scram 111
18L Weddingsinger (X) vs Sovietishcat (L) G40 sec ed
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yes please, best OOL for India
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 4 mech_infantrys and 10 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Japanese
12 armour and 10 mech_infantrys moved from Burma to India
1 armour and 2 mech_infantrys moved from Yunnan to India
6 tactical_bombers moved from Yunnan to India
3 bombers moved from Kwangtung to India
3 bombers moved from Yunnan to 54 Sea Zone
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 submarine moved from 20 Sea Zone to 41 Sea Zone
6 bombers moved from Yunnan to India
4 fighters moved from Yunnan to India
1 fighter moved from Yunnan to India
1 fighter moved from Yunnan to India
2 battleships, 7 carriers, 2 cruisers and 4 destroyers moved from 20 Sea Zone to 6 Sea Zone
1 armour moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Yenisey to Yakut S.S.R.Combat - Japanese
ANZAC scrambles 2 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in 54 Sea Zone
Japanese attack with 3 bombers
ANZAC defend with 2 fighters and 1 transport
Japanese roll dice for 3 bombers in 54 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 2 fighters and 1 transport in 54 Sea Zone, round 2 : 0/2 hits
2 fighters owned by the ANZAC lost in 54 Sea Zone
1 transport owned by the ANZAC lost in 54 Sea Zone
Japanese win with 3 bombers remaining. Battle score for attacker is 27
Casualties for ANZAC: 2 fighters and 1 transport
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 7 carriers, 2 cruisers, 4 destroyers and 4 submarines
Americans defend with 1 destroyer
Japanese roll dice for 4 submarines in 6 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
1 destroyer owned by the Americans lost in 6 Sea Zone
Japanese win with 2 battleships, 7 carriers, 2 cruisers, 4 destroyers and 4 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 41 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 submarines in 41 Sea Zone, round 3 : 2/2 hits
Americans roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in India
Japanese attack with 13 armour, 9 bombers, 6 fighters, 12 mech_infantrys and 6 tactical_bombers
British defend with 2 aaGuns, 5 armour, 5 artilleries, 11 fighters, 1 infantry and 3 mech_infantrys; Americans defend with 10 bombers; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour; Russians defend with 2 fighters and 1 infantry
AA fire in India : 0/6 hits
Japanese roll dice for 13 armour, 9 bombers, 6 fighters, 12 mech_infantrys and 6 tactical_bombers in India, round 2 : 18/46 hits
UK_Pacific roll dice for 2 aaGuns, 5 armour, 5 artilleries, 10 bombers, 13 fighters, 2 infantry and 3 mech_infantrys in India, round 2 : 17/38 hits
1 infantry owned by the Russians, 12 mech_infantrys owned by the Japanese, 3 mech_infantrys owned by the British, 2 aaGuns owned by the British, 5 armour owned by the Japanese, 10 bombers owned by the Americans, 1 artillery owned by the British and 1 infantry owned by the British lost in India
Japanese roll dice for 8 armour, 9 bombers, 6 fighters and 6 tactical_bombers in India, round 3 : 19/29 hits
UK_Pacific roll dice for 5 armour, 4 artilleries and 13 fighters in India, round 3 : 11/22 hits
1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese, 2 fighters owned by the Russians, 7 armour owned by the Japanese, 4 artilleries owned by the British, 8 fighters owned by the British and 5 armour owned by the British lost in India
Japanese roll dice for 1 armour, 9 bombers, 3 fighters and 5 tactical_bombers in India, round 4 : 14/18 hits
UK_Pacific roll dice for 3 fighters in India, round 4 : 2/3 hits
2 tactical_bombers owned by the Japanese and 3 fighters owned by the British lost in India
Japanese captures 4PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 9 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 145
Casualties for British: 2 aaGuns, 5 armour, 5 artilleries, 11 fighters, 1 infantry and 3 mech_infantrys
Casualties for Americans: 10 bombers
Casualties for Russians: 2 fighters and 1 infantry
Casualties for Japanese: 12 armour, 3 fighters, 12 mech_infantrys and 3 tactical_bombersNon Combat Move - Japanese
2 mech_infantrys moved from French Indo China to Yunnan
3 mech_infantrys moved from Malaya to Burma
9 bombers moved from India to Yunnan
3 fighters and 3 tactical_bombers moved from India to Yunnan
3 bombers moved from 54 Sea Zone to New GuineaPlace Units - Japanese
3 mech_infantrys placed in Shantung
1 mech_infantry placed in Kwangtung
10 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 69 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 carriers, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to WarCombat Move - Americans
1 infantry and 1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 5 Sea Zone
1 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur
1 infantry and 1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 carrier, 2 fighters and 6 submarines moved from 7 Sea Zone to 14 Sea Zone
2 carriers, 1 fighter and 10 submarines moved from 8 Sea Zone to 14 Sea Zone
3 fighters moved from Western United States to 14 Sea Zone
1 battleship, 1 carrier, 3 cruisers and 2 destroyers moved from 64 Sea Zone to 12 Sea Zone
1 fighter moved from Western United States to 12 Sea Zone
1 destroyer moved from 8 Sea Zone to 16 Sea Zone
2 bombers moved from Slovakia Hungary to Sicily
1 bomber moved from Slovakia Hungary to Baltic States
1 bomber moved from Alaska to Western United States -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 carriers, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to WarCombat Move - Americans
1 infantry and 1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 5 Sea Zone
1 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur
1 infantry and 1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 carrier, 2 fighters and 6 submarines moved from 7 Sea Zone to 14 Sea Zone
2 carriers, 1 fighter and 10 submarines moved from 8 Sea Zone to 14 Sea Zone
3 fighters moved from Western United States to 14 Sea Zone
1 battleship, 1 carrier, 3 cruisers and 2 destroyers moved from 64 Sea Zone to 12 Sea Zone
1 fighter moved from Western United States to 12 Sea Zone
1 destroyer moved from 8 Sea Zone to 16 Sea Zone
2 bombers moved from Slovakia Hungary to Sicily
1 bomber moved from Slovakia Hungary to Baltic States
1 bomber moved from Alaska to Western United StatesCombat - Americans
Battle in Amur
Battle in Soviet Far East
Battle in Sicily
Americans attack with 2 bombers
Germans defend with 1 fighter
Americans roll dice for 2 bombers in Sicily, round 2 : 2/2 hits
Italians roll dice for 1 fighter in Sicily, round 2 : 1/1 hits
1 bomber owned by the Americans and 1 fighter owned by the Germans lost in Sicily
Americans win, taking Amur from Japanese, taking Soviet Far East from Japanese with 1 bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for Americans: 1 bomberNon Combat Move - Americans
1 bomber moved from Sicily to Southern Italy
3 submarines moved from 81 Sea Zone to 80 Sea Zone
3 submarines moved from 80 Sea Zone to 79 Sea ZonePlace Units - Americans
4 infantry placed in Western United States
2 carriers and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Shensi to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Shensi to KweichowCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 6 armour and 1 factory_minor; Remaining resources: 1 PUs;Combat Move - British
4 mech_infantrys moved from West India to India -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 carriers, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to WarCombat Move - Americans
1 infantry and 1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 5 Sea Zone
1 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur
1 infantry and 1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 carrier, 2 fighters and 6 submarines moved from 7 Sea Zone to 14 Sea Zone
2 carriers, 1 fighter and 10 submarines moved from 8 Sea Zone to 14 Sea Zone
3 fighters moved from Western United States to 14 Sea Zone
1 battleship, 1 carrier, 3 cruisers and 2 destroyers moved from 64 Sea Zone to 12 Sea Zone
1 fighter moved from Western United States to 12 Sea Zone
1 destroyer moved from 8 Sea Zone to 16 Sea Zone
2 bombers moved from Slovakia Hungary to Sicily
1 bomber moved from Slovakia Hungary to Baltic States
1 bomber moved from Alaska to Western United StatesCombat - Americans
Battle in Amur
Battle in Soviet Far East
Battle in Sicily
Americans attack with 2 bombers
Germans defend with 1 fighter
Americans roll dice for 2 bombers in Sicily, round 2 : 2/2 hits
Italians roll dice for 1 fighter in Sicily, round 2 : 1/1 hits
1 bomber owned by the Americans and 1 fighter owned by the Germans lost in Sicily
Americans win, taking Amur from Japanese, taking Soviet Far East from Japanese with 1 bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for Americans: 1 bomberNon Combat Move - Americans
1 bomber moved from Sicily to Southern Italy
3 submarines moved from 81 Sea Zone to 80 Sea Zone
3 submarines moved from 80 Sea Zone to 79 Sea ZonePlace Units - Americans
4 infantry placed in Western United States
2 carriers and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Shensi to KweichowCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUsPurchase Units - British
British buy 6 armour and 1 factory_minor; Remaining resources: 1 PUs;Combat Move - British
4 mech_infantrys moved from West India to IndiaCombat - British
Battle in India
British attack with 4 mech_infantrys
Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
British roll dice for 4 mech_infantrys in India, round 2 : 0/4 hits
Japanese roll dice for 1 armour in India, round 2 : 1/1 hits
1 mech_infantry owned by the British lost in India
British roll dice for 3 mech_infantrys in India, round 3 : 0/3 hits
Japanese roll dice for 1 armour in India, round 3 : 0/1 hits
British roll dice for 3 mech_infantrys in India, round 4 : 1/3 hits
Japanese roll dice for 1 armour in India, round 4 : 1/1 hits
1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in India
British win, taking India from Japanese with 2 mech_infantrys remaining. Battle score for attacker is -2
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 1 armourNon Combat Move - British
3 armour moved from Persia to Eastern Persia
3 armour moved from Iraq to Eastern Persia
3 mech_infantrys moved from Saudi Arabia to Persia
1 artillery moved from Saudi Arabia to Iraq
2 armour and 2 artilleries moved from Spain to 91 Sea Zone
2 armour, 1 artillery and 3 transports moved from 91 Sea Zone to 86 Sea Zone
2 armour and 1 artillery moved from 86 Sea Zone to Brazil
British take Brazil from Neutral_Allies
1 artillery and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
1 artillery moved from Portugal to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Western Germany
3 mech_infantrys moved from Spain to Northern Italy
1 mech_infantry moved from Portugal to Southern FrancePlace Units - British
1 factory_minor placed in Saudi Arabia
3 armour placed in Persia
3 armour placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,6
British collect 48 PUs; end with 49 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 54 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs -
Still your turn.
ANZAC is up. No Italy moves to make.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Saudi Arabia to Italian Somaliland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Saudi Arabia to Italian SomalilandCombat - ANZAC
Battle in Italian Somaliland
ANZAC attack with 1 fighter
Germans defend with 2 bombers
ANZAC roll dice for 1 fighter in Italian Somaliland, round 2 : 1/1 hits
Italians roll dice for 2 bombers in Italian Somaliland, round 2 : 0/2 hits
1 bomber owned by the Germans lost in Italian Somaliland
ANZAC roll dice for 1 fighter in Italian Somaliland, round 3 : 1/1 hits
Italians roll dice for 1 bomber in Italian Somaliland, round 3 : 0/1 hits
1 bomber owned by the Germans lost in Italian Somaliland
ANZAC win with 1 fighter remaining. Battle score for attacker is 24
Casualties for Germans: 2 bombersNon Combat Move - ANZAC
1 fighter moved from Italian Somaliland to Ethiopia
3 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 submarines placed in 54 Sea Zone
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Saudi Arabia to Italian SomalilandCombat - ANZAC
Battle in Italian Somaliland
ANZAC attack with 1 fighter
Germans defend with 2 bombers
ANZAC roll dice for 1 fighter in Italian Somaliland, round 2 : 1/1 hits
Italians roll dice for 2 bombers in Italian Somaliland, round 2 : 0/2 hits
1 bomber owned by the Germans lost in Italian Somaliland
ANZAC roll dice for 1 fighter in Italian Somaliland, round 3 : 1/1 hits
Italians roll dice for 1 bomber in Italian Somaliland, round 3 : 0/1 hits
1 bomber owned by the Germans lost in Italian Somaliland
ANZAC win with 1 fighter remaining. Battle score for attacker is 24
Casualties for Germans: 2 bombersNon Combat Move - ANZAC
1 fighter moved from Italian Somaliland to Ethiopia
3 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 submarines placed in 54 Sea Zone
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUsPurchase Units - French
French buy 3 armour; Remaining resources: 0 PUs;Combat Move - French
4 infantry moved from France to Western Germany
3 infantry moved from Trans-Jordan to IraqNon Combat Move - French
Place Units - French
3 armour placed in FranceTurn Complete - French
French collect 18 PUs; end with 18 PUs -
Still your turn.
ANZAC is up. No Italy moves to make.
Ran of time this morning :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Combat Move - Germans
4 armour and 4 mech_infantrys moved from Poland to Baltic StatesCombat - Germans
Battle in Baltic States
Germans attack with 4 armour and 4 mech_infantrys
Americans defend with 1 bomber
Germans roll dice for 4 armour and 4 mech_infantrys in Baltic States, round 2 : 5/8 hits
Russians roll dice for 1 bomber in Baltic States, round 2 : 0/1 hits
1 bomber owned by the Americans lost in Baltic States
Germans win, taking Baltic States from Russians with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomberNon Combat Move - Germans
Turn Complete - Germans
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians repair damage of 6x factory_minor; Remaining resources: 114 PUs;
Russians buy 9 armour, 1 factory_minor, 2 infantry, 7 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Suiyuyan to Hopei
1 mech_infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 mech_infantry moved from Kansu to Chahar
Chinese take Chahar from Japanese
1 mech_infantry moved from Szechwan to Hunan
Chinese take Hunan from Japanese
1 mech_infantry moved from Tsinghai to Szechwan
1 armour and 2 mech_infantrys moved from Novosibirsk to Yenisey
Russians take Yenisey from Japanese
5 armour moved from Slovakia Hungary to Baltic States
Russians take Poland from Germans
1 bomber moved from Slovakia Hungary to Baltic States
1 mech_infantry moved from Belarus to Baltic States
2 armour and 1 mech_infantry moved from Novgorod to Baltic States
1 mech_infantry moved from Belarus to Baltic States
1 armour and 1 mech_infantry moved from Western Ukraine to Baltic States -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians repair damage of 6x factory_minor; Remaining resources: 114 PUs;
Russians buy 9 armour, 1 factory_minor, 2 infantry, 7 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Suiyuyan to Hopei
1 mech_infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 mech_infantry moved from Kansu to Chahar
Chinese take Chahar from Japanese
1 mech_infantry moved from Szechwan to Hunan
Chinese take Hunan from Japanese
1 mech_infantry moved from Tsinghai to Szechwan
1 armour and 2 mech_infantrys moved from Novosibirsk to Yenisey
Russians take Yenisey from Japanese
5 armour moved from Slovakia Hungary to Baltic States
Russians take Poland from Germans
1 bomber moved from Slovakia Hungary to Baltic States
1 mech_infantry moved from Belarus to Baltic States
2 armour and 1 mech_infantry moved from Novgorod to Baltic States
1 mech_infantry moved from Belarus to Baltic States
1 armour and 1 mech_infantry moved from Western Ukraine to Baltic StatesCombat - Russians
Battle in Baltic States
Russians attack with 8 armour, 1 bomber and 4 mech_infantrys
Germans defend with 4 armour and 4 mech_infantrys
Russians roll dice for 8 armour, 1 bomber and 4 mech_infantrys in Baltic States, round 2 : 6/13 hits
Germans roll dice for 4 armour and 4 mech_infantrys in Baltic States, round 2 : 2/8 hits
4 mech_infantrys owned by the Germans, 2 mech_infantrys owned by the Russians and 2 armour owned by the Germans lost in Baltic States
Russians roll dice for 8 armour, 1 bomber and 2 mech_infantrys in Baltic States, round 3 : 6/11 hits
Germans roll dice for 2 armour in Baltic States, round 3 : 1/2 hits
1 mech_infantry owned by the Russians and 2 armour owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 8 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 28
Casualties for Germans: 4 armour and 4 mech_infantrys
Casualties for Russians: 3 mech_infantrysNon Combat Move - Russians
1 bomber moved from Baltic States to Russia
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
1 infantry moved from Samara to Novosibirsk
3 armour moved from Caucasus to Persia
3 armour and 4 mech_infantrys moved from Turkey to Persia
3 armour moved from Volgograd to Sikang
1 armour moved from Greater Southern Germany to Romania
1 armour moved from Western Germany to Yugoslavia
2 artilleries and 1 infantry moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Germany to Greater Southern Germany
3 aaGuns moved from Slovakia Hungary to Romania
1 aaGun moved from Eastern Poland to Romania
1 infantry moved from Bryansk to TambovPlace Units - Russians
2 transports placed in 97 Sea Zone
1 infantry placed in Southern Italy
1 infantry placed in Northern Italy
1 factory_minor placed in Turkey
3 armour placed in Volgograd
3 armour placed in Caucasus
3 armour and 4 mech_infantrys placed in Russia
1 mech_infantry placed in Novgorod
2 mech_infantrys placed in GreeceTurn Complete - Russians
Russians collect 72 PUs; end with 72 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 33 PUs; end with 105 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 71 PUs;
Japanese buy 2 fighters, 11 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
3 mech_infantrys moved from Burma to India
2 bombers moved from Yunnan to India
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 submarine moved from 6 Sea Zone to 3 Sea Zone
3 submarines moved from 6 Sea Zone to 7 Sea Zone
3 submarines moved from 6 Sea Zone to 16 Sea Zone
2 mech_infantrys moved from Yunnan to Kweichow
2 fighters and 2 tactical_bombers moved from Yunnan to Kweichow
1 mech_infantry moved from Kwangtung to Hunan
1 fighter and 1 tactical_bomber moved from Yunnan to Hunan
2 mech_infantrys moved from Shantung to Chahar
1 mech_infantry moved from Shantung to Anhwe
1 fighter moved from Yunnan to Anhwe
1 fighter moved from Yunnan to Chahar
1 fighter moved from Yunnan to Kweichow
1 bomber moved from New Guinea to Queensland
1 armour moved from Yakut S.S.R. to Amur
7 bombers moved from Yunnan to Eastern PersiaCombat - Japanese
Strategic bombing raid in Queensland
AA fire in Queensland : 0/1 hits
Bombing raid in Queensland rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Queensland causes 5 damage total.
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 5 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 5 Sea Zone
Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kweichow
Japanese attack with 3 fighters, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Kweichow, round 2 : 4/7 hits
Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits
4 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 3 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Chinese: 4 infantry
Battle in Hunan
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 1/3 hits
Chinese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Hunan
Japanese win, taking Hunan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in 16 Sea Zone
Japanese attack with 3 submarines
Americans defend with 1 destroyer
Japanese roll dice for 3 submarines in 16 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 3 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Eastern Persia
Japanese attack with 7 bombers
British defend with 6 armour
Japanese roll dice for 7 bombers in Eastern Persia, round 2 : 6/7 hits
British roll dice for 6 armour in Eastern Persia, round 2 : 2/6 hits
2 bombers owned by the Japanese and 6 armour owned by the British lost in Eastern Persia
Japanese win with 5 bombers remaining. Battle score for attacker is 12
Casualties for British: 6 armour
Casualties for Japanese: 2 bombers
Battle in Chahar
Japanese attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 mech_infantry
Japanese roll dice for 1 fighter and 2 mech_infantrys in Chahar, round 2 : 0/3 hits
Chinese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Chahar
Japanese roll dice for 1 fighter and 1 mech_infantry in Chahar, round 3 : 0/2 hits
Chinese roll dice for 1 mech_infantry in Chahar, round 3 : 0/1 hits
Japanese roll dice for 1 fighter and 1 mech_infantry in Chahar, round 4 : 1/2 hits
Chinese roll dice for 1 mech_infantry in Chahar, round 4 : 0/1 hits
1 mech_infantry owned by the Russians lost in Chahar
Japanese win, taking Chahar from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Amur
Japanese attack with 1 armour
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 armour in Amur, round 2 : 1/1 hits
Russians roll dice for 1 infantry and 1 mech_infantry in Amur, round 2 : 1/2 hits
1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Amur
Russians win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armour
Battle in 7 Sea Zone
Japanese attack with 3 submarines
Americans defend with 1 destroyer
Japanese roll dice for 3 submarines in 7 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 7 Sea Zone
Japanese win with 3 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Anhwe
Japanese attack with 1 fighter and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 1 fighter and 1 mech_infantry in Anhwe, round 2 : 1/2 hits
Chinese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Anhwe
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in India
Japanese attack with 2 bombers and 3 mech_infantrys
British defend with 2 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 2 bombers and 3 mech_infantrys in India, round 2 : 2/5 hits
UK_Pacific roll dice for 2 mech_infantrys in India, round 2 : 0/2 hits
2 mech_infantrys owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrysNon Combat Move - Japanese
5 bombers moved from Eastern Persia to Burma
1 bomber moved from Queensland to New Guinea
1 fighter moved from Chahar to Shantung
1 fighter moved from Anhwe to Shantung
1 fighter and 1 tactical_bomber moved from Hunan to Burma
3 fighters and 2 tactical_bombers moved from Kweichow to Shantung
2 bombers moved from India to Burma
2 bombers moved from New Guinea to Caroline IslandsPlace Units - Japanese
2 fighters and 1 transport placed in 6 Sea Zone
2 mech_infantrys placed in Shantung
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Malaya
2 mech_infantrys placed in Kwangtung
1 mech_infantry placed in ShantungTurn Complete - Japanese
Japanese collect 64 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 5 bombers and 1 fighter; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 mech_infantry moved from Amur to Korea
Americans take Korea from Japanese
3 submarines moved from 79 Sea Zone to 39 Sea Zone
Americans take 39 Sea Zone from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 5 bombers and 1 fighter; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 mech_infantry moved from Amur to Korea
Americans take Korea from Japanese
3 submarines moved from 79 Sea Zone to 39 Sea Zone
Americans take 39 Sea Zone from JapaneseCombat - Americans
Non Combat Move - Americans
1 destroyer moved from 12 Sea Zone to 25 Sea Zone
1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 1 fighter moved from 12 Sea Zone to 26 Sea Zone
3 carriers, 6 fighters and 16 submarines moved from 14 Sea Zone to 26 Sea Zone
2 carriers, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 aaGun, 4 infantry and 3 mech_infantrys moved from Western United States to 10 Sea Zone
1 aaGun, 4 infantry, 3 mech_infantrys and 4 transports moved from 10 Sea Zone to 26 Sea Zone
1 aaGun, 4 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Southern Italy to Persia
1 fighter moved from Slovakia Hungary to RussiaPlace Units - Americans
5 bombers and 1 fighter placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,2,6,2,4,4,1,2,4,1,2,1,1,2,1,2,2,4,3,4,2,5,3
Americans collect 50 PUs (3 lost to blockades); end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Chahar





