Scramble?
18L OwenToo (Axis) -vs- oysteilo (Allies) BM3 No Bid
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Take your time. The forum server is not allowing moves to be posted on the forum. Only messages. The MARTI dice server still works fine. When you finish your move, if you get an error trying to post it, then merely save the game to your computer, and send it to me via email.
Cheers!
Roger (OwenToo)
rvhoffman@gmail.com -
I am sorry for the huge delay. I probably wont be able to make significant progress before friday
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer, 4 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
5 submarines moved from 91 Sea Zone to 92 Sea Zone
4 fighters moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone -
which planes do you scramble? Italiens or germans? who dies first? (if any)
Also loose boats before planes i assume?
A lot of choices in this battle so please be detailed in how you want to handle it!
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scramble one Italian fighter and 2 German fighters.
OOL for first round: Italian sub, damage carrier, sink carrier, German TAC, Italian fighter, then German fighters. German destroyer stays.
Go ahead and roll the first round, and also your second round (if you stay), and I will choose OOL for 2nd round then.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer, 4 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
5 submarines moved from 91 Sea Zone to 92 Sea Zone
4 fighters moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
Germans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 4 fighters and 5 submarines
Germans defend with 1 carrier, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport; Italians defend with 1 fighter, 1 submarine and 2 transports
Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 92 Sea Zone
Americans roll dice for 4 submarines in 92 Sea Zone, round 2 : 0/4 hits, 1,33 expected hits
Americans roll dice for 4 fighters in 92 Sea Zone, round 2 : 2/4 hits, 2,00 expected hitsCombat Hit Differential Summary :
Germans : 0,83
Americans : -1,33
Japanese : -0,33 -
i only got two hits and non sub hits, sink carrier? American air can’t hit italien sub
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save the carrier in this first round. take TAC bomber and damage carrier only
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer, 4 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
5 submarines moved from 91 Sea Zone to 92 Sea Zone
4 fighters moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
Germans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 4 fighters and 5 submarines
Germans defend with 1 carrier, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport; Italians defend with 1 fighter, 1 submarine and 2 transports
Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 92 Sea Zone
Americans roll dice for 4 submarines in 92 Sea Zone, round 2 : 0/4 hits, 1,33 expected hits
Americans roll dice for 4 fighters in 92 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier, 1 destroyer, 4 fighters, 1 tactical_bomber and 3 transports in 92 Sea Zone, round 2 : 3/7 hits, 3,83 expected hits
3 submarines owned by the Americans and 1 tactical_bomber owned by the Germans lost in 92 Sea Zone
Germans roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 4 fighters in 92 Sea Zone, round 3 : 3/4 hits, 2,00 expected hitsCombat Hit Differential Summary :
Germans : -0,17
Americans : -0,67
Japanese : -0,33 -
you got 3 hits, assigned to subs
in round two my sub miss and i got 3 fighter hits
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sink carrier, Italian Fighter, 1 German fighter
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In the 3rd round, if there is one, and you have no subs left, take the destroyer first. If there is a sub, the destroyer stays
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer, 4 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
5 submarines moved from 91 Sea Zone to 92 Sea Zone
4 fighters moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
Germans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 4 fighters and 5 submarines
Germans defend with 1 carrier, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport; Italians defend with 1 fighter, 1 submarine and 2 transports
Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 92 Sea Zone
Americans roll dice for 4 submarines in 92 Sea Zone, round 2 : 0/4 hits, 1,33 expected hits
Americans roll dice for 4 fighters in 92 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier, 1 destroyer, 4 fighters, 1 tactical_bomber and 3 transports in 92 Sea Zone, round 2 : 3/7 hits, 3,83 expected hits
3 submarines owned by the Americans and 1 tactical_bomber owned by the Germans lost in 92 Sea Zone
Germans roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 4 fighters in 92 Sea Zone, round 3 : 3/4 hits, 2,00 expected hits
Germans roll dice for 1 carrier, 1 destroyer, 4 fighters and 3 transports in 92 Sea Zone, round 3 : 3/6 hits, 3,33 expected hits
1 submarine owned by the Americans, 1 fighter owned by the Germans, 1 carrier owned by the Germans, 2 fighters owned by the Americans and 1 fighter owned by the Italians lost in 92 Sea Zone
retreated to 92 Sea Zone
Germans win with 1 destroyer, 2 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is -3
Casualties for Americans: 2 fighters and 5 submarines
Casualties for Germans: 1 carrier, 1 fighter and 1 tactical_bomber
Casualties for Italians: 1 fighter
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 92 Sea Zone back to originating territory: GibraltarNon Combat Move - Americans
2 fighters moved from 92 Sea Zone to 91 Sea Zone
4 transports moved from 91 Sea Zone to 89 Sea Zone
2 aaGuns, 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from Central United States to Southeast Mexico
1 bomber moved from 16 Sea Zone to British Columbia
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 mech_infantry moved from New South Wales to Queensland
4 fighters moved from New South Wales to Queensland
4 fighters moved from Queensland to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 destroyer moved from 26 Sea Zone to 49 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to Queensland
1 carrier, 2 destroyers and 2 submarines moved from 10 Sea Zone to 89 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 fighter moved from Western United States to Hawaiian IslandsPlace Units - Americans
2 bombers and 4 fighters placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,2
Americans collect 50 PUs (2 lost to blockades); end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Germans : -0,50
Americans : -0,67
Japanese : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
2 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to SikangCombat - Chinese
Chinese creates battle in territory Kweichow
Battle in Kweichow
Chinese attack with 1 infantry
Japanese defend with 2 fighters and 1 tactical_bomber
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in Kweichow, round 2 : 2/3 hits, 1,83 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 fighter
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Sikang to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUsCombat Hit Differential Summary :
Chinese : 2,00
Japanese : -0,17 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Combat Move - British
2 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Egypt to 92 Sea Zone
1 fighter moved from Egypt to 92 Sea Zone
1 fighter moved from Egypt to 92 Sea Zone
1 armour moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to Ethiopia
1 fighter moved from Egypt to 92 Sea Zone
1 bomber moved from Egypt to 92 Sea Zone -
scramble?
feel free to edit kweichow at your leisure, i choose one fighter
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer, 4 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
5 submarines moved from 91 Sea Zone to 92 Sea Zone
4 fighters moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
Germans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 4 fighters and 5 submarines
Germans defend with 1 carrier, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport; Italians defend with 1 fighter, 1 submarine and 2 transports
Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 92 Sea Zone
Americans roll dice for 4 submarines in 92 Sea Zone, round 2 : 0/4 hits, 1,33 expected hits
Americans roll dice for 4 fighters in 92 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier, 1 destroyer, 4 fighters, 1 tactical_bomber and 3 transports in 92 Sea Zone, round 2 : 3/7 hits, 3,83 expected hits
3 submarines owned by the Americans and 1 tactical_bomber owned by the Germans lost in 92 Sea Zone
Germans roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 4 fighters in 92 Sea Zone, round 3 : 3/4 hits, 2,00 expected hits
Germans roll dice for 1 carrier, 1 destroyer, 4 fighters and 3 transports in 92 Sea Zone, round 3 : 3/6 hits, 3,33 expected hits
1 submarine owned by the Americans, 1 fighter owned by the Germans, 1 carrier owned by the Germans, 2 fighters owned by the Americans and 1 fighter owned by the Italians lost in 92 Sea Zone
retreated to 92 Sea Zone
Germans win with 1 destroyer, 2 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is -3
Casualties for Americans: 2 fighters and 5 submarines
Casualties for Germans: 1 carrier, 1 fighter and 1 tactical_bomber
Casualties for Italians: 1 fighter
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 92 Sea Zone back to originating territory: GibraltarNon Combat Move - Americans
2 fighters moved from 92 Sea Zone to 91 Sea Zone
4 transports moved from 91 Sea Zone to 89 Sea Zone
2 aaGuns, 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from Central United States to Southeast Mexico
1 bomber moved from 16 Sea Zone to British Columbia
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 mech_infantry moved from New South Wales to Queensland
4 fighters moved from New South Wales to Queensland
4 fighters moved from Queensland to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 destroyer moved from 26 Sea Zone to 49 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to Queensland
1 carrier, 2 destroyers and 2 submarines moved from 10 Sea Zone to 89 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 fighter moved from Western United States to Hawaiian IslandsPlace Units - Americans
2 bombers and 4 fighters placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,2
Americans collect 50 PUs (2 lost to blockades); end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 39 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 76 Sea Zone: 1 submarine
EDIT: Turning off Edit ModePurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
2 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to SikangCombat - Chinese
Chinese creates battle in territory Kweichow
Battle in Kweichow
Chinese attack with 1 infantry
Japanese defend with 2 fighters and 1 tactical_bomber
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in Kweichow, round 2 : 2/3 hits, 1,83 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 fighter
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Sikang to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUsPurchase Units - British
British buy 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Egypt to 92 Sea Zone
1 fighter moved from Egypt to 92 Sea Zone
1 fighter moved from Egypt to 92 Sea Zone
1 armour moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to Ethiopia
1 fighter moved from Egypt to 92 Sea Zone
1 bomber moved from Egypt to 92 Sea ZoneCombat - British
Battle in 92 Sea Zone
British attack with 1 bomber and 6 fighters
Germans defend with 1 destroyer and 1 transport; Italians defend with 1 submarine and 2 transports
1 submarine owned by the Italians Submerged
British roll dice for 1 bomber and 6 fighters in 92 Sea Zone, round 2 : 4/7 hits, 3,67 expected hits
Italians roll dice for 1 destroyer and 3 transports in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans, 2 transports owned by the Italians and 1 transport owned by the Germans lost in 92 Sea Zone
British win with 1 bomber and 6 fighters remaining. Battle score for attacker is 29
Casualties for Germans: 1 destroyer and 1 transport
Casualties for Italians: 2 transports
Battle in Yunnan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1,50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
2 infantry moved from India to Burma
1 mech_infantry moved from Burma to India
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 artillery and 2 infantry moved from Persia to Northwest Persia
2 infantry moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from British Somaliland to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 battleship, 1 carrier and 1 cruiser moved from 76 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Ethiopia to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 destroyer moved from 71 Sea Zone to 68 Sea Zone
1 bomber moved from 92 Sea Zone to French Guiana
6 fighters moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to French Guiana
2 transports moved from 91 Sea Zone to 89 Sea Zone
7 infantry moved from Egypt to AlexandriaPlace Units - British
1 fighter placed in Egypt
1 destroyer placed in 71 Sea Zone
3 infantry placed in Persia
1 infantry placed in EgyptTurn Complete - British
British collect 33 PUs; end with 33 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Germans : -0,50
British : 0,50
Italians : -0,33
Americans : -0,67
Chinese : 2,00
Japanese : -0,50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Bessarabia to Western Ukraine
1 bomber moved from Southern Italy to Western UkraineCombat - Italians
Battle in Western Ukraine
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 2/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 armour moved from Eastern Poland to Ukraine
1 bomber moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Northern Italy to Romania
1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from 97 Sea Zone to Southern ItalyPlace Units - Italians
3 mech_infantrys placed in Northern Italy
1 transport placed in 97 Sea Zone
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUsCombat Hit Differential Summary :
Italians : 1.17
Russians : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from West India to Eastern Persia
ANZAC take Eastern Persia from Neutral_Allies
2 aaGuns, 1 armour, 1 artillery, 2 fighters, 7 infantry and 1 mech_infantry moved from New South Wales to Queensland
1 cruiser and 1 transport moved from 26 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Iraq: 2 infantry
EDIT: Adding units owned by ANZAC to Northwest Persia: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Tsinghai: 2 fighters
EDIT: Adding units owned by ANZAC to Burma: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Tsinghai: 2 fighters
EDIT: Removing units owned by ANZAC from Burma: 2 fighters
EDIT: Turning off Edit ModeCombat Hit Differential Summary :