so we got
Russia:
1 Ftr in Moscow
1 art in Volgograd
1 infantry in Caucasus
China:
1 infantry in Yunnan
UK:
1 sub in sz91
1 carrier in sz98
1 Ftr in Scotland
France:
airbase in Southern F.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 fighter moved from Hawaiian Islands to 48 Sea Zone
1 fighter moved from India to 75 Sea Zone
Combat - ANZAC
Battle in 75 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 mech_infantry and 1 transport
1 transport owned by the Japanese and 1 mech_infantry owned by the Japanese lost in 75 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 11
Casualties for Japanese: 1 mech_infantry and 1 transport
Battle in 48 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 48 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 48 Sea Zone to 49 Sea Zone
1 fighter moved from 49 Sea Zone to Solomon Islands
1 fighter moved from 75 Sea Zone to French Madagascar
Place Units - ANZAC
3 infantry placed in Queensland
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Combat Move - French
Turn Complete - French
I took the liberty of doing the Italian turns for you!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 14x factory_major; Remaining resources: 18 PUs;
Germans buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Non Combat Move - Germans
2 bombers moved from Germany to Sicily
1 fighter moved from Germany to Sicily
Place Units - Germans
5 infantry placed in Germany
1 infantry placed in Greece
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,6,1,6,3
Germans collect 10 PUs (2 lost to blockades); end with 10 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 4x factory_minor; Remaining resources: 83 PUs;
Russians buy 6 armour, 2 artilleries, 1 factory_minor, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Russians captures 2PUs while taking Italians capital
1 armour moved from Northern Italy to Southern Italy
Russians take Southern Italy from Italians
1 mech_infantry moved from Sikang to Kansu
1 bomber moved from Russia to Kansu
1 armour and 1 mech_infantry moved from Albania to Bulgaria
Russians take Bulgaria from Germans
1 armour and 1 mech_infantry moved from Bulgaria to Greece
1 tactical_bomber moved from Slovakia Hungary to Greece
1 armour and 1 mech_infantry moved from Romania to Bulgaria
1 armour and 1 mech_infantry moved from Bulgaria to Greece
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 4x factory_minor; Remaining resources: 83 PUs;
Russians buy 6 armour, 2 artilleries, 1 factory_minor, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Russians captures 2PUs while taking Italians capital
1 armour moved from Northern Italy to Southern Italy
Russians take Southern Italy from Italians
1 mech_infantry moved from Sikang to Kansu
1 bomber moved from Russia to Kansu
1 armour and 1 mech_infantry moved from Albania to Bulgaria
Russians take Bulgaria from Germans
1 armour and 1 mech_infantry moved from Bulgaria to Greece
1 tactical_bomber moved from Slovakia Hungary to Greece
1 armour and 1 mech_infantry moved from Romania to Bulgaria
1 armour and 1 mech_infantry moved from Bulgaria to Greece
Combat - Russians
Battle in Greece
Russians attack with 2 armour, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 infantry
Russians roll dice for 2 armour, 2 mech_infantrys and 1 tactical_bomber in Greece, round 2 : 3/5 hits
Germans roll dice for 2 infantry in Greece, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Greece
Russians win, taking Greece from Germans with 2 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Kansu
Russians attack with 1 bomber and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 bomber and 1 mech_infantry in Kansu, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 bomber moved from Kansu to Russia
1 infantry moved from Russia to Samara
3 mech_infantrys moved from Northwest Persia to Persia
3 mech_infantrys moved from Volgograd to Kazakhstan
3 mech_infantrys moved from Western Ukraine to Slovakia Hungary
1 mech_infantry moved from Baltic States to Slovakia Hungary
2 mech_infantrys moved from Ukraine to Romania
1 tactical_bomber moved from Greece to Albania
1 armour moved from Western Germany to Slovakia Hungary
1 infantry moved from Greater Southern Germany to Western Germany
1 infantry moved from Slovakia Hungary to Greater Southern Germany
Place Units - Russians
3 armour placed in Slovakia Hungary
1 factory_minor placed in Caucasus
1 armour and 2 mech_infantrys placed in Volgograd
1 armour and 2 mech_infantrys placed in Russia
1 armour and 2 artilleries placed in Northern Italy
1 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 64 PUs; end with 66 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 30 PUs; end with 96 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 4 bombers and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
7 armour and 3 mech_infantrys moved from Shan State to Burma
3 mech_infantrys moved from Malaya to Burma
1 armour and 2 mech_infantrys moved from French Indo China to Burma
3 armour and 1 mech_infantry moved from Yunnan to Burma
2 mech_infantrys moved from Szechwan to Burma
1 armour moved from Szechwan to Burma
1 armour moved from Buyant-Uhaa to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
Combat - Japanese
Battle in Burma
Japanese attack with 12 armour and 11 mech_infantrys
British defend with 1 mech_infantry
Japanese roll dice for 12 armour and 11 mech_infantrys in Burma, round 2 : 8/23 hits
UK_Pacific roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 12 armour and 10 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Japanese
2 mech_infantrys moved from Shensi to Yunnan
1 armour moved from Hopei to Yunnan
1 aaGun moved from Yunnan to Burma
2 fighters moved from French Indo China to Yunnan
5 fighters and 5 tactical_bombers moved from 35 Sea Zone to Yunnan
5 bombers moved from French Indo China to Yunnan
4 bombers, 1 fighter and 1 tactical_bomber moved from Suiyuyan to Yunnan
Place Units - Japanese
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in French Indo China
3 bombers placed in Kwangtung
1 bomber placed in Shantung
Turn Complete - Japanese
Japanese collect 68 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 mech_infantry
EDIT: Removing units owned by Japanese from Shantung: 1 bomber
EDIT: Adding units owned by Japanese to Yunnan: 1 airfield
EDIT: Changing PUs for Japanese from 75 to 76
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Japan: 1 infantry
EDIT: Removing units owned by Japanese from Siberia: 1 infantry
EDIT: Adding units owned by Japanese to 20 Sea Zone: 2 battleships, 7 carriers, 2 cruisers, 4 destroyers and 1 submarine
EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 battleships, 7 carriers, 2 cruisers, 4 destroyers and 1 submarine
EDIT: Turning off Edit Mode
Did a quick edit because I forgot some of my non-combat moves and changed my buy from a bomber/mech to an airfield.
Playing 4 games at once is super dumb. I constantly forget what my strategy is or my plan for my future turns.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 4 fighters and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Hawaiian Islands to 6 Sea Zone
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 8 Sea Zone
2 infantry and 2 mech_infantrys moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Western United States to Aleutian Islands
3 bombers moved from Russia to Germany
3 bombers moved from India to French Indo China
3 bombers moved from India to Malaya
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 4 fighters and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Hawaiian Islands to 6 Sea Zone
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 8 Sea Zone
2 infantry and 2 mech_infantrys moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Western United States to Aleutian Islands
3 bombers moved from Russia to Germany
3 bombers moved from India to French Indo China
3 bombers moved from India to Malaya
Combat - Americans
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/3 hits
Bombing raid in French Indo China rolls: 6,4,3 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Strategic bombing raid in Malaya
AA fire in Malaya : 0/3 hits
Bombing raid in Malaya rolls: 4,7,7 and causes: 6 damage to unit: factory_minor
Bombing raid in Malaya causes 6 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 0/3 hits
Bombing raid in Germany rolls: 6,4,8 and causes: 15 damage to unit: factory_major
Bombing raid in Germany causes 15 damage total.
Battle in 6 Sea Zone
Americans attack with 1 fighter
Japanese defend with 4 submarines and 2 transports
4 submarines owned by the Japanese Submerged
2 transports owned by the Japanese lost in 6 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Aleutian Islands
Americans attack with 1 bomber, 2 infantry and 2 mech_infantrys
Japanese defend with 1 artillery
Americans roll dice for 1 bomber, 2 infantry and 2 mech_infantrys in Aleutian Islands, round 2 : 1/5 hits
Japanese roll dice for 1 artillery in Aleutian Islands, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 bomber, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
1 battleship, 1 carrier, 3 cruisers and 1 destroyer moved from 88 Sea Zone to 64 Sea Zone
1 fighter moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 carrier and 6 submarines moved from 10 Sea Zone to 7 Sea Zone
1 fighter moved from Hawaiian Islands to 7 Sea Zone
2 carriers and 10 submarines moved from 10 Sea Zone to 8 Sea Zone
1 fighter moved from Hawaiian Islands to 8 Sea Zone
1 bomber moved from Aleutian Islands to Alaska
1 destroyer moved from 88 Sea Zone to 64 Sea Zone
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
3 bombers moved from Malaya to India
4 bombers moved from Queensland to India
3 submarines moved from 97 Sea Zone to 81 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
3 bombers moved from French Indo China to India
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
3 bombers moved from Germany to Slovakia Hungary
Place Units - Americans
4 transports placed in 10 Sea Zone
4 fighters placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Sikang to Shensi
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Sikang to Shensi
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Politics - British
British takes Political Action: Political Action Allies To War With TrueNeutrals
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - British
1 armour moved from Northern Italy to Spain
1 armour moved from Southern France to Spain
2 artilleries, 4 infantry and 3 mech_infantrys moved from Normandy Bordeaux to Spain
1 infantry moved from Holland Belgium to France
French take France from Germans
French take Normandy Bordeaux from British
French take Southern France from British
1 mech_infantry moved from Norway to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 104 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from Holland Belgium to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Portugal
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
1 artillery and 1 infantry moved from Trans-Jordan to Saudi Arabia
3 mech_infantrys moved from Iraq to Saudi Arabia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 4 fighters and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Hawaiian Islands to 6 Sea Zone
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 8 Sea Zone
2 infantry and 2 mech_infantrys moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Western United States to Aleutian Islands
3 bombers moved from Russia to Germany
3 bombers moved from India to French Indo China
3 bombers moved from India to Malaya
Combat - Americans
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/3 hits
Bombing raid in French Indo China rolls: 6,4,3 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Strategic bombing raid in Malaya
AA fire in Malaya : 0/3 hits
Bombing raid in Malaya rolls: 4,7,7 and causes: 6 damage to unit: factory_minor
Bombing raid in Malaya causes 6 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 0/3 hits
Bombing raid in Germany rolls: 6,4,8 and causes: 15 damage to unit: factory_major
Bombing raid in Germany causes 15 damage total.
Battle in 6 Sea Zone
Americans attack with 1 fighter
Japanese defend with 4 submarines and 2 transports
4 submarines owned by the Japanese Submerged
2 transports owned by the Japanese lost in 6 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Aleutian Islands
Americans attack with 1 bomber, 2 infantry and 2 mech_infantrys
Japanese defend with 1 artillery
Americans roll dice for 1 bomber, 2 infantry and 2 mech_infantrys in Aleutian Islands, round 2 : 1/5 hits
Japanese roll dice for 1 artillery in Aleutian Islands, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 bomber, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
1 battleship, 1 carrier, 3 cruisers and 1 destroyer moved from 88 Sea Zone to 64 Sea Zone
1 fighter moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 carrier and 6 submarines moved from 10 Sea Zone to 7 Sea Zone
1 fighter moved from Hawaiian Islands to 7 Sea Zone
2 carriers and 10 submarines moved from 10 Sea Zone to 8 Sea Zone
1 fighter moved from Hawaiian Islands to 8 Sea Zone
1 bomber moved from Aleutian Islands to Alaska
1 destroyer moved from 88 Sea Zone to 64 Sea Zone
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
3 bombers moved from Malaya to India
4 bombers moved from Queensland to India
3 submarines moved from 97 Sea Zone to 81 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
3 bombers moved from French Indo China to India
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
3 bombers moved from Germany to Slovakia Hungary
Place Units - Americans
4 transports placed in 10 Sea Zone
4 fighters placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Sikang to Shensi
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British buy 6 armour, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Politics - British
British takes Political Action: Political Action Allies To War With TrueNeutrals
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - British
1 armour moved from Northern Italy to Spain
1 armour moved from Southern France to Spain
2 artilleries, 4 infantry and 3 mech_infantrys moved from Normandy Bordeaux to Spain
1 infantry moved from Holland Belgium to France
French take France from Germans
French take Normandy Bordeaux from British
French take Southern France from British
1 mech_infantry moved from Norway to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 104 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from Holland Belgium to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Portugal
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
1 artillery and 1 infantry moved from Trans-Jordan to Saudi Arabia
3 mech_infantrys moved from Iraq to Saudi Arabia
Combat - British
Battle in Saudi Arabia
British attack with 1 artillery, 1 infantry and 3 mech_infantrys
Neutral_True defend with 2 infantry
British roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Saudi Arabia, round 2 : 2/5 hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits
2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Saudi Arabia
British win, taking Saudi Arabia from Neutral_True with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Spain
British attack with 2 armour, 2 artilleries, 4 infantry and 3 mech_infantrys
Neutral_True defend with 6 infantry
British roll dice for 2 armour, 2 artilleries, 4 infantry and 3 mech_infantrys in Spain, round 2 : 2/11 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits
2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Spain
British roll dice for 2 armour, 2 artilleries, 3 infantry and 3 mech_infantrys in Spain, round 3 : 2/10 hits
Neutral_True roll dice for 4 infantry in Spain, round 3 : 2/4 hits
2 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Spain
British roll dice for 2 armour, 2 artilleries, 1 infantry and 3 mech_infantrys in Spain, round 4 : 3/8 hits
Neutral_True roll dice for 2 infantry in Spain, round 4 : 1/2 hits
2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Spain
British win, taking Spain from Neutral_True with 2 armour, 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 4 infantry
Casualties for Neutral_True: 6 infantry
Battle in Portugal
British attack with 1 artillery, 2 infantry and 1 mech_infantry
Neutral_True defend with 2 infantry
British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Portugal, round 2 : 2/4 hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 2/2 hits
2 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Portugal
British win, taking Portugal from Neutral_True with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Neutral_True: 2 infantry
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in France
Non Combat Move - British
3 transports moved from 105 Sea Zone to 91 Sea Zone
4 mech_infantrys moved from Persia to West India
Place Units - British
3 armour placed in Persia
3 armour placed in Iraq
1 factory_minor placed in Egypt
1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,4
British collect 44 PUs (2 lost to blockades); end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6
UK_Pacific collect 4 PUs (1 lost to blockades); end with 4 PUs
Some Units in India change ownership: 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from French Madagascar to Saudi Arabia
Place Units - ANZAC
1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from French Madagascar to Saudi Arabia
Place Units - ANZAC
1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Solomon Islands: 1 fighter
EDIT: Adding units owned by ANZAC to Queensland: 1 fighter
EDIT: Turning off Edit Mode
Combat Move - French
3 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
Turn Complete - French
French collect 18 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 10x factory_major; Remaining resources: 0 PUs;
Germans buy nothing; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
4 armour, 12 infantry and 27 mech_infantrys moved from Germany to Poland
2 bombers moved from Sicily to 98 Sea Zone
Combat - Germans
Battle in 98 Sea Zone
Germans attack with 2 bombers
Americans defend with 1 destroyer
Germans roll dice for 2 bombers in 98 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 98 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Poland
Germans attack with 4 armour, 12 infantry and 27 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 4 armour, 12 infantry and 27 mech_infantrys in Poland, round 2 : 15/43 hits
Russians roll dice for 1 mech_infantry in Poland, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 4 armour, 12 infantry and 27 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
2 bombers moved from 98 Sea Zone to Italian Somaliland
Turn Complete - Germans
Germans collect 7 PUs; end with 7 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 14 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
16 mech_infantrys moved from Slovakia Hungary to Poland
4 infantry moved from Slovakia Hungary to Poland
17 armour moved from Slovakia Hungary to Poland
6 artilleries moved from Slovakia Hungary to Poland
1 tactical_bomber moved from Albania to Poland
2 mech_infantrys moved from Romania to Poland
1 infantry moved from Western Germany to Germany
2 armour and 2 mech_infantrys moved from Greece to Turkey
3 mech_infantrys moved from Persia to Turkey
1 armour and 2 mech_infantrys moved from Volgograd to Turkey
1 mech_infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 bomber moved from Russia to Poland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 14 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
16 mech_infantrys moved from Slovakia Hungary to Poland
4 infantry moved from Slovakia Hungary to Poland
17 armour moved from Slovakia Hungary to Poland
6 artilleries moved from Slovakia Hungary to Poland
1 tactical_bomber moved from Albania to Poland
2 mech_infantrys moved from Romania to Poland
1 infantry moved from Western Germany to Germany
2 armour and 2 mech_infantrys moved from Greece to Turkey
3 mech_infantrys moved from Persia to Turkey
1 armour and 2 mech_infantrys moved from Volgograd to Turkey
1 mech_infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 bomber moved from Russia to Poland
Combat - Russians
Battle in Germany
Russians attack with 1 infantry
Germans defend with 6 aaGuns and 1 factory_major
6 aaGuns owned by the Germans lost in Germany
Russians captures 7PUs while taking Germans capital
Russians converts factory_major into different units
Russians win, taking Germany from Germans with 1 infantry remaining. Battle score for attacker is 30
Casualties for Germans: 6 aaGuns
Battle in Turkey
Russians attack with 3 armour and 7 mech_infantrys
Neutral_True defend with 8 infantry
Russians roll dice for 3 armour and 7 mech_infantrys in Turkey, round 2 : 5/10 hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 1/8 hits
1 mech_infantry owned by the Russians and 5 infantry owned by the Neutral_True lost in Turkey
Russians roll dice for 3 armour and 6 mech_infantrys in Turkey, round 3 : 0/9 hits
Neutral_True roll dice for 3 infantry in Turkey, round 3 : 1/3 hits
1 mech_infantry owned by the Russians lost in Turkey
Russians roll dice for 3 armour and 5 mech_infantrys in Turkey, round 4 : 2/8 hits
Neutral_True roll dice for 3 infantry in Turkey, round 4 : 1/3 hits
1 mech_infantry owned by the Russians and 2 infantry owned by the Neutral_True lost in Turkey
Russians roll dice for 3 armour and 4 mech_infantrys in Turkey, round 5 : 2/7 hits
Neutral_True roll dice for 1 infantry in Turkey, round 5 : 0/1 hits
1 infantry owned by the Neutral_True lost in Turkey
Russians win, taking Turkey from Neutral_True with 3 armour and 4 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Russians: 3 mech_infantrys
Casualties for Neutral_True: 8 infantry
Battle in Poland
Russians attack with 17 armour, 6 artilleries, 1 bomber, 4 infantry, 18 mech_infantrys and 1 tactical_bomber
Germans defend with 4 armour, 12 infantry and 27 mech_infantrys
Russians roll dice for 17 armour, 6 artilleries, 1 bomber, 4 infantry, 18 mech_infantrys and 1 tactical_bomber in Poland, round 2 : 14/47 hits
Germans roll dice for 4 armour, 12 infantry and 27 mech_infantrys in Poland, round 2 : 21/43 hits
2 mech_infantrys owned by the Germans, 15 mech_infantrys owned by the Russians, 2 artilleries owned by the Russians, 12 infantry owned by the Germans and 4 infantry owned by the Russians lost in Poland
Russians roll dice for 17 armour, 4 artilleries, 1 bomber, 3 mech_infantrys and 1 tactical_bomber in Poland, round 3 : 10/26 hits
Germans roll dice for 4 armour and 25 mech_infantrys in Poland, round 3 : 8/29 hits
10 mech_infantrys owned by the Germans, 3 mech_infantrys owned by the Russians, 1 armour owned by the Russians and 4 artilleries owned by the Russians lost in Poland
Russians roll dice for 16 armour, 1 bomber and 1 tactical_bomber in Poland, round 4 : 6/18 hits
Germans roll dice for 4 armour and 15 mech_infantrys in Poland, round 4 : 8/19 hits
6 mech_infantrys owned by the Germans and 8 armour owned by the Russians lost in Poland
Russians roll dice for 8 armour, 1 bomber and 1 tactical_bomber in Poland, round 5 : 5/10 hits
Germans roll dice for 4 armour and 9 mech_infantrys in Poland, round 5 : 8/13 hits
5 mech_infantrys owned by the Germans, 1 tactical_bomber owned by the Russians and 7 armour owned by the Russians lost in Poland
1 armour owned by the Russians retreated to Slovakia Hungary
Germans win with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is -87
Casualties for Germans: 12 infantry and 23 mech_infantrys
Casualties for Russians: 16 armour, 6 artilleries, 4 infantry, 18 mech_infantrys and 1 tactical_bomber
Non Combat Move - Russians
1 bomber moved from Poland to Slovakia Hungary
1 infantry moved from Russia to Bryansk
1 armour moved from Northern Italy to Slovakia Hungary
2 artilleries moved from Northern Italy to Greater Southern Germany
1 armour moved from Southern Italy to Greater Southern Germany
1 aaGun moved from Slovakia Hungary to Eastern Poland
1 mech_infantry moved from Russia to Belarus
1 mech_infantry moved from Russia to Belarus
1 armour and 2 mech_infantrys moved from Russia to Novosibirsk
1 mech_infantry moved from Kazakhstan to Kansu
1 mech_infantry moved from Kazakhstan to Tsinghai
1 mech_infantry moved from Kazakhstan to Szechwan
Place Units - Russians
3 armour placed in Slovakia Hungary
3 armour placed in Volgograd
3 armour placed in Caucasus
2 armour and 1 mech_infantry placed in Novgorod
1 armour placed in Western Germany
1 armour and 1 mech_infantry placed in Russia
1 armour and 1 mech_infantry placed in Western Ukraine
Turn Complete - Russians
Russians collect 68 PUs; end with 75 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 80 PUs
Objective Russians 3 Berlin: Russians met a national objective for an additional 10 PUs; end with 90 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 30 PUs; end with 120 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 4 mech_infantrys and 10 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
12 armour and 10 mech_infantrys moved from Burma to India
1 armour and 2 mech_infantrys moved from Yunnan to India
6 tactical_bombers moved from Yunnan to India
3 bombers moved from Kwangtung to India
3 bombers moved from Yunnan to 54 Sea Zone
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 submarine moved from 20 Sea Zone to 41 Sea Zone
6 bombers moved from Yunnan to India
4 fighters moved from Yunnan to India
1 fighter moved from Yunnan to India
1 fighter moved from Yunnan to India
2 battleships, 7 carriers, 2 cruisers and 4 destroyers moved from 20 Sea Zone to 6 Sea Zone
1 armour moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Yenisey to Yakut S.S.R.
Want to scramble 2 fighters for ANZAC to try and save a transport against 3 bombers?