@dawgoneit I’m in no rush. I was just concerned (and apparently with reason.
But if you need to get things under control, please take as much time as you want.
18L Weddingsinger (X) vs Sovietishcat (L) G40 sec ed
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 6 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
1 fighter moved from Hawaiian Islands to 48 Sea Zone
1 fighter moved from India to 75 Sea ZoneCombat - ANZAC
Battle in 75 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 mech_infantry and 1 transport
1 transport owned by the Japanese and 1 mech_infantry owned by the Japanese lost in 75 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 11
Casualties for Japanese: 1 mech_infantry and 1 transport
Battle in 48 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 48 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 48 Sea Zone to 49 Sea Zone
1 fighter moved from 49 Sea Zone to Solomon Islands
1 fighter moved from 75 Sea Zone to French MadagascarPlace Units - ANZAC
3 infantry placed in Queensland
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUsCombat Move - French
Turn Complete - French
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I took the liberty of doing the Italian turns for you!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 14x factory_major; Remaining resources: 18 PUs;
Germans buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Non Combat Move - Germans
2 bombers moved from Germany to Sicily
1 fighter moved from Germany to SicilyPlace Units - Germans
5 infantry placed in Germany
1 infantry placed in GreeceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,6,1,6,3
Germans collect 10 PUs (2 lost to blockades); end with 10 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 4x factory_minor; Remaining resources: 83 PUs;
Russians buy 6 armour, 2 artilleries, 1 factory_minor, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Russians captures 2PUs while taking Italians capital
1 armour moved from Northern Italy to Southern Italy
Russians take Southern Italy from Italians
1 mech_infantry moved from Sikang to Kansu
1 bomber moved from Russia to Kansu
1 armour and 1 mech_infantry moved from Albania to Bulgaria
Russians take Bulgaria from Germans
1 armour and 1 mech_infantry moved from Bulgaria to Greece
1 tactical_bomber moved from Slovakia Hungary to Greece
1 armour and 1 mech_infantry moved from Romania to Bulgaria
1 armour and 1 mech_infantry moved from Bulgaria to Greece -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 4x factory_minor; Remaining resources: 83 PUs;
Russians buy 6 armour, 2 artilleries, 1 factory_minor, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Russians captures 2PUs while taking Italians capital
1 armour moved from Northern Italy to Southern Italy
Russians take Southern Italy from Italians
1 mech_infantry moved from Sikang to Kansu
1 bomber moved from Russia to Kansu
1 armour and 1 mech_infantry moved from Albania to Bulgaria
Russians take Bulgaria from Germans
1 armour and 1 mech_infantry moved from Bulgaria to Greece
1 tactical_bomber moved from Slovakia Hungary to Greece
1 armour and 1 mech_infantry moved from Romania to Bulgaria
1 armour and 1 mech_infantry moved from Bulgaria to GreeceCombat - Russians
Battle in Greece
Russians attack with 2 armour, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 infantry
Russians roll dice for 2 armour, 2 mech_infantrys and 1 tactical_bomber in Greece, round 2 : 3/5 hits
Germans roll dice for 2 infantry in Greece, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Greece
Russians win, taking Greece from Germans with 2 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Kansu
Russians attack with 1 bomber and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 bomber and 1 mech_infantry in Kansu, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 bomber moved from Kansu to Russia
1 infantry moved from Russia to Samara
3 mech_infantrys moved from Northwest Persia to Persia
3 mech_infantrys moved from Volgograd to Kazakhstan
3 mech_infantrys moved from Western Ukraine to Slovakia Hungary
1 mech_infantry moved from Baltic States to Slovakia Hungary
2 mech_infantrys moved from Ukraine to Romania
1 tactical_bomber moved from Greece to Albania
1 armour moved from Western Germany to Slovakia Hungary
1 infantry moved from Greater Southern Germany to Western Germany
1 infantry moved from Slovakia Hungary to Greater Southern GermanyPlace Units - Russians
3 armour placed in Slovakia Hungary
1 factory_minor placed in Caucasus
1 armour and 2 mech_infantrys placed in Volgograd
1 armour and 2 mech_infantrys placed in Russia
1 armour and 2 artilleries placed in Northern Italy
1 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 64 PUs; end with 66 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 30 PUs; end with 96 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 4 bombers and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
7 armour and 3 mech_infantrys moved from Shan State to Burma
3 mech_infantrys moved from Malaya to Burma
1 armour and 2 mech_infantrys moved from French Indo China to Burma
3 armour and 1 mech_infantry moved from Yunnan to Burma
2 mech_infantrys moved from Szechwan to Burma
1 armour moved from Szechwan to Burma
1 armour moved from Buyant-Uhaa to Yakut S.S.R.
Japanese take Yakut S.S.R. from RussiansCombat - Japanese
Battle in Burma
Japanese attack with 12 armour and 11 mech_infantrys
British defend with 1 mech_infantry
Japanese roll dice for 12 armour and 11 mech_infantrys in Burma, round 2 : 8/23 hits
UK_Pacific roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 12 armour and 10 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
2 mech_infantrys moved from Shensi to Yunnan
1 armour moved from Hopei to Yunnan
1 aaGun moved from Yunnan to Burma
2 fighters moved from French Indo China to Yunnan
5 fighters and 5 tactical_bombers moved from 35 Sea Zone to Yunnan
5 bombers moved from French Indo China to Yunnan
4 bombers, 1 fighter and 1 tactical_bomber moved from Suiyuyan to YunnanPlace Units - Japanese
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in French Indo China
3 bombers placed in Kwangtung
1 bomber placed in ShantungTurn Complete - Japanese
Japanese collect 68 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 mech_infantry
EDIT: Removing units owned by Japanese from Shantung: 1 bomber
EDIT: Adding units owned by Japanese to Yunnan: 1 airfield
EDIT: Changing PUs for Japanese from 75 to 76
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Japan: 1 infantry
EDIT: Removing units owned by Japanese from Siberia: 1 infantry
EDIT: Adding units owned by Japanese to 20 Sea Zone: 2 battleships, 7 carriers, 2 cruisers, 4 destroyers and 1 submarine
EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 battleships, 7 carriers, 2 cruisers, 4 destroyers and 1 submarine
EDIT: Turning off Edit Mode -
Did a quick edit because I forgot some of my non-combat moves and changed my buy from a bomber/mech to an airfield.
Playing 4 games at once is super dumb. I constantly forget what my strategy is or my plan for my future turns.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 4 fighters and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Hawaiian Islands to 6 Sea Zone
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 8 Sea Zone
2 infantry and 2 mech_infantrys moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Western United States to Aleutian Islands
3 bombers moved from Russia to Germany
3 bombers moved from India to French Indo China
3 bombers moved from India to Malaya -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 4 fighters and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Hawaiian Islands to 6 Sea Zone
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 8 Sea Zone
2 infantry and 2 mech_infantrys moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Western United States to Aleutian Islands
3 bombers moved from Russia to Germany
3 bombers moved from India to French Indo China
3 bombers moved from India to MalayaCombat - Americans
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/3 hits
Bombing raid in French Indo China rolls: 6,4,3 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Strategic bombing raid in Malaya
AA fire in Malaya : 0/3 hits
Bombing raid in Malaya rolls: 4,7,7 and causes: 6 damage to unit: factory_minor
Bombing raid in Malaya causes 6 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 0/3 hits
Bombing raid in Germany rolls: 6,4,8 and causes: 15 damage to unit: factory_major
Bombing raid in Germany causes 15 damage total.
Battle in 6 Sea Zone
Americans attack with 1 fighter
Japanese defend with 4 submarines and 2 transports
4 submarines owned by the Japanese Submerged
2 transports owned by the Japanese lost in 6 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Aleutian Islands
Americans attack with 1 bomber, 2 infantry and 2 mech_infantrys
Japanese defend with 1 artillery
Americans roll dice for 1 bomber, 2 infantry and 2 mech_infantrys in Aleutian Islands, round 2 : 1/5 hits
Japanese roll dice for 1 artillery in Aleutian Islands, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 bomber, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
1 battleship, 1 carrier, 3 cruisers and 1 destroyer moved from 88 Sea Zone to 64 Sea Zone
1 fighter moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 carrier and 6 submarines moved from 10 Sea Zone to 7 Sea Zone
1 fighter moved from Hawaiian Islands to 7 Sea Zone
2 carriers and 10 submarines moved from 10 Sea Zone to 8 Sea Zone
1 fighter moved from Hawaiian Islands to 8 Sea Zone
1 bomber moved from Aleutian Islands to Alaska
1 destroyer moved from 88 Sea Zone to 64 Sea Zone
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
3 bombers moved from Malaya to India
4 bombers moved from Queensland to India
3 submarines moved from 97 Sea Zone to 81 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
3 bombers moved from French Indo China to India
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
3 bombers moved from Germany to Slovakia HungaryPlace Units - Americans
4 transports placed in 10 Sea Zone
4 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Sikang to Shensi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Sikang to ShensiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Politics - British
British takes Political Action: Political Action Allies To War With TrueNeutrals
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - British
1 armour moved from Northern Italy to Spain
1 armour moved from Southern France to Spain
2 artilleries, 4 infantry and 3 mech_infantrys moved from Normandy Bordeaux to Spain
1 infantry moved from Holland Belgium to France
French take France from Germans
French take Normandy Bordeaux from British
French take Southern France from British
1 mech_infantry moved from Norway to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 104 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from Holland Belgium to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Portugal
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
1 artillery and 1 infantry moved from Trans-Jordan to Saudi Arabia
3 mech_infantrys moved from Iraq to Saudi Arabia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 4 fighters and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Hawaiian Islands to 6 Sea Zone
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 8 Sea Zone
2 infantry and 2 mech_infantrys moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Western United States to Aleutian Islands
3 bombers moved from Russia to Germany
3 bombers moved from India to French Indo China
3 bombers moved from India to MalayaCombat - Americans
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/3 hits
Bombing raid in French Indo China rolls: 6,4,3 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Strategic bombing raid in Malaya
AA fire in Malaya : 0/3 hits
Bombing raid in Malaya rolls: 4,7,7 and causes: 6 damage to unit: factory_minor
Bombing raid in Malaya causes 6 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 0/3 hits
Bombing raid in Germany rolls: 6,4,8 and causes: 15 damage to unit: factory_major
Bombing raid in Germany causes 15 damage total.
Battle in 6 Sea Zone
Americans attack with 1 fighter
Japanese defend with 4 submarines and 2 transports
4 submarines owned by the Japanese Submerged
2 transports owned by the Japanese lost in 6 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Aleutian Islands
Americans attack with 1 bomber, 2 infantry and 2 mech_infantrys
Japanese defend with 1 artillery
Americans roll dice for 1 bomber, 2 infantry and 2 mech_infantrys in Aleutian Islands, round 2 : 1/5 hits
Japanese roll dice for 1 artillery in Aleutian Islands, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 bomber, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
1 battleship, 1 carrier, 3 cruisers and 1 destroyer moved from 88 Sea Zone to 64 Sea Zone
1 fighter moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 carrier and 6 submarines moved from 10 Sea Zone to 7 Sea Zone
1 fighter moved from Hawaiian Islands to 7 Sea Zone
2 carriers and 10 submarines moved from 10 Sea Zone to 8 Sea Zone
1 fighter moved from Hawaiian Islands to 8 Sea Zone
1 bomber moved from Aleutian Islands to Alaska
1 destroyer moved from 88 Sea Zone to 64 Sea Zone
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
3 bombers moved from Malaya to India
4 bombers moved from Queensland to India
3 submarines moved from 97 Sea Zone to 81 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
3 bombers moved from French Indo China to India
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
3 bombers moved from Germany to Slovakia HungaryPlace Units - Americans
4 transports placed in 10 Sea Zone
4 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Sikang to ShensiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUsPurchase Units - British
British buy 6 armour, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Politics - British
British takes Political Action: Political Action Allies To War With TrueNeutrals
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - British
1 armour moved from Northern Italy to Spain
1 armour moved from Southern France to Spain
2 artilleries, 4 infantry and 3 mech_infantrys moved from Normandy Bordeaux to Spain
1 infantry moved from Holland Belgium to France
French take France from Germans
French take Normandy Bordeaux from British
French take Southern France from British
1 mech_infantry moved from Norway to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 104 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from Holland Belgium to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Portugal
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
1 artillery and 1 infantry moved from Trans-Jordan to Saudi Arabia
3 mech_infantrys moved from Iraq to Saudi ArabiaCombat - British
Battle in Saudi Arabia
British attack with 1 artillery, 1 infantry and 3 mech_infantrys
Neutral_True defend with 2 infantry
British roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Saudi Arabia, round 2 : 2/5 hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits
2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Saudi Arabia
British win, taking Saudi Arabia from Neutral_True with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Spain
British attack with 2 armour, 2 artilleries, 4 infantry and 3 mech_infantrys
Neutral_True defend with 6 infantry
British roll dice for 2 armour, 2 artilleries, 4 infantry and 3 mech_infantrys in Spain, round 2 : 2/11 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits
2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Spain
British roll dice for 2 armour, 2 artilleries, 3 infantry and 3 mech_infantrys in Spain, round 3 : 2/10 hits
Neutral_True roll dice for 4 infantry in Spain, round 3 : 2/4 hits
2 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Spain
British roll dice for 2 armour, 2 artilleries, 1 infantry and 3 mech_infantrys in Spain, round 4 : 3/8 hits
Neutral_True roll dice for 2 infantry in Spain, round 4 : 1/2 hits
2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Spain
British win, taking Spain from Neutral_True with 2 armour, 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 4 infantry
Casualties for Neutral_True: 6 infantry
Battle in Portugal
British attack with 1 artillery, 2 infantry and 1 mech_infantry
Neutral_True defend with 2 infantry
British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Portugal, round 2 : 2/4 hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 2/2 hits
2 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Portugal
British win, taking Portugal from Neutral_True with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Neutral_True: 2 infantry
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in FranceNon Combat Move - British
3 transports moved from 105 Sea Zone to 91 Sea Zone
4 mech_infantrys moved from Persia to West IndiaPlace Units - British
3 armour placed in Persia
3 armour placed in Iraq
1 factory_minor placed in Egypt
1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,4
British collect 44 PUs (2 lost to blockades); end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6
UK_Pacific collect 4 PUs (1 lost to blockades); end with 4 PUs
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from French Madagascar to Saudi ArabiaPlace Units - ANZAC
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from French Madagascar to Saudi ArabiaPlace Units - ANZAC
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Solomon Islands: 1 fighter
EDIT: Adding units owned by ANZAC to Queensland: 1 fighter
EDIT: Turning off Edit ModeCombat Move - French
3 infantry moved from Egypt to Trans-JordanNon Combat Move - French
Turn Complete - French
French collect 18 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 10x factory_major; Remaining resources: 0 PUs;
Germans buy nothing; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Germans
4 armour, 12 infantry and 27 mech_infantrys moved from Germany to Poland
2 bombers moved from Sicily to 98 Sea ZoneCombat - Germans
Battle in 98 Sea Zone
Germans attack with 2 bombers
Americans defend with 1 destroyer
Germans roll dice for 2 bombers in 98 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 98 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Poland
Germans attack with 4 armour, 12 infantry and 27 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 4 armour, 12 infantry and 27 mech_infantrys in Poland, round 2 : 15/43 hits
Russians roll dice for 1 mech_infantry in Poland, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 4 armour, 12 infantry and 27 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
2 bombers moved from 98 Sea Zone to Italian SomalilandTurn Complete - Germans
Germans collect 7 PUs; end with 7 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 14 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
16 mech_infantrys moved from Slovakia Hungary to Poland
4 infantry moved from Slovakia Hungary to Poland
17 armour moved from Slovakia Hungary to Poland
6 artilleries moved from Slovakia Hungary to Poland
1 tactical_bomber moved from Albania to Poland
2 mech_infantrys moved from Romania to Poland
1 infantry moved from Western Germany to Germany
2 armour and 2 mech_infantrys moved from Greece to Turkey
3 mech_infantrys moved from Persia to Turkey
1 armour and 2 mech_infantrys moved from Volgograd to Turkey
1 mech_infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 bomber moved from Russia to Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 14 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
16 mech_infantrys moved from Slovakia Hungary to Poland
4 infantry moved from Slovakia Hungary to Poland
17 armour moved from Slovakia Hungary to Poland
6 artilleries moved from Slovakia Hungary to Poland
1 tactical_bomber moved from Albania to Poland
2 mech_infantrys moved from Romania to Poland
1 infantry moved from Western Germany to Germany
2 armour and 2 mech_infantrys moved from Greece to Turkey
3 mech_infantrys moved from Persia to Turkey
1 armour and 2 mech_infantrys moved from Volgograd to Turkey
1 mech_infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 bomber moved from Russia to PolandCombat - Russians
Battle in Germany
Russians attack with 1 infantry
Germans defend with 6 aaGuns and 1 factory_major
6 aaGuns owned by the Germans lost in Germany
Russians captures 7PUs while taking Germans capital
Russians converts factory_major into different units
Russians win, taking Germany from Germans with 1 infantry remaining. Battle score for attacker is 30
Casualties for Germans: 6 aaGuns
Battle in Turkey
Russians attack with 3 armour and 7 mech_infantrys
Neutral_True defend with 8 infantry
Russians roll dice for 3 armour and 7 mech_infantrys in Turkey, round 2 : 5/10 hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 1/8 hits
1 mech_infantry owned by the Russians and 5 infantry owned by the Neutral_True lost in Turkey
Russians roll dice for 3 armour and 6 mech_infantrys in Turkey, round 3 : 0/9 hits
Neutral_True roll dice for 3 infantry in Turkey, round 3 : 1/3 hits
1 mech_infantry owned by the Russians lost in Turkey
Russians roll dice for 3 armour and 5 mech_infantrys in Turkey, round 4 : 2/8 hits
Neutral_True roll dice for 3 infantry in Turkey, round 4 : 1/3 hits
1 mech_infantry owned by the Russians and 2 infantry owned by the Neutral_True lost in Turkey
Russians roll dice for 3 armour and 4 mech_infantrys in Turkey, round 5 : 2/7 hits
Neutral_True roll dice for 1 infantry in Turkey, round 5 : 0/1 hits
1 infantry owned by the Neutral_True lost in Turkey
Russians win, taking Turkey from Neutral_True with 3 armour and 4 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Russians: 3 mech_infantrys
Casualties for Neutral_True: 8 infantry
Battle in Poland
Russians attack with 17 armour, 6 artilleries, 1 bomber, 4 infantry, 18 mech_infantrys and 1 tactical_bomber
Germans defend with 4 armour, 12 infantry and 27 mech_infantrys
Russians roll dice for 17 armour, 6 artilleries, 1 bomber, 4 infantry, 18 mech_infantrys and 1 tactical_bomber in Poland, round 2 : 14/47 hits
Germans roll dice for 4 armour, 12 infantry and 27 mech_infantrys in Poland, round 2 : 21/43 hits
2 mech_infantrys owned by the Germans, 15 mech_infantrys owned by the Russians, 2 artilleries owned by the Russians, 12 infantry owned by the Germans and 4 infantry owned by the Russians lost in Poland
Russians roll dice for 17 armour, 4 artilleries, 1 bomber, 3 mech_infantrys and 1 tactical_bomber in Poland, round 3 : 10/26 hits
Germans roll dice for 4 armour and 25 mech_infantrys in Poland, round 3 : 8/29 hits
10 mech_infantrys owned by the Germans, 3 mech_infantrys owned by the Russians, 1 armour owned by the Russians and 4 artilleries owned by the Russians lost in Poland
Russians roll dice for 16 armour, 1 bomber and 1 tactical_bomber in Poland, round 4 : 6/18 hits
Germans roll dice for 4 armour and 15 mech_infantrys in Poland, round 4 : 8/19 hits
6 mech_infantrys owned by the Germans and 8 armour owned by the Russians lost in Poland
Russians roll dice for 8 armour, 1 bomber and 1 tactical_bomber in Poland, round 5 : 5/10 hits
Germans roll dice for 4 armour and 9 mech_infantrys in Poland, round 5 : 8/13 hits
5 mech_infantrys owned by the Germans, 1 tactical_bomber owned by the Russians and 7 armour owned by the Russians lost in Poland
1 armour owned by the Russians retreated to Slovakia Hungary
Germans win with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is -87
Casualties for Germans: 12 infantry and 23 mech_infantrys
Casualties for Russians: 16 armour, 6 artilleries, 4 infantry, 18 mech_infantrys and 1 tactical_bomberNon Combat Move - Russians
1 bomber moved from Poland to Slovakia Hungary
1 infantry moved from Russia to Bryansk
1 armour moved from Northern Italy to Slovakia Hungary
2 artilleries moved from Northern Italy to Greater Southern Germany
1 armour moved from Southern Italy to Greater Southern Germany
1 aaGun moved from Slovakia Hungary to Eastern Poland
1 mech_infantry moved from Russia to Belarus
1 mech_infantry moved from Russia to Belarus
1 armour and 2 mech_infantrys moved from Russia to Novosibirsk
1 mech_infantry moved from Kazakhstan to Kansu
1 mech_infantry moved from Kazakhstan to Tsinghai
1 mech_infantry moved from Kazakhstan to SzechwanPlace Units - Russians
3 armour placed in Slovakia Hungary
3 armour placed in Volgograd
3 armour placed in Caucasus
2 armour and 1 mech_infantry placed in Novgorod
1 armour placed in Western Germany
1 armour and 1 mech_infantry placed in Russia
1 armour and 1 mech_infantry placed in Western UkraineTurn Complete - Russians
Russians collect 68 PUs; end with 75 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 80 PUs
Objective Russians 3 Berlin: Russians met a national objective for an additional 10 PUs; end with 90 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 30 PUs; end with 120 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 4 mech_infantrys and 10 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Japanese
12 armour and 10 mech_infantrys moved from Burma to India
1 armour and 2 mech_infantrys moved from Yunnan to India
6 tactical_bombers moved from Yunnan to India
3 bombers moved from Kwangtung to India
3 bombers moved from Yunnan to 54 Sea Zone
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 submarine moved from 20 Sea Zone to 41 Sea Zone
6 bombers moved from Yunnan to India
4 fighters moved from Yunnan to India
1 fighter moved from Yunnan to India
1 fighter moved from Yunnan to India
2 battleships, 7 carriers, 2 cruisers and 4 destroyers moved from 20 Sea Zone to 6 Sea Zone
1 armour moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Yenisey to Yakut S.S.R. -
Want to scramble 2 fighters for ANZAC to try and save a transport against 3 bombers?





