assumed no scramble in 56
18L OwenToo (Axis) -vs- oysteilo (Allies) BM3 No Bid
-
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 4 fighters moved from 110 Sea Zone to 125 Sea Zone Combat - Americans Battle in 125 Sea Zone Americans attack with 1 destroyer and 4 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 4 fighters in 125 Sea Zone, round 2 : 4/5 hits, 2,33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking 125 Sea Zone from Neutral with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 4 fighters moved from 125 Sea Zone to 110 Sea Zone 1 fighter moved from New South Wales to Queensland 1 infantry moved from Western United States to Central United States 1 aaGun moved from Western United States to Central United States 4 transports moved from 107 Sea Zone to 101 Sea Zone Place Units - Americans 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 infantry EDIT: Adding units owned by Americans to Western United States: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : -0,17 Americans : 1,67
-
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 4 fighters moved from 110 Sea Zone to 125 Sea Zone 1 bomber moved from India to Szechwan 1 fighter moved from New South Wales to 63 Sea Zone Combat - Americans Battle in 63 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 63 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 125 Sea Zone Americans attack with 1 destroyer and 4 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 4 fighters in 125 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking 125 Sea Zone from Neutral with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Szechwan Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Szechwan, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Szechwan Japanese win with no units remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Japanese: 1 infantry Non Combat Move - Americans 4 transports moved from 107 Sea Zone to 101 Sea Zone 4 fighters moved from 125 Sea Zone to 110 Sea Zone 1 aaGun moved from Western United States to Central United States 1 fighter moved from 63 Sea Zone to Queensland Place Units - Americans 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : -0,17 Americans : -0,00 Japanese : 0,67
-
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan 2 infantry moved from Shensi to Kweichow 1 fighter moved from Shensi to Kweichow Combat - Chinese Chinese creates battle in territory Szechwan Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Szechwan from Japanese, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Burma 3 infantry moved from Shensi to Szechwan Place Units - Chinese 3 infantry placed in Szechwan Chinese undo move 1. 1 infantry placed in Suiyuyan 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : -0,67 Japanese : -0,67
-
british tomorrow
I have not moved my americans in perisa. I might want to do that
-
Yes, that may be a good idea. But, you have interesting options. And, please decide where the Americans go before you do the British turn.
-
@OwenToo said in 18L OwenToo (Axis) -vs- oysteilo (Allies) BM3 No Bid:
Yes, that may be a good idea. But, you have interesting options. And, please decide where the Americans go before you do the British turn.
Thats fine
fishy business here
-
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 4 fighters moved from 110 Sea Zone to 125 Sea Zone 1 bomber moved from India to Szechwan 1 fighter moved from New South Wales to 63 Sea Zone Combat - Americans Battle in 63 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 63 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 125 Sea Zone Americans attack with 1 destroyer and 4 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 4 fighters in 125 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking 125 Sea Zone from Neutral with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Szechwan Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Szechwan, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Szechwan Japanese win with no units remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Japanese: 1 infantry Non Combat Move - Americans 4 transports moved from 107 Sea Zone to 101 Sea Zone 4 fighters moved from 125 Sea Zone to 110 Sea Zone 1 aaGun moved from Western United States to Central United States 1 fighter moved from 63 Sea Zone to Queensland Place Units - Americans 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan 2 infantry moved from Shensi to Kweichow 1 fighter moved from Shensi to Kweichow Combat - Chinese Chinese creates battle in territory Szechwan Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Szechwan from Japanese, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Burma 3 infantry moved from Shensi to Szechwan Place Units - Chinese 3 infantry placed in Szechwan Chinese undo move 1. 1 infantry placed in Suiyuyan 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by Chinese from Burma: 1 fighter EDIT: Adding units owned by Chinese to Szechwan: 1 fighter EDIT: Turning off Edit Mode British buy 1 aaGun, 2 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux 3 fighters moved from United Kingdom to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 artillery and 2 infantry moved from Burma to Yunnan Combat - British Battle in Holland Belgium Battle in Normandy Bordeaux British attack with 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/8 hits, 3,67 expected hits Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Yunnan British attack with 1 artillery and 2 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Yunnan British roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from India to Persia 2 aaGuns, 2 artilleries, 18 infantry and 3 mech_infantrys moved from Burma to India 1 mech_infantry moved from India to West India 2 mech_infantrys moved from India to West India 1 armour, 1 artillery, 15 infantry and 5 mech_infantrys moved from Iraq to Persia 1 marine moved from Egypt to 81 Sea Zone 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 marine, 4 submarines and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 80 Sea Zone to Persia 2 fighters moved from Egypt to Persia 1 fighter moved from Egypt to Persia 1 submarine moved from 71 Sea Zone to 80 Sea Zone 1 bomber and 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom 3 fighters moved from 110 Sea Zone to French West Africa 4 fighters moved from Normandy Bordeaux to 110 Sea Zone 4 fighters moved from 110 Sea Zone to United Kingdom Place Units - British 1 fighter and 2 infantry placed in Persia 1 aaGun, 1 fighter and 1 infantry placed in Egypt 2 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5,1,4,2,1,6,2,1,4,6,1,4,1,4,4,3,6,6,2,4,2,5,2 British collect 37 PUs (3 lost to blockades); end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,4,2,5,2,5 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry Turning on Edit Mode EDIT: Removing units owned by British from India: 1 aaGun and 3 infantry EDIT: Adding units owned by British to West India: 1 aaGun and 3 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,17 British : -2,17 Americans : -0,00 Chinese : -0,67 Japanese : 0,33
-
i decided to land my chinese fighter elsewhere
No scramble in egypt if you attack with everything you have
-
TripleA Manual Gamesave Post: Italians round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Italians Italians buy 1 armour, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to Iraq 2 fighters moved from Southern Italy to Iraq 2 fighters moved from 98 Sea Zone to Iraq 1 bomber moved from Gibraltar to Iraq 1 armour moved from Northern Italy to 97 Sea Zone 1 artillery moved from Southern Italy to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone 1 armour moved from 98 Sea Zone to Syria 1 artillery moved from 98 Sea Zone to Trans-Jordan 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 infantry moved from 98 Sea Zone to Syria Combat - Italians
Combat Hit Differential Summary :
-
Scramble from Egypt into SZ 98? This is a different invasion than what you specified no scramble on.
-
no scramble
-
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Italians Italians buy 1 armour, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to Iraq 2 fighters moved from Southern Italy to Iraq 2 fighters moved from 98 Sea Zone to Iraq 1 bomber moved from Gibraltar to Iraq 1 armour moved from Northern Italy to 97 Sea Zone 1 artillery moved from Southern Italy to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone 1 armour moved from 98 Sea Zone to Syria 1 artillery moved from 98 Sea Zone to Trans-Jordan 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 infantry moved from 98 Sea Zone to Syria Combat - Italians Battle in Trans-Jordan Battle in Syria Battle in Iraq Italians attack with 2 bombers and 4 fighters French defend with 2 infantry; ANZAC defend with 3 infantry Italians roll dice for 2 bombers and 4 fighters in Iraq, round 2 : 1/6 hits, 3.33 expected hits British roll dice for 5 infantry in Iraq, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the ANZAC and 1 fighter owned by the Italians lost in Iraq Italians roll dice for 2 bombers and 3 fighters in Iraq, round 3 : 2/5 hits, 2.83 expected hits British roll dice for 4 infantry in Iraq, round 3 : 2/4 hits, 1.33 expected hits 2 infantry owned by the ANZAC and 2 fighters owned by the Italians lost in Iraq Italians roll dice for 2 bombers and 1 fighter in Iraq, round 4 : 1/3 hits, 1.83 expected hits British roll dice for 2 infantry in Iraq, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the French lost in Iraq Italians roll dice for 2 bombers and 1 fighter in Iraq, round 5 : 2/3 hits, 1.83 expected hits British roll dice for 1 infantry in Iraq, round 5 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Italians and 1 infantry owned by the French lost in Iraq Italians win, taking Trans-Jordan from British, taking Syria from French with 1 bomber and 1 fighter remaining. Battle score for attacker is -27 Casualties for Italians: 1 bomber and 3 fighters Casualties for ANZAC: 3 infantry Casualties for French: 2 infantry Non Combat Move - Italians 1 fighter moved from Iraq to 98 Sea Zone 1 bomber moved from Iraq to Northwest Persia 1 fighter moved from Gibraltar to 98 Sea Zone 7 submarines moved from 98 Sea Zone to 95 Sea Zone 1 infantry moved from Yugoslavia to Albania 1 infantry moved from Romania to Bulgaria Place Units - Italians 1 transport placed in 97 Sea Zone 1 fighter placed in Southern Italy 1 armour placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : -3.83 British : 0.00
-
TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from New South Wales to Queensland 2 artilleries moved from New South Wales to Queensland 1 fighter moved from Egypt to Persia Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,6 ANZAC collect 3 PUs (5 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from New South Wales to Queensland 2 artilleries moved from New South Wales to Queensland 1 fighter moved from Egypt to Persia Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,6 ANZAC collect 3 PUs (5 lost to blockades); end with 4 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 77 Sea Zone to 81 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 bomber, 1 fighter, 9 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 3 fighters moved from Volgograd to Persia 1 bomber moved from Volgograd to Persia 2 tactical_bombers moved from Volgograd to Persia 1 armour moved from Northwest Persia to Iraq Germans take Iraq from British 1 armour moved from Iraq to Persia 7 armour, 7 artilleries, 22 infantry and 12 mech_infantrys moved from Northwest Persia to Persia 1 bomber moved from Yugoslavia to Persia 1 infantry moved from Novgorod to Belarus 1 artillery moved from Novgorod to Belarus 1 fighter moved from Novgorod to Belarus 1 tactical_bomber moved from Novgorod to 125 Sea Zone 2 fighters moved from Western Germany to 125 Sea Zone 1 artillery moved from Novgorod to Archangel 2 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel 1 infantry moved from Baltic States to Belarus 1 artillery moved from Northern Italy to 97 Sea Zone 1 mech_infantry moved from Northern Italy to 97 Sea Zone 1 infantry moved from Yugoslavia to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 97 Sea Zone to 94 Sea Zone 1 artillery moved from 94 Sea Zone to Tunisia 1 mech_infantry moved from 94 Sea Zone to Algeria 1 infantry moved from 94 Sea Zone to Tunisia 1 infantry moved from 94 Sea Zone to Algeria 1 fighter moved from 97 Sea Zone to Tunisia 1 carrier moved from 97 Sea Zone to 94 Sea Zone 1 tactical_bomber moved from Southern Italy to Tunisia 2 infantry moved from Eastern Poland to Western Ukraine 1 armour moved from Eastern Poland to Western Ukraine 1 fighter moved from Yugoslavia to Western Ukraine 1 artillery moved from France to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux 1 artillery moved from Western Germany to Holland Belgium 2 infantry moved from Western Germany to Holland Belgium 1 mech_infantry moved from Novgorod to Archangel 1 armour moved from Baltic States to Archangel 1 mech_infantry moved from Western Germany to Normandy Bordeaux 1 infantry moved from Western Germany to Holland Belgium Combat - Germans Battle in Algeria Battle in Persia Germans attack with 8 armour, 7 artilleries, 2 bombers, 3 fighters, 22 infantry, 12 mech_infantrys and 2 tactical_bombers British defend with 1 armour, 2 artilleries, 1 factory_minor, 5 fighters, 18 infantry, 1 marine, 8 mech_infantrys and 1 tactical_bomber; French defend with 1 fighter; ANZAC defend with 2 fighters; Americans defend with 4 fighters Germans roll dice for 8 armour, 7 artilleries, 2 bombers, 3 fighters, 22 infantry, 12 mech_infantrys and 2 tactical_bombers in Persia, round 2 : 16/56 hits, 17.33 expected hits British roll dice for 1 armour, 2 artilleries, 12 fighters, 18 infantry, 1 marine, 8 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 18/43 hits, 18.67 expected hits 18 infantry owned by the Germans and 16 infantry owned by the British lost in Persia Germans roll dice for 8 armour, 7 artilleries, 2 bombers, 3 fighters, 4 infantry, 12 mech_infantrys and 2 tactical_bombers in Persia, round 3 : 15/38 hits, 14.33 expected hits British roll dice for 1 armour, 2 artilleries, 12 fighters, 2 infantry, 1 marine, 8 mech_infantrys and 1 tactical_bomber in Persia, round 3 : 11/27 hits, 13.33 expected hits 8 mech_infantrys owned by the British, 1 marine owned by the British, 1 tactical_bomber owned by the British, 4 infantry owned by the Germans, 2 artilleries owned by the British, 7 mech_infantrys owned by the Germans, 2 infantry owned by the British and 1 armour owned by the British lost in Persia Germans roll dice for 8 armour, 7 artilleries, 2 bombers, 3 fighters, 5 mech_infantrys and 2 tactical_bombers in Persia, round 4 : 13/27 hits, 12.17 expected hits British roll dice for 12 fighters in Persia, round 4 : 7/12 hits, 8.00 expected hits 2 fighters owned by the ANZAC, 4 artilleries owned by the Germans, 4 fighters owned by the Americans, 1 fighter owned by the French, 3 mech_infantrys owned by the Germans and 5 fighters owned by the British lost in Persia Germans win, taking Algeria from Americans, taking Persia from British with 8 armour, 3 artilleries, 2 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 114 Casualties for Germans: 4 artilleries, 22 infantry and 10 mech_infantrys Casualties for British: 1 armour, 2 artilleries, 5 fighters, 18 infantry, 1 marine, 8 mech_infantrys and 1 tactical_bomber Casualties for French: 1 fighter Casualties for ANZAC: 2 fighters Casualties for Americans: 4 fighters Battle in 125 Sea Zone Germans attack with 2 fighters and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 2 fighters and 1 tactical_bomber in 125 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 125 Sea Zone Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Germans: 1 fighter Casualties for Americans: 1 destroyer Battle in Normandy Bordeaux Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Holland Belgium Germans attack with 1 artillery and 3 infantry British defend with 1 infantry Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 0/4 hits, 1.00 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 3 : 0/4 hits, 1.00 expected hits British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 4 : 1/4 hits, 1.00 expected hits British roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Western Ukraine Germans attack with 1 armour, 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 fighter and 2 infantry in Western Ukraine, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Archangel, round 2 : 0/6 hits, 1.67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Archangel, round 3 : 1/6 hits, 1.67 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 artillery, 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 3 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 4 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Belarus, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 5 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Belarus, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Tunisia Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Tunisia, round 2 : 3/4 hits, 1.83 expected hits British roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Tunisia Germans win, taking Tunisia from British with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Non Combat Move - Germans 1 fighter moved from Tunisia to 94 Sea Zone 1 tactical_bomber moved from Tunisia to 94 Sea Zone 1 destroyer moved from 97 Sea Zone to 94 Sea Zone 1 fighter and 1 tactical_bomber moved from 125 Sea Zone to Western Germany 1 artillery moved from Baltic States to Novgorod 4 infantry moved from Baltic States to Novgorod 2 infantry moved from Eastern Poland to Romania 2 infantry moved from Poland to Eastern Poland 1 fighter moved from Belarus to Northwest Persia 1 armour moved from Volgograd to Northwest Persia 2 mech_infantrys moved from Volgograd to Northwest Persia 1 mech_infantry moved from Volgograd to Caucasus 3 fighters moved from Persia to Northwest Persia 2 tactical_bombers moved from Persia to Northwest Persia 2 bombers moved from Persia to Northwest Persia 1 fighter moved from Yugoslavia to Southern Italy 1 fighter moved from Western Ukraine to Eastern Poland 1 fighter moved from Normandy Bordeaux to Southern Italy 1 carrier, 1 cruiser, 2 destroyers and 3 transports moved from 115 Sea Zone to 113 Sea Zone 1 mech_infantry moved from Germany to Eastern Poland 1 aaGun moved from Northwest Persia to Persia 1 mech_infantry moved from Caucasus to Northwest Persia 1 aaGun moved from Northwest Persia to Persia Place Units - Germans 1 bomber and 1 fighter placed in Western Germany 1 infantry and 2 mech_infantrys placed in Yugoslavia 1 artillery and 2 infantry placed in France 1 artillery and 2 infantry placed in Western Germany 1 artillery and 2 infantry placed in Novgorod 2 mech_infantrys placed in Western Germany 2 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2,3,2,5,3,2,5,6,4,5,2,4,4,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1 Germans collect 55 PUs (5 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : -7.50 British : -3.67 Americans : 0.67 Russians : -1.33
-
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Yenisey to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese 1 infantry moved from Tambov to Volgograd Russians take Volgograd from Germans 1 infantry moved from Rostov to Caucasus Russians take Caucasus from Germans 2 armour and 4 mech_infantrys moved from Rostov to Western Ukraine 2 infantry moved from Bessarabia to Western Ukraine 3 fighters and 1 tactical_bomber moved from Russia to Western Ukraine 1 bomber moved from Russia to Western Ukraine Combat - Russians Battle in Western Ukraine Russians attack with 2 armour, 1 bomber, 3 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber Germans defend with 1 armour and 2 infantry Russians roll dice for 2 armour, 1 bomber, 3 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 6/13 hits, 4,83 expected hits Germans roll dice for 1 armour and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 1,17 expected hits 1 infantry owned by the Russians, 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 2 armour, 1 bomber, 3 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 2 infantry Non Combat Move - Russians 3 fighters moved from Western Ukraine to Russia 1 bomber and 1 tactical_bomber moved from Western Ukraine to Russia 1 aaGun, 6 artilleries and 30 infantry moved from Rostov to Caucasus 1 mech_infantry moved from Kazakhstan to Caucasus 7 infantry moved from Tambov to Bryansk 10 infantry moved from Russia to Bryansk 2 artilleries moved from Samara to Russia 1 aaGun moved from Samara to Russia 9 infantry moved from Tambov to Bryansk 1 infantry moved from Samara to Vologda 4 infantry moved from Samara to Novosibirsk 1 infantry and 2 mech_infantrys moved from Yenisey to Yakut S.S.R. 4 infantry moved from Samara to Volgograd Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : -0,17 Russians : 1,17
-
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 2 destroyers, 1 fighter, 4 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 artillery moved from Anhwe to Kweichow 1 mech_infantry moved from Shantung to Kweichow 1 fighter moved from Anhwe to Buryatia 1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow 1 artillery moved from Hunan to Yunnan 1 mech_infantry moved from Hunan to Yunnan 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan 1 mech_infantry moved from Hunan to Kweichow 1 mech_infantry moved from Hunan to Yunnan 1 submarine moved from 37 Sea Zone to 74 Sea Zone 1 armour moved from Malaya to Shan State 2 artilleries moved from Malaya to Shan State 6 infantry moved from Malaya to Shan State 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Shan State 2 infantry moved from French Indo China to Shan State 4 artilleries moved from French Indo China to Shan State Combat - Japanese Battle in Kweichow Japanese attack with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 3/5 hits, 2.00 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber British defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits, 2.00 expected hits Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery and 1 mech_infantry Casualties for British: 1 artillery and 1 infantry Battle in Shan State Japanese attack with 1 armour, 7 artilleries and 8 infantry British defend with 1 infantry Japanese roll dice for 1 armour, 7 artilleries and 8 infantry in Shan State, round 2 : 5/16 hits, 5.33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 armour, 7 artilleries and 7 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 aaGun moved from French Indo China to Shan State 1 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Shantung to Hunan 1 fighter and 1 tactical_bomber moved from Kweichow to Hunan 1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone 3 bombers moved from Caroline Islands to Malaya 1 fighter moved from Japan to 26 Sea Zone 1 aaGun moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from Wake Island to 31 Sea Zone 1 artillery moved from Wake Island to 31 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 transports moved from 26 Sea Zone to 6 Sea Zone 2 destroyers and 3 submarines moved from 6 Sea Zone to 26 Sea Zone 1 marine moved from Gilbert Islands to 48 Sea Zone 1 cruiser and 1 marine moved from 48 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 cruiser moved from 26 Sea Zone to 30 Sea Zone 1 marine moved from Johnston Island to 30 Sea Zone 1 cruiser and 1 marine moved from 30 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 47 Sea Zone to 33 Sea Zone Place Units - Japanese 1 submarine placed in 37 Sea Zone 2 destroyers and 3 submarines placed in 6 Sea Zone 1 fighter and 2 infantry placed in Japan 1 artillery and 1 infantry placed in Malaya 1 armour and 2 mech_infantrys placed in Shantung 1 armour, 1 infantry and 1 mech_infantry placed in French Indo China Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Chinese : 1.67 UK_Pacific : 0.67 Japanese : 0.67
-
all rifgt, thats it. Seems like it is not possible (at least for me) to turn this around anymore. Well done! I have posted your win!
-
Thanks! Whenever you are ready for the return match, you can set it up and play the Axis.
-
I can ser it up, but will be slow from time to time