I considered the airstrike option. Figured the Russian attack on Finland would be costly and leave Leningrad defenseless to a take over. Plenty of time for regrets.
OvenToo (allies) vs MrCunego (Axis) BM3 League2018
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians buy nothing; Remaining resources: 21 PUs;Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Italians
1 armour moved from Smolensk to Russia
1 infantry moved from Samara to Volgograd
1 mech_infantry moved from Russia to Volgograd
2 fighters moved from Russia to Volgograd
1 tactical_bomber moved from Russia to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 3/5 hits, 2.00 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 fighters moved from Volgograd to Russia
1 tactical_bomber moved from Volgograd to RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUsCombat Hit Differential Summary :
Germans : -0.33
Russians : 1.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 fighters, 3 infantry, 8 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 armour moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 armour moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour moved from Sikang to Kazakhstan
1 bomber moved from India to Sumatra
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Sumatra
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 infantry and 1 marine moved from French Indo China to 36 Sea Zone
1 infantry, 1 marine and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry and 1 marine moved from 35 Sea Zone to Philippines
1 armour moved from Eastern Persia to Turkmenistan
Japanese take Turkmenistan from Russians
2 fighters moved from 42 Sea Zone to 55 Sea Zone
1 battleship, 1 cruiser and 3 fighters moved from 42 Sea Zone to 35 Sea Zone
3 fighters moved from 35 Sea Zone to PhilippinesCombat - Japanese
Battle in Philippines
Japanese attack with 3 fighters, 1 infantry and 1 marine
Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 3 fighters, 1 infantry and 1 marine in Philippines, round 2 : 3/5 hits, 2,00 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 3 fighters and 1 marine remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Japanese roll dice for 2 fighters in 55 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
retreated to 55 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in Sumatra
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 3/4 hits, 2,00 expected hits
Americans roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits
1 tactical_bomber owned by the Japanese and 2 infantry owned by the Americans lost in Sumatra
Japanese win, taking Sumatra from Americans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is -5
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 2 infantryNon Combat Move - Japanese
1 bomber moved from Sumatra to India
1 fighter moved from Sumatra to 39 Sea Zone
1 carrier moved from 36 Sea Zone to 39 Sea Zone
1 armour, 2 artilleries and 1 infantry moved from Union of South Africa to Rhodesia
1 armour moved from South West Africa to Rhodesia
1 fighter moved from 71 Sea Zone to Rhodesia
1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 tactical_bomber and 4 transports moved from 71 Sea Zone to 79 Sea Zone
9 mech_infantrys moved from West India to Turkmenistan
1 armour and 3 mech_infantrys moved from India to West India
9 mech_infantrys moved from Szechwan to Kazakhstan
1 armour and 1 mech_infantry moved from Anhwe to Manchuria
1 infantry moved from Chahar to Anhwe
1 infantry moved from Szechwan to Kweichow
2 fighters moved from 55 Sea Zone to 35 Sea Zone
6 carriers, 4 destroyers and 3 submarines moved from 42 Sea Zone to 35 Sea Zone
3 fighters moved from Philippines to 35 Sea Zone
2 fighters moved from Japan to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Szechwan to Kazakhstan
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Kwangtung to AnhwePlace Units - Japanese
3 fighters placed in Japan
1 transport placed in 39 Sea Zone
2 infantry placed in India
1 infantry placed in Union of South Africa
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
2 mech_infantrys placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,2,5,6,4,4,2,1,1,5,4,4,2
Japanese collect 65 PUs (11 lost to blockades); end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Americans : 1,00
Japanese : -0,50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 battleship moved from 91 Sea Zone to 110 Sea Zone
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Gibraltar to Libya
1 bomber moved from Morocco to Libya
1 fighter moved from Gibraltar to Libya
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 55 Sea Zone to 37 Sea Zone
Americans take 42 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 5 Sea Zone
Americans take 6 Sea Zone from JapaneseCombat - Americans
Battle in 5 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 110 Sea Zone
Americans attack with 2 artilleries, 1 battleship, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports
Germans defend with 1 destroyer
Americans roll dice for 1 battleship, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 110 Sea Zone, round 2 : 6/7 hits, 3.50 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 battleship, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Libya
Americans attack with 2 bombers and 1 fighter
Italians defend with 1 airfield, 1 armour and 1 artillery
Americans roll dice for 2 bombers and 1 fighter in Libya, round 2 : 0/3 hits, 1.83 expected hits
Italians roll dice for 1 armour and 1 artillery in Libya, round 2 : 1/2 hits, 0.83 expected hits
1 fighter owned by the Americans lost in Libya
Americans roll dice for 2 bombers in Libya, round 3 : 1/2 hits, 1.33 expected hits
Italians roll dice for 1 armour and 1 artillery in Libya, round 3 : 0/2 hits, 0.83 expected hits
1 artillery owned by the Italians lost in Libya
Americans roll dice for 2 bombers in Libya, round 4 : 2/2 hits, 1.33 expected hits
Italians roll dice for 1 armour in Libya, round 4 : 1/1 hits, 0.50 expected hits
1 bomber owned by the Americans and 1 armour owned by the Italians lost in Libya
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 bomber remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber and 1 fighter
Casualties for Italians: 1 armour and 1 artilleryNon Combat Move - Americans
1 bomber moved from Libya to Egypt
1 marine moved from Morocco to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 aaGun moved from Morocco to 91 Sea Zone
1 aaGun moved from Gibraltar to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 aaGuns, 2 artilleries, 2 carriers, 7 infantry, 1 marine and 6 transports moved from 91 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to United Kingdom
7 infantry moved from 110 Sea Zone to United Kingdom
2 artilleries moved from 110 Sea Zone to United Kingdom
2 aaGuns moved from 110 Sea Zone to United Kingdom
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 11 Sea Zone
2 carriers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 carrier and 1 fighter moved from 62 Sea Zone to 54 Sea Zone
1 battleship moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
2 bombers moved from Alaska to Hawaiian Islands
1 bomber moved from Western United States to United KingdomPlace Units - Americans
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
1 bomber and 2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUsCombat Hit Differential Summary :
Germans : -0.33
Italians : -0.17
Americans : 2.33
Japanese : -0.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
4 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to KweichowCombat - Chinese
Chinese creates battle in territory Szechwan
Chinese creates battle in territory Sikang
Battle in Kweichow
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 2 : 1/6 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Szechwan from Japanese, taking Sikang from Japanese, taking Kweichow from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
14 infantry moved from Shensi to Hopei
1 fighter moved from Kweichow to HopeiPlace Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUsCombat Hit Differential Summary :
Chinese : -0.33
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 battleship moved from 91 Sea Zone to 110 Sea Zone
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Gibraltar to Libya
1 bomber moved from Morocco to Libya
1 fighter moved from Gibraltar to Libya
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 55 Sea Zone to 37 Sea Zone
Americans take 42 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 5 Sea Zone
Americans take 6 Sea Zone from JapaneseCombat - Americans
Battle in 5 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 110 Sea Zone
Americans attack with 2 artilleries, 1 battleship, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports
Germans defend with 1 destroyer
Americans roll dice for 1 battleship, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 110 Sea Zone, round 2 : 6/7 hits, 3.50 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 battleship, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Libya
Americans attack with 2 bombers and 1 fighter
Italians defend with 1 airfield, 1 armour and 1 artillery
Americans roll dice for 2 bombers and 1 fighter in Libya, round 2 : 0/3 hits, 1.83 expected hits
Italians roll dice for 1 armour and 1 artillery in Libya, round 2 : 1/2 hits, 0.83 expected hits
1 fighter owned by the Americans lost in Libya
Americans roll dice for 2 bombers in Libya, round 3 : 1/2 hits, 1.33 expected hits
Italians roll dice for 1 armour and 1 artillery in Libya, round 3 : 0/2 hits, 0.83 expected hits
1 artillery owned by the Italians lost in Libya
Americans roll dice for 2 bombers in Libya, round 4 : 2/2 hits, 1.33 expected hits
Italians roll dice for 1 armour in Libya, round 4 : 1/1 hits, 0.50 expected hits
1 bomber owned by the Americans and 1 armour owned by the Italians lost in Libya
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 bomber remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber and 1 fighter
Casualties for Italians: 1 armour and 1 artilleryNon Combat Move - Americans
1 bomber moved from Libya to Egypt
1 marine moved from Morocco to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 aaGun moved from Morocco to 91 Sea Zone
1 aaGun moved from Gibraltar to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 aaGuns, 2 artilleries, 2 carriers, 7 infantry, 1 marine and 6 transports moved from 91 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to United Kingdom
7 infantry moved from 110 Sea Zone to United Kingdom
2 artilleries moved from 110 Sea Zone to United Kingdom
2 aaGuns moved from 110 Sea Zone to United Kingdom
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 11 Sea Zone
2 carriers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 carrier and 1 fighter moved from 62 Sea Zone to 54 Sea Zone
1 battleship moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
2 bombers moved from Alaska to Hawaiian Islands
1 bomber moved from Western United States to United KingdomPlace Units - Americans
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
1 bomber and 2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
4 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to KweichowCombat - Chinese
Chinese creates battle in territory Szechwan
Chinese creates battle in territory Sikang
Battle in Kweichow
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 2 : 1/6 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Szechwan from Japanese, taking Sikang from Japanese, taking Kweichow from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
14 infantry moved from Shensi to Hopei
1 fighter moved from Kweichow to HopeiPlace Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUsPurchase Units - British
British repair damage of 13x factory_major; Remaining resources: 26 PUs;
British buy 1 artillery, 5 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Russia to 126 Sea ZoneCombat - British
Battle in 126 Sea Zone
British attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 126 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - British
1 bomber moved from 126 Sea Zone to Scotland
4 infantry moved from United Kingdom to Scotland
2 aaGuns moved from United Kingdom to Scotland
1 mech_infantry moved from United Kingdom to Scotland
2 fighters moved from 91 Sea Zone to United Kingdom
1 armour moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to United Kingdom
1 armour moved from 110 Sea Zone to United Kingdom
1 infantry moved from 110 Sea Zone to United Kingdom
1 artillery moved from 110 Sea Zone to United Kingdom
3 fighters moved from Egypt to Persia
1 armour and 9 mech_infantrys moved from Caucasus to PersiaPlace Units - British
1 transport placed in 110 Sea Zone
1 artillery and 2 infantry placed in Persia
3 infantry placed in EgyptTurn Complete - British
British collect 29 PUs; end with 29 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 38 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33
Italians : -0.17
Americans : 2.33
Chinese : -0.33
Japanese : -0.50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Rostov to Caucasus
1 fighter moved from Ukraine to Caucasus
1 armour moved from Belarus to Smolensk
Italians take Smolensk from Russians
1 armour moved from Smolensk to BelarusCombat - Italians
Battle in Caucasus
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the French lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for French: 1 infantryNon Combat Move - Italians
1 fighter moved from Caucasus to Ukraine
1 fighter moved from Southern Italy to Western Germany
10 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Bulgaria to RomaniaPlace Units - Italians
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,3,3,3,5,2,6,3,6,6,2
Italians collect 7 PUs (10 lost to blockades); end with 9 PUsCombat Hit Differential Summary :
Italians : -0,17
Russians : 0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea ZoneCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win, taking 41 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 carrier, 2 fighters and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour, 1 artillery and 2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery and 1 mech_infantry placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
ANZAC : -0.33
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea ZoneCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win, taking 41 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 carrier, 2 fighters and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour, 1 artillery and 2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery and 1 mech_infantry placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 7 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Rostov to Northwest Persia
Germans take Northwest Persia from British
2 infantry moved from France to Holland Belgium
2 infantry moved from France to Normandy Bordeaux
1 armour moved from Evenkiyskiy to Urals
Germans take Urals from Russians
1 armour moved from Urals to Novosibirsk
1 armour moved from Kazakhstan to Samara
Germans take Samara from Russians
1 armour moved from Samara to Novosibirsk
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour and 2 mech_infantrys moved from Kazakhstan to Novosibirsk
7 armour and 4 mech_infantrys moved from Kazakhstan to Volgograd
1 infantry moved from Rostov to Volgograd
2 fighters moved from Western Germany to Normandy Bordeaux
2 bombers moved from Western Germany to Normandy Bordeaux
3 bombers moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 bombers, 2 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 bombers, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/6 hits, 2,67 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 3 bombers and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 3 bombers and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 2,33 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Volgograd
Germans attack with 7 armour, 1 infantry and 4 mech_infantrys
Russians defend with 1 factory_minor, 1 infantry and 1 mech_infantry
Germans roll dice for 7 armour, 1 infantry and 4 mech_infantrys in Volgograd, round 2 : 6/12 hits, 4,33 expected hits
Russians roll dice for 1 infantry and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 7 armour and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry and 1 mech_infantryNon Combat Move - Germans
1 armour and 4 mech_infantrys moved from Rostov to Caucasus
2 armour and 1 mech_infantry moved from Yenisey to Novosibirsk
1 infantry moved from Belarus to Smolensk
4 artilleries and 1 infantry moved from Belarus to Archangel
1 submarine moved from 125 Sea Zone to 127 Sea Zone
3 bombers moved from Holland Belgium to Western Germany
2 bombers and 2 fighters moved from Normandy Bordeaux to Western Germany
1 aaGun and 1 infantry moved from Western Germany to Denmark
2 aaGuns moved from France to Western Germany
1 aaGun and 4 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Western Germany
2 infantry moved from France to Western Germany
3 mech_infantrys moved from Novgorod to Belarus
1 mech_infantry moved from Romania to Ukraine
1 infantry moved from France to Western Germany
1 infantry moved from Western Germany to Germany
1 infantry moved from France to Western Germany
1 infantry moved from Western Germany to Germany
2 infantry moved from Western Germany to GermanyPlace Units - Germans
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
7 infantry placed in Germany
1 fighter and 1 mech_infantry placed in Germany
4 mech_infantrys placed in Western Germany
Germans undo move 5.
1 mech_infantry placed in Germany
3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,5,1,4,6,1,5,4,6,2,5
Germans collect 63 PUs (2 lost to blockades); end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUsCombat Hit Differential Summary :
Germans : 0,67
Americans : -0,67
Russians : 0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 14x factory_major; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Samara
Russians take Samara from Germans
1 armour moved from Samara to Russia
2 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 fighter moved from Russia to BryanskCombat - Russians
Battle in Smolensk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 fighter moved from Smolensk to Russia
1 tactical_bomber moved from Smolensk to RussiaPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 8 PUs; end with 8 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 11 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 15 PUsCombat Hit Differential Summary :
Germans : -0.33
Italians : 0.67
Russians : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 bomber, 2 fighters, 2 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Rhodesia to Belgian Congo
Japanese take Belgian Congo from British
1 armour moved from Belgian Congo to Rhodesia
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
Japanese take 42 Sea Zone from Americans
1 fighter moved from 39 Sea Zone to 37 Sea Zone
2 fighters moved from 79 Sea Zone to 41 Sea Zone
1 bomber moved from India to 37 Sea Zone
1 tactical_bomber moved from 79 Sea Zone to 41 Sea Zone
1 mech_infantry moved from Yunnan to Szechwan
1 tactical_bomber moved from Anhwe to Szechwan
1 mech_infantry moved from Kazakhstan to Tsinghai
1 mech_infantry moved from Kazakhstan to Sikang
1 fighter and 1 tactical_bomber moved from Kazakhstan to Sikang
1 fighter and 1 tactical_bomber moved from Kazakhstan to TsinghaiCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 bomber, 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber and 1 fighter in 37 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Americans with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 41 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in Szechwan
Japanese attack with 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 2/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 1/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 2/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Sikang to Caucasus
1 fighter and 1 tactical_bomber moved from Tsinghai to Tambov
1 armour and 7 mech_infantrys moved from Kazakhstan to Tambov
1 armour moved from Turkmenistan to Volgograd
1 mech_infantry moved from Turkmenistan to Volgograd
2 mech_infantrys moved from Turkmenistan to Volgograd
6 mech_infantrys moved from Turkmenistan to West India
1 battleship, 2 carriers, 1 destroyer and 4 transports moved from 79 Sea Zone to 39 Sea Zone
4 infantry moved from West India to India
2 fighters and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone
1 fighter moved from 37 Sea Zone to 39 Sea Zone
1 bomber moved from 37 Sea Zone to French Indo China
1 carrier, 1 destroyer and 1 submarine moved from 35 Sea Zone to 36 Sea Zone
2 fighters moved from 35 Sea Zone to 36 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 marine, 2 submarines and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Japan
4 fighters moved from Japan to 6 Sea Zone
1 armour and 1 mech_infantry moved from Manchuria to Sakha
3 mech_infantrys moved from French Indo China to Yunnan
1 tactical_bomber moved from Szechwan to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
1 fighter moved from 36 Sea Zone to Yunnan
3 mech_infantrys moved from Kwangtung to Hunan
3 mech_infantrys moved from Kiangsu to Hunan
1 mech_infantry moved from Anhwe to Hunan
1 infantry moved from Union of South Africa to RhodesiaPlace Units - Japanese
3 mech_infantrys placed in India
3 mech_infantrys placed in French Indo China
Japanese undo move 1.
1 infantry and 2 mech_infantrys placed in India
1 infantry and 2 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Kwangtung
1 bomber and 2 fighters placed in Japan
Japanese undo move 2.
2 mech_infantrys placed in India
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 77 PUs; end with 77 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUsCombat Hit Differential Summary :
Americans : -0,33
ANZAC : 0,83
Chinese : -1,00
Japanese : 2,17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 carrier, 1 destroyer, 3 fighters, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 marine moved from United Kingdom to 110 Sea Zone
2 artilleries moved from United Kingdom to 110 Sea Zone
5 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 battleship and 1 marine moved from 110 Sea Zone to 125 Sea Zone
Americans take 125 Sea Zone from Germans
1 marine moved from 125 Sea Zone to Norway
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 125 Sea Zone
1 artillery moved from 125 Sea Zone to Norway
1 infantry moved from 125 Sea Zone to Norway
2 carriers moved from 110 Sea Zone to 125 Sea Zone
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
1 artillery moved from 125 Sea Zone to Norway
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 infantry moved from 125 Sea Zone to Norway
1 artillery moved from 125 Sea Zone to Norway
2 destroyers moved from 110 Sea Zone to 125 Sea Zone
1 carrier moved from 54 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
2 fighters moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 bomber moved from Egypt to Northwest PersiaCombat - Americans
Battle in Norway
Battle in Northwest Persia
Americans attack with 1 bomber
Germans defend with 1 mech_infantry
Americans roll dice for 1 bomber in Northwest Persia, round 2 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans lost in Northwest Persia
Germans win, taking Norway from Germans with 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in 37 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 37 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 37 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - Americans
2 fighters moved from 37 Sea Zone to 42 Sea Zone
2 cruisers moved from 54 Sea Zone to 42 Sea Zone
2 battleships moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 carrier and 1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 5 Sea Zone to 3 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 3 Sea Zone to 1 Sea Zone
1 destroyer moved from 11 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 bomber moved from Western United States to United Kingdom
2 carriers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 26 Sea Zone to 54 Sea Zone
2 bombers moved from Hawaiian Islands to Queensland
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 aaGuns moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone
2 aaGuns moved from 125 Sea Zone to Norway
2 infantry moved from 125 Sea Zone to Norway
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 destroyer moved from 101 Sea Zone to 123 Sea Zone
1 transport moved from 110 Sea Zone to 123 Sea Zone
1 armour and 1 infantry moved from 123 Sea Zone to Iceland
2 infantry moved from Morocco to AlgeriaPlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Central United States
1 infantry placed in Eastern United States
2 fighters placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United States
1 bomber placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 1 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Removing units owned by Americans from 1 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 8 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 1 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to British Columbia: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Americans undo move 6.
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUsCombat Hit Differential Summary :
Germans : 0.67
Americans : -1.00
Japanese : 0.83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
5 infantry moved from Kweichow to Anhwe
2 infantry moved from Hopei to Chahar
1 fighter moved from Hopei to Chahar
9 infantry moved from Hopei to Anhwe
2 infantry moved from Hopei to AnhweCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 16 infantry
Japanese defend with 1 infantry
Chinese roll dice for 16 infantry in Anhwe, round 2 : 1/16 hits, 2.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 15 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Chahar to HopeiPlace Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Shensi
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUsCombat Hit Differential Summary :
Chinese : -1.50
Japanese : 1.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 carrier, 1 destroyer, 3 fighters, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 marine moved from United Kingdom to 110 Sea Zone
2 artilleries moved from United Kingdom to 110 Sea Zone
5 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 battleship and 1 marine moved from 110 Sea Zone to 125 Sea Zone
Americans take 125 Sea Zone from Germans
1 marine moved from 125 Sea Zone to Norway
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 125 Sea Zone
1 artillery moved from 125 Sea Zone to Norway
1 infantry moved from 125 Sea Zone to Norway
2 carriers moved from 110 Sea Zone to 125 Sea Zone
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
1 artillery moved from 125 Sea Zone to Norway
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 infantry moved from 125 Sea Zone to Norway
1 artillery moved from 125 Sea Zone to Norway
2 destroyers moved from 110 Sea Zone to 125 Sea Zone
1 carrier moved from 54 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
2 fighters moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 bomber moved from Egypt to Northwest PersiaCombat - Americans
Battle in Norway
Battle in Northwest Persia
Americans attack with 1 bomber
Germans defend with 1 mech_infantry
Americans roll dice for 1 bomber in Northwest Persia, round 2 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans lost in Northwest Persia
Germans win, taking Norway from Germans with 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in 37 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 37 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 37 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - Americans
2 fighters moved from 37 Sea Zone to 42 Sea Zone
2 cruisers moved from 54 Sea Zone to 42 Sea Zone
2 battleships moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 carrier and 1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 5 Sea Zone to 3 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 3 Sea Zone to 1 Sea Zone
1 destroyer moved from 11 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 bomber moved from Western United States to United Kingdom
2 carriers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 26 Sea Zone to 54 Sea Zone
2 bombers moved from Hawaiian Islands to Queensland
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 aaGuns moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone
2 aaGuns moved from 125 Sea Zone to Norway
2 infantry moved from 125 Sea Zone to Norway
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 destroyer moved from 101 Sea Zone to 123 Sea Zone
1 transport moved from 110 Sea Zone to 123 Sea Zone
1 armour and 1 infantry moved from 123 Sea Zone to Iceland
2 infantry moved from Morocco to AlgeriaPlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Central United States
1 infantry placed in Eastern United States
2 fighters placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United States
1 bomber placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 1 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Removing units owned by Americans from 1 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 8 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 1 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to British Columbia: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Americans undo move 6.
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
5 infantry moved from Kweichow to Anhwe
2 infantry moved from Hopei to Chahar
1 fighter moved from Hopei to Chahar
9 infantry moved from Hopei to Anhwe
2 infantry moved from Hopei to AnhweCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 16 infantry
Japanese defend with 1 infantry
Chinese roll dice for 16 infantry in Anhwe, round 2 : 1/16 hits, 2.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 15 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Chahar to HopeiPlace Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Shensi
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUsPurchase Units - British
British repair damage of 3x factory_major; Remaining resources: 35 PUs;
British buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Persia to Northwest Persia
1 infantry moved from Persia to Northwest Persia
3 fighters moved from Persia to Northwest Persia
1 mech_infantry moved from Egypt to Tobruk
British take Tobruk from Italians
1 fighter moved from Egypt to Northwest PersiaCombat - British
Battle in Northwest Persia
British attack with 4 fighters and 2 infantry
Germans defend with 1 mech_infantry
British roll dice for 4 fighters and 2 infantry in Northwest Persia, round 2 : 2/6 hits, 2.33 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
1 fighter moved from 98 Sea Zone to Gibraltar
1 fighter moved from 98 Sea Zone to Egypt
1 fighter moved from Northwest Persia to Egypt
1 fighter moved from Northwest Persia to Egypt
2 fighters moved from Northwest Persia to Persia
1 armour moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 armour, 1 artillery, 2 infantry and 3 transports moved from 110 Sea Zone to 111 Sea Zone
1 infantry moved from Scotland to 111 Sea Zone
1 aaGun, 1 armour, 1 artillery, 3 infantry and 3 transports moved from 111 Sea Zone to 125 Sea Zone
1 armour moved from 125 Sea Zone to Norway
1 artillery moved from 125 Sea Zone to Norway
1 aaGun moved from 125 Sea Zone to Norway
3 infantry moved from 125 Sea Zone to Norway
1 bomber moved from Scotland to Norway
1 carrier, 2 cruisers and 1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from United Kingdom to Norway
1 fighter moved from United Kingdom to 125 Sea ZonePlace Units - British
1 artillery and 2 infantry placed in Persia
3 infantry placed in Egypt
1 fighter and 2 infantry placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 37 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.33
British : -0.33
Americans : -1.00
Chinese : -1.50
Japanese : 2.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy nothing; Remaining resources: 9 PUs;Combat Move - Italians
Non Combat Move - Italians
1 armour moved from Caucasus to Volgograd
1 infantry moved from Romania to Bessarabia
2 infantry moved from Bulgaria to Romania
10 infantry moved from Northern Italy to Western GermanyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,1,3,2,5,2,3,1,2,3,1
Italians collect 6 PUs (10 lost to blockades); end with 15 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 marine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 55 Sea Zone to 41 Sea Zone
1 destroyer moved from 46 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 carrier moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from JapaneseCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 infantry moved from Queensland to New South Wales
1 artillery moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry and 1 marine placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUsCombat Hit Differential Summary :
-
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Combat Move - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 marine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 55 Sea Zone to 41 Sea Zone
1 destroyer moved from 46 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 carrier moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from JapaneseCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 infantry moved from Queensland to New South Wales
1 artillery moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry and 1 marine placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
-
Take your time with your German move. The forum server is not allowing moves to be posted on the forum. Only messages. The MARTI dice server still works fine. When you finish your move, if you get an error trying to post it, then merely save the game to your computer, and send it to me via email.
Cheers!
Roger (OwenToo)
rvhoffman@gmail.com