here it is. newenr85 v mike G40 start.tsvg I tend to just play local mode and manually post turns. it means we won’t be able to verify our opponent’s dice. since we are both using gmail we don’t get the dice results anyway. I believe a proton email will work but I just have not been too concerned enough to switch.
Drejemester vs GSS round 2
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 artillery moved from Rostov to Caucasus
1 bomber moved from Ukraine to Caucasus
1 fighter moved from Greece to Southern Italy
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea ZoneCombat - Italians
Battle in Caucasus
Italians attack with 1 armour, 1 artillery and 1 bomber
British defend with 2 mech_infantrys
Italians roll dice for 1 armour, 1 artillery and 1 bomber in Caucasus, round 2 : 1/3 hits, 1,50 expected hits
Russians roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in Caucasus
Italians roll dice for 1 armour and 1 bomber in Caucasus, round 3 : 1/2 hits, 1,17 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Casualties for British: 2 mech_infantrysNon Combat Move - Italians
1 bomber moved from Caucasus to Southern ItalyPlace Units - Italians
2 artilleries placed in Southern Italy
1 destroyer and 2 transports placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
Italians : -0,67
Russians : 0,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 carrier moved from 62 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to 33 Sea Zone
2 infantry moved from Queensland to New South Wales
1 infantry moved from French Central Africa to French West Africa
ANZAC take French West Africa from Neutral_AxisCombat - ANZAC
Battle in Java
Battle in BorneoNon Combat Move - ANZAC
Place Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 carrier moved from 62 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to 33 Sea Zone
2 infantry moved from Queensland to New South Wales
1 infantry moved from French Central Africa to French West Africa
ANZAC take French West Africa from Neutral_AxisCombat - ANZAC
Battle in Java
Battle in BorneoNon Combat Move - ANZAC
Place Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 10 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
1 bomber moved from Western Germany to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 109 Sea Zone
3 infantry moved from Karelia to Finland
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Karelia to Finland
1 armour moved from Bryansk to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Bryansk
1 infantry moved from France to Western Germany
3 artilleries moved from Ukraine to Bryansk
2 infantry moved from Bryansk to Smolensk
2 infantry moved from Bryansk to Tambov
2 mech_infantrys moved from Bryansk to Volgograd
1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
1 bomber moved from Bryansk to Tambov
2 bombers moved from Bryansk to Smolensk
1 bomber moved from Bryansk to Tambov
1 bomber moved from Bryansk to Smolensk
8 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Poland to Western Ukraine
1 armour and 7 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Bryansk to SmolenskCombat - Germans
Battle in Smolensk
Germans attack with 3 bombers, 1 fighter and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 3 bombers, 1 fighter and 2 infantry in Smolensk, round 2 : 3/6 hits, 2,83 expected hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
Germans win with 3 bombers and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Tambov
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Tambov, round 2 : 3/4 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1,50 expected hits
Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in 109 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits
Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 109 Sea Zone
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
1 bomber moved from 109 Sea Zone to Western Germany
1 fighter moved from Smolensk to Poland
1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk
3 bombers moved from Smolensk to Western Germany
2 bombers moved from Tambov to Germany
1 mech_infantry moved from Baltic States to BryanskPlace Units - Germans
3 artilleries placed in Ukraine
1 submarine placed in 112 Sea Zone
1 bomber and 1 mech_infantry placed in Western Germany
9 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUsCombat Hit Differential Summary :
Germans : 2,17
Americans : -0,33
Russians : 1,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians buy 5 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Russia to Volgograd
1 mech_infantry moved from Russia to Belarus
Russians take Belarus from Germans
7 infantry moved from Archangel to Novgorod
2 infantry moved from Russia to Tambov
2 fighters moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
2 fighters moved from Russia to Tambov
1 fighter moved from Russia to Volgograd
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
7 infantry moved from Buyant-Uhaa to AmurCombat - Russians
Battle in Novgorod
Russians attack with 7 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 7 infantry in Novgorod, round 2 : 1/7 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 6 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Amur
Russians attack with 7 infantry
Japanese defend with 1 artillery
Russians roll dice for 7 infantry in Amur, round 2 : 0/7 hits, 1,17 expected hits
Japanese roll dice for 1 artillery in Amur, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Amur
Russians roll dice for 6 infantry in Amur, round 3 : 0/6 hits, 1,00 expected hits
Japanese roll dice for 1 artillery in Amur, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Amur
Russians roll dice for 5 infantry in Amur, round 4 : 1/5 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Amur, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Russians win, taking Amur from Japanese with 4 infantry remaining. Battle score for attacker is -5
Casualties for Russians: 3 infantry
Casualties for Japanese: 1 artillery
Battle in Tambov
Russians attack with 4 fighters and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 4 fighters and 2 infantry in Tambov, round 2 : 4/6 hits, 2,33 expected hits
Germans roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Volgograd
Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1,83 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Volgograd to Russia
4 fighters moved from Tambov to Russia
2 infantry moved from Novosibirsk to Samara
2 aaGuns moved from Buyant-Uhaa to AmurPlace Units - Russians
5 artilleries, 1 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUsCombat Hit Differential Summary :
Germans : -0,33
Russians : -0,33
Japanese : 2,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 harbour and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 55 Sea Zone to 62 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Java
1 armour moved from Sumatra to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 submarine moved from 41 Sea Zone to 43 Sea Zone
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 artillery moved from Korea to Manchuria
Japanese take Manchuria from Chinese
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 3 infantry moved from Anhwe to Hunan
2 fighters and 2 tactical_bombers moved from Kiangsu to Hunan
1 infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery moved from Anhwe to Kiangsu
1 infantry moved from Anhwe to Kiangsu
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from Kiangsu to Hunan
1 bomber moved from Kiangsu to Guam
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese win, taking 43 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 62 Sea Zone
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese win, taking 62 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 25 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 2/5 hits, 2,83 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Guam
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 airfield, 1 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Guam, round 2 : 2/3 hits, 1,33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Guam, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Hunan
Japanese attack with 1 artillery, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 2 armour, 3 artilleries and 1 mech_infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 5/9 hits, 4,00 expected hits
Chinese roll dice for 2 armour, 3 artilleries and 1 mech_infantry in Hunan, round 2 : 0/6 hits, 2,33 expected hits
1 mech_infantry owned by the British, 3 artilleries owned by the British and 1 armour owned by the British lost in Hunan
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 3 : 4/9 hits, 4,00 expected hits
Chinese roll dice for 1 armour in Hunan, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25
Casualties for British: 2 armour, 3 artilleries and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Borneo
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Borneo
Japanese roll dice for 1 armour in Borneo, round 3 : 1/1 hits, 0,50 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC lost in Borneo
Japanese roll dice for 1 armour in Borneo, round 4 : 1/1 hits, 0,50 expected hits
UK_Pacific roll dice for 1 artillery in Borneo, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the ANZAC and 1 armour owned by the Japanese lost in Borneo
UK_Pacific win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour and 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Java
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Java, round 2 : 1/3 hits, 1,50 expected hits
ANZAC roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0,33 expected hits
1 tactical_bomber owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 1 fighter remaining. Battle score for attacker is -7
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 artilleryNon Combat Move - Japanese
1 fighter moved from Java to 41 Sea Zone
1 bomber, 2 fighters and 2 tactical_bombers moved from Hunan to Kiangsu
1 bomber moved from Guam to Kiangsu
3 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 21 Sea Zone to Kiangsu
1 fighter moved from Japan to 6 Sea ZonePlace Units - Japanese
1 harbour placed in Sumatra
1 carrier and 1 destroyer placed in 6 Sea Zone
3 infantry placed in Kiangsu
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUsCombat Hit Differential Summary :
Americans : -1,00
ANZAC : 0,67
Chinese : -1,83
UK_Pacific : 0,33
Japanese : 0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 harbour, 1 submarine and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
1 carrier moved from 26 Sea Zone to 25 Sea Zone
4 fighters moved from 33 Sea Zone to 16 Sea Zone
1 submarine moved from 33 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
4 carriers and 4 fighters moved from 33 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
4 fighters moved from 91 Sea Zone to Gibraltar
1 bomber moved from British Guiana to GibraltarCombat - Americans
Battle in 21 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Gibraltar
Americans attack with 2 artilleries, 1 bomber, 4 fighters and 2 infantry
Italians defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 2 artilleries, 1 bomber, 4 fighters and 2 infantry in Gibraltar, round 2 : 2/9 hits, 4,00 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 artilleries, 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in 16 Sea Zone
Americans attack with 6 fighters
Japanese defend with 1 destroyer
Americans roll dice for 6 fighters in 16 Sea Zone, round 2 : 1/6 hits, 3,00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone
Americans win with 5 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 6 carriers, 1 destroyer, 6 fighters and 2 submarines
Japanese defend with 1 submarine
Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 6 carriers, 1 destroyer, 6 fighters and 2 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
5 fighters moved from 16 Sea Zone to 25 Sea Zone
4 fighters moved from Gibraltar to 91 Sea Zone
1 bomber moved from Gibraltar to British GuianaPlace Units - Americans
1 harbour placed in Midway
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,3
Americans collect 53 PUs (2 lost to blockades); end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUsCombat Hit Differential Summary :
Italians : -0,67
Americans : -1,50
Japanese : 0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
6 artilleries and 12 infantry moved from Kiangsi to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 6 artilleries and 12 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 6 artilleries and 12 infantry in Hunan, round 2 : 4/18 hits, 5,00 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 6 artilleries and 11 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - Chinese
Place Units - Chinese
3 artilleries and 1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUsCombat Hit Differential Summary :
Chinese : -1,00
Japanese : 0,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 harbour, 1 submarine and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
1 carrier moved from 26 Sea Zone to 25 Sea Zone
4 fighters moved from 33 Sea Zone to 16 Sea Zone
1 submarine moved from 33 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
4 carriers and 4 fighters moved from 33 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
4 fighters moved from 91 Sea Zone to Gibraltar
1 bomber moved from British Guiana to GibraltarCombat - Americans
Battle in 21 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Gibraltar
Americans attack with 2 artilleries, 1 bomber, 4 fighters and 2 infantry
Italians defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 2 artilleries, 1 bomber, 4 fighters and 2 infantry in Gibraltar, round 2 : 2/9 hits, 4,00 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 artilleries, 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in 16 Sea Zone
Americans attack with 6 fighters
Japanese defend with 1 destroyer
Americans roll dice for 6 fighters in 16 Sea Zone, round 2 : 1/6 hits, 3,00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone
Americans win with 5 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 6 carriers, 1 destroyer, 6 fighters and 2 submarines
Japanese defend with 1 submarine
Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 6 carriers, 1 destroyer, 6 fighters and 2 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
5 fighters moved from 16 Sea Zone to 25 Sea Zone
4 fighters moved from Gibraltar to 91 Sea Zone
1 bomber moved from Gibraltar to British GuianaPlace Units - Americans
1 harbour placed in Midway
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,3
Americans collect 53 PUs (2 lost to blockades); end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
6 artilleries and 12 infantry moved from Kiangsi to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 6 artilleries and 12 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 6 artilleries and 12 infantry in Hunan, round 2 : 4/18 hits, 5,00 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 6 artilleries and 11 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - Chinese
Place Units - Chinese
3 artilleries and 1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUsPurchase Units - British
British buy 1 armour, 1 destroyer, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
2 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Tobruk to Caucasus
2 armour and 3 mech_infantrys moved from India to Yunnan
1 fighter moved from India to 42 Sea Zone
1 fighter moved from India to 43 Sea Zone
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
2 fighters moved from Algeria to EgyptCombat - British
Battle in Caucasus
British attack with 1 bomber and 2 infantry
Italians defend with 1 armour
British roll dice for 1 bomber and 2 infantry in Caucasus, round 2 : 2/3 hits, 1,00 expected hits
Italians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Italians lost in Caucasus
British win, taking Caucasus from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in 42 Sea Zone
British attack with 1 fighter
Japanese defend with 1 destroyer and 1 transport
British roll dice for 1 fighter in 42 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 43 Sea Zone
British attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
British roll dice for 1 fighter in 43 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 transport owned by the Japanese lost in 43 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - British
1 fighter moved from 43 Sea Zone to Borneo
1 fighter moved from 42 Sea Zone to Shan State
1 armour, 1 infantry and 1 mech_infantry moved from Persia to Northwest Persia
1 armour, 2 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Trans-Jordan to Egypt
1 bomber moved from Caucasus to IraqPlace Units - British
1 armour, 1 infantry and 1 mech_infantry placed in Persia
1 infantry and 2 mech_infantrys placed in Iraq
1 fighter placed in Egypt
1 destroyer placed in 106 Sea ZoneTurn Complete - British
British collect 37 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUsPlace Units - UK_Pacific
1 fighter and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,1
UK_Pacific collect 16 PUs (4 lost to blockades); end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Some Units in India change ownership: 1 fighter and 3 mech_infantrysCombat Hit Differential Summary :
Italians : -1,17
British : 1,00
Americans : -1,50
Chinese : -1,00
Japanese : 0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 carrier and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Southern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
2 destroyers and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 carrier moved from 95 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Gibraltar
2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to GibraltarCombat - Italians
Battle in Gibraltar
Italians attack with 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 airfield and 1 harbour; Americans defend with 2 artilleries and 2 infantry
Italians roll dice for 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Gibraltar, round 2 : 6/7 hits, 3,17 expected hits
British roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1,33 expected hits
2 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Italians: 1 infantry
Casualties for Americans: 2 artilleries and 2 infantryNon Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone
1 bomber moved from Gibraltar to Southern FrancePlace Units - Italians
1 carrier placed in 95 Sea Zone
1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUsCombat Hit Differential Summary :
Italians : 2,83
British : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 62 Sea Zone
2 fighters moved from New South Wales to 62 Sea Zone
1 cruiser moved from 33 Sea Zone to 55 Sea Zone
1 fighter moved from Caroline Islands to 62 Sea Zone
1 infantry moved from French West Africa to French Central Africa
1 carrier and 2 fighters moved from 33 Sea Zone to 25 Sea Zone
1 carrier and 2 fighters moved from 33 Sea Zone to 62 Sea ZoneCombat - ANZAC
Battle in 62 Sea Zone
ANZAC attack with 1 carrier, 1 destroyer and 5 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 carrier, 1 destroyer and 5 fighters in 62 Sea Zone, round 2 : 2/6 hits, 2,83 expected hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 62 Sea Zone
ANZAC win, taking 62 Sea Zone from Japanese with 1 carrier, 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
3 fighters moved from 62 Sea Zone to New South WalesPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 fighter placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 3 fighters
EDIT: Adding units owned by ANZAC to Queensland: 3 fighters
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,83
Japanese : -0,17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 bombers, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Western Germany to Southern France
1 submarine moved from 112 Sea Zone to 109 Sea Zone
Germans take 109 Sea Zone from Americans
1 infantry moved from Karelia to Novgorod
2 infantry moved from Bryansk to Belarus
3 artilleries moved from Ukraine to Bryansk
1 fighter moved from Poland to Belarus
1 fighter and 1 tactical_bomber moved from Holland Belgium to Gibraltar
1 mech_infantry moved from Western Ukraine to Bryansk
1 armour moved from Eastern Poland to Bryansk
2 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Eastern Poland to Novgorod
2 mech_infantrys moved from Eastern Poland to Bryansk
2 bombers moved from Germany to Novgorod
4 bombers moved from Western Germany to Novgorod
2 mech_infantrys moved from Bryansk to Caucasus
2 mech_infantrys moved from Bryansk to Volgograd
1 bomber moved from Western Germany to Caucasus
1 fighter moved from Bryansk to Caucasus
1 tactical_bomber moved from Bryansk to Volgograd
9 mech_infantrys moved from Germany to Eastern PolandCombat - Germans
Battle in Caucasus
Germans attack with 1 bomber, 1 fighter and 2 mech_infantrys
British defend with 2 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Caucasus, round 2 : 1/4 hits, 1,50 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 2/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Caucasus
retreated to Caucasus
Russians win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 infantry
Battle in Belarus
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 fighter and 2 infantry in Belarus, round 3 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 fighter and 2 infantry in Belarus, round 4 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 mech_infantry in Belarus, round 4 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Novgorod
Germans attack with 6 bombers, 1 infantry and 3 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
Germans roll dice for 6 bombers, 1 infantry and 3 mech_infantrys in Novgorod, round 2 : 3/10 hits, 4,67 expected hits
Russians roll dice for 6 infantry in Novgorod, round 2 : 2/6 hits, 2,00 expected hits
3 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
Germans roll dice for 6 bombers and 2 mech_infantrys in Novgorod, round 3 : 4/8 hits, 4,33 expected hits
Russians roll dice for 3 infantry in Novgorod, round 3 : 2/3 hits, 1,00 expected hits
3 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod
Germans win with 6 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry and 3 mech_infantrys
Casualties for Russians: 6 infantry
Battle in Volgograd
Germans attack with 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
1 tactical_bomber moved from Volgograd to Bryansk
1 fighter moved from Caucasus to Bryansk
1 fighter moved from Belarus to Bryansk
1 bomber moved from Caucasus to Bryansk
6 bombers moved from Novgorod to Germany
1 aaGun moved from Holland Belgium to Western GermanyPlace Units - Germans
1 submarine placed in 112 Sea Zone
3 artilleries placed in Ukraine
2 bombers placed in Western Germany
9 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Germans : -4,67
Russians : 0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians buy 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Jehol to Buyant-Uhaa
1 infantry moved from Amur to Sakha
Russians take Sakha from Japanese
2 infantry moved from Samara to Volgograd
1 infantry moved from Tambov to Rostov
Russians take Rostov from Italians
2 mech_infantrys moved from Russia to Volgograd
6 fighters and 1 tactical_bomber moved from Russia to Volgograd
1 submarine moved from 110 Sea Zone to 109 Sea ZoneCombat - Russians
Battle in 109 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
Russians roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Battle in Volgograd
Russians attack with 6 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians roll dice for 6 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 5/11 hits, 4,33 expected hits
Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
Russians winRussians win, taking 109 Sea Zone from Germans with 1 submarine remaining, taking Volgograd from Germans with 6 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 2 mech_infantrysNon Combat Move - Russians
6 fighters and 1 tactical_bomber moved from Volgograd to RussiaPlace Units - Russians
7 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUsCombat Hit Differential Summary :
Germans : 0,33
Russians : 0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 artillery moved from Manchuria to Amur
1 infantry moved from Korea to Amur
1 submarine moved from 43 Sea Zone to 55 Sea Zone
1 fighter moved from 41 Sea Zone to 55 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 3 destroyers moved from 41 Sea Zone to 35 Sea Zone
1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 battleship, 4 carriers, 1 cruiser, 5 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Kiangsu to Kiangsi
Japanese take Kiangsi from Chinese
1 infantry moved from Anhwe to Jehol
Japanese take Jehol from Chinese
1 infantry moved from Kiangsu to Anhwe
2 bombers moved from Kiangsu to Amur
1 fighter moved from Kiangsu to AmurCombat - Japanese
Battle in 55 Sea Zone
Japanese attack with 1 fighter and 1 submarine
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter in 55 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
ANZAC roll dice for 1 cruiser in 55 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter in 55 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
ANZAC roll dice for 1 cruiser in 55 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter in 55 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
ANZAC roll dice for 1 cruiser in 55 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Philippines
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 airfield, 1 armour, 1 harbour and 1 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Philippines, round 2 : 3/4 hits, 2,33 expected hits
Americans roll dice for 1 armour and 1 infantry in Philippines, round 2 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Japanese, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in Amur
Japanese attack with 1 artillery, 2 bombers, 1 fighter and 1 infantry
Russians defend with 2 aaGuns and 3 infantry
AA fire in Amur : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 infantry in Amur, round 2 : 3/5 hits, 2,50 expected hits
Russians roll dice for 2 aaGuns and 3 infantry in Amur, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 infantry in Amur, round 3 : 1/5 hits, 2,50 expected hits
Russians roll dice for 2 infantry in Amur, round 3 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Amur
Japanese roll dice for 2 bombers and 1 fighter in Amur, round 4 : 2/3 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Amur, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Amur
Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 12
Casualties for Russians: 2 aaGuns and 3 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Japanese
2 bombers moved from Amur to Kiangsu
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
1 fighter moved from 55 Sea Zone to 35 Sea Zone
1 fighter moved from Amur to ManchuriaPlace Units - Japanese
2 artilleries and 1 infantry placed in Kiangsu
1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 50 PUs; end with 51 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUsCombat Hit Differential Summary :
AA fire in Amur : : -0,50
ANZAC : -1,50
Americans : 1,00
Russians : 0,00
Japanese : -1,17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 artilleries, 3 destroyers, 2 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transports moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 bomber moved from British Guiana to 109 Sea Zone
4 fighters moved from 91 Sea Zone to 109 Sea ZoneCombat - Americans
Battle in 109 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 4 fighters; Russians loiter and taunt
Germans defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 4 fighters in 109 Sea Zone, round 2 : 4/6 hits, 3,00 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win with 1 bomber, 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
1 bomber moved from 109 Sea Zone to United Kingdom
4 fighters moved from 109 Sea Zone to 91 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
2 artilleries and 2 infantry placed in Eastern United States
2 destroyers and 2 transports placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
2 artilleries, 2 fighters and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Germans : -0,17
Americans : 1,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 artilleries and 1 infantry moved from Sikang to Tsinghai
1 artillery and 2 infantry moved from Hunan to KiangsiCombat - Chinese
Battle in Tsinghai
Chinese attack with 3 artilleries and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 1 infantry in Tsinghai, round 2 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 3 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 5 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
5 artilleries and 9 infantry moved from Hunan to KwangsiPlace Units - Chinese
1 infantry placed in Tsinghai
2 artilleries placed in KwangsiTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUsCombat Hit Differential Summary :
Chinese : -1,17
Japanese : -0,67 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Combat Move - British
2 armour and 3 mech_infantrys moved from Yunnan to Shensi
3 mech_infantrys moved from India to Yunnan
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
British take 98 Sea Zone from Italians
3 fighters moved from Egypt to 95 Sea Zone
1 bomber moved from Iraq to 95 Sea Zone
1 fighter moved from India to Caucasus
1 fighter moved from Shan State to Shensi
1 fighter moved from Borneo to Yunnan
1 infantry moved from Caucasus to Volgograd
4 armour and 2 mech_infantrys moved from Northwest Persia to Volgograd
4 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Persia to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
1 armour and 1 mech_infantry moved from Persia to Caucasus
2 mech_infantrys moved from Iraq to CaucasusCombat - British
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 artilleries, 3 destroyers, 2 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transports moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 bomber moved from British Guiana to 109 Sea Zone
4 fighters moved from 91 Sea Zone to 109 Sea ZoneCombat - Americans
Battle in 109 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 4 fighters; Russians loiter and taunt
Germans defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 4 fighters in 109 Sea Zone, round 2 : 4/6 hits, 3,00 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win with 1 bomber, 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
1 bomber moved from 109 Sea Zone to United Kingdom
4 fighters moved from 109 Sea Zone to 91 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
2 artilleries and 2 infantry placed in Eastern United States
2 destroyers and 2 transports placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
2 artilleries, 2 fighters and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 artilleries and 1 infantry moved from Sikang to Tsinghai
1 artillery and 2 infantry moved from Hunan to KiangsiCombat - Chinese
Battle in Tsinghai
Chinese attack with 3 artilleries and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 1 infantry in Tsinghai, round 2 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 3 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 5 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
5 artilleries and 9 infantry moved from Hunan to KwangsiPlace Units - Chinese
1 infantry placed in Tsinghai
2 artilleries placed in KwangsiTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUsPurchase Units - British
British buy 2 armour, 1 carrier, 2 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 armour and 3 mech_infantrys moved from Yunnan to Shensi
3 mech_infantrys moved from India to Yunnan
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
British take 98 Sea Zone from Italians
3 fighters moved from Egypt to 95 Sea Zone
1 bomber moved from Iraq to 95 Sea Zone
1 fighter moved from India to Caucasus
1 fighter moved from Shan State to Shensi
1 fighter moved from Borneo to Yunnan
1 infantry moved from Caucasus to Volgograd
4 armour and 2 mech_infantrys moved from Northwest Persia to Volgograd
4 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Persia to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
1 armour and 1 mech_infantry moved from Persia to Caucasus
2 mech_infantrys moved from Iraq to CaucasusCombat - British
Italians scrambles 2 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in Shensi
British attack with 2 armour, 1 fighter and 3 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 2 armour, 1 fighter and 3 mech_infantrys in Shensi, round 2 : 1/6 hits, 2,00 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shensi
British win, taking Shensi from Japanese with 2 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in 95 Sea Zone
British attack with 1 bomber and 3 fighters
Italians defend with 1 carrier, 1 fighter and 1 tactical_bomber
British roll dice for 1 bomber and 3 fighters in 95 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
Italians roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 95 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
1 tactical_bomber owned by the Italians, 3 fighters owned by the British and 1 carrier owned by the Italians lost in 95 Sea Zone
British roll dice for 1 bomber in 95 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
Italians roll dice for 1 fighter in 95 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
British roll dice for 1 bomber in 95 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
Italians roll dice for 1 fighter in 95 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Italians lost in 95 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 3 fighters
Casualties for Italians: 1 carrier, 1 fighter and 1 tactical_bomberNon Combat Move - British
1 bomber moved from 95 Sea Zone to Tunisia
1 fighter moved from Shensi to Tsinghai
1 destroyer moved from 106 Sea Zone to 91 Sea ZonePlace Units - British
1 armour, 1 infantry and 1 mech_infantry placed in Persia
1 armour, 1 infantry and 1 mech_infantry placed in Iraq
1 carrier placed in 81 Sea ZoneTurn Complete - British
British collect 37 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUsPlace Units - UK_Pacific
1 transport placed in 39 Sea Zone
4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Units Change Ownership
Some Units in India change ownership: 4 mech_infantrys
Some Units in 39 Sea Zone change ownership: 1 transportCombat Hit Differential Summary :
Germans : -0,17
British : -0,50
Italians : 0,17
Americans : 1,00
Chinese : -1,17
Japanese : 0,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 submarine moved from 92 Sea Zone to 96 Sea Zone
2 artilleries and 1 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports moved from 92 Sea Zone to 94 Sea Zone
2 artilleries and 1 infantry moved from 94 Sea Zone to Tunisia
1 fighter and 1 tactical_bomber moved from 94 Sea Zone to Tunisia
1 bomber moved from Southern France to RostovCombat - Italians
Battle in Tunisia
Italians attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry
Italians roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Tunisia, round 2 : 0/5 hits, 2,17 expected hits
British roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Tunisia, round 2 : 1/4 hits, 1,33 expected hits
1 artillery owned by the Italians lost in Tunisia
Italians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Tunisia, round 3 : 2/4 hits, 1,83 expected hits
British roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Tunisia, round 3 : 0/4 hits, 1,33 expected hits
1 bomber owned by the British and 1 artillery owned by the British lost in Tunisia
Italians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Tunisia, round 4 : 2/4 hits, 1,83 expected hits
British roll dice for 1 armour and 1 mech_infantry in Tunisia, round 4 : 1/2 hits, 0,83 expected hits
1 mech_infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Tunisia
Italians win, taking Tunisia from British with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 1 armour, 1 artillery, 1 bomber and 1 mech_infantry
Battle in 96 Sea Zone
Italians attack with 1 destroyer and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 96 Sea Zone
Italians win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Rostov
Italians attack with 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 bomber in Rostov, round 2 : 1/1 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Rostov to Ukraine
1 fighter and 1 tactical_bomber moved from Tunisia to 94 Sea ZonePlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
Italians : -1,17
British : -1,83
Russians : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 5 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 fighter moved from 55 Sea Zone to Queensland
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUsCombat Hit Differential Summary :
ANZAC : 0,17
Japanese : 0,83





