18L OwenToo (Axis) -vs- oysteilo (Allies) BM3 No Bid

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    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 110 Sea Zone to 125 Sea Zone
            4 fighters moved from 110 Sea Zone to 125 Sea Zone
            1 bomber moved from India to Szechwan
            1 fighter moved from New South Wales to 63 Sea Zone
    
        Combat - Americans
            Battle in 63 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 63 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 125 Sea Zone
                Americans attack with 1 destroyer and 4 fighters
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 4 fighters in 125 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 125 Sea Zone
                Americans win, taking 125 Sea Zone from Neutral with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Szechwan
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Szechwan, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Szechwan
                Japanese win with no units remaining. Battle score for attacker is -9
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            4 transports moved from 107 Sea Zone to 101 Sea Zone
            4 fighters moved from 125 Sea Zone to 110 Sea Zone
            1 aaGun moved from Western United States to Central United States
            1 fighter moved from 63 Sea Zone to Queensland
    
        Place Units - Americans
            1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
            2 infantry moved from Shensi to Kweichow
            1 fighter moved from Shensi to Kweichow
    
        Combat - Chinese
            Chinese creates battle in territory Szechwan
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Szechwan from Japanese, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Burma
            3 infantry moved from Shensi to Szechwan
    
        Place Units - Chinese
            3 infantry placed in Szechwan
            Chinese undo move 1.
            1 infantry placed in Suiyuyan
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    
        Purchase Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Burma: 1 fighter
            EDIT: Adding units owned by Chinese to Szechwan: 1 fighter
            EDIT: Turning off Edit Mode
            British buy 1 aaGun, 2 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
            3 fighters moved from United Kingdom to Normandy Bordeaux
            1 fighter moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            1 artillery and 2 infantry moved from Burma to Yunnan
    
        Combat - British
            Battle in Holland Belgium
            Battle in Normandy Bordeaux
                British attack with 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    British roll dice for 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/8 hits, 3,67 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
                British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Yunnan
                British attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Yunnan
                    British roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from India to Persia
            2 aaGuns, 2 artilleries, 18 infantry and 3 mech_infantrys moved from Burma to India
            1 mech_infantry moved from India to West India
            2 mech_infantrys moved from India to West India
            1 armour, 1 artillery, 15 infantry and 5 mech_infantrys moved from Iraq to Persia
            1 marine moved from Egypt to 81 Sea Zone
            1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 marine, 4 submarines and 1 transport moved from 81 Sea Zone to 80 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 80 Sea Zone to Persia
            2 fighters moved from Egypt to Persia
            1 fighter moved from Egypt to Persia
            1 submarine moved from 71 Sea Zone to 80 Sea Zone
            1 bomber and 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
            3 fighters moved from 110 Sea Zone to French West Africa
            4 fighters moved from Normandy Bordeaux to 110 Sea Zone
            4 fighters moved from 110 Sea Zone to United Kingdom
    
        Place Units - British
            1 fighter and 2 infantry placed in Persia
            1 aaGun, 1 fighter and 1 infantry placed in Egypt
            2 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5,1,4,2,1,6,2,1,4,6,1,4,1,4,4,3,6,6,2,4,2,5,2
            British collect 37 PUs (3 lost to blockades); end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,4,2,5,2,5
            UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from India: 1 aaGun and 3 infantry
            EDIT: Adding units owned by British to West India: 1 aaGun and 3 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0,17
    British : -2,17
    Americans : -0,00
    Chinese : -0,67
    Japanese : 0,33
    

    Savegame

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    i decided to land my chinese fighter elsewhere

    No scramble in egypt if you attack with everything you have

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    TripleA Manual Gamesave Post: Italians round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to Iraq
            2 fighters moved from Southern Italy to Iraq
            2 fighters moved from 98 Sea Zone to Iraq
            1 bomber moved from Gibraltar to Iraq
            1 armour moved from Northern Italy to 97 Sea Zone
            1 artillery moved from Southern Italy to 97 Sea Zone
            2 infantry moved from Southern Italy to 97 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
            1 armour moved from 98 Sea Zone to Syria
            1 artillery moved from 98 Sea Zone to Trans-Jordan
            1 infantry moved from 98 Sea Zone to Trans-Jordan
            1 infantry moved from 98 Sea Zone to Syria
    
        Combat - Italians
    

    Combat Hit Differential Summary :

    Savegame

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    Scramble from Egypt into SZ 98? This is a different invasion than what you specified no scramble on.

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    no scramble

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    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to Iraq
            2 fighters moved from Southern Italy to Iraq
            2 fighters moved from 98 Sea Zone to Iraq
            1 bomber moved from Gibraltar to Iraq
            1 armour moved from Northern Italy to 97 Sea Zone
            1 artillery moved from Southern Italy to 97 Sea Zone
            2 infantry moved from Southern Italy to 97 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
            1 armour moved from 98 Sea Zone to Syria
            1 artillery moved from 98 Sea Zone to Trans-Jordan
            1 infantry moved from 98 Sea Zone to Trans-Jordan
            1 infantry moved from 98 Sea Zone to Syria
    
        Combat - Italians
            Battle in Trans-Jordan
            Battle in Syria
            Battle in Iraq
                Italians attack with 2 bombers and 4 fighters
                French defend with 2 infantry; ANZAC defend with 3 infantry
                    Italians roll dice for 2 bombers and 4 fighters in Iraq, round 2 : 1/6 hits, 3.33 expected hits
                    British roll dice for 5 infantry in Iraq, round 2 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the ANZAC and 1 fighter owned by the Italians lost in Iraq
                    Italians roll dice for 2 bombers and 3 fighters in Iraq, round 3 : 2/5 hits, 2.83 expected hits
                    British roll dice for 4 infantry in Iraq, round 3 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the ANZAC and 2 fighters owned by the Italians lost in Iraq
                    Italians roll dice for 2 bombers and 1 fighter in Iraq, round 4 : 1/3 hits, 1.83 expected hits
                    British roll dice for 2 infantry in Iraq, round 4 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the French lost in Iraq
                    Italians roll dice for 2 bombers and 1 fighter in Iraq, round 5 : 2/3 hits, 1.83 expected hits
                    British roll dice for 1 infantry in Iraq, round 5 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Italians and 1 infantry owned by the French lost in Iraq
                Italians win, taking Trans-Jordan from British, taking Syria from French with 1 bomber and 1 fighter remaining. Battle score for attacker is -27
                Casualties for Italians: 1 bomber and 3 fighters
                Casualties for ANZAC: 3 infantry
                Casualties for French: 2 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Iraq to 98 Sea Zone
            1 bomber moved from Iraq to Northwest Persia
            1 fighter moved from Gibraltar to 98 Sea Zone
            7 submarines moved from 98 Sea Zone to 95 Sea Zone
            1 infantry moved from Yugoslavia to Albania
            1 infantry moved from Romania to Bulgaria
    
        Place Units - Italians
            1 transport placed in 97 Sea Zone
            1 fighter placed in Southern Italy
            1 armour placed in Northern Italy
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Italians : -3.83
    British : 0.00
    

    Savegame

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    TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from New South Wales to Queensland
            2 artilleries moved from New South Wales to Queensland
            1 fighter moved from Egypt to Persia
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,4
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,6
            ANZAC collect 3 PUs (5 lost to blockades); end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame

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    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from New South Wales to Queensland
            2 artilleries moved from New South Wales to Queensland
            1 fighter moved from Egypt to Persia
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,4
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,6
            ANZAC collect 3 PUs (5 lost to blockades); end with 4 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 77 Sea Zone to 81 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

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    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 bomber, 1 fighter, 9 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            3 fighters moved from Volgograd to Persia
            1 bomber moved from Volgograd to Persia
            2 tactical_bombers moved from Volgograd to Persia
            1 armour moved from Northwest Persia to Iraq
                  Germans take Iraq from British
            1 armour moved from Iraq to Persia
            7 armour, 7 artilleries, 22 infantry and 12 mech_infantrys moved from Northwest Persia to Persia
            1 bomber moved from Yugoslavia to Persia
            1 infantry moved from Novgorod to Belarus
            1 artillery moved from Novgorod to Belarus
            1 fighter moved from Novgorod to Belarus
            1 tactical_bomber moved from Novgorod to 125 Sea Zone
            2 fighters moved from Western Germany to 125 Sea Zone
            1 artillery moved from Novgorod to Archangel
            2 infantry moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Archangel
            1 infantry moved from Baltic States to Belarus
            1 artillery moved from Northern Italy to 97 Sea Zone
            1 mech_infantry moved from Northern Italy to 97 Sea Zone
            1 infantry moved from Yugoslavia to 97 Sea Zone
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 97 Sea Zone to 94 Sea Zone
            1 artillery moved from 94 Sea Zone to Tunisia
            1 mech_infantry moved from 94 Sea Zone to Algeria
            1 infantry moved from 94 Sea Zone to Tunisia
            1 infantry moved from 94 Sea Zone to Algeria
            1 fighter moved from 97 Sea Zone to Tunisia
            1 carrier moved from 97 Sea Zone to 94 Sea Zone
            1 tactical_bomber moved from Southern Italy to Tunisia
            2 infantry moved from Eastern Poland to Western Ukraine
            1 armour moved from Eastern Poland to Western Ukraine
            1 fighter moved from Yugoslavia to Western Ukraine
            1 artillery moved from France to Normandy Bordeaux
            1 infantry moved from France to Normandy Bordeaux
            1 fighter moved from Western Germany to Normandy Bordeaux
            1 artillery moved from Western Germany to Holland Belgium
            2 infantry moved from Western Germany to Holland Belgium
            1 mech_infantry moved from Novgorod to Archangel
            1 armour moved from Baltic States to Archangel
            1 mech_infantry moved from Western Germany to Normandy Bordeaux
            1 infantry moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Battle in Algeria
            Battle in Persia
                Germans attack with 8 armour, 7 artilleries, 2 bombers, 3 fighters, 22 infantry, 12 mech_infantrys and 2 tactical_bombers
                British defend with 1 armour, 2 artilleries, 1 factory_minor, 5 fighters, 18 infantry, 1 marine, 8 mech_infantrys and 1 tactical_bomber; French defend with 1 fighter; ANZAC defend with 2 fighters; Americans defend with 4 fighters
                    Germans roll dice for 8 armour, 7 artilleries, 2 bombers, 3 fighters, 22 infantry, 12 mech_infantrys and 2 tactical_bombers in Persia, round 2 : 16/56 hits, 17.33 expected hits
                    British roll dice for 1 armour, 2 artilleries, 12 fighters, 18 infantry, 1 marine, 8 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 18/43 hits, 18.67 expected hits
                    18 infantry owned by the Germans and 16 infantry owned by the British lost in Persia
                    Germans roll dice for 8 armour, 7 artilleries, 2 bombers, 3 fighters, 4 infantry, 12 mech_infantrys and 2 tactical_bombers in Persia, round 3 : 15/38 hits, 14.33 expected hits
                    British roll dice for 1 armour, 2 artilleries, 12 fighters, 2 infantry, 1 marine, 8 mech_infantrys and 1 tactical_bomber in Persia, round 3 : 11/27 hits, 13.33 expected hits
                    8 mech_infantrys owned by the British, 1 marine owned by the British, 1 tactical_bomber owned by the British, 4 infantry owned by the Germans, 2 artilleries owned by the British, 7 mech_infantrys owned by the Germans, 2 infantry owned by the British and 1 armour owned by the British lost in Persia
                    Germans roll dice for 8 armour, 7 artilleries, 2 bombers, 3 fighters, 5 mech_infantrys and 2 tactical_bombers in Persia, round 4 : 13/27 hits, 12.17 expected hits
                    British roll dice for 12 fighters in Persia, round 4 : 7/12 hits, 8.00 expected hits
                    2 fighters owned by the ANZAC, 4 artilleries owned by the Germans, 4 fighters owned by the Americans, 1 fighter owned by the French, 3 mech_infantrys owned by the Germans and 5 fighters owned by the British lost in Persia
                Germans win, taking Algeria from Americans, taking Persia from British with 8 armour, 3 artilleries, 2 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 114
                Casualties for Germans: 4 artilleries, 22 infantry and 10 mech_infantrys
                Casualties for British: 1 armour, 2 artilleries, 5 fighters, 18 infantry, 1 marine, 8 mech_infantrys and 1 tactical_bomber
                Casualties for French: 1 fighter
                Casualties for ANZAC: 2 fighters
                Casualties for Americans: 4 fighters
            Battle in 125 Sea Zone
                Germans attack with 2 fighters and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Germans roll dice for 2 fighters and 1 tactical_bomber in 125 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 125 Sea Zone
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Germans: 1 fighter
                Casualties for Americans: 1 destroyer
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
                British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
            Battle in Holland Belgium
                Germans attack with 1 artillery and 3 infantry
                British defend with 1 infantry
                    Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 0/4 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 3 : 0/4 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 4 : 1/4 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Western Ukraine
                Germans attack with 1 armour, 1 fighter and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 fighter and 2 infantry in Western Ukraine, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Archangel, round 2 : 0/6 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Archangel, round 3 : 1/6 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 1 artillery, 1 fighter and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 2 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 3 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 4 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                    Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 5 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Tunisia
                Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Tunisia, round 2 : 3/4 hits, 1.83 expected hits
                    British roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Tunisia
                Germans win, taking Tunisia from British with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Tunisia to 94 Sea Zone
            1 tactical_bomber moved from Tunisia to 94 Sea Zone
            1 destroyer moved from 97 Sea Zone to 94 Sea Zone
            1 fighter and 1 tactical_bomber moved from 125 Sea Zone to Western Germany
            1 artillery moved from Baltic States to Novgorod
            4 infantry moved from Baltic States to Novgorod
            2 infantry moved from Eastern Poland to Romania
            2 infantry moved from Poland to Eastern Poland
            1 fighter moved from Belarus to Northwest Persia
            1 armour moved from Volgograd to Northwest Persia
            2 mech_infantrys moved from Volgograd to Northwest Persia
            1 mech_infantry moved from Volgograd to Caucasus
            3 fighters moved from Persia to Northwest Persia
            2 tactical_bombers moved from Persia to Northwest Persia
            2 bombers moved from Persia to Northwest Persia
            1 fighter moved from Yugoslavia to Southern Italy
            1 fighter moved from Western Ukraine to Eastern Poland
            1 fighter moved from Normandy Bordeaux to Southern Italy
            1 carrier, 1 cruiser, 2 destroyers and 3 transports moved from 115 Sea Zone to 113 Sea Zone
            1 mech_infantry moved from Germany to Eastern Poland
            1 aaGun moved from Northwest Persia to Persia
            1 mech_infantry moved from Caucasus to Northwest Persia
            1 aaGun moved from Northwest Persia to Persia
    
        Place Units - Germans
            1 bomber and 1 fighter placed in Western Germany
            1 infantry and 2 mech_infantrys placed in Yugoslavia
            1 artillery and 2 infantry placed in France
            1 artillery and 2 infantry placed in Western Germany
            1 artillery and 2 infantry placed in Novgorod
            2 mech_infantrys placed in Western Germany
            2 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2,3,2,5,3,2,5,6,4,5,2,4,4,4
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
            Germans collect 55 PUs (5 lost to blockades); end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 68 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Germans : -7.50
    British : -3.67
    Americans : 0.67
    Russians : -1.33
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Yenisey to Yakut S.S.R.
                  Russians take Yakut S.S.R. from Japanese
            1 infantry moved from Tambov to Volgograd
                  Russians take Volgograd from Germans
            1 infantry moved from Rostov to Caucasus
                  Russians take Caucasus from Germans
            2 armour and 4 mech_infantrys moved from Rostov to Western Ukraine
            2 infantry moved from Bessarabia to Western Ukraine
            3 fighters and 1 tactical_bomber moved from Russia to Western Ukraine
            1 bomber moved from Russia to Western Ukraine
    
        Combat - Russians
            Battle in Western Ukraine
                Russians attack with 2 armour, 1 bomber, 3 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 armour and 2 infantry
                    Russians roll dice for 2 armour, 1 bomber, 3 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 6/13 hits, 4,83 expected hits
                    Germans roll dice for 1 armour and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 1,17 expected hits
                    1 infantry owned by the Russians, 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 2 armour, 1 bomber, 3 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour and 2 infantry
    
        Non Combat Move - Russians
            3 fighters moved from Western Ukraine to Russia
            1 bomber and 1 tactical_bomber moved from Western Ukraine to Russia
            1 aaGun, 6 artilleries and 30 infantry moved from Rostov to Caucasus
            1 mech_infantry moved from Kazakhstan to Caucasus
            7 infantry moved from Tambov to Bryansk
            10 infantry moved from Russia to Bryansk
            2 artilleries moved from Samara to Russia
            1 aaGun moved from Samara to Russia
            9 infantry moved from Tambov to Bryansk
            1 infantry moved from Samara to Vologda
            4 infantry moved from Samara to Novosibirsk
            1 infantry and 2 mech_infantrys moved from Yenisey to Yakut S.S.R.
            4 infantry moved from Samara to Volgograd
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,17
    Russians : 1,17
    

    Savegame

  • 21 20 19 18 17

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 2 destroyers, 1 fighter, 4 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 artillery moved from Anhwe to Kweichow
            1 mech_infantry moved from Shantung to Kweichow
            1 fighter moved from Anhwe to Buryatia
            1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
            1 artillery moved from Hunan to Yunnan
            1 mech_infantry moved from Hunan to Yunnan
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan
            1 mech_infantry moved from Hunan to Kweichow
            1 mech_infantry moved from Hunan to Yunnan
            1 submarine moved from 37 Sea Zone to 74 Sea Zone
            1 armour moved from Malaya to Shan State
            2 artilleries moved from Malaya to Shan State
            6 infantry moved from Malaya to Shan State
            1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 artillery moved from 37 Sea Zone to Shan State
            2 infantry moved from French Indo China to Shan State
            4 artilleries moved from French Indo China to Shan State
    
        Combat - Japanese
            Battle in Kweichow
                Japanese attack with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 3/5 hits, 2.00 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                British defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits
                    1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery and 1 mech_infantry
                Casualties for British: 1 artillery and 1 infantry
            Battle in Shan State
                Japanese attack with 1 armour, 7 artilleries and 8 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 armour, 7 artilleries and 8 infantry in Shan State, round 2 : 5/16 hits, 5.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 armour, 7 artilleries and 7 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 aaGun moved from French Indo China to Shan State
            1 infantry moved from Shantung to Anhwe
            1 mech_infantry moved from Shantung to Hunan
            1 fighter and 1 tactical_bomber moved from Kweichow to Hunan
            1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
            3 bombers moved from Caroline Islands to Malaya
            1 fighter moved from Japan to 26 Sea Zone
            1 aaGun moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from Wake Island to 31 Sea Zone
            1 artillery moved from Wake Island to 31 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 transports moved from 26 Sea Zone to 6 Sea Zone
            2 destroyers and 3 submarines moved from 6 Sea Zone to 26 Sea Zone
            1 marine moved from Gilbert Islands to 48 Sea Zone
            1 cruiser and 1 marine moved from 48 Sea Zone to 26 Sea Zone
            1 marine moved from 26 Sea Zone to Hawaiian Islands
            1 cruiser moved from 26 Sea Zone to 30 Sea Zone
            1 marine moved from Johnston Island to 30 Sea Zone
            1 cruiser and 1 marine moved from 30 Sea Zone to 26 Sea Zone
            1 marine moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 47 Sea Zone to 33 Sea Zone
    
        Place Units - Japanese
            1 submarine placed in 37 Sea Zone
            2 destroyers and 3 submarines placed in 6 Sea Zone
            1 fighter and 2 infantry placed in Japan
            1 artillery and 1 infantry placed in Malaya
            1 armour and 2 mech_infantrys placed in Shantung
            1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 66 PUs; end with 66 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.67
    UK_Pacific : 0.67
    Japanese : 0.67
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15

    all rifgt, thats it. Seems like it is not possible (at least for me) to turn this around anymore. Well done! I have posted your win!

  • 21 20 19 18 17

    Thanks! Whenever you are ready for the return match, you can set it up and play the Axis.

  • 2026 25 24 23 22 21 20 19 18 17 16 15

    @OwenToo

    I can ser it up, but will be slow from time to time

  • 21 20 19 18 17

    That’s fine. Slow is OK. It can go well into next year’s league season. I like learning from everyone, and I want to see what Axis surprises you might have for me. :wink:

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