Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs18L OwenToo (Axis) -vs- oysteilo (Allies) BM3 No Bid
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Yenisey to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese 1 infantry moved from Tambov to Volgograd Russians take Volgograd from Germans 1 infantry moved from Rostov to Caucasus Russians take Caucasus from Germans 2 armour and 4 mech_infantrys moved from Rostov to Western Ukraine 2 infantry moved from Bessarabia to Western Ukraine 3 fighters and 1 tactical_bomber moved from Russia to Western Ukraine 1 bomber moved from Russia to Western Ukraine Combat - Russians Battle in Western Ukraine Russians attack with 2 armour, 1 bomber, 3 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber Germans defend with 1 armour and 2 infantry Russians roll dice for 2 armour, 1 bomber, 3 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 6/13 hits, 4,83 expected hits Germans roll dice for 1 armour and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 1,17 expected hits 1 infantry owned by the Russians, 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 2 armour, 1 bomber, 3 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 2 infantry Non Combat Move - Russians 3 fighters moved from Western Ukraine to Russia 1 bomber and 1 tactical_bomber moved from Western Ukraine to Russia 1 aaGun, 6 artilleries and 30 infantry moved from Rostov to Caucasus 1 mech_infantry moved from Kazakhstan to Caucasus 7 infantry moved from Tambov to Bryansk 10 infantry moved from Russia to Bryansk 2 artilleries moved from Samara to Russia 1 aaGun moved from Samara to Russia 9 infantry moved from Tambov to Bryansk 1 infantry moved from Samara to Vologda 4 infantry moved from Samara to Novosibirsk 1 infantry and 2 mech_infantrys moved from Yenisey to Yakut S.S.R. 4 infantry moved from Samara to Volgograd Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUsCombat Hit Differential Summary :
Germans : -0,17 Russians : 1,17 -
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 2 destroyers, 1 fighter, 4 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 artillery moved from Anhwe to Kweichow 1 mech_infantry moved from Shantung to Kweichow 1 fighter moved from Anhwe to Buryatia 1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow 1 artillery moved from Hunan to Yunnan 1 mech_infantry moved from Hunan to Yunnan 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan 1 mech_infantry moved from Hunan to Kweichow 1 mech_infantry moved from Hunan to Yunnan 1 submarine moved from 37 Sea Zone to 74 Sea Zone 1 armour moved from Malaya to Shan State 2 artilleries moved from Malaya to Shan State 6 infantry moved from Malaya to Shan State 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Shan State 2 infantry moved from French Indo China to Shan State 4 artilleries moved from French Indo China to Shan State Combat - Japanese Battle in Kweichow Japanese attack with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 3/5 hits, 2.00 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber British defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits, 2.00 expected hits Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery and 1 mech_infantry Casualties for British: 1 artillery and 1 infantry Battle in Shan State Japanese attack with 1 armour, 7 artilleries and 8 infantry British defend with 1 infantry Japanese roll dice for 1 armour, 7 artilleries and 8 infantry in Shan State, round 2 : 5/16 hits, 5.33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 armour, 7 artilleries and 7 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 aaGun moved from French Indo China to Shan State 1 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Shantung to Hunan 1 fighter and 1 tactical_bomber moved from Kweichow to Hunan 1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone 3 bombers moved from Caroline Islands to Malaya 1 fighter moved from Japan to 26 Sea Zone 1 aaGun moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from Wake Island to 31 Sea Zone 1 artillery moved from Wake Island to 31 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 transports moved from 26 Sea Zone to 6 Sea Zone 2 destroyers and 3 submarines moved from 6 Sea Zone to 26 Sea Zone 1 marine moved from Gilbert Islands to 48 Sea Zone 1 cruiser and 1 marine moved from 48 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 cruiser moved from 26 Sea Zone to 30 Sea Zone 1 marine moved from Johnston Island to 30 Sea Zone 1 cruiser and 1 marine moved from 30 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 47 Sea Zone to 33 Sea Zone Place Units - Japanese 1 submarine placed in 37 Sea Zone 2 destroyers and 3 submarines placed in 6 Sea Zone 1 fighter and 2 infantry placed in Japan 1 artillery and 1 infantry placed in Malaya 1 armour and 2 mech_infantrys placed in Shantung 1 armour, 1 infantry and 1 mech_infantry placed in French Indo China Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 89 PUsCombat Hit Differential Summary :
Chinese : 1.67 UK_Pacific : 0.67 Japanese : 0.67 -
all rifgt, thats it. Seems like it is not possible (at least for me) to turn this around anymore. Well done! I have posted your win!
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Thanks! Whenever you are ready for the return match, you can set it up and play the Axis.
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I can ser it up, but will be slow from time to time
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That’s fine. Slow is OK. It can go well into next year’s league season. I like learning from everyone, and I want to see what Axis surprises you might have for me. :wink:





