 2 carriers owned by the Japanese

    triplea_42659_Ame6.tsvg

  • '19 '18 '17 '16 '15

    Ok, more or less on average, leave 2 carriers untouched till the end unless you have very good dice in the next rounds!

    Battleships last. If my dice are very good, try to save 1 destroyer too, not in other case.

    Basically, operate as you would do for you. I trust you.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @JuanSpain:

    Ok, more or less on average, leave 2 carriers untouched till the end unless you have very good dice in the next rounds!

    Battleships last. If my dice are very good, try to save 1 destroyer too, not in other case.

    Basically, operate as you would do for you. I trust you.

    understood.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 55 Sea Zone to 42 Sea Zone
                1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 7 submarines and 2 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone
                2 bombers moved from Queensland to 42 Sea Zone

    Combat - Americans
                Battle in 42 Sea Zone
                    Americans attack with 1 battleship, 2 bombers, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 7 submarines and 2 tactical_bombers
                    Japanese defend with 2 battleships, 9 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 tactical_bombers and 3 transports
                        Americans roll dice for 7 submarines in 42 Sea Zone, round 2 : 2/7 hits, 2.33 expected hits
                    Units damaged: 2 carriers owned by the Japanese
                        Americans roll dice for 1 battleship, 2 bombers, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 7/14 hits, 7.33 expected hits
                    Units damaged: 5 carriers owned by the Japanese
                        Japanese roll dice for 2 battleships, 9 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 tactical_bombers and 3 transports in 42 Sea Zone, round 2 : 10/21 hits, 9.33 expected hits
                    Units damaged: 1 battleship owned by the Americans
                        3 submarines owned by the Americans, 2 destroyers owned by the Japanese and 3 carriers owned by the Americans lost in 42 Sea Zone
                        Americans roll dice for 4 submarines in 42 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
                        Americans roll dice for 1 battleship, 2 bombers, 2 cruisers, 3 destroyers, 4 fighters and 2 tactical_bombers in 42 Sea Zone, round 3 : 7/14 hits, 7.33 expected hits
                    Units damaged: 2 battleships owned by the Japanese
                        Japanese roll dice for 2 battleships, 9 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 3 transports in 42 Sea Zone, round 3 : 8/19 hits, 8.67 expected hits
                        4 submarines owned by the Americans, 1 cruiser owned by the Americans, 3 destroyers owned by the Americans and 6 carriers owned by the Japanese lost in 42 Sea Zone
                        Americans roll dice for 1 battleship, 2 bombers, 1 cruiser, 4 fighters and 2 tactical_bombers in 42 Sea Zone, round 4 : 3/10 hits, 5.83 expected hits
                        Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 3 transports in 42 Sea Zone, round 4 : 8/13 hits, 6.67 expected hits
                        1 fighter owned by the Japanese, 1 cruiser owned by the Americans, 1 carrier owned by the Japanese, 2 tactical_bombers owned by the Americans, 1 destroyer owned by the Japanese, 4 fighters owned by the Americans and 1 bomber owned by the Americans lost in 42 Sea Zone
                        Americans roll dice for 1 battleship and 1 bomber in 42 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits
                        Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 2 fighters, 3 tactical_bombers and 3 transports in 42 Sea Zone, round 5 : 7/10 hits, 5.33 expected hits
                        1 tactical_bomber owned by the Japanese, 1 bomber owned by the Americans and 1 battleship owned by the Americans lost in 42 Sea Zone
                    Japanese win with 2 battleships, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is -87
                    Casualties for Americans: 1 battleship, 2 bombers, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 7 submarines and 2 tactical_bombers
                    Casualties for Japanese: 7 carriers, 3 destroyers, 1 fighter and 1 tactical_bomber

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 4 submarines, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Western United States to 26 Sea Zone
                2 fighters moved from Syria to Persia
                1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan
                1 infantry moved from Libya to 96 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer, 4 submarines and 1 transport placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                1 infantry placed in Western United States
                Americans undo move 2.
                1 fighter placed in 10 Sea Zone
                1 infantry placed in Western United States
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 tactical_bomber
                EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 tactical_bomber
                EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 3 PUs

    Purchase Units - British
                British buy 3 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from Burma to Shan State
                2 infantry moved from Burma to Yunnan
                1 fighter and 1 tactical_bomber moved from India to Shan State
                1 bomber and 1 fighter moved from India to Yunnan
                2 submarines moved from 98 Sea Zone to 97 Sea Zone
                1 transport moved from 96 Sea Zone to 81 Sea Zone

    Combat - British
                Battle in Yunnan
                    British attack with 1 bomber, 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 bomber, 1 fighter and 2 infantry in Yunnan, round 2 : 2/4 hits, 1.50 expected hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Shan State
                    British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.83 expected hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Shan State to India
                1 bomber and 1 fighter moved from Yunnan to India
                2 infantry moved from India to Burma
                1 artillery and 1 infantry moved from India to Burma
                1 armour moved from Eastern Persia to Persia
                3 infantry moved from Northwest Persia to Persia
                1 armour, 2 infantry and 1 mech_infantry moved from Iraq to Persia
                1 armour moved from Egypt to Trans-Jordan
                1 fighter moved from Egypt to Persia
                2 fighters moved from 98 Sea Zone to Persia
                1 aaGun and 1 infantry moved from Tobruk to 96 Sea Zone
                1 aaGun, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 aaGun and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 infantry moved from Tobruk to Alexandria
                1 mech_infantry moved from Tobruk to Egypt
                1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 infantry moved from Tunisia to Libya
                1 fighter moved from United Kingdom to Gibraltar
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone

    Place Units - British
                3 armour placed in Persia
                2 fighters placed in 98 Sea Zone
                1 infantry placed in Egypt

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs

    Place Units - UK_Pacific
                1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 7 PUs; end with 7 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
                Some Units in India change ownership: 1 artillery and 2 infantry

    Combat Hit Differential Summary :

    British : -0.33
        Americans : -4.50
        Japanese : 2.33

    triplea_42659_UK_6.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    you got some dice back!  I guess my three part set up failed.

    Americans : -4.50

    I adjusted your losses by edit to keep one DD.  I guess that would’ve affected your rolls, i.e. make them weaker, but I don’t think it would have made any difference since I flopped on the last roll!

    hhahahahah

    on balance I am not too miffed by it.  I guess I got a lot of your carriers, maybe in the long run that helps me?  We shall see.

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Rostov to Tambov
                      Italians take Tambov from Russians
                1 armour moved from Tambov to Bryansk
                3 armour, 1 infantry and 3 mech_infantrys moved from Rostov to Bryansk

    Combat - Italians
                Battle in Bryansk
                    Italians attack with 4 armour, 1 infantry and 3 mech_infantrys
                    Russians defend with 1 infantry
                        Italians roll dice for 4 armour, 1 infantry and 3 mech_infantrys in Bryansk, round 2 :  2/8 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Italians win, taking Bryansk from Russians with 4 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 aaGun moved from Western Ukraine to Bryansk
                4 infantry moved from France to Western Germany

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,2,3,5,2,4,4,3
                Italians collect 7 PUs (13 lost to blockades); end with 7 PUs

    triplea_42659_Ita6.tsvg

  • '19 '18 '17 '16 '15

    @Karl7:

    you got some dice back!  I guess my three part set up failed.

    Americans : -4.50

    I adjusted your losses by edit to keep one DD.  I guess that would’ve affected your rolls, i.e. make them weaker, but I don’t think it would have made any difference since I flopped on the last roll!

    hhahahahah

    on balance I am not too miffed by it.  I guess I got a lot of your carriers, maybe in the long run that helps me?  We shall see.

    Ok, thx Karl. Yeah that should help you, however while I still have lots of air it is efficient for me to buy them again. We shall see as you said.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                2 infantry moved from Eastern Persia to Persia

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                        ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Philippines
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 airfield, 1 harbour and 2 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Philippines
                        ANZAC roll dice for 1 artillery in Philippines, round 3 : 1/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Philippines, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Philippines
                    Japanese win with no units remaining. Battle score for attacker is -1
                    Casualties for ANZAC: 1 artillery and 1 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 submarine and 1 transport placed in 54 Sea Zone
                ANZAC undo move 1.
                1 transport placed in 54 Sea Zone
                1 artillery and 1 infantry placed in Queensland
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs

    Combat Hit Differential Summary :

    ANZAC : 0.67
        Japanese : 1.00

    triplea_42659_ANZ6.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @JuanSpain:

    @Karl7:

    you got some dice back!  I guess my three part set up failed.

    Americans : -4.50

    I adjusted your losses by edit to keep one DD.  I guess that would’ve affected your rolls, i.e. make them weaker, but I don’t think it would have made any difference since I flopped on the last roll!

    hhahahahah

    on balance I am not too miffed by it.  I guess I got a lot of your carriers, maybe in the long run that helps me?  We shall see.

    Ok, thx Karl. Yeah that should help you, however while I still have lots of air it is efficient for me to buy them again. We shall see as you said.

    true

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