here it is. newenr85 v mike G40 start.tsvg I tend to just play local mode and manually post turns. it means we won’t be able to verify our opponent’s dice. since we are both using gmail we don’t get the dice results anyway. I believe a proton email will work but I just have not been too concerned enough to switch.
Drejemester vs GSS round 2
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 artillery moved from Manchuria to Amur
1 infantry moved from Korea to Amur
1 submarine moved from 43 Sea Zone to 55 Sea Zone
1 fighter moved from 41 Sea Zone to 55 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 3 destroyers moved from 41 Sea Zone to 35 Sea Zone
1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 battleship, 4 carriers, 1 cruiser, 5 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Kiangsu to Kiangsi
Japanese take Kiangsi from Chinese
1 infantry moved from Anhwe to Jehol
Japanese take Jehol from Chinese
1 infantry moved from Kiangsu to Anhwe
2 bombers moved from Kiangsu to Amur
1 fighter moved from Kiangsu to AmurCombat - Japanese
Battle in 55 Sea Zone
Japanese attack with 1 fighter and 1 submarine
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter in 55 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
ANZAC roll dice for 1 cruiser in 55 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter in 55 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
ANZAC roll dice for 1 cruiser in 55 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter in 55 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
ANZAC roll dice for 1 cruiser in 55 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Philippines
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 airfield, 1 armour, 1 harbour and 1 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Philippines, round 2 : 3/4 hits, 2,33 expected hits
Americans roll dice for 1 armour and 1 infantry in Philippines, round 2 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Japanese, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in Amur
Japanese attack with 1 artillery, 2 bombers, 1 fighter and 1 infantry
Russians defend with 2 aaGuns and 3 infantry
AA fire in Amur : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 infantry in Amur, round 2 : 3/5 hits, 2,50 expected hits
Russians roll dice for 2 aaGuns and 3 infantry in Amur, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 infantry in Amur, round 3 : 1/5 hits, 2,50 expected hits
Russians roll dice for 2 infantry in Amur, round 3 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Amur
Japanese roll dice for 2 bombers and 1 fighter in Amur, round 4 : 2/3 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Amur, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Amur
Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 12
Casualties for Russians: 2 aaGuns and 3 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Japanese
2 bombers moved from Amur to Kiangsu
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
1 fighter moved from 55 Sea Zone to 35 Sea Zone
1 fighter moved from Amur to ManchuriaPlace Units - Japanese
2 artilleries and 1 infantry placed in Kiangsu
1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 50 PUs; end with 51 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUsCombat Hit Differential Summary :
AA fire in Amur : : -0,50
ANZAC : -1,50
Americans : 1,00
Russians : 0,00
Japanese : -1,17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 artilleries, 3 destroyers, 2 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transports moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 bomber moved from British Guiana to 109 Sea Zone
4 fighters moved from 91 Sea Zone to 109 Sea ZoneCombat - Americans
Battle in 109 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 4 fighters; Russians loiter and taunt
Germans defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 4 fighters in 109 Sea Zone, round 2 : 4/6 hits, 3,00 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win with 1 bomber, 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
1 bomber moved from 109 Sea Zone to United Kingdom
4 fighters moved from 109 Sea Zone to 91 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
2 artilleries and 2 infantry placed in Eastern United States
2 destroyers and 2 transports placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
2 artilleries, 2 fighters and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Germans : -0,17
Americans : 1,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 artilleries and 1 infantry moved from Sikang to Tsinghai
1 artillery and 2 infantry moved from Hunan to KiangsiCombat - Chinese
Battle in Tsinghai
Chinese attack with 3 artilleries and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 1 infantry in Tsinghai, round 2 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 3 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 5 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
5 artilleries and 9 infantry moved from Hunan to KwangsiPlace Units - Chinese
1 infantry placed in Tsinghai
2 artilleries placed in KwangsiTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUsCombat Hit Differential Summary :
Chinese : -1,17
Japanese : -0,67 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Combat Move - British
2 armour and 3 mech_infantrys moved from Yunnan to Shensi
3 mech_infantrys moved from India to Yunnan
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
British take 98 Sea Zone from Italians
3 fighters moved from Egypt to 95 Sea Zone
1 bomber moved from Iraq to 95 Sea Zone
1 fighter moved from India to Caucasus
1 fighter moved from Shan State to Shensi
1 fighter moved from Borneo to Yunnan
1 infantry moved from Caucasus to Volgograd
4 armour and 2 mech_infantrys moved from Northwest Persia to Volgograd
4 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Persia to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
1 armour and 1 mech_infantry moved from Persia to Caucasus
2 mech_infantrys moved from Iraq to CaucasusCombat - British
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 artilleries, 3 destroyers, 2 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transports moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 bomber moved from British Guiana to 109 Sea Zone
4 fighters moved from 91 Sea Zone to 109 Sea ZoneCombat - Americans
Battle in 109 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 4 fighters; Russians loiter and taunt
Germans defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 4 fighters in 109 Sea Zone, round 2 : 4/6 hits, 3,00 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win with 1 bomber, 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
1 bomber moved from 109 Sea Zone to United Kingdom
4 fighters moved from 109 Sea Zone to 91 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
2 artilleries and 2 infantry placed in Eastern United States
2 destroyers and 2 transports placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
2 artilleries, 2 fighters and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 artilleries and 1 infantry moved from Sikang to Tsinghai
1 artillery and 2 infantry moved from Hunan to KiangsiCombat - Chinese
Battle in Tsinghai
Chinese attack with 3 artilleries and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 1 infantry in Tsinghai, round 2 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 3 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 5 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
5 artilleries and 9 infantry moved from Hunan to KwangsiPlace Units - Chinese
1 infantry placed in Tsinghai
2 artilleries placed in KwangsiTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUsPurchase Units - British
British buy 2 armour, 1 carrier, 2 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 armour and 3 mech_infantrys moved from Yunnan to Shensi
3 mech_infantrys moved from India to Yunnan
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
British take 98 Sea Zone from Italians
3 fighters moved from Egypt to 95 Sea Zone
1 bomber moved from Iraq to 95 Sea Zone
1 fighter moved from India to Caucasus
1 fighter moved from Shan State to Shensi
1 fighter moved from Borneo to Yunnan
1 infantry moved from Caucasus to Volgograd
4 armour and 2 mech_infantrys moved from Northwest Persia to Volgograd
4 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Persia to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
1 armour and 1 mech_infantry moved from Persia to Caucasus
2 mech_infantrys moved from Iraq to CaucasusCombat - British
Italians scrambles 2 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in Shensi
British attack with 2 armour, 1 fighter and 3 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 2 armour, 1 fighter and 3 mech_infantrys in Shensi, round 2 : 1/6 hits, 2,00 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shensi
British win, taking Shensi from Japanese with 2 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in 95 Sea Zone
British attack with 1 bomber and 3 fighters
Italians defend with 1 carrier, 1 fighter and 1 tactical_bomber
British roll dice for 1 bomber and 3 fighters in 95 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
Italians roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 95 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
1 tactical_bomber owned by the Italians, 3 fighters owned by the British and 1 carrier owned by the Italians lost in 95 Sea Zone
British roll dice for 1 bomber in 95 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
Italians roll dice for 1 fighter in 95 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
British roll dice for 1 bomber in 95 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
Italians roll dice for 1 fighter in 95 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Italians lost in 95 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 3 fighters
Casualties for Italians: 1 carrier, 1 fighter and 1 tactical_bomberNon Combat Move - British
1 bomber moved from 95 Sea Zone to Tunisia
1 fighter moved from Shensi to Tsinghai
1 destroyer moved from 106 Sea Zone to 91 Sea ZonePlace Units - British
1 armour, 1 infantry and 1 mech_infantry placed in Persia
1 armour, 1 infantry and 1 mech_infantry placed in Iraq
1 carrier placed in 81 Sea ZoneTurn Complete - British
British collect 37 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUsPlace Units - UK_Pacific
1 transport placed in 39 Sea Zone
4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Units Change Ownership
Some Units in India change ownership: 4 mech_infantrys
Some Units in 39 Sea Zone change ownership: 1 transportCombat Hit Differential Summary :
Germans : -0,17
British : -0,50
Italians : 0,17
Americans : 1,00
Chinese : -1,17
Japanese : 0,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 submarine moved from 92 Sea Zone to 96 Sea Zone
2 artilleries and 1 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports moved from 92 Sea Zone to 94 Sea Zone
2 artilleries and 1 infantry moved from 94 Sea Zone to Tunisia
1 fighter and 1 tactical_bomber moved from 94 Sea Zone to Tunisia
1 bomber moved from Southern France to RostovCombat - Italians
Battle in Tunisia
Italians attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry
Italians roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Tunisia, round 2 : 0/5 hits, 2,17 expected hits
British roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Tunisia, round 2 : 1/4 hits, 1,33 expected hits
1 artillery owned by the Italians lost in Tunisia
Italians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Tunisia, round 3 : 2/4 hits, 1,83 expected hits
British roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Tunisia, round 3 : 0/4 hits, 1,33 expected hits
1 bomber owned by the British and 1 artillery owned by the British lost in Tunisia
Italians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Tunisia, round 4 : 2/4 hits, 1,83 expected hits
British roll dice for 1 armour and 1 mech_infantry in Tunisia, round 4 : 1/2 hits, 0,83 expected hits
1 mech_infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Tunisia
Italians win, taking Tunisia from British with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 1 armour, 1 artillery, 1 bomber and 1 mech_infantry
Battle in 96 Sea Zone
Italians attack with 1 destroyer and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 96 Sea Zone
Italians win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Rostov
Italians attack with 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 bomber in Rostov, round 2 : 1/1 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Rostov to Ukraine
1 fighter and 1 tactical_bomber moved from Tunisia to 94 Sea ZonePlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
Italians : -1,17
British : -1,83
Russians : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 5 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 fighter moved from 55 Sea Zone to Queensland
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUsCombat Hit Differential Summary :
ANZAC : 0,17
Japanese : 0,83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 5 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 fighter moved from 55 Sea Zone to Queensland
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,17
Japanese : 0,83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 bomber, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Bryansk to Vologda
Germans take Smolensk from Russians
Germans take Vologda from Russians
1 infantry moved from Belarus to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Eastern Poland to Novgorod
Germans take Novgorod from Russians
1 fighter and 1 tactical_bomber moved from Gibraltar to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 bomber moved from Western Germany to 109 Sea Zone
1 submarine moved from 125 Sea Zone to 124 Sea Zone
2 infantry moved from Bryansk to Tambov
1 fighter moved from Bryansk to Tambov
1 infantry moved from Belarus to Smolensk
6 bombers moved from Germany to Caucasus
1 bomber moved from Western Germany to Caucasus
1 mech_infantry moved from Southern France to Western Germany
2 armour and 2 mech_infantrys moved from Bryansk to Caucasus
Germans take Rostov from Russians
7 armour and 7 mech_infantrys moved from Bryansk to Caucasus
1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
1 bomber moved from Bryansk to CaucasusCombat - Germans
Battle in 109 Sea Zone
Germans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer; Russians defend with 1 submarine
Russians roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits
Russians roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Russians lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from Russians with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Russians: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Tambov
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Tambov
Germans roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Tambov
Germans roll dice for 1 fighter in Tambov, round 4 : 1/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 9 armour, 8 bombers, 1 fighter, 9 mech_infantrys and 1 tactical_bomber
British defend with 1 armour, 1 fighter, 4 infantry and 3 mech_infantrys
Germans roll dice for 9 armour, 8 bombers, 1 fighter, 9 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 15/28 hits, 12,50 expected hits
Russians roll dice for 1 armour, 1 fighter, 4 infantry and 3 mech_infantrys in Caucasus, round 2 : 5/9 hits, 3,50 expected hits
3 mech_infantrys owned by the British, 5 mech_infantrys owned by the Germans, 4 infantry owned by the British, 1 fighter owned by the British and 1 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 9 armour, 8 bombers, 1 fighter, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Germans: 5 mech_infantrys
Casualties for British: 1 armour, 1 fighter, 4 infantry and 3 mech_infantrysNon Combat Move - Germans
11 mech_infantrys moved from Bryansk to Caucasus
3 aaGuns, 17 artilleries and 12 infantry moved from Bryansk to Rostov
1 fighter moved from Tambov to Rostov
3 artilleries moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Caucasus to Ukraine
8 bombers moved from Caucasus to Ukraine
8 mech_infantrys moved from Eastern Poland to Ukraine
9 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Western Germany to Holland Belgium
1 bomber moved from 109 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
1 fighter moved from Rostov to UkrainePlace Units - Germans
3 artilleries placed in Ukraine
1 bomber placed in Western Germany
1 submarine placed in 113 Sea Zone
1 armour and 7 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Germans : 2,33
Russians : 2,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 fighter and 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
2 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
2 fighters moved from Russia to Vologda
2 fighters moved from Russia to Smolensk
1 fighter moved from Russia to Vologda
1 infantry moved from Sakha to Amur
1 infantry moved from Buyant-Uhaa to AmurCombat - Russians
Battle in Bryansk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/4 hits, 1,50 expected hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 2/4 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 armour
Russians roll dice for 3 fighters and 2 infantry in Vologda, round 2 : 1/5 hits, 1,83 expected hits
Germans roll dice for 1 armour in Vologda, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
2 fighters moved from Smolensk to Russia
3 fighters moved from Vologda to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Russia to TambovPlace Units - Russians
1 fighter and 5 mech_infantrys placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Volgograd: 2 mech_infantrys
EDIT: Adding units owned by Russians to Russia: 2 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 16 PUs; end with 17 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUsCombat Hit Differential Summary :
Germans : 0,17
Italians : 0,67
Russians : 0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
4 carriers moved from 35 Sea Zone to 6 Sea Zone
1 battleship and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
4 destroyers moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Siberia to Amur
1 fighter moved from Manchuria to Amur
1 tactical_bomber moved from Japan to Amur
2 fighters moved from Japan to Amur
1 artillery moved from Kansu to Shensi
1 infantry moved from Timguska to Kansu
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsu to Anhwe
2 fighters and 2 tactical_bombers moved from Kiangsu to Shensi
2 bombers moved from Kiangsu to Shensi
4 fighters moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from 35 Sea Zone to Kiangsi
1 infantry moved from Kiangsu to KiangsiCombat - Japanese
Battle in Borneo
Battle in Amur
Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Amur, round 2 : 2/5 hits, 2,33 expected hits
Russians roll dice for 2 infantry in Amur, round 2 : 2/2 hits, 0,67 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Amur
Japanese win, taking Borneo from UK_Pacific with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Russians: 2 infantry
Battle in Kiangsi
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Kiangsi, round 2 : 3/4 hits, 1,83 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 2/2 hits, 0,67 expected hits
1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsi
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Shensi
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 2 armour and 2 mech_infantrys
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Shensi, round 2 : 5/8 hits, 4,33 expected hits
Chinese roll dice for 2 armour and 2 mech_infantrys in Shensi, round 2 : 0/4 hits, 1,67 expected hits
2 mech_infantrys owned by the British and 2 armour owned by the British lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for British: 2 armour and 2 mech_infantrysNon Combat Move - Japanese
1 fighter moved from Kiangsi to 35 Sea Zone
1 tactical_bomber moved from Kiangsi to 35 Sea Zone
2 fighters moved from Amur to 6 Sea Zone
1 tactical_bomber moved from Amur to 6 Sea Zone
2 bombers moved from Shensi to Kiangsu
2 fighters and 2 tactical_bombers moved from Shensi to Suiyuyan
1 fighter moved from Japan to 6 Sea ZonePlace Units - Japanese
2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
1 fighter placed in Japan
3 infantry placed in Kiangsu
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Chinese : -0,33
Russians : 1,33
Japanese : 1,50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers and 3 fighters; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 marine moved from Morocco to 91 Sea Zone
1 marine moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 bomber moved from United Kingdom to 109 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Midway to 25 Sea Zone
1 artillery, 7 carriers, 2 destroyers, 13 fighters, 3 infantry, 3 submarines and 2 transports moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Midway
1 fighter moved from 26 Sea Zone to MidwayCombat - Americans
Battle in Gibraltar
Battle in 109 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 109 Sea Zone
Americans win, taking Gibraltar from Italians with 1 bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 submarineNon Combat Move - Americans
1 bomber moved from 109 Sea Zone to United Kingdom
3 artilleries and 5 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
1 carrier and 1 destroyer placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 fighter placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Germans : 0,67
Americans : -1,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 artilleries and 2 infantry moved from Tsinghai to Shensi
7 artilleries and 9 infantry moved from Kwangsi to HunanCombat - Chinese
Battle in Shensi
Chinese attack with 3 artilleries and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 3 artilleries and 2 infantry in Shensi, round 2 : 3/5 hits, 1,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
2 artilleries placed in HunanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUsCombat Hit Differential Summary :
Chinese : 1,33
Japanese : 0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers and 3 fighters; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 marine moved from Morocco to 91 Sea Zone
1 marine moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 bomber moved from United Kingdom to 109 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Midway to 25 Sea Zone
1 artillery, 7 carriers, 2 destroyers, 13 fighters, 3 infantry, 3 submarines and 2 transports moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Midway
1 fighter moved from 26 Sea Zone to MidwayCombat - Americans
Battle in Gibraltar
Battle in 109 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 109 Sea Zone
Americans win, taking Gibraltar from Italians with 1 bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 submarineNon Combat Move - Americans
1 bomber moved from 109 Sea Zone to United Kingdom
3 artilleries and 5 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
1 carrier and 1 destroyer placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 fighter placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 artilleries and 2 infantry moved from Tsinghai to Shensi
7 artilleries and 9 infantry moved from Kwangsi to HunanCombat - Chinese
Battle in Shensi
Chinese attack with 3 artilleries and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 3 artilleries and 2 infantry in Shensi, round 2 : 3/5 hits, 1,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
2 artilleries placed in HunanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUsPurchase Units - British
British buy 2 fighters and 6 infantry; Remaining resources: 4 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from Yunnan to Kwangtung
2 mech_infantrys moved from India to Eastern Persia
1 infantry moved from Northwest Persia to Persia
1 infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Yunnan to Kwangtung
1 mech_infantry moved from India to 39 Sea Zone
1 mech_infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 mech_infantry moved from 41 Sea Zone to Sumatra
1 mech_infantry moved from India to Yunnan
1 fighter moved from Yunnan to Eastern Persia
1 fighter moved from Tsinghai to Iraq
4 armour and 2 mech_infantrys moved from Volgograd to SamaraCombat - British
Battle in SumatraNon Combat Move - British
Place Units - British
3 infantry placed in Persia
3 infantry placed in Iraq
2 fighters placed in EgyptTurn Complete - British
British collect 36 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUsPlace Units - UK_Pacific
1 armour and 5 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 1 armour and 5 mech_infantrysCombat Hit Differential Summary :
Germans : 0,67
Americans : -1,00
Chinese : 1,33
Japanese : 0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Ukraine to Northwest Persia
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery moved from Greece to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery and 1 transport moved from 94 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Cyprus
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 carrier moved from 94 Sea Zone to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from 94 Sea Zone to 96 Sea Zone
1 transport moved from 94 Sea Zone to 96 Sea Zone
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 destroyer moved from 94 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in Cyprus
Battle in Malta
Italians attack with 1 artillery and 1 infantry
British defend with 1 aaGun
1 aaGun owned by the British lost in Malta
Italians win, taking Cyprus from British, taking Malta from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in Northwest Persia
Italians attack with 1 bomber
British defend with 1 infantry
Italians roll dice for 1 bomber in Northwest Persia, round 2 : 1/1 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Northwest Persia
Italians win with 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from Northwest Persia to UkrainePlace Units - Italians
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUsCombat Hit Differential Summary :
Italians : 0,33
Russians : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 transport; Remaining resources: 7 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to Java
1 fighter moved from Queensland to 43 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
1 carrier moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 fighters moved from Queensland to Java
1 carrier and 1 destroyer moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from 62 Sea Zone to QueenslandCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 3 fighters and 2 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 3 fighters and 2 infantry in Java, round 2 : 4/5 hits, 1,83 expected hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 fighter moved from 43 Sea Zone to 42 Sea Zone
3 fighters moved from Java to 42 Sea Zone
1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 bomber placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 2,17
Japanese : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 25 Sea Zone: 1 carrier and 2 fighters
EDIT: Adding units owned by ANZAC to 26 Sea Zone: 1 carrier and 2 fighters
EDIT: Turning off Edit Mode
Germans buy 3 artilleries, 1 fighter, 2 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 armour and 4 mech_infantrys moved from Caucasus to Iraq
Germans take Northwest Persia from Russians
4 armour and 4 mech_infantrys moved from Caucasus to Persia
1 armour and 1 mech_infantry moved from Caucasus to Iraq
4 bombers moved from Ukraine to Iraq
4 bombers moved from Ukraine to Persia
1 artillery and 1 infantry moved from Rostov to Volgograd
2 infantry moved from Rostov to Tambov
2 infantry moved from Rostov to Bryansk
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 infantry moved from Archangel to Smolensk
1 fighter moved from Ukraine to Volgograd
1 tactical_bomber moved from Ukraine to Tambov
1 fighter moved from Ukraine to Bryansk
1 bomber moved from Western Germany to SmolenskCombat - Germans
Battle in Bryansk
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Persia
Germans attack with 4 armour, 4 bombers and 4 mech_infantrys
British defend with 1 armour, 1 factory_minor, 5 infantry and 1 mech_infantry
Germans roll dice for 4 armour, 4 bombers and 4 mech_infantrys in Persia, round 2 : 10/12 hits, 5,33 expected hits
British roll dice for 1 armour, 5 infantry and 1 mech_infantry in Persia, round 2 : 2/7 hits, 2,50 expected hits
1 mech_infantry owned by the British, 2 mech_infantrys owned by the Germans, 5 infantry owned by the British and 1 armour owned by the British lost in Persia
Germans win, taking Persia from British with 4 armour, 4 bombers and 2 mech_infantrys remaining. Battle score for attacker is 17
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 armour, 5 infantry and 1 mech_infantry
Battle in Tambov
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Volgograd, round 2 : 2/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Iraq
Germans attack with 5 armour, 4 bombers and 5 mech_infantrys
British defend with 1 armour, 1 factory_minor, 1 fighter, 4 infantry and 1 mech_infantry
Germans roll dice for 5 armour, 4 bombers and 5 mech_infantrys in Iraq, round 2 : 6/14 hits, 6,00 expected hits
British roll dice for 1 armour, 1 fighter, 4 infantry and 1 mech_infantry in Iraq, round 2 : 2/7 hits, 2,83 expected hits
1 mech_infantry owned by the British, 2 mech_infantrys owned by the Germans, 4 infantry owned by the British and 1 armour owned by the British lost in Iraq
Germans roll dice for 5 armour, 4 bombers and 3 mech_infantrys in Iraq, round 3 : 7/12 hits, 5,67 expected hits
British roll dice for 1 fighter in Iraq, round 3 : 0/1 hits, 0,67 expected hits
1 fighter owned by the British lost in Iraq
Germans win, taking Iraq from British with 5 armour, 4 bombers and 3 mech_infantrys remaining. Battle score for attacker is 24
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 armour, 1 fighter, 4 infantry and 1 mech_infantryNon Combat Move - Germans
4 bombers moved from Persia to Caucasus
4 bombers moved from Iraq to Caucasus
4 mech_infantrys moved from Caucasus to Iraq
2 mech_infantrys moved from Caucasus to Persia
3 artilleries moved from Ukraine to Rostov
8 mech_infantrys moved from Ukraine to Rostov
1 fighter moved from Bryansk to Novgorod
1 tactical_bomber moved from Tambov to Caucasus
1 fighter moved from Volgograd to Caucasus
2 mech_infantrys moved from Rostov to Caucasus
1 aaGun moved from Rostov to Caucasus
2 mech_infantrys moved from Rostov to Caucasus
1 aaGun moved from Rostov to Caucasus
2 aaGuns moved from Holland Belgium to Western Germany
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
9 mech_infantrys moved from Eastern Poland to Ukraine
1 bomber moved from Smolensk to Ukraine
1 armour and 7 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to PolandPlace Units - Germans
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
1 fighter and 2 infantry placed in Western Germany
9 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 65 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUsCombat Hit Differential Summary :
Germans : 7,33
British : -2,00
Russians : 0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 mech_infantry moved from Russia to Belarus
Russians take Belarus from Germans
2 mech_infantrys moved from Russia to Volgograd
2 infantry moved from Russia to Tambov
6 armour, 11 artilleries, 39 infantry and 6 mech_infantrys moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
2 fighters moved from Russia to Tambov
2 fighters moved from Russia to Tambov
2 fighters moved from Russia to VolgogradCombat - Russians
Battle in Bryansk
Russians attack with 6 armour, 11 artilleries, 39 infantry and 6 mech_infantrys
Germans defend with 2 infantry
Russians roll dice for 6 armour, 11 artilleries, 39 infantry and 6 mech_infantrys in Bryansk, round 2 : 10/62 hits, 16,00 expected hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 6 armour, 11 artilleries, 38 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Tambov
Russians attack with 4 fighters and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 4 fighters and 2 infantry in Tambov, round 2 : 5/6 hits, 2,33 expected hits
Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Volgograd
Russians attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery and 1 factory_minor
Russians roll dice for 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 3/6 hits, 2,50 expected hits
Germans roll dice for 1 artillery in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
4 aaGuns moved from Russia to Bryansk
4 fighters moved from Tambov to Russia
3 fighters and 1 tactical_bomber moved from Volgograd to Russia
1 infantry moved from Vologda to SmolenskPlace Units - Russians
3 infantry and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUsCombat Hit Differential Summary :
Germans : 0,33
Russians : -2,83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 fighter, 4 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
Japanese take Kiangsi from Chinese
2 fighters and 2 tactical_bombers moved from Suiyuyan to Shensi
2 bombers moved from Kiangsu to Shensi
1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
7 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits
UK_Pacific roll dice for 1 mech_infantry in Sumatra, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Shensi
Japanese attack with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 3 artilleries and 2 infantry
Japanese roll dice for 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Shensi, round 2 : 4/8 hits, 4,00 expected hits
Chinese roll dice for 3 artilleries and 2 infantry in Shensi, round 2 : 3/5 hits, 1,67 expected hits
2 infantry owned by the Japanese, 1 bomber owned by the Japanese, 2 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Shensi
retreated to Shensi
Chinese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Japanese: 1 bomber and 2 infantry
Casualties for Chinese: 2 artilleries and 2 infantry
Battle in 25 Sea Zone
Japanese attack with 7 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 7 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/8 hits, 4,17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 2 carriers, 1 destroyer, 4 fighters and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 4/7 hits, 3,33 expected hits
Units damaged: 1 carrier owned by the ANZAC
ANZAC roll dice for 2 carriers, 1 destroyer, 4 fighters and 1 transport in 42 Sea Zone, round 2 : 4/7 hits, 3,67 expected hits
Units damaged: 1 battleship owned by the Japanese
1 carrier owned by the ANZAC, 1 destroyer owned by the ANZAC, 2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 3 : 3/5 hits, 2,67 expected hits
ANZAC roll dice for 1 carrier, 4 fighters and 1 transport in 42 Sea Zone, round 3 : 3/5 hits, 3,00 expected hits
1 tactical_bomber owned by the Japanese, 1 carrier owned by the ANZAC, 2 fighters owned by the ANZAC and 1 carrier owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 42 Sea Zone, round 4 : 4/4 hits, 2,00 expected hits
ANZAC roll dice for 2 fighters and 1 transport in 42 Sea Zone, round 4 : 1/2 hits, 1,33 expected hits
1 fighter owned by the Japanese, 2 fighters owned by the ANZAC and 1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 28
Casualties for Japanese: 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for ANZAC: 2 carriers, 1 destroyer, 4 fighters and 1 transportNon Combat Move - Japanese
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from Shensi to Kiangsu
1 bomber moved from Shensi to Kiangsu
7 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
3 infantry placed in Kiangsu
1 carrier, 1 fighter, 1 tactical_bomber and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUsCombat Hit Differential Summary :
Americans : -0,33
ANZAC : 0,00
Chinese : 1,33
UK_Pacific : 0,67
Japanese : 1,50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 cruiser, 3 destroyers, 3 fighters and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 fighters moved from Midway to 25 Sea Zone
3 artilleries and 5 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 7 carriers, 3 destroyers, 12 fighters, 5 infantry, 3 submarines and 4 transports moved from 26 Sea Zone to 33 Sea Zone
4 fighters moved from 91 Sea Zone to 92 Sea Zone
1 marine moved from Gibraltar to 91 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Normandy Bordeaux
2 carriers, 1 destroyer and 2 transports moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Battle in 92 Sea Zone
Americans attack with 2 carriers, 1 destroyer, 4 fighters and 2 transports
Italians defend with 1 destroyer
Americans roll dice for 2 carriers, 1 destroyer, 4 fighters and 2 transports in 92 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 92 Sea Zone
Americans win, taking Normandy Bordeaux from Italians with 2 carriers, 4 fighters and 2 transports remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Italians: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 carrier and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from 25 Sea Zone to Midway
3 artilleries and 5 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
3 fighters moved from 92 Sea Zone to GibraltarPlace Units - Americans
1 destroyer placed in 101 Sea Zone
1 cruiser, 2 destroyers and 1 submarine placed in 10 Sea Zone
3 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Italians : 0,67
Americans : -0,17
Japanese : -0,17





