Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Greater Southern Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 2 artilleries moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yugoslavia Germans attack with 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in France Germans attack with 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Holland Belgium 2 infantry moved from Denmark to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Greater Southern Germany to Western Germany 1 artillery moved from Greater Southern Germany to Germany Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs18L OwenToo (Axis) -vs- oysteilo (Allies) BM3 No Bid
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forgot one american battle, of queensland
:aaa 1@2 1@3:
def
:aaa 1@1: -
i guess it is not working
I will start over again then since no dice was thrown
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0_1542737216386_1542226283239-owentooaxisvsosteiloallies_42596_turnuk9.tsvg
I still have problems with uploading even with new software
scramble 112?
Also my americans in 109 will move to 110
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No scramble…
How can the Americans move from 109 to 110 when it isn’t their turn?
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@oysteilo It looks like you have not adjusted the game-id to the new one.
From your savegame I see the old one, still:The new topic-id (game-id) is 32099.
Please see
https://www.axisandallies.org/forums/topic/32464/triplea-new-stable-release-working-with-the-forum -
Also, they moved during the COMBAT phase of the American turn from 112 to 109
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Well, since you can’t really post, the game ID doesn’t matter, but I will adjust mine on my next turn.
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I merely upload a game save file into the appropriate thread, which is indeed 32099
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OK, thanks for the link with instructions. I will try to do it right on my turn
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@OwenToo said in 18L OwenToo (Axis) -vs- oysteilo (Allies) BM3 No Bid:
Well, since you can’t really post, the game ID doesn’t matter, but I will adjust mine on my next turn.
Actually posting fails in case an incorrect (not existent) game-id is used.
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You may place your American units in 110
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I downloaded the most recent version of TripleA, and after I put the proper thread numbers for other games I am playing, they actually posted properly on the forum.
Yes, it is entirely fine with me if you move your American ships to SZ 110. I am sorry I made a to-do about it. Have a nice day!
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 19:45:55
Savegame -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Americans Americans buy 1 airfield, 1 artillery, 1 destroyer, 2 fighters, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 29 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to 54 Sea Zone 3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 4 transports moved from 112 Sea Zone to 109 Sea Zone 1 infantry moved from Norway to Finland Americans take Finland from Germans Combat - Americans Battle in 54 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 54 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer and 1 fighter in 54 Sea Zone, round 3 : 2/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 54 Sea Zone Americans win, taking 54 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 mech_infantry moved from New South Wales to Queensland 1 fighter moved from 54 Sea Zone to Queensland 1 fighter moved from 29 Sea Zone to Queensland 1 fighter moved from 29 Sea Zone to Queensland 3 fighters moved from Western United States to 29 Sea Zone 1 fighter moved from 29 Sea Zone to Line Islands 1 battleship moved from 29 Sea Zone to 28 Sea Zone 1 submarine moved from 28 Sea Zone to 29 Sea Zone 2 submarines moved from 10 Sea Zone to 29 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 101 Sea Zone to 28 Sea Zone 1 mech_infantry moved from Western United States to Central United States 1 submarine moved from 105 Sea Zone to 109 Sea Zone 1 infantry moved from Norway to Finland 1 bomber moved from Syria to India 4 fighters moved from Shensi to India 1 submarine moved from 39 Sea Zone to 80 Sea Zone Place Units - Americans 1 airfield placed in Line Islands 1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone 1 artillery and 2 fighters placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Shensi to Chahar 3 infantry moved from Shensi to Hopei Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Shensi Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Suiyuyan 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Purchase Units - British British buy 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 mech_infantry moved from Norway to Karelia Russians take Karelia from Germans 1 bomber moved from Norway to 112 Sea Zone 1 carrier moved from 112 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Norway to 112 Sea Zone 2 fighters moved from Norway to 112 Sea Zone 3 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Tobruk to Libya 2 fighters moved from 98 Sea Zone to Libya 2 infantry moved from India to Burma 1 fighter and 1 tactical_bomber moved from India to Burma Combat - British British creates battle in territory 98 Sea Zone Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Burma British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking 98 Sea Zone from Italians, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Burma from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 112 Sea Zone British attack with 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber Germans defend with 1 destroyer British roll dice for 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 4/7 hits, 3,67 expected hits Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 112 Sea Zone British win with 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Libya British attack with 2 fighters and 1 infantry Italians defend with 1 artillery British roll dice for 2 fighters and 1 infantry in Libya, round 2 : 0/3 hits, 1,17 expected hits Italians roll dice for 1 artillery in Libya, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 2 fighters and 1 infantry in Libya, round 3 : 1/3 hits, 1,17 expected hits Italians roll dice for 1 artillery in Libya, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Libya British win, taking Libya from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - British 2 fighters moved from Libya to 98 Sea Zone 1 destroyer moved from 98 Sea Zone to 99 Sea Zone 1 destroyer moved from 98 Sea Zone to 96 Sea Zone 1 destroyer moved from 77 Sea Zone to 81 Sea Zone 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Trans-Jordan 1 armour and 5 mech_infantrys moved from Syria to Northwest Persia 5 infantry moved from Syria to Iraq 1 fighter and 1 tactical_bomber moved from Burma to India 1 artillery and 2 infantry moved from West India to India 1 bomber, 4 fighters and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to United Kingdom 2 fighters moved from 110 Sea Zone to United Kingdom 1 bomber moved from 110 Sea Zone to United Kingdom 1 fighter moved from 109 Sea Zone to 110 Sea Zone 1 fighter moved from United Kingdom to 110 Sea Zone 1 marine moved from Syria to Trans-Jordan 2 fighters moved from 110 Sea Zone to United Kingdom Place Units - British 2 fighters placed in United Kingdom 1 destroyer placed in 98 Sea Zone 1 infantry placed in United Kingdom 1 infantry placed in Persia Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry Turning on Edit Mode EDIT: Adding units owned by Americans to 110 Sea Zone: 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 2 transports EDIT: Removing units owned by Americans from 109 Sea Zone: 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 2 transports EDIT: Adding units owned by British to 110 Sea Zone: 2 fighters EDIT: Removing units owned by British from United Kingdom: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 infantry EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer EDIT: Removing units owned by British from 98 Sea Zone: 1 destroyer EDIT: Adding units owned by British to Persia: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 109 Sea Zone: 2 transports EDIT: Adding units owned by Americans to 110 Sea Zone: 2 transports EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,33 British : -0,50 Italians : -0,67 Americans : 0,33 Chinese : 0,17 Japanese : -0,67
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@OwenToo said in 18L OwenToo (Axis) -vs- oysteilo (Allies) BM3 No Bid:
I downloaded the most recent version of TripleA, and after I put the proper thread numbers for other games I am playing, they actually posted properly on the forum.
Yes, it is entirely fine with me if you move your American ships to SZ 110. I am sorry I made a to-do about it. Have a nice day!
Sounds good, and no worries. So far it looks good with the new forum but not sure if the game resume is an improvement, harder to read I think
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Italians Italians buy 1 bomber and 2 submarines; Remaining resources: 1 PUs; Combat Move - Italians 1 submarine moved from 95 Sea Zone to 96 Sea Zone 1 submarine moved from 95 Sea Zone to 99 Sea Zone 1 bomber moved from Southern Italy to 99 Sea Zone 2 fighters moved from Southern Italy to 99 Sea Zone 2 fighters moved from 95 Sea Zone to 96 Sea Zone 1 fighter moved from Southern Italy to 96 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 bomber, 2 fighters and 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 99 Sea Zone Italians win, taking 99 Sea Zone from Neutral with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 96 Sea Zone Italians attack with 3 fighters and 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 96 Sea Zone Italians win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Italians 1 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Southern Italy to Northern Italy 1 bomber moved from 99 Sea Zone to Southern Italy 2 fighters moved from 96 Sea Zone to 95 Sea Zone 1 fighter moved from 96 Sea Zone to Southern Italy 2 fighters moved from 99 Sea Zone to Southern Italy Place Units - Italians 2 submarines placed in 95 Sea Zone 1 bomber placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 15 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 18 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : 1.33 British : -0.67
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there will be another delay. I might get a post in on sunday and then probably not before tuesday…Sorry, after that it will free up to finish this game in a few moves!
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 29 Sea Zone 2 aaGuns, 2 armour, 1 fighter, 7 infantry and 1 mech_infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 29 Sea Zone 2 aaGuns, 2 armour, 1 fighter, 7 infantry and 1 mech_infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :