Over a year ago, there was a discussion thread somewhere on this forum (I can’t recall in what section) about GTO’s demise. As I recall, GTO was supposedly saying that it was shutting down temporarily and that it would return sometime in the following year with a new game that it would be offering in some kind of partnership with Larry Harris rather than WotC. The details were quite vague, and nothing seems to have come of that initiative…assuming that it was indeed an initiative that had any substance to it, rather than just speculation.
Long game or Slow game
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Which do you generally play and how does it change the balance. Should the axis go all out for the critical victory conditions aiming for around t5-8 victory or play a slower style of game gradually building up their economy to wear down the allies and crush them over 15-20 turns.
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Slow game .
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Not sure there’s much of a difference for the Axis. The best plays tend to get you money quickly, which builds up your economy nicely. You can’t win with Russia making 37, so you need Novgorod/Karaelia, even in a slow play.
I suppose incremental gains in Russia and dropping German ships in the Med to help lock down Africa/Middle East would be a slow play angle. No J1 can be, too, but I haven’t skipped J1 in over a year.
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Its rare to win with the Axis after 15 rounds.
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Max Moscow purchases until the Allies prove that it will be defended G6. Than at that point defend and go for the economic victory.
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Max Moscow purchases until the Allies prove that it will be defended G6. Than at that point defend and go for the economic victory.
And if the Allies are dropping enough into Moscow to keep it, Japan should be absolutely owning the Pacific and bringing in 70+ ipcs.





