• TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 carriers and 4 fighters; Remaining resources: 5 PUs;

    Combat Move - Americans
                1 artillery, 2 infantry and 1 marine moved from Gibraltar to 91 Sea Zone
                1 artillery, 2 infantry and 1 marine moved from 91 Sea Zone to Morocco
                1 bomber moved from British Guiana to Morocco
                1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 fighter moved from 10 Sea Zone to 25 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Midway to 25 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 3 carriers, 2 destroyers, 6 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands

    Combat - Americans
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Caroline Islands
                    Americans attack with 1 armour, 2 infantry and 1 mech_infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
                        Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 0/4 hits, 1,00 expected hits
                        Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Caroline Islands, round 3 : 2/4 hits, 1,00 expected hits
                        Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 aaGun and 1 infantry
                Battle in Morocco
                    Americans attack with 1 artillery, 1 bomber, 2 infantry and 1 marine
                    Italians defend with 3 infantry and 1 mech_infantry
                        Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0,50 expected hits
                        Americans roll dice for 1 artillery, 1 bomber, 2 infantry and 1 marine in Morocco, round 2 : 1/5 hits, 1,83 expected hits
                        Italians roll dice for 3 infantry and 1 mech_infantry in Morocco, round 2 : 1/4 hits, 1,33 expected hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
                        Americans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 marine in Morocco, round 3 : 1/4 hits, 1,67 expected hits
                        Italians roll dice for 2 infantry and 1 mech_infantry in Morocco, round 3 : 0/3 hits, 1,00 expected hits
                        1 infantry owned by the Italians lost in Morocco
                        Americans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 marine in Morocco, round 4 : 2/4 hits, 1,67 expected hits
                        Italians roll dice for 1 infantry and 1 mech_infantry in Morocco, round 4 : 2/2 hits, 0,67 expected hits
                        1 mech_infantry owned by the Italians, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Morocco
                    Americans win, taking Morocco from Italians with 1 bomber and 1 marine remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 artillery and 2 infantry
                    Casualties for Italians: 3 infantry and 1 mech_infantry

    Non Combat Move - Americans
                1 bomber moved from Morocco to British Guiana
                2 fighters moved from 25 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 carrier placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                1 carrier placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 58 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs

    Combat Hit Differential Summary :

    Italians : 0,00
        Americans : -2,00
        Japanese : -0,83

    triplea_42656_Ame6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kiangsi to Anhwe
                1 artillery and 1 infantry moved from Hunan to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits, 0,83 expected hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                3 artilleries and 3 infantry moved from Kwangtung to Kiangsi

    Place Units - Chinese
                2 artilleries and 1 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs

    Combat Hit Differential Summary :

    Chinese : 0,17
        Japanese : 0,67

    triplea_42656_Chi6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 carriers and 4 fighters; Remaining resources: 5 PUs;

    Combat Move - Americans
                1 artillery, 2 infantry and 1 marine moved from Gibraltar to 91 Sea Zone
                1 artillery, 2 infantry and 1 marine moved from 91 Sea Zone to Morocco
                1 bomber moved from British Guiana to Morocco
                1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 fighter moved from 10 Sea Zone to 25 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Midway to 25 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 3 carriers, 2 destroyers, 6 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands

    Combat - Americans
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Caroline Islands
                    Americans attack with 1 armour, 2 infantry and 1 mech_infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
                        Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 0/4 hits, 1,00 expected hits
                        Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Caroline Islands, round 3 : 2/4 hits, 1,00 expected hits
                        Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 aaGun and 1 infantry
                Battle in Morocco
                    Americans attack with 1 artillery, 1 bomber, 2 infantry and 1 marine
                    Italians defend with 3 infantry and 1 mech_infantry
                        Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0,50 expected hits
                        Americans roll dice for 1 artillery, 1 bomber, 2 infantry and 1 marine in Morocco, round 2 : 1/5 hits, 1,83 expected hits
                        Italians roll dice for 3 infantry and 1 mech_infantry in Morocco, round 2 : 1/4 hits, 1,33 expected hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
                        Americans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 marine in Morocco, round 3 : 1/4 hits, 1,67 expected hits
                        Italians roll dice for 2 infantry and 1 mech_infantry in Morocco, round 3 : 0/3 hits, 1,00 expected hits
                        1 infantry owned by the Italians lost in Morocco
                        Americans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 marine in Morocco, round 4 : 2/4 hits, 1,67 expected hits
                        Italians roll dice for 1 infantry and 1 mech_infantry in Morocco, round 4 : 2/2 hits, 0,67 expected hits
                        1 mech_infantry owned by the Italians, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Morocco
                    Americans win, taking Morocco from Italians with 1 bomber and 1 marine remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 artillery and 2 infantry
                    Casualties for Italians: 3 infantry and 1 mech_infantry

    Non Combat Move - Americans
                1 bomber moved from Morocco to British Guiana
                2 fighters moved from 25 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 carrier placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                1 carrier placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 58 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kiangsi to Anhwe
                1 artillery and 1 infantry moved from Hunan to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits, 0,83 expected hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                3 artilleries and 3 infantry moved from Kwangtung to Kiangsi

    Place Units - Chinese
                2 artilleries and 1 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs

    Purchase Units - British
                British buy 2 armour, 2 destroyers, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 artillery moved from Tunisia to Algeria
                      British take Algeria from Italians
                2 fighters moved from Egypt to 98 Sea Zone
                1 bomber moved from Egypt to 98 Sea Zone
                3 fighters moved from Gibraltar to 98 Sea Zone
                1 artillery and 3 infantry moved from Hunan to Anhwe
                2 armour and 2 mech_infantrys moved from Yunnan to Hopei
                3 artilleries moved from Yunnan to Hunan
                1 marine moved from India to 39 Sea Zone
                1 battleship and 1 marine moved from 39 Sea Zone to 41 Sea Zone
                1 marine moved from 41 Sea Zone to Sumatra
                1 fighter moved from India to Caucasus
                3 fighters and 1 tactical_bomber moved from Hunan to Kazakhstan
                1 armour and 1 mech_infantry moved from Persia to Caucasus
                1 artillery and 2 infantry moved from Northwest Persia to Caucasus
                1 armour and 1 mech_infantry moved from Iraq to Caucasus
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Alexandria to Egypt
                1 infantry moved from Iraq to Northwest Persia
                2 armour moved from India to Yunnan

    Combat - British
                Battle in Sumatra
                Battle in Hopei
                    British attack with 2 armour and 2 mech_infantrys
                    Japanese defend with 1 infantry
                        British roll dice for 2 armour and 2 mech_infantrys in Hopei, round 2 : 2/4 hits, 1,33 expected hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Hopei
                    British win, taking Sumatra from Japanese, taking Hopei from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 1 infantry
                Battle in 98 Sea Zone
                    British attack with 1 bomber and 5 fighters
                    Italians defend with 1 carrier and 2 fighters
                        British roll dice for 1 bomber and 5 fighters in 98 Sea Zone, round 2 : 2/6 hits, 3,17 expected hits
                        Italians roll dice for 1 carrier and 2 fighters in 98 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
                        1 fighter owned by the British and 1 carrier owned by the Italians lost in 98 Sea Zone
                        British roll dice for 1 bomber and 4 fighters in 98 Sea Zone, round 3 : 2/5 hits, 2,67 expected hits
                        Italians roll dice for 2 fighters in 98 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits
                        2 fighters owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone
                    British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 16
                    Casualties for British: 2 fighters
                    Casualties for Italians: 1 carrier and 2 fighters

    Non Combat Move - British
                1 bomber moved from 98 Sea Zone to Egypt
                1 fighter moved from 98 Sea Zone to Egypt
                1 infantry moved from Trans-Jordan to Iraq
                1 fighter moved from 98 Sea Zone to Caucasus
                1 fighter moved from 98 Sea Zone to Egypt

    Place Units - British
                1 armour, 1 infantry and 1 mech_infantry placed in Iraq
                1 armour, 1 infantry and 1 mech_infantry placed in Persia
                1 destroyer placed in 98 Sea Zone
                1 destroyer placed in 106 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5
                British collect 35 PUs (2 lost to blockades); end with 36 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs

    Place Units - UK_Pacific
                1 fighter and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 21 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
                Some Units in India change ownership: 1 fighter and 2 mech_infantrys

    Combat Hit Differential Summary :

    Italians : -1,00
        British : -1,17
        Americans : -2,00
        Chinese : 0,17
        Japanese : 0,50

    triplea_42656_UK_6.tsvg

  • '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 carrier; Remaining resources: 5 PUs;

    Combat Move - Italians
                1 armour and 1 artillery moved from Bryansk to Rostov
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                1 destroyer and 1 submarine moved from 97 Sea Zone to 98 Sea Zone
                1 tactical_bomber moved from Greece to 98 Sea Zone
                2 fighters moved from Southern Italy to 98 Sea Zone
                1 bomber moved from Southern Italy to Rostov

    Combat - Italians
                Battle in Gibraltar
                Battle in 98 Sea Zone
                    Italians attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                    British defend with 1 destroyer
                        Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Italians roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
                        British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the British lost in 98 Sea Zone
                    Italians win, taking Gibraltar from British with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Rostov
                    Italians attack with 1 armour, 1 artillery and 1 bomber
                    Russians defend with 1 mech_infantry
                        Italians roll dice for 1 armour, 1 artillery and 1 bomber in Rostov, round 2 : 1/3 hits, 1,50 expected hits
                        Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Russians lost in Rostov
                    Italians win, taking Rostov from Russians with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Italians
                1 fighter moved from 98 Sea Zone to Greece
                1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 95 Sea Zone
                1 bomber moved from Rostov to Ukraine

    Place Units - Italians
                1 carrier placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 15 PUs; end with 20 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs

    Combat Hit Differential Summary :

    Italians : -0,83
        British : -0,33
        Russians : -0,33

    triplea_42656_Ita6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 1 carrier; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 destroyer moved from 62 Sea Zone to 55 Sea Zone
                1 transport moved from 54 Sea Zone to 62 Sea Zone
                1 fighter and 2 infantry moved from New South Wales to Queensland
                1 infantry moved from French Equatorial Africa to French Central Africa
                      ANZAC take French Central Africa from Neutral_Axis
                1 fighter moved from Queensland to Caroline Islands

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands

    Place Units - ANZAC
                1 carrier placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs

    Combat Hit Differential Summary :

    triplea_42656_ANZ6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 1 carrier; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 destroyer moved from 62 Sea Zone to 55 Sea Zone
                1 transport moved from 54 Sea Zone to 62 Sea Zone
                1 fighter and 2 infantry moved from New South Wales to Queensland
                1 infantry moved from French Equatorial Africa to French Central Africa
                      ANZAC take French Central Africa from Neutral_Axis
                1 fighter moved from Queensland to Caroline Islands

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands

    Place Units - ANZAC
                1 carrier placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs

    Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42656_Fre6.tsvg

  • '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries, 1 bomber and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Western Germany to Gibraltar
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 infantry moved from Karelia to Vyborg
                      Germans take Vyborg from Russians
                5 infantry moved from Finland to Karelia
                2 mech_infantrys moved from Germany to Baltic States
                1 mech_infantry moved from Ukraine to Caucasus
                3 mech_infantrys moved from Bryansk to Caucasus
                1 mech_infantry moved from Bryansk to Caucasus
                4 bombers moved from Bryansk to Caucasus
                1 fighter moved from Bryansk to Caucasus
                1 tactical_bomber moved from Western Ukraine to Caucasus
                1 mech_infantry moved from Bryansk to Caucasus
                1 armour moved from Bryansk to Volgograd
                2 mech_infantrys moved from Bryansk to Volgograd
                1 armour moved from Bryansk to Volgograd
                1 artillery and 1 infantry moved from Bryansk to Tambov
                1 armour moved from Bryansk to Caucasus
                1 bomber moved from Western Germany to Caucasus
                1 fighter moved from Western Ukraine to Baltic States
                1 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk
                8 mech_infantrys moved from Germany to Eastern Poland
                1 mech_infantry moved from Western Germany to Poland

    Combat - Germans
                Battle in Baltic States
                    Germans attack with 1 fighter and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter and 2 mech_infantrys in Baltic States, round 2 : 3/3 hits, 0,83 expected hits
                        Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
                    Germans win, taking Baltic States from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits
                        Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Germans attack with 2 armour and 2 mech_infantrys
                    Russians defend with 1 factory_minor and 3 infantry
                        Germans roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 2 : 1/4 hits, 1,33 expected hits
                        Russians roll dice for 3 infantry in Volgograd, round 2 : 2/3 hits, 1,00 expected hits
                        1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
                        Germans roll dice for 2 armour in Volgograd, round 3 : 2/2 hits, 1,00 expected hits
                        Russians roll dice for 2 infantry in Volgograd, round 3 : 0/2 hits, 0,67 expected hits
                        2 infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 2 armour remaining. Battle score for attacker is 1
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 3 infantry
                Battle in Caucasus
                    Germans attack with 1 armour, 5 bombers, 1 fighter, 6 mech_infantrys and 1 tactical_bomber
                    British defend with 2 armour, 1 artillery, 2 fighters, 2 infantry and 2 mech_infantrys
                        Germans roll dice for 1 armour, 5 bombers, 1 fighter, 6 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 9/14 hits, 6,00 expected hits
                        Russians roll dice for 2 armour, 1 artillery, 2 fighters, 2 infantry and 2 mech_infantrys in Caucasus, round 2 : 5/9 hits, 4,00 expected hits
                        2 mech_infantrys owned by the British, 1 artillery owned by the British, 5 mech_infantrys owned by the Germans, 2 infantry owned by the British, 2 fighters owned by the British and 2 armour owned by the British lost in Caucasus
                    Germans win, taking Caucasus from Russians with 1 armour, 5 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 30
                    Casualties for Germans: 5 mech_infantrys
                    Casualties for British: 2 armour, 1 artillery, 2 fighters, 2 infantry and 2 mech_infantrys

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
                1 aaGun moved from Western Ukraine to Bryansk
                1 fighter moved from Baltic States to Bryansk
                5 bombers moved from Caucasus to Bryansk

    Place Units - Germans
                3 artilleries placed in Ukraine
                1 armour and 7 mech_infantrys placed in Germany
                1 bomber placed in Western Germany

    Turn Complete - Germans
                Germans collect 54 PUs; end with 54 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs

    Combat Hit Differential Summary :

    Germans : 6,17
        Russians : 1,67

    triplea_42656_Ger7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 2 fighters, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 mech_infantrys moved from Russia to Volgograd
                2 infantry moved from Russia to Tambov
                1 fighter and 1 tactical_bomber moved from Russia to Tambov
                3 fighters moved from Russia to Volgograd
                1 mech_infantry moved from Russia to Volgograd
                1 infantry moved from Buyant-Uhaa to Amur
                      Russians take Amur from Japanese
                1 infantry moved from Buyant-Uhaa to Manchuria
                      Chinese take Manchuria from Japanese
                2 infantry moved from Timguska to Novosibirsk

    Combat - Russians
                Battle in Tambov
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 1 infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1,50 expected hits
                        Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 1 artillery and 1 infantry
                Battle in Volgograd
                    Russians attack with 3 fighters and 3 mech_infantrys
                    Germans defend with 2 armour and 1 factory_minor
                        Russians roll dice for 3 fighters and 3 mech_infantrys in Volgograd, round 2 : 1/6 hits, 2,00 expected hits
                        Germans roll dice for 2 armour in Volgograd, round 2 : 1/2 hits, 1,00 expected hits
                        1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
                        Russians roll dice for 3 fighters and 2 mech_infantrys in Volgograd, round 3 : 2/5 hits, 1,83 expected hits
                        Germans roll dice for 1 armour in Volgograd, round 3 : 1/1 hits, 0,50 expected hits
                        1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 2 mech_infantrys
                    Casualties for Germans: 2 armour

    Non Combat Move - Russians
                3 fighters moved from Volgograd to Russia
                1 fighter and 1 tactical_bomber moved from Tambov to Russia
                1 infantry moved from Smolensk to Russia
                7 infantry moved from Novgorod to Archangel
                1 infantry moved from Belarus to Smolensk

    Place Units - Russians
                2 fighters, 6 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 23 PUs; end with 23 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
                Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs

    Combat Hit Differential Summary :

    Germans : 0,83
        Russians : -0,33

    triplea_42656_Rus7.tsvg

  • '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 2 fighters, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 infantry moved from Sakha to Siberia
                      Japanese take Siberia from Russians
                1 armour and 1 infantry moved from Java to 42 Sea Zone
                1 cruiser moved from 42 Sea Zone to 41 Sea Zone
                1 carrier moved from 42 Sea Zone to 41 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
                1 armour, 1 battleship, 4 destroyers, 1 infantry, 1 submarine and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 41 Sea Zone to Sumatra
                1 submarine moved from 35 Sea Zone to 55 Sea Zone
                1 battleship, 2 carriers, 1 cruiser, 1 fighter and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
                2 artilleries and 7 infantry moved from Jehol to Anhwe
                2 infantry moved from Kiangsu to Anhwe
                1 destroyer moved from 35 Sea Zone to 18 Sea Zone
                1 destroyer moved from 18 Sea Zone to 6 Sea Zone
                1 fighter moved from 6 Sea Zone to Japan
                1 fighter moved from Japan to 25 Sea Zone
                1 infantry moved from Korea to Manchuria
                1 artillery moved from Korea to Amur
                1 fighter moved from Japan to Manchuria
                1 tactical_bomber moved from Japan to Amur
                3 fighters and 2 tactical_bombers moved from Kiangsu to Anhwe
                1 bomber moved from Kiangsu to Anhwe
                1 bomber moved from Japan to Anhwe
                1 transport moved from 19 Sea Zone to 6 Sea Zone

    Combat - Japanese
                Battle in Anhwe
                    Japanese attack with 2 artilleries, 2 bombers, 3 fighters, 9 infantry and 2 tactical_bombers
                    British defend with 1 artillery and 3 infantry; Chinese defend with 3 artilleries and 2 infantry
                        Japanese roll dice for 2 artilleries, 2 bombers, 3 fighters, 9 infantry and 2 tactical_bombers in Anhwe, round 2 : 6/18 hits, 6,67 expected hits
                        Chinese roll dice for 4 artilleries and 5 infantry in Anhwe, round 2 : 1/9 hits, 3,00 expected hits
                        1 infantry owned by the Japanese, 2 infantry owned by the Chinese, 1 artillery owned by the Chinese and 3 infantry owned by the British lost in Anhwe
                        Japanese roll dice for 2 artilleries, 2 bombers, 3 fighters, 8 infantry and 2 tactical_bombers in Anhwe, round 3 : 8/17 hits, 6,50 expected hits
                        Chinese roll dice for 3 artilleries in Anhwe, round 3 : 1/3 hits, 1,00 expected hits
                        1 infantry owned by the Japanese, 1 artillery owned by the British and 2 artilleries owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 2 artilleries, 2 bombers, 3 fighters, 7 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 artillery and 3 infantry
                    Casualties for Chinese: 3 artilleries and 2 infantry
                Battle in Amur
                    Japanese attack with 1 artillery and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 tactical_bomber in Amur, round 2 : 2/2 hits, 0,83 expected hits
                        Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Amur
                    Japanese win, taking Amur from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Manchuria
                    Japanese attack with 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 fighter and 1 infantry in Manchuria, round 2 : 1/2 hits, 0,67 expected hits
                        Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
                    Japanese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 55 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
                        ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the ANZAC lost in 55 Sea Zone
                    Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 41 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 submarine and 2 transports
                    British defend with 1 battleship
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 transports in 41 Sea Zone, round 2 : 5/6 hits, 2,50 expected hits
                        British roll dice for 1 battleship in 41 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 battleship owned by the British lost in 41 Sea Zone
                    Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 20
                    Casualties for British: 1 battleship
                Battle in Sumatra
                    Japanese attack with 1 armour, 1 artillery and 2 infantry
                    British defend with 1 marine
                        Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Sumatra, round 2 : 0/4 hits, 1,33 expected hits
                        UK_Pacific roll dice for 1 marine in Sumatra, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Sumatra
                        Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Sumatra, round 3 : 2/3 hits, 1,17 expected hits
                        UK_Pacific roll dice for 1 marine in Sumatra, round 3 : 0/1 hits, 0,33 expected hits
                        1 marine owned by the British lost in Sumatra
                    Japanese win, taking Sumatra from UK_Pacific with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 marine

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 41 Sea Zone
                2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
                1 fighter moved from Manchuria to 6 Sea Zone
                1 tactical_bomber moved from Amur to 6 Sea Zone
                1 fighter moved from Anhwe to 6 Sea Zone
                2 tactical_bombers moved from Anhwe to Kiangsu
                2 fighters moved from Anhwe to Kiangsu
                2 bombers moved from Anhwe to Kiangsu
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                2 artilleries and 2 infantry moved from 6 Sea Zone to Korea

    Place Units - Japanese
                3 infantry placed in Kiangsu
                2 fighters placed in Japan
                2 destroyers and 2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 47 PUs; end with 47 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs

    Combat Hit Differential Summary :

    British : 0,33
        Americans : -0,33
        ANZAC : -0,33
        Chinese : -1,33
        UK_Pacific : 0,33
        Russians : -0,33
        Japanese : 4,50

    triplea_42656_Jap7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 91 Sea Zone to 109 Sea Zone
                2 fighters moved from 91 Sea Zone to 109 Sea Zone
                1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
                1 armour and 1 infantry moved from 35 Sea Zone to Philippines
                1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam
                1 destroyer moved from 33 Sea Zone to 25 Sea Zone
                2 fighters moved from 10 Sea Zone to 25 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 carrier and 2 fighters moved from 26 Sea Zone to 33 Sea Zone

    Combat - Americans
                Battle in Guam
                Battle in Philippines
                    Americans attack with 1 armour and 1 infantry
                    Japanese defend with 1 airfield, 1 harbour and 1 infantry
                        Americans roll dice for 1 armour and 1 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Philippines
                    Americans win, taking Guam from Japanese, taking Philippines from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 109 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Germans defend with 1 submarine
                        Americans roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        Americans roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 3 : 2/3 hits, 1,33 expected hits
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                        1 submarine owned by the Germans lost in 109 Sea Zone
                    Americans win, taking 109 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                2 fighters moved from 25 Sea Zone to 26 Sea Zone
                1 destroyer moved from 33 Sea Zone to 25 Sea Zone
                2 fighters moved from 109 Sea Zone to 91 Sea Zone

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports
                EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode
                2 artilleries and 2 infantry placed in Eastern United States
                1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                1 destroyer and 1 submarine placed in 101 Sea Zone
                Americans undo move 4.
                1 destroyer placed in 101 Sea Zone
                1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs

    Combat Hit Differential Summary :

    Germans : -0,33
        Americans : 0,33
        Japanese : 0,50

    triplea_42656_Ame7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                9 infantry moved from Kwangtung to Kiangsi

    Place Units - Chinese
                3 artilleries placed in Kiangsi

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs

    Combat Hit Differential Summary :

    triplea_42656_Chi7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 91 Sea Zone to 109 Sea Zone
                2 fighters moved from 91 Sea Zone to 109 Sea Zone
                1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
                1 armour and 1 infantry moved from 35 Sea Zone to Philippines
                1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam
                1 destroyer moved from 33 Sea Zone to 25 Sea Zone
                2 fighters moved from 10 Sea Zone to 25 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 carrier and 2 fighters moved from 26 Sea Zone to 33 Sea Zone

    Combat - Americans
                Battle in Guam
                Battle in Philippines
                    Americans attack with 1 armour and 1 infantry
                    Japanese defend with 1 airfield, 1 harbour and 1 infantry
                        Americans roll dice for 1 armour and 1 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Philippines
                    Americans win, taking Guam from Japanese, taking Philippines from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 109 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Germans defend with 1 submarine
                        Americans roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        Americans roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 3 : 2/3 hits, 1,33 expected hits
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                        1 submarine owned by the Germans lost in 109 Sea Zone
                    Americans win, taking 109 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                2 fighters moved from 25 Sea Zone to 26 Sea Zone
                1 destroyer moved from 33 Sea Zone to 25 Sea Zone
                2 fighters moved from 109 Sea Zone to 91 Sea Zone

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports
                EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode
                2 artilleries and 2 infantry placed in Eastern United States
                1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                1 destroyer and 1 submarine placed in 101 Sea Zone
                Americans undo move 4.
                1 destroyer placed in 101 Sea Zone
                1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                9 infantry moved from Kwangtung to Kiangsi

    Place Units - Chinese
                3 artilleries placed in Kiangsi

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs

    Purchase Units - British
                British buy 2 armour, 1 destroyer, 2 infantry and 2 mech_infantrys; Remaining resources: 5 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from Northwest Persia to Caucasus
                1 mech_infantry moved from Persia to Caucasus
                3 fighters and 1 tactical_bomber moved from Kazakhstan to Caucasus
                1 mech_infantry moved from Iraq to Caucasus
                1 bomber and 2 fighters moved from Egypt to 92 Sea Zone

    Combat - British
                Battle in 92 Sea Zone
                    British attack with 1 bomber and 2 fighters
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 92 Sea Zone
                    British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Caucasus
                    British attack with 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 armour and 1 mech_infantry
                        British roll dice for 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 3/7 hits, 2,67 expected hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0,83 expected hits
                        1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
                    British win, taking Caucasus from Germans with 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry
                    Casualties for Germans: 1 armour and 1 mech_infantry

    Non Combat Move - British
                3 fighters and 1 tactical_bomber moved from Caucasus to Russia
                1 armour and 1 infantry moved from Persia to Northwest Persia
                1 armour and 2 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Trans-Jordan to Iraq
                2 infantry moved from Egypt to Trans-Jordan
                2 armour moved from Yunnan to Kwangtung
                2 armour and 1 mech_infantry moved from Hopei to Hunan
                1 armour and 1 mech_infantry moved from Tunisia to Tobruk
                1 artillery moved from Algeria to Tunisia
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                1 bomber moved from 92 Sea Zone to Tobruk
                2 fighters moved from 92 Sea Zone to Algeria

    Place Units - British
                1 armour, 1 infantry and 1 mech_infantry placed in Persia
                1 armour, 1 infantry and 1 mech_infantry placed in Iraq
                1 destroyer placed in 81 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,1
                British collect 35 PUs (2 lost to blockades); end with 40 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs

    Place Units - UK_Pacific
                2 armour, 1 fighter and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 16 PUs; end with 17 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
                Some Units in India change ownership: 2 armour, 1 fighter and 1 mech_infantry

    Combat Hit Differential Summary :

    Germans : -0,17
        British : 0,33
        Americans : 0,33
        Japanese : 0,50

    triplea_42656_UK_7.tsvg

  • '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 destroyer and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 1 artillery moved from Rostov to Caucasus
                1 bomber moved from Ukraine to Caucasus
                1 fighter moved from Greece to Southern Italy
                1 destroyer moved from 98 Sea Zone to 95 Sea Zone
                1 submarine moved from 98 Sea Zone to 95 Sea Zone

    Combat - Italians
                Battle in Caucasus
                    Italians attack with 1 armour, 1 artillery and 1 bomber
                    British defend with 2 mech_infantrys
                        Italians roll dice for 1 armour, 1 artillery and 1 bomber in Caucasus, round 2 : 1/3 hits, 1,50 expected hits
                        Russians roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
                        1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in Caucasus
                        Italians roll dice for 1 armour and 1 bomber in Caucasus, round 3 : 1/2 hits, 1,17 expected hits
                        Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the British lost in Caucasus
                    Italians win, taking Caucasus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                    Casualties for British: 2 mech_infantrys

    Non Combat Move - Italians
                1 bomber moved from Caucasus to Southern Italy

    Place Units - Italians
                2 artilleries placed in Southern Italy
                1 destroyer and 2 transports placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs

    Combat Hit Differential Summary :

    Italians : -0,67
        Russians : 0,00

    triplea_42656_Ita7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 2 fighters; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 artillery moved from 42 Sea Zone to Java
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 carrier moved from 62 Sea Zone to 33 Sea Zone
                2 fighters moved from Queensland to 33 Sea Zone
                2 infantry moved from Queensland to New South Wales
                1 infantry moved from French Central Africa to French West Africa
                      ANZAC take French West Africa from Neutral_Axis

    Combat - ANZAC
                Battle in Java
                Battle in Borneo

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 fighters placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 16 PUs; end with 16 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs

    Combat Hit Differential Summary :

    triplea_42656_ANZ7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 2 fighters; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 artillery moved from 42 Sea Zone to Java
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 carrier moved from 62 Sea Zone to 33 Sea Zone
                2 fighters moved from Queensland to 33 Sea Zone
                2 infantry moved from Queensland to New South Wales
                1 infantry moved from French Central Africa to French West Africa
                      ANZAC take French West Africa from Neutral_Axis

    Combat - ANZAC
                Battle in Java
                Battle in Borneo

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 fighters placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 16 PUs; end with 16 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs

    Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42656_Fre7.tsvg

  • '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 bomber, 10 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 bomber moved from Western Germany to 109 Sea Zone
                1 fighter and 1 tactical_bomber moved from Gibraltar to 109 Sea Zone
                3 infantry moved from Karelia to Finland
                1 infantry moved from Vyborg to Novgorod
                      Germans take Novgorod from Russians
                1 infantry moved from Karelia to Finland
                1 armour moved from Bryansk to Belarus
                      Germans take Belarus from Russians
                1 armour moved from Belarus to Bryansk
                1 infantry moved from France to Western Germany
                3 artilleries moved from Ukraine to Bryansk
                2 infantry moved from Bryansk to Smolensk
                2 infantry moved from Bryansk to Tambov
                2 mech_infantrys moved from Bryansk to Volgograd
                1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
                1 bomber moved from Bryansk to Tambov
                2 bombers moved from Bryansk to Smolensk
                1 bomber moved from Bryansk to Tambov
                1 bomber moved from Bryansk to Smolensk
                8 mech_infantrys moved from Eastern Poland to Bryansk
                1 mech_infantry moved from Poland to Western Ukraine
                1 armour and 7 mech_infantrys moved from Germany to Eastern Poland
                1 fighter moved from Bryansk to Smolensk

    Combat - Germans
                Battle in Smolensk
                    Germans attack with 3 bombers, 1 fighter and 2 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 3 bombers, 1 fighter and 2 infantry in Smolensk, round 2 : 3/6 hits, 2,83 expected hits
                        Russians roll dice for 2 infantry in Smolensk, round 2 : 2/2 hits, 0,67 expected hits
                        2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
                    Germans win with 3 bombers and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Tambov
                    Germans attack with 2 bombers and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 bombers and 2 infantry in Tambov, round 2 : 3/4 hits, 1,67 expected hits
                        Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 factory_minor and 1 mech_infantry
                        Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1,50 expected hits
                        Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                    Germans win, taking Volgograd from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in 109 Sea Zone
                    Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits
                        Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Americans lost in 109 Sea Zone
                    Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Holland Belgium
                1 aaGun moved from Western Germany to Holland Belgium
                1 bomber moved from 109 Sea Zone to Western Germany
                1 fighter moved from Smolensk to Poland
                1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk
                3 bombers moved from Smolensk to Western Germany
                2 bombers moved from Tambov to Germany
                1 mech_infantry moved from Baltic States to Bryansk

    Place Units - Germans
                3 artilleries placed in Ukraine
                1 submarine placed in 112 Sea Zone
                1 bomber and 1 mech_infantry placed in Western Germany
                9 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 55 PUs; end with 56 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs

    Combat Hit Differential Summary :

    Germans : 2,17
        Americans : -0,33
        Russians : 1,67

    triplea_42656_Ger8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 5 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Russia to Volgograd
                1 mech_infantry moved from Russia to Belarus
                      Russians take Belarus from Germans
                7 infantry moved from Archangel to Novgorod
                2 infantry moved from Russia to Tambov
                2 fighters moved from Russia to Tambov
                1 fighter and 1 tactical_bomber moved from Russia to Volgograd
                2 fighters moved from Russia to Tambov
                1 fighter moved from Russia to Volgograd
                1 infantry moved from Buyant-Uhaa to Jehol
                      Chinese take Jehol from Japanese
                7 infantry moved from Buyant-Uhaa to Amur

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 7 infantry
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        Russians roll dice for 7 infantry in Novgorod, round 2 : 1/7 hits, 1,17 expected hits
                        Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                    Russians win, taking Novgorod from Germans with 6 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 1 infantry
                Battle in Amur
                    Russians attack with 7 infantry
                    Japanese defend with 1 artillery
                        Russians roll dice for 7 infantry in Amur, round 2 : 0/7 hits, 1,17 expected hits
                        Japanese roll dice for 1 artillery in Amur, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Amur
                        Russians roll dice for 6 infantry in Amur, round 3 : 0/6 hits, 1,00 expected hits
                        Japanese roll dice for 1 artillery in Amur, round 3 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Amur
                        Russians roll dice for 5 infantry in Amur, round 4 : 1/5 hits, 0,83 expected hits
                        Japanese roll dice for 1 artillery in Amur, round 4 : 1/1 hits, 0,33 expected hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Amur
                    Russians win, taking Amur from Japanese with 4 infantry remaining. Battle score for attacker is -5
                    Casualties for Russians: 3 infantry
                    Casualties for Japanese: 1 artillery
                Battle in Tambov
                    Russians attack with 4 fighters and 2 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 4 fighters and 2 infantry in Tambov, round 2 : 4/6 hits, 2,33 expected hits
                        Germans roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
                        2 infantry owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Volgograd
                    Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 1 mech_infantry
                        Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1,83 expected hits
                        Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Volgograd to Russia
                4 fighters moved from Tambov to Russia
                2 infantry moved from Novosibirsk to Samara
                2 aaGuns moved from Buyant-Uhaa to Amur

    Place Units - Russians
                5 artilleries, 1 infantry and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 21 PUs; end with 21 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
                Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs

    Combat Hit Differential Summary :

    Germans : -0,33
        Russians : -0,33
        Japanese : 2,00

    triplea_42656_Rus8.tsvg

  • '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 harbour and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 55 Sea Zone to 62 Sea Zone
                1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Java
                1 armour moved from Sumatra to 41 Sea Zone
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone
                1 artillery moved from 42 Sea Zone to Java
                1 submarine moved from 41 Sea Zone to 43 Sea Zone
                1 destroyer moved from 41 Sea Zone to 42 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
                1 armour and 1 infantry moved from 43 Sea Zone to Borneo
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
                1 artillery moved from Korea to Manchuria
                      Japanese take Manchuria from Chinese
                1 artillery and 1 infantry moved from Korea to 6 Sea Zone
                1 fighter moved from 6 Sea Zone to 21 Sea Zone
                1 artillery and 3 infantry moved from Anhwe to Hunan
                2 fighters and 2 tactical_bombers moved from Kiangsu to Hunan
                1 infantry moved from Anhwe to Chahar
                      Japanese take Chahar from Chinese
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 artillery moved from Anhwe to Kiangsu
                1 infantry moved from Anhwe to Kiangsu
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 bomber moved from Kiangsu to Hunan
                1 bomber moved from Kiangsu to Guam
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
                1 artillery and 1 infantry moved from 21 Sea Zone to Guam
                2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 submarine and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 43 Sea Zone
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese win, taking 43 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 35 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 35 Sea Zone
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 62 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 62 Sea Zone
                        Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese win, taking 62 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 21 Sea Zone
                    Japanese attack with 1 fighter and 1 transport
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 21 Sea Zone
                    Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 25 Sea Zone
                    Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 3 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 2/5 hits, 2,83 expected hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Guam
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    Americans defend with 1 airfield, 1 infantry and 1 mech_infantry
                        Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Guam, round 2 : 2/3 hits, 1,33 expected hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Guam, round 2 : 0/2 hits, 0,67 expected hits
                        1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Guam
                    Japanese win, taking Guam from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Battle in Hunan
                    Japanese attack with 1 artillery, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers
                    British defend with 2 armour, 3 artilleries and 1 mech_infantry
                        Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 5/9 hits, 4,00 expected hits
                        Chinese roll dice for 2 armour, 3 artilleries and 1 mech_infantry in Hunan, round 2 : 0/6 hits, 2,33 expected hits
                        1 mech_infantry owned by the British, 3 artilleries owned by the British and 1 armour owned by the British lost in Hunan
                        Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 3 : 4/9 hits, 4,00 expected hits
                        Chinese roll dice for 1 armour in Hunan, round 3 : 1/1 hits, 0,50 expected hits
                        1 infantry owned by the Japanese and 1 armour owned by the British lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25
                    Casualties for British: 2 armour, 3 artilleries and 1 mech_infantry
                    Casualties for Japanese: 1 infantry
                Battle in Borneo
                    Japanese attack with 1 armour and 1 infantry
                    ANZAC defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 armour and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits
                        UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Japanese lost in Borneo
                        Japanese roll dice for 1 armour in Borneo, round 3 : 1/1 hits, 0,50 expected hits
                        UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits, 0,67 expected hits
                        1 infantry owned by the ANZAC lost in Borneo
                        Japanese roll dice for 1 armour in Borneo, round 4 : 1/1 hits, 0,50 expected hits
                        UK_Pacific roll dice for 1 artillery in Borneo, round 4 : 1/1 hits, 0,33 expected hits
                        1 artillery owned by the ANZAC and 1 armour owned by the Japanese lost in Borneo
                    UK_Pacific win with no units remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 armour and 1 infantry
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in Java
                    Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 artillery
                        Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Java, round 2 : 1/3 hits, 1,50 expected hits
                        ANZAC roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0,33 expected hits
                        1 tactical_bomber owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 artillery and 1 fighter remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for ANZAC: 1 artillery

    Non Combat Move - Japanese
                1 fighter moved from Java to 41 Sea Zone
                1 bomber, 2 fighters and 2 tactical_bombers moved from Hunan to Kiangsu
                1 bomber moved from Guam to Kiangsu
                3 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
                1 fighter moved from 21 Sea Zone to Kiangsu
                1 fighter moved from Japan to 6 Sea Zone

    Place Units - Japanese
                1 harbour placed in Sumatra
                1 carrier and 1 destroyer placed in 6 Sea Zone
                3 infantry placed in Kiangsu
                1 artillery and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 47 PUs; end with 47 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs

    Combat Hit Differential Summary :

    Americans : -1,00
        ANZAC : 0,67
        Chinese : -1,83
        UK_Pacific : 0,33
        Japanese : 0,33

    triplea_42656_Jap8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 harbour, 1 submarine and 2 transports; Remaining resources: 3 PUs;

    Combat Move - Americans
                1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
                2 fighters moved from 26 Sea Zone to 16 Sea Zone
                1 carrier moved from 26 Sea Zone to 25 Sea Zone
                4 fighters moved from 33 Sea Zone to 16 Sea Zone
                1 submarine moved from 33 Sea Zone to 21 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                4 carriers and 4 fighters moved from 33 Sea Zone to 25 Sea Zone
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
                4 fighters moved from 91 Sea Zone to Gibraltar
                1 bomber moved from British Guiana to Gibraltar

    Combat - Americans
                Battle in 21 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 21 Sea Zone
                        Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Gibraltar
                    Americans attack with 2 artilleries, 1 bomber, 4 fighters and 2 infantry
                    Italians defend with 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits
                        Americans roll dice for 2 artilleries, 1 bomber, 4 fighters and 2 infantry in Gibraltar, round 2 : 2/9 hits, 4,00 expected hits
                        Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits
                        2 infantry owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 2 artilleries, 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry
                Battle in 16 Sea Zone
                    Americans attack with 6 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 6 fighters in 16 Sea Zone, round 2 : 1/6 hits, 3,00 expected hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone
                    Americans win with 5 fighters remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 1 destroyer
                Battle in 25 Sea Zone
                    Americans attack with 6 carriers, 1 destroyer, 6 fighters and 2 submarines
                    Japanese defend with 1 submarine
                        Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
                        1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans win with 6 carriers, 1 destroyer, 6 fighters and 2 submarines remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                5 fighters moved from 16 Sea Zone to 25 Sea Zone
                4 fighters moved from Gibraltar to 91 Sea Zone
                1 bomber moved from Gibraltar to British Guiana

    Place Units - Americans
                1 harbour placed in Midway
                1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone
                2 fighters placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,3
                Americans collect 53 PUs (2 lost to blockades); end with 56 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs

    Combat Hit Differential Summary :

    Italians : -0,67
        Americans : -1,50
        Japanese : 0,67

    triplea_42656_Ame8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                6 artilleries and 12 infantry moved from Kiangsi to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 6 artilleries and 12 infantry
                    Japanese defend with 1 artillery and 2 infantry
                        Chinese roll dice for 6 artilleries and 12 infantry in Hunan, round 2 : 4/18 hits, 5,00 expected hits
                        Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/3 hits, 1,00 expected hits
                        2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 6 artilleries and 11 infantry remaining. Battle score for attacker is 7
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 artillery and 2 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                3 artilleries and 1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs

    Combat Hit Differential Summary :

    Chinese : -1,00
        Japanese : 0,00

    triplea_42656_Chi8.tsvg

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