@FranceNeedsMorePower To play PBEM you need to be registered on the dice server called Marti ,but it is not working with gmail and also has problems with hotmail, so the group I play with started using @gmx.com and with this it does work and sends the dice rolls immediately, so even if you try to register with your gmail it will not work.
OvenToo (allies) vs MrCunego (Axis) BM3 League2018
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 mech_infantry moved from New South Wales to Queensland
1 bomber moved from New South Wales to QueenslandNon Combat Move - ANZAC
Place Units - ANZAC
1 infantry placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 mech_infantry moved from New South Wales to Queensland
1 bomber moved from New South Wales to QueenslandNon Combat Move - ANZAC
Place Units - ANZAC
1 infantry placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUsCombat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to PersiaNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers and 5 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
2 infantry moved from Karelia to 127 Sea Zone
2 infantry moved from 127 Sea Zone to ArchangelCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in ArchangelNon Combat Move - Germans
1 fighter moved from Karelia to Belarus
3 infantry moved from Karelia to Novgorod
4 mech_infantrys moved from Eastern Poland to Belarus
7 infantry moved from Poland to Eastern Poland
1 artillery moved from Greater Southern Germany to Northern Italy
1 armour and 1 mech_infantry moved from Germany to Romania
2 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Western Germany to Eastern Poland
2 fighters moved from Holland Belgium to Eastern Poland
3 aaGuns moved from Germany to Western Germany
1 aaGun moved from Germany to Western GermanyPlace Units - Germans
3 infantry placed in France
3 bombers and 2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,1,5,5,2,2,6
Germans collect 47 PUs (5 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 tactical_bomber moved from Bryansk to Ukraine
2 fighters moved from Bryansk to UkraineCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Ukraine
Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/5 hits, 2.33 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 aaGuns and 3 infantry moved from Smolensk to Russia
2 aaGuns, 9 artilleries and 2 infantry moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 fighter moved from Ukraine to Russia
1 infantry moved from Kansu to Olgiy
8 infantry moved from Novosibirsk to Samara
1 armour moved from Bryansk to Volgograd
2 mech_infantrys moved from Bryansk to Volgograd
3 armour moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to RussiaPlace Units - Russians
1 armour and 1 mech_infantry placed in Volgograd
3 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUsCombat Hit Differential Summary :
Germans : -0.33
Russians : -1.33 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 6 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
2 bombers moved from French Indo China to India
1 fighter moved from French Indo China to India
1 infantry moved from Anhwe to Hunan
1 fighter moved from 43 Sea Zone to Hunan
1 tactical_bomber moved from French Indo China to Szechwan
1 infantry moved from Yunnan to Szechwan
1 fighter moved from Hopei to Szechwan
1 infantry moved from Kwangsi to Hunan
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 43 Sea Zone to Java
2 infantry moved from 42 Sea Zone to Java
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 battleship and 2 carriers moved from 35 Sea Zone to 42 Sea Zone -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 harbour, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Anhwe to Hunan
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Yunnan to Szechwan
2 bombers and 1 fighter moved from French Indo China to India
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 battleship and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 tactical_bomber moved from 43 Sea Zone to Hunan
1 fighter moved from Hopei to Szechwan
1 tactical_bomber moved from French Indo China to Szechwan
3 fighters and 1 tactical_bomber moved from 43 Sea Zone to Java -
No interception in India
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 harbour, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Anhwe to Hunan
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Yunnan to Szechwan
2 bombers and 1 fighter moved from French Indo China to India
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 battleship and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 tactical_bomber moved from 43 Sea Zone to Hunan
1 fighter moved from Hopei to Szechwan
1 tactical_bomber moved from French Indo China to Szechwan
3 fighters and 1 tactical_bomber moved from 43 Sea Zone to JavaCombat - Japanese
Air Battle in India
Japanese attacks with 3 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/2 hits, 0,33 expected hits
Bombing raid in India rolls: 5,8 and causes: 13 damage to unit: factory_major
Bombing raid in India causes 13 damage total.
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 3 fighters, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 3/5 hits, 2,83 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 battleship, 1 carrier, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Java
Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Java, round 2 : 2/6 hits, 2,50 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Hunan
Japanese attack with 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry and 1 tactical_bomber in Hunan, round 2 : 0/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 infantry and 1 tactical_bomber in Hunan, round 3 : 2/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Cleaning up after air battlesNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China
1 aaGun, 1 armour, 2 artilleries, 2 infantry and 3 mech_infantrys moved from Yunnan to Burma
2 armour and 1 mech_infantry moved from French Indo China to Burma
3 mech_infantrys moved from Kwangtung to Yunnan
1 tactical_bomber moved from Hunan to Yunnan
1 infantry moved from Amur to Buryatia
1 artillery moved from Sakha to Buryatia
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone
1 infantry and 1 mech_infantry moved from Borneo to 43 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone
3 infantry and 1 mech_infantry moved from 38 Sea Zone to Burma
1 submarine moved from 39 Sea Zone to 80 Sea Zone
2 bombers moved from India to French Indo China
1 carrier moved from 35 Sea Zone to 38 Sea Zone
1 fighter moved from India to 38 Sea Zone
1 fighter moved from 42 Sea Zone to 38 Sea Zone
1 transport moved from 43 Sea Zone to 36 Sea Zone
1 infantry moved from Hopei to Chahar
1 infantry moved from Kweichow to Anhwe
1 tactical_bomber moved from Java to 42 Sea Zone
1 destroyer moved from 43 Sea Zone to 38 Sea Zone
1 battleship, 3 carriers, 1 cruiser and 1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to French Indo China
3 fighters moved from Java to 42 Sea ZonePlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 harbour placed in French Indo China
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in KwangtungTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Americans : -0,33
ANZAC : -0,33
Chinese : 0,00
AA fire in India : : -0,33
Japanese : -0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 battleship, 1 bomber, 1 carrier, 1 destroyer, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from French West Africa to French Central Africa
1 artillery moved from French West Africa to French Central Africa
1 bomber moved from Eastern United States to French Central AfricaCombat - Americans
Battle in French Central Africa
Americans attack with 1 artillery, 1 bomber and 1 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in French Central Africa, round 2 : 1/3 hits, 1.33 expected hits
Neutral_Axis roll dice for 1 infantry in French Central Africa, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in French Central Africa
Americans win, taking French Central Africa from Neutral_Axis with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantryNon Combat Move - Americans
1 bomber moved from French Central Africa to French West Africa
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 87 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 battleship, 1 submarine and 1 transport placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
1 bomber placed in Eastern United States
5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUsCombat Hit Differential Summary :
Americans : -0.33
Neutral_Axis : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in HopeiCombat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory HopeiNon Combat Move - Chinese
1 infantry moved from Shensi to SzechwanPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Combat Move - British
2 infantry moved from Greece to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sardinia
1 carrier moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from 97 Sea Zone to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
3 cruisers moved from 97 Sea Zone to 95 Sea Zone
2 submarines moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from 95 Sea Zone to Sardinia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
1 armour moved from Anglo Egyptian Sudan to Ethiopia
1 infantry moved from Kenya to Ethiopia
1 armour moved from Egypt to Ethiopia
1 fighter moved from Gibraltar to 95 Sea ZoneCombat - British
Combat Hit Differential Summary :
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Scramble single Italian Air into SZ 95?
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it stays on the ground
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 battleship, 1 bomber, 1 carrier, 1 destroyer, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from French West Africa to French Central Africa
1 artillery moved from French West Africa to French Central Africa
1 bomber moved from Eastern United States to French Central AfricaCombat - Americans
Battle in French Central Africa
Americans attack with 1 artillery, 1 bomber and 1 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in French Central Africa, round 2 : 1/3 hits, 1.33 expected hits
Neutral_Axis roll dice for 1 infantry in French Central Africa, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in French Central Africa
Americans win, taking French Central Africa from Neutral_Axis with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantryNon Combat Move - Americans
1 bomber moved from French Central Africa to French West Africa
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 87 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 battleship, 1 submarine and 1 transport placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
1 bomber placed in Eastern United States
5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in HopeiCombat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory HopeiNon Combat Move - Chinese
1 infantry moved from Shensi to SzechwanPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUsPurchase Units - British
British buy 1 artillery, 1 destroyer, 3 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 4x factory_major; Remaining resources: 4 PUs;
UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Greece to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sardinia
1 carrier moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from 97 Sea Zone to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
3 cruisers moved from 97 Sea Zone to 95 Sea Zone
2 submarines moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from 95 Sea Zone to Sardinia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
1 armour moved from Anglo Egyptian Sudan to Ethiopia
1 infantry moved from Kenya to Ethiopia
1 armour moved from Egypt to Ethiopia
1 fighter moved from Gibraltar to 95 Sea ZoneCombat - British
Battle in SardiniaNon Combat Move - British
3 aaGuns, 1 artillery, 1 fighter, 15 infantry and 1 mech_infantry moved from India to West India
1 mech_infantry moved from Syria to Persia
1 mech_infantry moved from Persia to Eastern PersiaPlace Units - British
1 destroyer and 2 submarines placed in 81 Sea Zone
2 infantry and 1 mech_infantry placed in Persia
British undo move 2.
2 infantry and 1 mech_infantry placed in Persia
1 artillery and 1 infantry placed in Quebec
1 transport placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2
British collect 32 PUs (4 lost to blockades); end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 41 PUsPlace Units - UK_Pacific
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 1 mech_infantryCombat Hit Differential Summary :
Americans : -0.33
Neutral_Axis : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 mech_infantry moved from Belarus to Bryansk
1 fighter moved from Eastern Poland to Bryansk
1 bomber moved from Southern Italy to Bryansk
1 infantry moved from Bulgaria to Greece
Italians take Greece from British
1 armour moved from Belarus to Smolensk
Italians take Smolensk from Russians
1 armour moved from Smolensk to BelarusCombat - Italians
Battle in Bryansk
Italians attack with 1 bomber, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Bryansk, round 2 : 2/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from Bryansk to Eastern Poland
1 bomber moved from Bryansk to Belarus
1 fighter moved from Bulgaria to Southern ItalyPlace Units - Italians
3 infantry placed in Northern Italy
Italians undo move 1.
2 infantry placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,4,4,4,4
Italians collect 12 PUs (2 lost to blockades); end with 13 PUsCombat Hit Differential Summary :
Italians : 0,67
Russians : -0,33 -
those italians must have some crazy secret trade routes where the british cant find them.
best regards
MrCunego -
I think the Brits put to sea without any torpedoes in their tubes. :-D
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
1 fighter moved from Persia to Egypt
1 infantry moved from Trans-Jordan to IraqNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Belarus to Rostov
Germans take Rostov from Russians
1 armour and 1 mech_infantry moved from Romania to Ukraine
2 mech_infantrys moved from Eastern Poland to Ukraine
1 fighter moved from Belarus to Ukraine
1 fighter moved from Eastern Poland to Ukraine
6 infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from Eastern Poland to Western Ukraine
2 armour moved from Eastern Poland to UkraineCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Ukraine
Germans attack with 3 armour, 2 fighters and 3 mech_infantrys
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 3 armour, 2 fighters and 3 mech_infantrys in Ukraine, round 2 : 3/8 hits, 3,00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 3 armour, 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Western Ukraine
Germans attack with 1 fighter and 6 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 6 infantry in Western Ukraine, round 2 : 2/7 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter and 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
10 armour and 8 mech_infantrys moved from Belarus to Rostov
1 infantry moved from Eastern Poland to Belarus
2 infantry moved from Archangel to Belarus
1 infantry moved from Novgorod to Archangel
3 infantry moved from Novgorod to Belarus
1 fighter moved from Eastern Poland to Southern Italy
1 fighter moved from Western Ukraine to Bulgaria
1 fighter moved from Ukraine to Belarus
1 fighter moved from Ukraine to Bulgaria
1 mech_infantry moved from Eastern Poland to Bulgaria
2 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Western Germany to Northern ItalyPlace Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
1 bomber and 1 fighter placed in Western Germany
2 infantry placed in France
4 infantry and 1 mech_infantry placed in Western Germany
Germans undo move 4.
1 infantry placed in France
3 infantry placed in Western Germany
1 mech_infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Belarus: 2 infantry
EDIT: Adding units owned by Germans to Finland: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Rostov: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Germans to Karelia: 1 armour and 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,3,2,4,6
Germans collect 51 PUs (5 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Germans : 0,50
Russians : -1,00