Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 bomber moved from Northern Italy to United Kingdom 1 submarine moved from 95 Sea Zone to 96 Sea Zone 2 fighters moved from Southern Italy to 96 Sea Zone 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 1 artillery and 1 infantry moved from Libya to Tunisia 1 transport moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from 97 Sea Zone to Greece 1 artillery moved from 97 Sea Zone to Greece 1 armour and 2 infantry moved from Albania to Greece Combat - Italians Air Battle in United Kingdom Italians attacks with 1 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in United Kingdom causes 7 damage total. Battle in Greece Italians attack with 1 armour, 1 artillery and 5 infantry Neutral_Allies defend with 4 infantry Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in 96 Sea Zone Italians attack with 2 fighters and 1 submarine British defend with 1 destroyer Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Southern France Italians attack with 1 armour, 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians win, taking Southern France from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for French: 1 artillery and 1 infantry Cleaning up after air battles Non Combat Move - Italians 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern Italy 2 fighters moved from 96 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from Ethiopia to Kenya 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 bomber moved from United Kingdom to Holland Belgium Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6 Italians collect 16 PUs (2 lost to blockades); end with 16 PUs18L OwenToo (Axis) -vs- oysteilo (Allies) BM3 No Bid
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Yenisey to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese 1 infantry moved from Tambov to Volgograd Russians take Volgograd from Germans 1 infantry moved from Rostov to Caucasus Russians take Caucasus from Germans 2 armour and 4 mech_infantrys moved from Rostov to Western Ukraine 2 infantry moved from Bessarabia to Western Ukraine 3 fighters and 1 tactical_bomber moved from Russia to Western Ukraine 1 bomber moved from Russia to Western Ukraine Combat - Russians Battle in Western Ukraine Russians attack with 2 armour, 1 bomber, 3 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber Germans defend with 1 armour and 2 infantry Russians roll dice for 2 armour, 1 bomber, 3 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 6/13 hits, 4,83 expected hits Germans roll dice for 1 armour and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 1,17 expected hits 1 infantry owned by the Russians, 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 2 armour, 1 bomber, 3 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 2 infantry Non Combat Move - Russians 3 fighters moved from Western Ukraine to Russia 1 bomber and 1 tactical_bomber moved from Western Ukraine to Russia 1 aaGun, 6 artilleries and 30 infantry moved from Rostov to Caucasus 1 mech_infantry moved from Kazakhstan to Caucasus 7 infantry moved from Tambov to Bryansk 10 infantry moved from Russia to Bryansk 2 artilleries moved from Samara to Russia 1 aaGun moved from Samara to Russia 9 infantry moved from Tambov to Bryansk 1 infantry moved from Samara to Vologda 4 infantry moved from Samara to Novosibirsk 1 infantry and 2 mech_infantrys moved from Yenisey to Yakut S.S.R. 4 infantry moved from Samara to Volgograd Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : -0,17 Russians : 1,17
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 2 destroyers, 1 fighter, 4 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 artillery moved from Anhwe to Kweichow 1 mech_infantry moved from Shantung to Kweichow 1 fighter moved from Anhwe to Buryatia 1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow 1 artillery moved from Hunan to Yunnan 1 mech_infantry moved from Hunan to Yunnan 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan 1 mech_infantry moved from Hunan to Kweichow 1 mech_infantry moved from Hunan to Yunnan 1 submarine moved from 37 Sea Zone to 74 Sea Zone 1 armour moved from Malaya to Shan State 2 artilleries moved from Malaya to Shan State 6 infantry moved from Malaya to Shan State 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Shan State 2 infantry moved from French Indo China to Shan State 4 artilleries moved from French Indo China to Shan State Combat - Japanese Battle in Kweichow Japanese attack with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 3/5 hits, 2.00 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber British defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits, 2.00 expected hits Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery and 1 mech_infantry Casualties for British: 1 artillery and 1 infantry Battle in Shan State Japanese attack with 1 armour, 7 artilleries and 8 infantry British defend with 1 infantry Japanese roll dice for 1 armour, 7 artilleries and 8 infantry in Shan State, round 2 : 5/16 hits, 5.33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 armour, 7 artilleries and 7 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 aaGun moved from French Indo China to Shan State 1 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Shantung to Hunan 1 fighter and 1 tactical_bomber moved from Kweichow to Hunan 1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone 3 bombers moved from Caroline Islands to Malaya 1 fighter moved from Japan to 26 Sea Zone 1 aaGun moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from Wake Island to 31 Sea Zone 1 artillery moved from Wake Island to 31 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 transports moved from 26 Sea Zone to 6 Sea Zone 2 destroyers and 3 submarines moved from 6 Sea Zone to 26 Sea Zone 1 marine moved from Gilbert Islands to 48 Sea Zone 1 cruiser and 1 marine moved from 48 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 cruiser moved from 26 Sea Zone to 30 Sea Zone 1 marine moved from Johnston Island to 30 Sea Zone 1 cruiser and 1 marine moved from 30 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 47 Sea Zone to 33 Sea Zone Place Units - Japanese 1 submarine placed in 37 Sea Zone 2 destroyers and 3 submarines placed in 6 Sea Zone 1 fighter and 2 infantry placed in Japan 1 artillery and 1 infantry placed in Malaya 1 armour and 2 mech_infantrys placed in Shantung 1 armour, 1 infantry and 1 mech_infantry placed in French Indo China Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Chinese : 1.67 UK_Pacific : 0.67 Japanese : 0.67
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all rifgt, thats it. Seems like it is not possible (at least for me) to turn this around anymore. Well done! I have posted your win!
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Thanks! Whenever you are ready for the return match, you can set it up and play the Axis.
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I can ser it up, but will be slow from time to time
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That’s fine. Slow is OK. It can go well into next year’s league season. I like learning from everyone, and I want to see what Axis surprises you might have for me. :wink: