sorry yes sub in 106 stay and fight
if you get 1 hit the first round and i get 0 hits, remove dd and submerge sub
otherwise let me know how many hits and i’ll decide from there
Still your turn.
ANZAC is up. No Italy moves to make.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Saudi Arabia to Italian Somaliland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Saudi Arabia to Italian Somaliland
Combat - ANZAC
Battle in Italian Somaliland
ANZAC attack with 1 fighter
Germans defend with 2 bombers
ANZAC roll dice for 1 fighter in Italian Somaliland, round 2 : 1/1 hits
Italians roll dice for 2 bombers in Italian Somaliland, round 2 : 0/2 hits
1 bomber owned by the Germans lost in Italian Somaliland
ANZAC roll dice for 1 fighter in Italian Somaliland, round 3 : 1/1 hits
Italians roll dice for 1 bomber in Italian Somaliland, round 3 : 0/1 hits
1 bomber owned by the Germans lost in Italian Somaliland
ANZAC win with 1 fighter remaining. Battle score for attacker is 24
Casualties for Germans: 2 bombers
Non Combat Move - ANZAC
1 fighter moved from Italian Somaliland to Ethiopia
3 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 submarines placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Saudi Arabia to Italian Somaliland
Combat - ANZAC
Battle in Italian Somaliland
ANZAC attack with 1 fighter
Germans defend with 2 bombers
ANZAC roll dice for 1 fighter in Italian Somaliland, round 2 : 1/1 hits
Italians roll dice for 2 bombers in Italian Somaliland, round 2 : 0/2 hits
1 bomber owned by the Germans lost in Italian Somaliland
ANZAC roll dice for 1 fighter in Italian Somaliland, round 3 : 1/1 hits
Italians roll dice for 1 bomber in Italian Somaliland, round 3 : 0/1 hits
1 bomber owned by the Germans lost in Italian Somaliland
ANZAC win with 1 fighter remaining. Battle score for attacker is 24
Casualties for Germans: 2 bombers
Non Combat Move - ANZAC
1 fighter moved from Italian Somaliland to Ethiopia
3 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 submarines placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Purchase Units - French
French buy 3 armour; Remaining resources: 0 PUs;
Combat Move - French
4 infantry moved from France to Western Germany
3 infantry moved from Trans-Jordan to Iraq
Non Combat Move - French
Place Units - French
3 armour placed in France
Turn Complete - French
French collect 18 PUs; end with 18 PUs
Still your turn.
ANZAC is up. No Italy moves to make.
Ran of time this morning :lol:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Combat Move - Germans
4 armour and 4 mech_infantrys moved from Poland to Baltic States
Combat - Germans
Battle in Baltic States
Germans attack with 4 armour and 4 mech_infantrys
Americans defend with 1 bomber
Germans roll dice for 4 armour and 4 mech_infantrys in Baltic States, round 2 : 5/8 hits
Russians roll dice for 1 bomber in Baltic States, round 2 : 0/1 hits
1 bomber owned by the Americans lost in Baltic States
Germans win, taking Baltic States from Russians with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Non Combat Move - Germans
Turn Complete - Germans
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians repair damage of 6x factory_minor; Remaining resources: 114 PUs;
Russians buy 9 armour, 1 factory_minor, 2 infantry, 7 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Suiyuyan to Hopei
1 mech_infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 mech_infantry moved from Kansu to Chahar
Chinese take Chahar from Japanese
1 mech_infantry moved from Szechwan to Hunan
Chinese take Hunan from Japanese
1 mech_infantry moved from Tsinghai to Szechwan
1 armour and 2 mech_infantrys moved from Novosibirsk to Yenisey
Russians take Yenisey from Japanese
5 armour moved from Slovakia Hungary to Baltic States
Russians take Poland from Germans
1 bomber moved from Slovakia Hungary to Baltic States
1 mech_infantry moved from Belarus to Baltic States
2 armour and 1 mech_infantry moved from Novgorod to Baltic States
1 mech_infantry moved from Belarus to Baltic States
1 armour and 1 mech_infantry moved from Western Ukraine to Baltic States
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians repair damage of 6x factory_minor; Remaining resources: 114 PUs;
Russians buy 9 armour, 1 factory_minor, 2 infantry, 7 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Suiyuyan to Hopei
1 mech_infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 mech_infantry moved from Kansu to Chahar
Chinese take Chahar from Japanese
1 mech_infantry moved from Szechwan to Hunan
Chinese take Hunan from Japanese
1 mech_infantry moved from Tsinghai to Szechwan
1 armour and 2 mech_infantrys moved from Novosibirsk to Yenisey
Russians take Yenisey from Japanese
5 armour moved from Slovakia Hungary to Baltic States
Russians take Poland from Germans
1 bomber moved from Slovakia Hungary to Baltic States
1 mech_infantry moved from Belarus to Baltic States
2 armour and 1 mech_infantry moved from Novgorod to Baltic States
1 mech_infantry moved from Belarus to Baltic States
1 armour and 1 mech_infantry moved from Western Ukraine to Baltic States
Combat - Russians
Battle in Baltic States
Russians attack with 8 armour, 1 bomber and 4 mech_infantrys
Germans defend with 4 armour and 4 mech_infantrys
Russians roll dice for 8 armour, 1 bomber and 4 mech_infantrys in Baltic States, round 2 : 6/13 hits
Germans roll dice for 4 armour and 4 mech_infantrys in Baltic States, round 2 : 2/8 hits
4 mech_infantrys owned by the Germans, 2 mech_infantrys owned by the Russians and 2 armour owned by the Germans lost in Baltic States
Russians roll dice for 8 armour, 1 bomber and 2 mech_infantrys in Baltic States, round 3 : 6/11 hits
Germans roll dice for 2 armour in Baltic States, round 3 : 1/2 hits
1 mech_infantry owned by the Russians and 2 armour owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 8 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 28
Casualties for Germans: 4 armour and 4 mech_infantrys
Casualties for Russians: 3 mech_infantrys
Non Combat Move - Russians
1 bomber moved from Baltic States to Russia
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
1 infantry moved from Samara to Novosibirsk
3 armour moved from Caucasus to Persia
3 armour and 4 mech_infantrys moved from Turkey to Persia
3 armour moved from Volgograd to Sikang
1 armour moved from Greater Southern Germany to Romania
1 armour moved from Western Germany to Yugoslavia
2 artilleries and 1 infantry moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Germany to Greater Southern Germany
3 aaGuns moved from Slovakia Hungary to Romania
1 aaGun moved from Eastern Poland to Romania
1 infantry moved from Bryansk to Tambov
Place Units - Russians
2 transports placed in 97 Sea Zone
1 infantry placed in Southern Italy
1 infantry placed in Northern Italy
1 factory_minor placed in Turkey
3 armour placed in Volgograd
3 armour placed in Caucasus
3 armour and 4 mech_infantrys placed in Russia
1 mech_infantry placed in Novgorod
2 mech_infantrys placed in Greece
Turn Complete - Russians
Russians collect 72 PUs; end with 72 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 33 PUs; end with 105 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 71 PUs;
Japanese buy 2 fighters, 11 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 unit repaired.
3 mech_infantrys moved from Burma to India
2 bombers moved from Yunnan to India
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 submarine moved from 6 Sea Zone to 3 Sea Zone
3 submarines moved from 6 Sea Zone to 7 Sea Zone
3 submarines moved from 6 Sea Zone to 16 Sea Zone
2 mech_infantrys moved from Yunnan to Kweichow
2 fighters and 2 tactical_bombers moved from Yunnan to Kweichow
1 mech_infantry moved from Kwangtung to Hunan
1 fighter and 1 tactical_bomber moved from Yunnan to Hunan
2 mech_infantrys moved from Shantung to Chahar
1 mech_infantry moved from Shantung to Anhwe
1 fighter moved from Yunnan to Anhwe
1 fighter moved from Yunnan to Chahar
1 fighter moved from Yunnan to Kweichow
1 bomber moved from New Guinea to Queensland
1 armour moved from Yakut S.S.R. to Amur
7 bombers moved from Yunnan to Eastern Persia
Combat - Japanese
Strategic bombing raid in Queensland
AA fire in Queensland : 0/1 hits
Bombing raid in Queensland rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Queensland causes 5 damage total.
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 5 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 5 Sea Zone
Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kweichow
Japanese attack with 3 fighters, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Kweichow, round 2 : 4/7 hits
Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits
4 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 3 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Chinese: 4 infantry
Battle in Hunan
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 1/3 hits
Chinese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Hunan
Japanese win, taking Hunan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in 16 Sea Zone
Japanese attack with 3 submarines
Americans defend with 1 destroyer
Japanese roll dice for 3 submarines in 16 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 3 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Eastern Persia
Japanese attack with 7 bombers
British defend with 6 armour
Japanese roll dice for 7 bombers in Eastern Persia, round 2 : 6/7 hits
British roll dice for 6 armour in Eastern Persia, round 2 : 2/6 hits
2 bombers owned by the Japanese and 6 armour owned by the British lost in Eastern Persia
Japanese win with 5 bombers remaining. Battle score for attacker is 12
Casualties for British: 6 armour
Casualties for Japanese: 2 bombers
Battle in Chahar
Japanese attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 mech_infantry
Japanese roll dice for 1 fighter and 2 mech_infantrys in Chahar, round 2 : 0/3 hits
Chinese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Chahar
Japanese roll dice for 1 fighter and 1 mech_infantry in Chahar, round 3 : 0/2 hits
Chinese roll dice for 1 mech_infantry in Chahar, round 3 : 0/1 hits
Japanese roll dice for 1 fighter and 1 mech_infantry in Chahar, round 4 : 1/2 hits
Chinese roll dice for 1 mech_infantry in Chahar, round 4 : 0/1 hits
1 mech_infantry owned by the Russians lost in Chahar
Japanese win, taking Chahar from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Amur
Japanese attack with 1 armour
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 armour in Amur, round 2 : 1/1 hits
Russians roll dice for 1 infantry and 1 mech_infantry in Amur, round 2 : 1/2 hits
1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Amur
Russians win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armour
Battle in 7 Sea Zone
Japanese attack with 3 submarines
Americans defend with 1 destroyer
Japanese roll dice for 3 submarines in 7 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 7 Sea Zone
Japanese win with 3 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Anhwe
Japanese attack with 1 fighter and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 1 fighter and 1 mech_infantry in Anhwe, round 2 : 1/2 hits
Chinese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Anhwe
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in India
Japanese attack with 2 bombers and 3 mech_infantrys
British defend with 2 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 2 bombers and 3 mech_infantrys in India, round 2 : 2/5 hits
UK_Pacific roll dice for 2 mech_infantrys in India, round 2 : 0/2 hits
2 mech_infantrys owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Non Combat Move - Japanese
5 bombers moved from Eastern Persia to Burma
1 bomber moved from Queensland to New Guinea
1 fighter moved from Chahar to Shantung
1 fighter moved from Anhwe to Shantung
1 fighter and 1 tactical_bomber moved from Hunan to Burma
3 fighters and 2 tactical_bombers moved from Kweichow to Shantung
2 bombers moved from India to Burma
2 bombers moved from New Guinea to Caroline Islands
Place Units - Japanese
2 fighters and 1 transport placed in 6 Sea Zone
2 mech_infantrys placed in Shantung
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Malaya
2 mech_infantrys placed in Kwangtung
1 mech_infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 64 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 5 bombers and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 mech_infantry moved from Amur to Korea
Americans take Korea from Japanese
3 submarines moved from 79 Sea Zone to 39 Sea Zone
Americans take 39 Sea Zone from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 5 bombers and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 mech_infantry moved from Amur to Korea
Americans take Korea from Japanese
3 submarines moved from 79 Sea Zone to 39 Sea Zone
Americans take 39 Sea Zone from Japanese
Combat - Americans
Non Combat Move - Americans
1 destroyer moved from 12 Sea Zone to 25 Sea Zone
1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 1 fighter moved from 12 Sea Zone to 26 Sea Zone
3 carriers, 6 fighters and 16 submarines moved from 14 Sea Zone to 26 Sea Zone
2 carriers, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 aaGun, 4 infantry and 3 mech_infantrys moved from Western United States to 10 Sea Zone
1 aaGun, 4 infantry, 3 mech_infantrys and 4 transports moved from 10 Sea Zone to 26 Sea Zone
1 aaGun, 4 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Southern Italy to Persia
1 fighter moved from Slovakia Hungary to Russia
Place Units - Americans
5 bombers and 1 fighter placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,2,6,2,4,4,1,2,4,1,2,1,1,2,1,2,2,4,3,4,2,5,3
Americans collect 50 PUs (3 lost to blockades); end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Chahar
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Chahar, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Chahar, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Chahar, round 6 : 0/1 hits
Chinese roll dice for 1 infantry in Chahar, round 7 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Chahar, round 7 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Chahar
Japanese win with no units remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Anhwe
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 1 bomber, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - British
2 armour and 2 infantry moved from Brazil to Argentina
2 artilleries and 1 infantry moved from Brazil to Argentina
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 5 bombers and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 mech_infantry moved from Amur to Korea
Americans take Korea from Japanese
3 submarines moved from 79 Sea Zone to 39 Sea Zone
Americans take 39 Sea Zone from Japanese
Combat - Americans
Non Combat Move - Americans
1 destroyer moved from 12 Sea Zone to 25 Sea Zone
1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 1 fighter moved from 12 Sea Zone to 26 Sea Zone
3 carriers, 6 fighters and 16 submarines moved from 14 Sea Zone to 26 Sea Zone
2 carriers, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 aaGun, 4 infantry and 3 mech_infantrys moved from Western United States to 10 Sea Zone
1 aaGun, 4 infantry, 3 mech_infantrys and 4 transports moved from 10 Sea Zone to 26 Sea Zone
1 aaGun, 4 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Southern Italy to Persia
1 fighter moved from Slovakia Hungary to Russia
Place Units - Americans
5 bombers and 1 fighter placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,2,6,2,4,4,1,2,4,1,2,1,1,2,1,2,2,4,3,4,2,5,3
Americans collect 50 PUs (3 lost to blockades); end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Chahar, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Chahar, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Chahar, round 6 : 0/1 hits
Chinese roll dice for 1 infantry in Chahar, round 7 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Chahar, round 7 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Chahar
Japanese win with no units remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Anhwe
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Purchase Units - British
British buy 1 bomber, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - British
2 armour and 2 infantry moved from Brazil to Argentina
2 artilleries and 1 infantry moved from Brazil to Argentina
Combat - British
Battle in Argentina
British attack with 2 armour, 2 artilleries and 3 infantry
Neutral_True defend with 4 infantry
British roll dice for 2 armour, 2 artilleries and 3 infantry in Argentina, round 2 : 4/7 hits
Neutral_True roll dice for 4 infantry in Argentina, round 2 : 2/4 hits
4 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Argentina
British win, taking Argentina from Neutral_True with 2 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Casualties for Neutral_True: 4 infantry
Non Combat Move - British
4 transports moved from 86 Sea Zone to 85 Sea Zone
4 transports moved from 85 Sea Zone to 66 Sea Zone
3 mech_infantrys moved from Persia to West India
3 armour moved from Persia to West India
3 armour moved from Iraq to Eastern Persia
1 artillery moved from Iraq to Persia
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from Western Germany to Germany
1 mech_infantry moved from Southern France to Yugoslavia
3 mech_infantrys moved from Northern Italy to Bulgaria
Place Units - British
2 fighters and 1 tactical_bomber placed in Persia
1 bomber and 2 mech_infantrys placed in Iraq
1 infantry placed in Saudi Arabia
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,4
British collect 48 PUs (2 lost to blockades); end with 48 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 53 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Purchase Units - French
French buy 1 bomber; Remaining resources: 6 PUs;
Combat Move - French
3 infantry moved from Iraq to Persia
3 armour moved from France to Yugoslavia
4 infantry moved from Western Germany to Greater Southern Germany
2 infantry moved from United Kingdom to 110 Sea Zone
Non Combat Move - French
Place Units - French
1 bomber placed in France
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to West India: 1 fighter
EDIT: Removing units owned by ANZAC from Ethiopia: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - French
French collect 18 PUs; end with 24 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Russians
Russians buy 6 armour, 5 bombers and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Yenisey to Buryatia
Russians take Yakut S.S.R. from Japanese
Russians take Buryatia from Japanese
1 mech_infantry moved from Yenisey to Kansu
1 mech_infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
3 armour moved from Sikang to Kweichow
1 bomber moved from Russia to Kweichow
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sardinia
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sicily
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Russians
Russians buy 6 armour, 5 bombers and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Yenisey to Buryatia
Russians take Yakut S.S.R. from Japanese
Russians take Buryatia from Japanese
1 mech_infantry moved from Yenisey to Kansu
1 mech_infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
3 armour moved from Sikang to Kweichow
1 bomber moved from Russia to Kweichow
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sardinia
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sicily
Combat - Russians
Battle in Sicily
Battle in Sardinia
Battle in Kweichow
Russians attack with 3 armour and 1 bomber
Japanese defend with 2 mech_infantrys
Russians roll dice for 3 armour and 1 bomber in Kweichow, round 2 : 2/4 hits
Japanese roll dice for 2 mech_infantrys in Kweichow, round 2 : 0/2 hits
2 mech_infantrys owned by the Japanese lost in Kweichow
Russians win, taking Sicily from Italians, taking Sardinia from Italians, taking Kweichow from Japanese with 3 armour and 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Russians
1 bomber moved from Kweichow to Sikang
3 armour moved from Volgograd to Sikang
3 armour moved from Caucasus to Sikang
1 armour and 1 mech_infantry moved from Novosibirsk to Suiyuyan
1 infantry moved from Novosibirsk to Timguska
3 armour and 4 mech_infantrys moved from Russia to Kazakhstan
8 armour and 1 mech_infantry moved from Baltic States to Karelia
1 mech_infantry moved from Novgorod to Karelia
2 mech_infantrys moved from Greece to Northwest Persia
1 armour moved from Romania to Greece
1 armour moved from Yugoslavia to Greece
1 infantry moved from Tambov to Samara
6 armour and 4 mech_infantrys moved from Persia to West India
Place Units - Russians
3 armour placed in Volgograd
3 armour placed in Caucasus
2 mech_infantrys placed in Turkey
5 bombers placed in Russia
Turn Complete - Russians
Russians collect 75 PUs; end with 76 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 39 PUs; end with 115 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
That’s it. I’ve got to concede. I can retake but not keep India and won’t be able to get Hawaii as my income drops.
I’ll post my concession.
Good game. I’m shocked I held out as long as I did.