57e134ef-97cd-455d-bf30-be8d9daf5d68-triplea_42265_1us, ch, uk.tsvg
Caesar1 Allies +22 -VS- dawgoneit Axis
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 bombers and 1 carrier; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
2 fighters moved from Hawaiian Islands to Central United States
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 fighter moved from 54 Sea Zone to Hawaiian Islands
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 63 Sea ZonePlace Units - Americans
1 carrier placed in 101 Sea Zone
3 bombers placed in Eastern United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Suiyuyan: 1 infantry
EDIT: Changing ownership of Chahar from Japanese to Chinese
EDIT: Adding units owned by Chinese to Chahar: 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Kansu to Suiyuyan
1 fighter moved from Shensi to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUsPurchase Units - British
British buy 2 destroyers and 2 submarines; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to British SomalilandCombat - British
Battle in British SomalilandNon Combat Move - British
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 carrier and 1 destroyer moved from 71 Sea Zone to 83 Sea Zone
1 armour moved from Union of South Africa to Tanganyika Territory
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter moved from Persia to India
1 mech_infantry moved from Eastern Persia to India
1 infantry moved from Northwest Persia to Persia
3 fighters and 2 tactical_bombers moved from Syria to Persia
1 tactical_bomber moved from Persia to Eastern Persia
1 fighter moved from Persia to Eastern Persia
1 aaGun and 2 infantry moved from Burma to India
1 infantry moved from Siam to Shan State
1 battleship and 1 cruiser moved from 54 Sea Zone to 63 Sea Zone
3 submarines moved from 106 Sea Zone to 109 Sea Zone
1 bomber moved from French Equatorial Africa to Persia
1 fighter moved from Iceland to United KingdomPlace Units - British
2 destroyers placed in 106 Sea Zone
1 submarine placed in 109 Sea Zone
1 submarine placed in 71 Sea ZoneTurn Complete - British
British collect 30 PUs; end with 31 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
1 aaGun and 6 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Some Units in India change ownership: 1 aaGun and 6 infantryCombat Hit Differential Summary :
Chinese : -1,33
Japanese : 0,00Territory Summary for Americans, British, Chinese and UK_Pacific :
Siam : 1 flag
Shensi : 1 infantry
Suiyuyan : 1 infantry
Kansu : 1 fighter and 10 infantry
Tsinghai : 1 infantry
Chahar : 1 infantry
Shan State : 1 infantry
India : 4 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 fighter, 1 harbour, 22 infantry and 1 mech_infantry
Malaya : 1 harbour
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour and 2 infantry
Midway : 1 airfield
26 Sea Zone : 1 destroyer
63 Sea Zone : 1 artillery, 2 battleships, 1 carrier, 3 cruisers, 2 destroyers, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport
Central United States : 1 armour, 1 factory_minor, 2 fighters, 2 infantry and 4 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 10 bombers, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
British Somaliland : 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Kenya : 1 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Tanganyika Territory : 1 armour
Tobruk : 1 flag
76 Sea Zone : 1 transport
106 Sea Zone : 1 flag, 3 destroyers and 1 transport
Eire : 1 flag
109 Sea Zone : 4 submarines
97 Sea Zone : 1 flag
Eastern Persia : 1 flag, 1 fighter and 1 tactical_bomber
101 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers and 2 transports
71 Sea Zone : 1 submarine and 1 transport
83 Sea Zone : 1 carrier and 1 destroyer
Northwest Persia : 1 flag
Persia : 1 flag, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomberProduction/PUs Summary :
Germans : 41 / 51
Russians : 37 / 37
Japanese : 52 / 59
Americans : 52 / 77
Chinese : 5 / 6
British : 30 / 36
UK_Pacific : 11 / 11
Italians : 16 / 23
ANZAC : 10 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3,636
Median : 3,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 11Chinese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3,250
Median : 2,500
Variance : 0,857
Standard Deviation : 0,926
Total rolls : 8Japanese Combat
2 was rolled 1 times
6 was rolled 2 times
Average roll : 4,667
Median : 6,000
Variance : 2,500
Standard Deviation : 1,581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 mech_infantry and 3 submarines; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 artillery moved from Tunisia to Algeria
1 infantry moved from Ethiopia to KenyaCombat - Italians
Battle in Kenya
Italians attack with 1 infantry
British defend with 1 infantry
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits
British roll dice for 1 infantry in Kenya, round 2 : 0/1 hits
Italians roll dice for 1 infantry in Kenya, round 3 : 0/1 hits
British roll dice for 1 infantry in Kenya, round 3 : 0/1 hits
Italians roll dice for 1 infantry in Kenya, round 4 : 0/1 hits
British roll dice for 1 infantry in Kenya, round 4 : 1/1 hits
1 infantry owned by the Italians lost in Kenya
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 armour moved from Yugoslavia to Romania
1 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
3 submarines placed in 95 Sea Zone
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 45 Sea Zone to 44 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 6 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 45 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 63 Sea Zone
1 cruiser moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from Queensland to New South Wales
2 aaGuns, 1 artillery and 1 infantry moved from Northern Territory to Queensland
1 infantry moved from Shan State to Burma
1 transport moved from 39 Sea Zone to 76 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - ANZAC
1 fighter placed in New South Wales
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
ANZAC : -0,67
Japanese : 0,17Territory Summary for ANZAC :
Burma : 1 infantry
India : 3 fighters and 2 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
44 Sea Zone : 1 flag, 1 destroyer
63 Sea Zone : 1 cruiser and 1 submarine
62 Sea Zone : 1 destroyer and 1 submarine
Egypt : 2 infantry
76 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 41 / 51
Russians : 37 / 37
Japanese : 52 / 59
Americans : 52 / 77
Chinese : 5 / 6
British : 30 / 36
UK_Pacific : 11 / 11
Italians : 17 / 23
ANZAC : 10 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4,000
Median : 4,500
Variance : 0,667
Standard Deviation : 0,816
Total rolls : 10ANZAC Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4,200
Median : 4,000
Variance : 1,750
Standard Deviation : 1,323
Total rolls : 5Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3,800
Median : 5,000
Variance : 1,750
Standard Deviation : 1,323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 45 Sea Zone to 44 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 6 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 45 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 63 Sea Zone
1 cruiser moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from Queensland to New South Wales
2 aaGuns, 1 artillery and 1 infantry moved from Northern Territory to Queensland
1 infantry moved from Shan State to Burma
1 transport moved from 39 Sea Zone to 76 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - ANZAC
1 fighter placed in New South Wales
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 81 Sea Zone to 80 Sea ZoneTurn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,67
Japanese : 0,17Territory Summary for ANZAC and French :
Burma : 1 infantry
India : 3 fighters and 2 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
44 Sea Zone : 1 flag, 1 destroyer
63 Sea Zone : 1 cruiser and 1 submarine
62 Sea Zone : 1 destroyer and 1 submarine
Egypt : 3 infantry
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
Morocco : 1 infantry
80 Sea Zone : 1 destroyer
76 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 41 / 51
Russians : 37 / 37
Japanese : 52 / 59
Americans : 52 / 77
Chinese : 5 / 6
British : 30 / 36
UK_Pacific : 11 / 11
Italians : 17 / 23
ANZAC : 10 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4,000
Median : 4,500
Variance : 0,667
Standard Deviation : 0,816
Total rolls : 10ANZAC Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4,200
Median : 4,000
Variance : 1,750
Standard Deviation : 1,323
Total rolls : 5Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3,800
Median : 5,000
Variance : 1,750
Standard Deviation : 1,323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 bomber, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
2 infantry moved from Poland to Eastern Poland
13 artilleries and 16 infantry moved from Slovakia Hungary to Eastern Poland
14 armour and 7 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Poland to Eastern Poland
5 infantry moved from Romania to Eastern Poland
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 cruiser moved from 112 Sea Zone to 126 Sea Zone
2 submarines moved from 112 Sea Zone to 110 Sea Zone
4 bombers, 4 fighters and 4 tactical_bombers moved from Western Germany to PolandCombat - Germans
Germans creates battle in territory 115 Sea Zone
Battle in Eastern Poland
Germans attack with 14 armour, 13 artilleries, 24 infantry and 7 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 14 armour, 13 artilleries, 24 infantry and 7 mech_infantrys in Eastern Poland, round 2 : 20/58 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 14 armour, 13 artilleries, 24 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 aaGuns moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Holland Belgium to France
1 infantry moved from France to Western GermanyPlace Units - Germans
1 bomber placed in Western Germany
1 infantry placed in Western Germany
4 armour and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6
Germans collect 43 PUs (1 lost to blockades); end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
1 tactical_bomber moved from Novgorod to Romania
2 fighters moved from Novgorod to Romania
2 mech_infantrys moved from Caucasus to Iraq
Russians take Iraq from Neutral_AxisCombat - Russians
Russians creates battle in territory 115 Sea Zone
Battle in 115 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 115 Sea Zone
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Russians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Romania
Russians attack with 2 fighters and 1 tactical_bomber
Italians defend with 2 armour
Russians roll dice for 2 fighters and 1 tactical_bomber in Romania, round 2 : 2/3 hits, 1,67 expected hits
Germans roll dice for 2 armour in Romania, round 2 : 0/2 hits, 1,00 expected hits
2 armour owned by the Italians lost in Romania
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Italians: 2 armourNon Combat Move - Russians
1 tactical_bomber moved from Romania to Rostov
2 fighters moved from Romania to Rostov
7 infantry moved from Russia to Bryansk
2 infantry moved from Caucasus to Rostov
2 armour moved from Caucasus to Rostov
3 mech_infantrys moved from Novgorod to Vologda
4 armour moved from Novgorod to Vologda
1 mech_infantry moved from Belarus to Rostov
3 armour moved from Belarus to Rostov
1 aaGun, 5 artilleries and 12 infantry moved from Ukraine to Bryansk
1 aaGun, 3 artilleries and 6 infantry moved from Belarus to Bryansk
6 infantry moved from Timguska to Novosibirsk
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
2 aaGuns and 12 infantry moved from Yenisey to TimguskaPlace Units - Russians
10 infantry placed in Russia
1 infantry and 1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUsCombat Hit Differential Summary :
Germans : -1,00
Russians : -0,00Territory Summary for Russians :
Timguska : 2 aaGuns and 12 infantry
Bryansk : 4 aaGuns, 8 artilleries and 35 infantry
Rostov : 5 armour, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Russia : 1 airfield, 1 factory_major and 10 infantry
Ukraine : 1 factory_minor
Novosibirsk : 6 infantry
Vologda : 4 armour and 3 mech_infantrys
Volgograd : 1 factory_minor, 1 infantry and 1 mech_infantry
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
Iraq : 1 flag, 2 mech_infantrys
115 Sea Zone : 1 cruiser and 1 submarine
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 44 / 48
Russians : 36 / 44
Japanese : 52 / 59
Americans : 52 / 77
Chinese : 5 / 6
British : 30 / 36
UK_Pacific : 11 / 11
Italians : 17 / 23
ANZAC : 10 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4,000
Median : 4,500
Variance : 0,400
Standard Deviation : 0,632
Total rolls : 6Germans Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5,000
Median : 5,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Russians Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,500
Median : 3,500
Variance : 1,333
Standard Deviation : 1,155
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 2 factory_minors, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 artillery and 3 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry moved from French Indo China to Shan State
1 mech_infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 artillery moved from Yunnan to Shan State
2 infantry moved from Yunnan to Burma
2 bombers moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
5 fighters and 6 tactical_bombers moved from Yunnan to Burma
1 infantry moved from Java to 42 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
2 battleships, 2 carriers, 1 cruiser, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 destroyer, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 infantry and 1 mech_infantry moved from Korea to Amur
Japanese take Amur from Russians
1 infantry moved from Manchuria to Amur
1 infantry moved from Manchuria to Amur
1 artillery and 5 infantry moved from Manchuria to Jehol
1 armour and 1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Kweichow
1 artillery moved from Kiangsu to Anhwe
1 infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Yunnan to Sikang
1 armour moved from Yunnan to Sikang
2 artilleries moved from Yunnan to Szechwan
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
2 fighters moved from 37 Sea Zone to Shan StateCombat - Japanese
Battle in Malaya
Battle in Philippines
Japanese attack with 1 artillery and 5 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Philippines, round 2 : 2/3 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Malaya from UK_Pacific, taking Philippines from Americans with 1 artillery and 5 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 44 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 4/4 hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Shan State
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 4/6 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Burma
Japanese attack with 2 bombers, 5 fighters, 2 infantry and 6 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 2 bombers, 5 fighters, 2 infantry and 6 tactical_bombers in Burma, round 2 : 6/15 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 bombers, 5 fighters, 2 infantry and 6 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 bombers, 5 fighters and 6 tactical_bombers moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
2 fighters moved from Shan State to 37 Sea Zone
3 fighters and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 factory_minor placed in French Indo China
1 factory_minor placed in Kwangtung
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 destroyers, 2 fighters, 2 submarines and 3 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
5 bombers moved from Eastern United States to AlgeriaCombat - Americans
Battle in Algeria
Americans attack with 5 bombers
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 5 bombers in Algeria, round 2 : 3/5 hits, 3,33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 1/2 hits, 0,67 expected hits
1 bomber owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Algeria
Americans win with 4 bombers remaining. Battle score for attacker is -5
Casualties for Americans: 1 bomber
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Americans
4 bombers moved from Algeria to Morocco
1 armour moved from Central United States to 101 Sea Zone
1 armour and 2 transports moved from 101 Sea Zone to 86 Sea Zone
1 armour moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 carriers, 1 cruiser and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
2 fighters moved from Central United States to 91 Sea Zone
5 bombers moved from Eastern United States to United Kingdom
1 artillery moved from 63 Sea Zone to New Zealand
1 infantry moved from 63 Sea Zone to New ZealandPlace Units - Americans
3 destroyers, 2 submarines and 3 transports placed in 101 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Italians : 0,33
Americans : -0,33Territory Summary for Americans :
New Zealand : 1 artillery and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour and 2 infantry
Midway : 1 airfield
26 Sea Zone : 1 destroyer
63 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 submarines, 1 tactical_bomber and 1 transport
Central United States : 1 factory_major, 2 infantry and 4 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
United Kingdom : 5 bombers
Morocco : 4 bombers
86 Sea Zone : 2 transports
101 Sea Zone : 3 destroyers, 2 submarines and 3 transports
Brazil : 1 flag, 1 armour and 3 infantry
91 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers and 4 fightersProduction/PUs Summary :
Germans : 44 / 48
Russians : 35 / 44
Japanese : 61 / 66
Americans : 52 / 72
Chinese : 5 / 6
British : 30 / 36
UK_Pacific : 5 / 11
Italians : 17 / 23
ANZAC : 10 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4,143
Median : 4,000
Variance : 0,500
Standard Deviation : 0,707
Total rolls : 7Italians Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Americans Combat
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4,200
Median : 4,000
Variance : 1,750
Standard Deviation : 1,323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Shensi to Kansu
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to SuiyuyanPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUsCombat Hit Differential Summary :
Territory Summary for Chinese :
Suiyuyan : 1 infantry
Kansu : 1 fighter and 15 infantryProduction/PUs Summary :
Germans : 44 / 48
Russians : 35 / 44
Japanese : 61 / 66
Americans : 52 / 72
Chinese : 5 / 5
British : 30 / 36
UK_Pacific : 5 / 11
Italians : 17 / 23
ANZAC : 10 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4,143
Median : 4,000
Variance : 0,500
Standard Deviation : 0,707
Total rolls : 7Italians Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Americans Combat
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4,200
Median : 4,000
Variance : 1,750
Standard Deviation : 1,323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 destroyers, 2 fighters, 2 submarines and 3 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
5 bombers moved from Eastern United States to AlgeriaCombat - Americans
Battle in Algeria
Americans attack with 5 bombers
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 5 bombers in Algeria, round 2 : 3/5 hits, 3,33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 1/2 hits, 0,67 expected hits
1 bomber owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Algeria
Americans win with 4 bombers remaining. Battle score for attacker is -5
Casualties for Americans: 1 bomber
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Americans
4 bombers moved from Algeria to Morocco
1 armour moved from Central United States to 101 Sea Zone
1 armour and 2 transports moved from 101 Sea Zone to 86 Sea Zone
1 armour moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 carriers, 1 cruiser and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
2 fighters moved from Central United States to 91 Sea Zone
5 bombers moved from Eastern United States to United Kingdom
1 artillery moved from 63 Sea Zone to New Zealand
1 infantry moved from 63 Sea Zone to New ZealandPlace Units - Americans
3 destroyers, 2 submarines and 3 transports placed in 101 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Shensi to Kansu
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to SuiyuyanPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUsPurchase Units - British
British buy 2 fighters, 1 submarine and 1 transport; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
2 infantry moved from India to Burma
1 fighter moved from India to Burma
1 tactical_bomber moved from Eastern Persia to BurmaCombat - British
Battle in Burma
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 0/4 hits, 1,50 expected hits
Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 3 : 2/4 hits, 1,50 expected hits
Japanese roll dice for 2 infantry in Burma, round 3 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - British
1 tactical_bomber moved from Burma to India
1 fighter moved from Burma to India
1 tactical_bomber moved from Persia to Eastern Persia
1 infantry moved from Persia to Eastern Persia
1 infantry moved from British Somaliland to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Eastern Persia
1 transport moved from 71 Sea Zone to 72 Sea Zone
1 armour moved from Tanganyika Territory to 72 Sea Zone
1 infantry moved from Kenya to 72 Sea Zone
1 armour, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 armour moved from 81 Sea Zone to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 submarine moved from 71 Sea Zone to 81 Sea Zone
1 carrier and 1 destroyer moved from 83 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to 91 Sea Zone
2 fighters moved from United Kingdom to Morocco
2 submarines moved from 109 Sea Zone to 125 Sea Zone
2 submarines moved from 109 Sea Zone to 91 Sea Zone
1 armour moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 armour, 3 destroyers, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Quebec to New Brunswick Nova Scotia
1 artillery moved from Quebec to New Brunswick Nova ScotiaPlace Units - British
2 fighters placed in United Kingdom
1 submarine and 1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 30 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs
Some Units in India change ownership: 1 artillery and 2 infantryCombat Hit Differential Summary :
Italians : 0,33
British : -1,00
Americans : -0,33
Japanese : 0,67Territory Summary for Americans, British, Chinese and UK_Pacific :
Suiyuyan : 1 infantry
Kansu : 1 fighter and 15 infantry
India : 4 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 1 fighter, 1 harbour, 22 infantry, 1 mech_infantry and 1 tactical_bomber
New Zealand : 1 artillery and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour and 2 infantry
Midway : 1 airfield
26 Sea Zone : 1 destroyer
63 Sea Zone : 2 battleships, 1 carrier, 3 cruisers, 2 destroyers, 2 submarines, 1 tactical_bomber and 1 transport
Central United States : 1 factory_major, 2 infantry and 4 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 artillery, 1 harbour and 1 infantry
Egypt : 1 armour, 1 harbour, 1 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 5 bombers, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Morocco : 1 armour, 4 bombers, 2 fighters and 1 infantry
Tobruk : 1 flag
125 Sea Zone : 2 submarines
80 Sea Zone : 1 transport
106 Sea Zone : 1 flag, 1 submarine and 1 transport
86 Sea Zone : 2 transports
Eire : 1 flag
97 Sea Zone : 1 flag
Eastern Persia : 1 flag, 1 fighter, 2 infantry and 1 tactical_bomber
101 Sea Zone : 3 destroyers, 2 submarines and 3 transports
81 Sea Zone : 1 submarine and 1 transport
Brazil : 1 flag, 1 armour and 3 infantry
Northwest Persia : 1 flag
Persia : 1 flag, 1 bomber and 2 fighters
91 Sea Zone : 3 carriers, 1 cruiser, 6 destroyers, 6 fighters, 2 submarines and 1 transportProduction/PUs Summary :
Germans : 44 / 48
Russians : 35 / 44
Japanese : 61 / 66
Americans : 52 / 72
Chinese : 5 / 5
British : 30 / 38
UK_Pacific : 5 / 6
Italians : 17 / 23
ANZAC : 10 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3,632
Median : 3,000
Variance : 0,611
Standard Deviation : 0,782
Total rolls : 19Italians Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2British Combat
1 was rolled 1 times
2 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3,750
Median : 3,500
Variance : 1,429
Standard Deviation : 1,195
Total rolls : 8Americans Combat
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4,200
Median : 4,000
Variance : 1,750
Standard Deviation : 1,323
Total rolls : 5Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2,500
Median : 2,500
Variance : 1,333
Standard Deviation : 1,155
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 98 Sea ZoneCombat - Italians
Non Combat Move - Italians
Place Units - Italians
1 destroyer and 2 submarines placed in 95 Sea Zone
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to 54 Sea Zone
1 infantry moved from India to Burma
UK_Pacific take Burma from JapaneseCombat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 fighter in 54 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 54 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 54 Sea Zone to New Zealand
2 aaGuns, 1 artillery and 1 infantry moved from Queensland to New South Wales
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
3 fighters moved from India to PersiaPlace Units - ANZAC
1 fighter placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUsCombat Hit Differential Summary :
ANZAC : 0,17
Japanese : 0,67Territory Summary for ANZAC :
Burma : 1 infantry
India : 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 fighter, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
63 Sea Zone : 1 cruiser, 1 destroyer and 1 submarine
62 Sea Zone : 1 destroyer
Egypt : 2 infantry
76 Sea Zone : 1 transport
Persia : 3 fightersProduction/PUs Summary :
Germans : 44 / 48
Russians : 35 / 44
Japanese : 60 / 66
Americans : 52 / 72
Chinese : 5 / 5
British : 30 / 38
UK_Pacific : 6 / 6
Italians : 17 / 22
ANZAC : 10 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2,667
Median : 2,000
Variance : 2,500
Standard Deviation : 1,581
Total rolls : 3ANZAC Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Japanese Combat
2 was rolled 1 times
Average roll : 2,000
Median : 2,000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to 54 Sea Zone
1 infantry moved from India to Burma
UK_Pacific take Burma from JapaneseCombat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 fighter in 54 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 54 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 54 Sea Zone to New Zealand
2 aaGuns, 1 artillery and 1 infantry moved from Queensland to New South Wales
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
3 fighters moved from India to PersiaPlace Units - ANZAC
1 fighter placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUsPolitics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,17
Japanese : 0,67Territory Summary for ANZAC and French :
Burma : 1 infantry
India : 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 fighter, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
63 Sea Zone : 1 cruiser, 1 destroyer and 1 submarine
62 Sea Zone : 1 destroyer
Egypt : 4 infantry
United Kingdom : 2 infantry
Morocco : 1 infantry
76 Sea Zone : 1 transport
81 Sea Zone : 1 destroyer
Persia : 3 fightersProduction/PUs Summary :
Germans : 44 / 48
Russians : 35 / 44
Japanese : 60 / 66
Americans : 52 / 72
Chinese : 5 / 5
British : 30 / 38
UK_Pacific : 6 / 6
Italians : 17 / 22
ANZAC : 10 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2,667
Median : 2,000
Variance : 2,500
Standard Deviation : 1,581
Total rolls : 3ANZAC Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Japanese Combat
2 was rolled 1 times
Average roll : 2,000
Median : 2,000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 bomber and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
4 bombers, 4 fighters and 4 tactical_bombers moved from Poland to Eastern Poland
4 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Western Germany to Eastern Poland
2 submarines moved from 110 Sea Zone to 113 Sea Zone
1 cruiser moved from 126 Sea Zone to 112 Sea ZoneCombat - Germans
Non Combat Move - Germans
1 armour, 2 artilleries and 9 infantry moved from Finland to Karelia
1 armour moved from Karelia to Novgorod
1 fighter and 1 tactical_bomber moved from Finland to Eastern PolandPlace Units - Germans
4 armour and 3 mech_infantrys placed in Germany
1 bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5,3,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
Germans collect 46 PUs (5 lost to blockades); end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
2 infantry moved from Rostov to Ukraine
2 fighters moved from Rostov to Ukraine
1 tactical_bomber moved from Rostov to Ukraine
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from GermansCombat - Russians
Battle in Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits, 2,00 expected hits
Germans roll dice for 1 armour in Ukraine, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
10 infantry moved from Russia to Bryansk
2 fighters moved from Ukraine to Bryansk
1 tactical_bomber moved from Ukraine to Bryansk
5 armour and 1 mech_infantry moved from Rostov to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
1 infantry moved from Volgograd to Rostov
1 infantry moved from Novosibirsk to Kazakhstan
5 infantry moved from Novosibirsk to Samara
2 infantry moved from Olgiy to Kansu
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 infantry moved from Dzavhan to Yakut S.S.R.
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 aaGun moved from Timguska to Kansu
1 aaGun and 12 infantry moved from Timguska to Novosibirsk
2 armour moved from Vologda to Bryansk
2 armour and 3 mech_infantrys moved from Vologda to Russia
2 mech_infantrys moved from Iraq to Egypt
1 tactical_bomber moved from Bryansk to Russia
2 fighters moved from Bryansk to RussiaPlace Units - Russians
2 artilleries and 8 infantry placed in Russia
3 mech_infantrys placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Russians from Western Ukraine: 1 infantry
EDIT: Adding units owned by Russians to Western Ukraine: 1 infantry
EDIT: Removing units owned by Russians from Bryansk: 1 mech_infantry
EDIT: Adding units owned by Russians to Bessarabia: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUsCombat Hit Differential Summary :
Germans : -0,50
Russians : 0,00Territory Summary for Russians :
Kansu : 1 aaGun and 2 infantry
Yakut S.S.R. : 2 infantry
Kazakhstan : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag, 2 infantry
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Egypt : 2 mech_infantrys
Bryansk : 4 aaGuns, 7 armour, 8 artilleries, 44 infantry and 1 mech_infantry
Rostov : 1 infantry
Bessarabia : 1 mech_infantry
Russia : 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 2 fighters, 8 infantry, 3 mech_infantrys and 1 tactical_bomber
Ukraine : 1 factory_minor and 2 infantry
Western Ukraine : 1 infantry
Novosibirsk : 1 aaGun and 12 infantry
Volgograd : 1 factory_minor and 3 mech_infantrys
Samara : 5 infantry
Iraq : 1 flag
115 Sea Zone : 1 cruiser and 1 submarine
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 47 / 56
Russians : 32 / 40
Japanese : 60 / 66
Americans : 52 / 72
Chinese : 5 / 5
British : 30 / 38
UK_Pacific : 6 / 6
Italians : 17 / 22
ANZAC : 10 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3,833
Median : 4,000
Variance : 0,800
Standard Deviation : 0,894
Total rolls : 6Germans Combat
5 was rolled 1 times
Average roll : 5,000
Median : 5,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,600
Median : 3,000
Variance : 1,750
Standard Deviation : 1,323
Total rolls : 5 -
Sorry for the edit, just one non-com move after the placement but feel free to EDIT back
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Hi daw, is everything good?
bump#1
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour and 16 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Shan State to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 37 Sea Zone to 54 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 artillery and 5 infantry moved from Philippines to 35 Sea Zone
1 artillery, 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 5 infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 35 Sea Zone to 54 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 54 Sea Zone
2 artilleries and 7 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Shan State to Burma
1 artillery moved from Yunnan to Burma
1 mech_infantry moved from Siam to Yunnan
1 artillery and 2 infantry moved from Kwangsi to Yunnan
6 fighters and 7 tactical_bombers moved from Yunnan to Burma
2 bombers moved from Yunnan to Burma
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Hopei to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry and 1 mech_infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
2 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 artillery and 5 infantry moved from Jehol to Chahar
1 artillery moved from Anhwe to Hopei
1 armour moved from Sikang to Yunnan
1 artillery moved from Szechwan to Sikang
1 mech_infantry moved from Kiangsu to Hunan
1 armour moved from Kiangsu to Hunan
1 artillery moved from Szechwan to Yunnan
1 armour and 1 mech_infantry moved from Hopei to Yunnan
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Sikang to Yunnan
1 submarine moved from 44 Sea Zone to 35 Sea Zone
2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in Queensland
Battle in Burma
Japanese attack with 1 artillery, 2 bombers, 6 fighters, 1 infantry and 7 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers, 6 fighters, 1 infantry and 7 tactical_bombers in Burma, round 2 : 11/17 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Burma
Japanese win, taking Queensland from ANZAC, taking Burma from UK_Pacific with 1 artillery, 2 bombers, 6 fighters, 1 infantry and 7 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
2 bombers, 6 fighters and 7 tactical_bombers moved from Burma to YunnanPlace Units - Japanese
3 armour placed in French Indo China
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
3 infantry placed in Korea
7 infantry placed in JapanTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs -
Hi daw, is everything good?
bump#1
sorry man.
been very sick.
was in the hospital for 2 days -
I’m sorry, take your time to recover.
I hope nothing too bad.





