forum save gave me an error, not surprising, my laptop is OLD and cranky.
On top to that, this was the worst turn one for UK you can imagine.
18L OwenToo (Axis) -vs- oysteilo (Allies) BM3 No Bid
-
sink carrier, Italian Fighter, 1 German fighter
-
In the 3rd round, if there is one, and you have no subs left, take the destroyer first. If there is a sub, the destroyer stays
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer, 4 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
5 submarines moved from 91 Sea Zone to 92 Sea Zone
4 fighters moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
Germans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 4 fighters and 5 submarines
Germans defend with 1 carrier, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport; Italians defend with 1 fighter, 1 submarine and 2 transports
Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 92 Sea Zone
Americans roll dice for 4 submarines in 92 Sea Zone, round 2 : 0/4 hits, 1,33 expected hits
Americans roll dice for 4 fighters in 92 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier, 1 destroyer, 4 fighters, 1 tactical_bomber and 3 transports in 92 Sea Zone, round 2 : 3/7 hits, 3,83 expected hits
3 submarines owned by the Americans and 1 tactical_bomber owned by the Germans lost in 92 Sea Zone
Germans roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 4 fighters in 92 Sea Zone, round 3 : 3/4 hits, 2,00 expected hits
Germans roll dice for 1 carrier, 1 destroyer, 4 fighters and 3 transports in 92 Sea Zone, round 3 : 3/6 hits, 3,33 expected hits
1 submarine owned by the Americans, 1 fighter owned by the Germans, 1 carrier owned by the Germans, 2 fighters owned by the Americans and 1 fighter owned by the Italians lost in 92 Sea Zone
retreated to 92 Sea Zone
Germans win with 1 destroyer, 2 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is -3
Casualties for Americans: 2 fighters and 5 submarines
Casualties for Germans: 1 carrier, 1 fighter and 1 tactical_bomber
Casualties for Italians: 1 fighter
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 92 Sea Zone back to originating territory: GibraltarNon Combat Move - Americans
2 fighters moved from 92 Sea Zone to 91 Sea Zone
4 transports moved from 91 Sea Zone to 89 Sea Zone
2 aaGuns, 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from Central United States to Southeast Mexico
1 bomber moved from 16 Sea Zone to British Columbia
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 mech_infantry moved from New South Wales to Queensland
4 fighters moved from New South Wales to Queensland
4 fighters moved from Queensland to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 destroyer moved from 26 Sea Zone to 49 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to Queensland
1 carrier, 2 destroyers and 2 submarines moved from 10 Sea Zone to 89 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 fighter moved from Western United States to Hawaiian IslandsPlace Units - Americans
2 bombers and 4 fighters placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,2
Americans collect 50 PUs (2 lost to blockades); end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Germans : -0,50
Americans : -0,67
Japanese : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
2 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to SikangCombat - Chinese
Chinese creates battle in territory Kweichow
Battle in Kweichow
Chinese attack with 1 infantry
Japanese defend with 2 fighters and 1 tactical_bomber
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in Kweichow, round 2 : 2/3 hits, 1,83 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 fighter
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Sikang to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUsCombat Hit Differential Summary :
Chinese : 2,00
Japanese : -0,17 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Combat Move - British
2 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Egypt to 92 Sea Zone
1 fighter moved from Egypt to 92 Sea Zone
1 fighter moved from Egypt to 92 Sea Zone
1 armour moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to Ethiopia
1 fighter moved from Egypt to 92 Sea Zone
1 bomber moved from Egypt to 92 Sea Zone -
scramble?
feel free to edit kweichow at your leisure, i choose one fighter
-
no scramble
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer, 4 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
5 submarines moved from 91 Sea Zone to 92 Sea Zone
4 fighters moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
Germans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 4 fighters and 5 submarines
Germans defend with 1 carrier, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport; Italians defend with 1 fighter, 1 submarine and 2 transports
Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 92 Sea Zone
Americans roll dice for 4 submarines in 92 Sea Zone, round 2 : 0/4 hits, 1,33 expected hits
Americans roll dice for 4 fighters in 92 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier, 1 destroyer, 4 fighters, 1 tactical_bomber and 3 transports in 92 Sea Zone, round 2 : 3/7 hits, 3,83 expected hits
3 submarines owned by the Americans and 1 tactical_bomber owned by the Germans lost in 92 Sea Zone
Germans roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 4 fighters in 92 Sea Zone, round 3 : 3/4 hits, 2,00 expected hits
Germans roll dice for 1 carrier, 1 destroyer, 4 fighters and 3 transports in 92 Sea Zone, round 3 : 3/6 hits, 3,33 expected hits
1 submarine owned by the Americans, 1 fighter owned by the Germans, 1 carrier owned by the Germans, 2 fighters owned by the Americans and 1 fighter owned by the Italians lost in 92 Sea Zone
retreated to 92 Sea Zone
Germans win with 1 destroyer, 2 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is -3
Casualties for Americans: 2 fighters and 5 submarines
Casualties for Germans: 1 carrier, 1 fighter and 1 tactical_bomber
Casualties for Italians: 1 fighter
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 92 Sea Zone back to originating territory: GibraltarNon Combat Move - Americans
2 fighters moved from 92 Sea Zone to 91 Sea Zone
4 transports moved from 91 Sea Zone to 89 Sea Zone
2 aaGuns, 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from Central United States to Southeast Mexico
1 bomber moved from 16 Sea Zone to British Columbia
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 mech_infantry moved from New South Wales to Queensland
4 fighters moved from New South Wales to Queensland
4 fighters moved from Queensland to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 destroyer moved from 26 Sea Zone to 49 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to Queensland
1 carrier, 2 destroyers and 2 submarines moved from 10 Sea Zone to 89 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 fighter moved from Western United States to Hawaiian IslandsPlace Units - Americans
2 bombers and 4 fighters placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,2
Americans collect 50 PUs (2 lost to blockades); end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 39 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 76 Sea Zone: 1 submarine
EDIT: Turning off Edit ModePurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
2 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to SikangCombat - Chinese
Chinese creates battle in territory Kweichow
Battle in Kweichow
Chinese attack with 1 infantry
Japanese defend with 2 fighters and 1 tactical_bomber
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in Kweichow, round 2 : 2/3 hits, 1,83 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 fighter
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Sikang to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUsPurchase Units - British
British buy 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Egypt to 92 Sea Zone
1 fighter moved from Egypt to 92 Sea Zone
1 fighter moved from Egypt to 92 Sea Zone
1 armour moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to Ethiopia
1 fighter moved from Egypt to 92 Sea Zone
1 bomber moved from Egypt to 92 Sea ZoneCombat - British
Battle in 92 Sea Zone
British attack with 1 bomber and 6 fighters
Germans defend with 1 destroyer and 1 transport; Italians defend with 1 submarine and 2 transports
1 submarine owned by the Italians Submerged
British roll dice for 1 bomber and 6 fighters in 92 Sea Zone, round 2 : 4/7 hits, 3,67 expected hits
Italians roll dice for 1 destroyer and 3 transports in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans, 2 transports owned by the Italians and 1 transport owned by the Germans lost in 92 Sea Zone
British win with 1 bomber and 6 fighters remaining. Battle score for attacker is 29
Casualties for Germans: 1 destroyer and 1 transport
Casualties for Italians: 2 transports
Battle in Yunnan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1,50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
2 infantry moved from India to Burma
1 mech_infantry moved from Burma to India
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 artillery and 2 infantry moved from Persia to Northwest Persia
2 infantry moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from British Somaliland to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 battleship, 1 carrier and 1 cruiser moved from 76 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Ethiopia to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 destroyer moved from 71 Sea Zone to 68 Sea Zone
1 bomber moved from 92 Sea Zone to French Guiana
6 fighters moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to French Guiana
2 transports moved from 91 Sea Zone to 89 Sea Zone
7 infantry moved from Egypt to AlexandriaPlace Units - British
1 fighter placed in Egypt
1 destroyer placed in 71 Sea Zone
3 infantry placed in Persia
1 infantry placed in EgyptTurn Complete - British
British collect 33 PUs; end with 33 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Germans : -0,50
British : 0,50
Italians : -0,33
Americans : -0,67
Chinese : 2,00
Japanese : -0,50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Bessarabia to Western Ukraine
1 bomber moved from Southern Italy to Western UkraineCombat - Italians
Battle in Western Ukraine
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 2/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 armour moved from Eastern Poland to Ukraine
1 bomber moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Northern Italy to Romania
1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from 97 Sea Zone to Southern ItalyPlace Units - Italians
3 mech_infantrys placed in Northern Italy
1 transport placed in 97 Sea Zone
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUsCombat Hit Differential Summary :
Italians : 1.17
Russians : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from West India to Eastern Persia
ANZAC take Eastern Persia from Neutral_Allies
2 aaGuns, 1 armour, 1 artillery, 2 fighters, 7 infantry and 1 mech_infantry moved from New South Wales to Queensland
1 cruiser and 1 transport moved from 26 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Iraq: 2 infantry
EDIT: Adding units owned by ANZAC to Northwest Persia: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Tsinghai: 2 fighters
EDIT: Adding units owned by ANZAC to Burma: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Tsinghai: 2 fighters
EDIT: Removing units owned by ANZAC from Burma: 2 fighters
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from West India to Eastern Persia
ANZAC take Eastern Persia from Neutral_Allies
2 aaGuns, 1 armour, 1 artillery, 2 fighters, 7 infantry and 1 mech_infantry moved from New South Wales to Queensland
1 cruiser and 1 transport moved from 26 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Iraq: 2 infantry
EDIT: Adding units owned by ANZAC to Northwest Persia: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Tsinghai: 2 fighters
EDIT: Adding units owned by ANZAC to Burma: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Tsinghai: 2 fighters
EDIT: Removing units owned by ANZAC from Burma: 2 fighters
EDIT: Turning off Edit ModeCombat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to French West Africa
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Egypt to Trans-JordanTurn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier, 2 fighters, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
2 bombers moved from Western Germany to United Kingdom
1 infantry moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Southern Italy to Rostov
1 fighter moved from Novgorod to Rostov
1 artillery moved from Morocco to Algeria
1 infantry moved from Ukraine to RostovCombat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in United Kingdom causes 7 damage total.
Battle in Rostov
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 3/5 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 fighters moved from Rostov to Ukraine
1 tactical_bomber moved from Rostov to Ukraine
1 cruiser, 1 destroyer and 1 transport moved from 127 Sea Zone to 112 Sea Zone
1 fighter moved from Western Germany to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to Southern Italy
1 bomber moved from Southern Italy to Western Germany
1 bomber moved from United Kingdom to Western Germany
5 mech_infantrys moved from Eastern Poland to Ukraine
1 mech_infantry moved from Yugoslavia to Bessarabia
2 infantry moved from Karelia to Novgorod
1 armour and 2 mech_infantrys moved from Novgorod to Eastern Poland
1 armour moved from Nenetsia to Belarus
1 mech_infantry moved from Belarus to Bessarabia
1 mech_infantry moved from Nenetsia to Archangel
1 mech_infantry moved from Nenetsia to Smolensk
1 mech_infantry moved from Smolensk to Eastern PolandPlace Units - Germans
1 carrier and 1 submarine placed in 112 Sea Zone
2 fighters placed in Western Germany
1 artillery and 2 infantry placed in Ukraine
2 mech_infantrys placed in Novgorod
1 mech_infantry placed in Yugoslavia
Turning on Edit Mode
EDIT: Removing units owned by Germans from Belarus: 1 armour
EDIT: Adding units owned by Germans to Novgorod: 1 armour
EDIT: Removing units owned by Germans from Eastern Poland: 1 mech_infantry
EDIT: Adding units owned by Germans to Belarus: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
Germans collect 52 PUs (2 lost to blockades); end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Germans : 1.00
Russians : -0.33
AA fire in United Kingdom : : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Volgograd to Rostov
1 infantry moved from Caucasus to Rostov
3 infantry moved from Vologda to Archangel
1 infantry moved from Urals to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Bryansk to Smolensk
2 infantry moved from Russia to Smolensk
2 infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 fighter moved from Russia to Western UkraineCombat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Rostov
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 0/5 hits, 1,67 expected hits
Germans roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Rostov
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 3 : 4/4 hits, 1,50 expected hits
Germans roll dice for 2 infantry in Rostov, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Archangel
Russians attack with 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 3 infantry in Archangel, round 2 : 0/3 hits, 0,50 expected hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 3 infantry in Archangel, round 3 : 1/3 hits, 0,50 expected hits
Germans roll dice for 1 mech_infantry in Archangel, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 3 infantry in Smolensk, round 2 : 0/3 hits, 0,50 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 3 infantry in Smolensk, round 3 : 0/3 hits, 0,50 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 3 infantry in Smolensk, round 4 : 1/3 hits, 0,50 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 4 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 infantry moved from Bryansk to Rostov
7 infantry moved from Russia to Bryansk
1 fighter moved from Rostov to Bryansk
1 fighter moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Rostov to Bryansk
2 infantry moved from Novosibirsk to Samara
1 infantry moved from Russia to Bryansk
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Amur to BuryatiaPlace Units - Russians
2 infantry placed in Volgograd
1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUsCombat Hit Differential Summary :
Germans : -1,00
Italians : 0,67
Russians : 0,50 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 harbour, 4 infantry, 1 marine, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
1 submarine moved from 33 Sea Zone to 49 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 49 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
1 battleship and 1 marine moved from 33 Sea Zone to 26 Sea Zone
2 artilleries moved from Caroline Islands to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 26 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
4 infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries moved from 26 Sea Zone to Hawaiian Islands
2 cruisers moved from 33 Sea Zone to 26 Sea Zone
1 fighter moved from 33 Sea Zone to 49 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
1 bomber moved from Japan to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 infantry moved from Shan State to Yunnan
1 artillery moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
1 bomber moved from French Indo China to Yunnan
4 carriers moved from 33 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Caroline Islands to 26 Sea Zone
1 fighter moved from 33 Sea Zone to 26 Sea Zone
1 fighter moved from 33 Sea Zone to 26 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from ChineseCombat - Japanese
Combat Hit Differential Summary :
-
Scramble Hawaiian fighter into SZ 26 ?
-
no
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 harbour, 4 infantry, 1 marine, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
1 submarine moved from 33 Sea Zone to 49 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 49 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
1 battleship and 1 marine moved from 33 Sea Zone to 26 Sea Zone
2 artilleries moved from Caroline Islands to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 26 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
4 infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries moved from 26 Sea Zone to Hawaiian Islands
2 cruisers moved from 33 Sea Zone to 26 Sea Zone
1 fighter moved from 33 Sea Zone to 49 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
1 bomber moved from Japan to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 infantry moved from Shan State to Yunnan
1 artillery moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
1 bomber moved from French Indo China to Yunnan
4 carriers moved from 33 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Caroline Islands to 26 Sea Zone
1 fighter moved from 33 Sea Zone to 26 Sea Zone
1 fighter moved from 33 Sea Zone to 26 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from ChineseCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 6/7 hits, 3.67 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 49 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 49 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 49 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 46 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Hawaiian Islands
Japanese attack with 2 artilleries, 4 infantry and 1 marine
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 2 cruisers in Hawaiian Islands, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 2 artilleries, 4 infantry and 1 marine in Hawaiian Islands, round 2 : 1/7 hits, 2.00 expected hits
Americans roll dice for 1 fighter and 2 infantry in Hawaiian Islands, round 2 : 2/3 hits, 1.33 expected hits
2 infantry owned by the Japanese, 1 fighter owned by the Americans and 2 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 2 artilleries, 2 infantry and 1 marine remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 fighter and 2 infantryNon Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 mech_infantry moved from Shantung to Hopei
1 mech_infantry moved from Shantung to Hunan
1 armour moved from Shantung to Kweichow
1 mech_infantry moved from Shensi to Szechwan
1 armour moved from Szechwan to French Indo China
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 33 Sea Zone to 49 Sea Zone
2 fighters and 1 tactical_bomber moved from 49 Sea Zone to 26 Sea Zone
1 bomber moved from 16 Sea Zone to French Indo China
2 fighters moved from Yunnan to French Indo China
2 tactical_bombers moved from Yunnan to French Indo China
1 bomber moved from Yunnan to French Indo China
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from French Indo China to 36 Sea Zone
2 tactical_bombers moved from 46 Sea Zone to 26 Sea Zone
2 fighters moved from 16 Sea Zone to Japan
2 tactical_bombers moved from Caroline Islands to Philippines
1 battleship moved from 33 Sea Zone to 36 Sea Zone
1 aaGun moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 aaGun moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to French Indo ChinaPlace Units - Japanese
1 harbour placed in Hainan
1 marine placed in French Indo China
1 destroyer placed in 36 Sea Zone
1 destroyer and 1 submarine placed in 6 Sea Zone
3 mech_infantrys placed in Shantung
1 artillery and 2 infantry placed in Malaya
1 infantry placed in French Indo China
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Americans : 1.83
Chinese : 0.67
Japanese : 2.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 4 fighters and 6 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Western United States to 49 Sea Zone
1 submarine moved from 54 Sea Zone to 49 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 battleship and 2 cruisers moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
3 fighters moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 artillery moved from Southeast Mexico to 89 Sea Zone
1 artillery and 1 transport moved from 89 Sea Zone to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 destroyers moved from 89 Sea Zone to 91 Sea Zone
2 fighters moved from Western United States to 91 Sea Zone
1 bomber moved from Western United States to 91 Sea ZoneCombat - Americans
Battle in Morocco
Battle in 46 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win, taking Morocco from Germans with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 battleship, 2 cruisers and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 battleship, 2 cruisers and 2 fighters in 55 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 battleship, 2 cruisers and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 49 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber in 49 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 49 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber in 49 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 49 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 aaGuns moved from Central United States to Western United States
1 mech_infantry moved from Southeast Mexico to Western United States
1 aaGun, 1 armour and 1 marine moved from Southeast Mexico to 89 Sea Zone
3 infantry moved from Southeast Mexico to 89 Sea Zone
1 aaGun, 1 armour, 3 infantry, 1 marine and 3 transports moved from 89 Sea Zone to 91 Sea Zone
1 aaGun, 3 infantry and 1 marine moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 aaGun moved from Southeast Mexico to Central United States
1 carrier and 2 submarines moved from 89 Sea Zone to 91 Sea Zone
1 bomber moved from 91 Sea Zone to French Guiana
1 bomber moved from British Columbia to French Guiana
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from 49 Sea Zone to Queensland
1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to Northern Territory
2 carriers and 2 transports moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 46 Sea Zone to 55 Sea Zone
1 fighter moved from 46 Sea Zone to QueenslandPlace Units - Americans
1 destroyer placed in 10 Sea Zone
4 fighters and 5 infantry placed in Western United States
1 artillery and 1 infantry placed in Central United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,2
Americans collect 50 PUs (2 lost to blockades); end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
Americans : -1,00
Japanese : -1,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Sikang to Szechwan
1 fighter moved from Tsinghai to Szechwan
2 infantry moved from Tsinghai to Kansu
2 infantry moved from Tsinghai to Shensi
1 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Kansu
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kansu, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kansu, round 5 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kansu, round 6 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 6 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kansu, round 7 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 7 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kansu, round 8 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 8 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUsCombat Hit Differential Summary :
Chinese : -1,50
Japanese : -2,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 4 fighters and 6 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Western United States to 49 Sea Zone
1 submarine moved from 54 Sea Zone to 49 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 battleship and 2 cruisers moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
3 fighters moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 artillery moved from Southeast Mexico to 89 Sea Zone
1 artillery and 1 transport moved from 89 Sea Zone to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 destroyers moved from 89 Sea Zone to 91 Sea Zone
2 fighters moved from Western United States to 91 Sea Zone
1 bomber moved from Western United States to 91 Sea ZoneCombat - Americans
Battle in Morocco
Battle in 46 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win, taking Morocco from Germans with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 battleship, 2 cruisers and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 battleship, 2 cruisers and 2 fighters in 55 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 battleship, 2 cruisers and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 49 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber in 49 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 49 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber in 49 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 49 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 aaGuns moved from Central United States to Western United States
1 mech_infantry moved from Southeast Mexico to Western United States
1 aaGun, 1 armour and 1 marine moved from Southeast Mexico to 89 Sea Zone
3 infantry moved from Southeast Mexico to 89 Sea Zone
1 aaGun, 1 armour, 3 infantry, 1 marine and 3 transports moved from 89 Sea Zone to 91 Sea Zone
1 aaGun, 3 infantry and 1 marine moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 aaGun moved from Southeast Mexico to Central United States
1 carrier and 2 submarines moved from 89 Sea Zone to 91 Sea Zone
1 bomber moved from 91 Sea Zone to French Guiana
1 bomber moved from British Columbia to French Guiana
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from 49 Sea Zone to Queensland
1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to Northern Territory
2 carriers and 2 transports moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 46 Sea Zone to 55 Sea Zone
1 fighter moved from 46 Sea Zone to QueenslandPlace Units - Americans
1 destroyer placed in 10 Sea Zone
4 fighters and 5 infantry placed in Western United States
1 artillery and 1 infantry placed in Central United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,2
Americans collect 50 PUs (2 lost to blockades); end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Sikang to Szechwan
1 fighter moved from Tsinghai to Szechwan
2 infantry moved from Tsinghai to Kansu
2 infantry moved from Tsinghai to Shensi
1 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Kansu
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kansu, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kansu, round 5 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kansu, round 6 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 6 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kansu, round 7 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 7 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kansu, round 8 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 8 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUsPurchase Units - British
British buy 2 artilleries, 1 destroyer, 4 infantry and 1 marine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 68 Sea Zone to 85 Sea Zone
1 bomber moved from French Guiana to 85 Sea Zone
2 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from India to YunnanCombat - British
Battle in 85 Sea Zone
British attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 bomber and 1 destroyer in 85 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
Germans roll dice for 1 submarine in 85 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 85 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Germans: 1 submarine
Battle in Yunnan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 0/4 hits, 1,50 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 1/4 hits, 1,50 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Yunnan to India
3 infantry moved from India to Burma
1 mech_infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
1 bomber moved from 85 Sea Zone to French Guiana
2 fighters moved from French Guiana to Morocco
2 fighters moved from 91 Sea Zone to United Kingdom
2 transports moved from 89 Sea Zone to 106 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to Morocco
1 mech_infantry moved from Egypt to Iraq
3 infantry moved from Persia to Northwest Persia
1 armour moved from Ethiopia to Egypt
5 infantry moved from Alexandria to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 destroyer moved from 71 Sea Zone to 76 Sea ZonePlace Units - British
1 artillery and 2 infantry placed in Quebec
1 destroyer placed in 110 Sea Zone
1 artillery and 2 infantry placed in Persia
1 marine placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1
British collect 30 PUs (3 lost to blockades); end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Germans : 0,83
British : -1,00
Americans : -1,00
Chinese : -1,50
Japanese : -4,33