thanks, may it be a great game and hopefully luck isn’t the total decider lol
Let the sub fight, and if you get one hit before I do in 106, lose the destroyer and have the sub submerge.
and no scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Anhwe to Shensi
Japanese take Hopei from Chinese
Japanese take Shensi from Chinese
1 fighter moved from Java to 42 Sea Zone
1 destroyer moved from 20 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
2 artilleries and 2 infantry moved from French Indo China to Shan State
1 destroyer moved from 20 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from French Indo China to 43 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
1 fighter moved from Java to 44 Sea Zone
1 fighter moved from Java to 43 Sea Zone
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Shan State
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 aaGuns, 1 armour and 2 infantry
AA fire in Shan State : 1/2 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in Shan State
Japanese roll dice for 2 artilleries, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 1.83 expected hits
UK_Pacific roll dice for 2 aaGuns, 1 armour and 2 infantry in Shan State, round 2 : 0/3 hits, 1.17 expected hits
2 aaGuns owned by the Russians lost in Shan State
Japanese roll dice for 2 artilleries, 2 infantry and 1 tactical_bomber in Shan State, round 3 : 0/5 hits, 1.83 expected hits
UK_Pacific roll dice for 1 armour and 2 infantry in Shan State, round 3 : 2/3 hits, 1.17 expected hits
2 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 2 artilleries and 1 tactical_bomber in Shan State, round 4 : 0/3 hits, 1.17 expected hits
UK_Pacific roll dice for 1 armour and 2 infantry in Shan State, round 4 : 2/3 hits, 1.17 expected hits
2 artilleries owned by the Japanese lost in Shan State
retreated to Shan State
UK_Pacific win with 1 armour and 2 infantry remaining. Battle score for attacker is -14
Casualties for Japanese: 2 artilleries, 1 fighter and 2 infantry
Casualties for Russians: 2 aaGuns
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 43 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 44 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
2 fighters moved from 44 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to Borneo
1 tactical_bomber moved from Shan State to French Indo China
1 infantry moved from Jehol to Chahar
1 infantry moved from Timguska to Kansu
1 infantry moved from Anhwe to Hopei
1 artillery and 4 infantry moved from Kiangsu to Anhwe
2 artilleries and 2 infantry moved from Jehol to Anhwe
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
2 battleships, 3 carriers, 1 cruiser, 1 destroyer and 7 submarines moved from 20 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to 35 Sea Zone
1 tactical_bomber moved from Anhwe to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 armour moved from Anhwe to Kiangsi
Place Units - Japanese
1 carrier, 2 destroyers and 1 transport placed in 6 Sea Zone
2 artilleries and 1 infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 fighter and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,2
Japanese collect 58 PUs (2 lost to blockades); end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans : 0.83
ANZAC : -0.17
UK_Pacific : 0.50
AA fire in Shan State : : 0.67
Japanese : -2.67
I think an extra IC would have been useful as Japan. I think Japan will eventually retake India but it may take quite a while.
It hasn’t normally been needed when USSR doesn’t invade China.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Combat Move - Americans
1 submarine moved from 41 Sea Zone to 44 Sea Zone
Purchase Units - Americans
Americans buy 1 airfield, 3 destroyers and 4 fighters; Remaining resources: 0 PUs;
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters moved from Western United States to Central United States
2 aaGuns moved from Central United States to Eastern United States
2 aaGuns moved from Western United States to Central United States
1 artillery and 2 infantry moved from Western United States to Central United States
1 mech_infantry moved from Western United States to Eastern United States
3 mech_infantrys moved from Central United States to Eastern United States
1 tactical_bomber moved from Western United States to Hawaiian Islands
2 carriers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
2 fighters placed in Eastern United States
1 airfield placed in Central United States
1 destroyer placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;
Combat - Chinese
Non Combat Move - Chinese
5 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 fighter moved from Burma to Yunnan
1 infantry moved from Yunnan to Szechwan
Place Units - Chinese
3 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Combat Move - British
4 fighters moved from 99 Sea Zone to Greece
4 transports moved from 99 Sea Zone to 98 Sea Zone
3 mech_infantrys moved from Egypt to 98 Sea Zone
3 mech_infantrys and 4 transports moved from 98 Sea Zone to 99 Sea Zone
3 mech_infantrys moved from 99 Sea Zone to Greece
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 99 Sea Zone: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
EDIT: Adding units owned by Americans to 98 Sea Zone: 1 carrier, 1 destroyer, 1 fighter and 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 98 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
British buy 2 aaGuns, 3 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat - British
Battle in Greece
British attack with 4 fighters and 3 mech_infantrys
Germans defend with 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
British roll dice for 1 battleship and 2 cruisers in Greece, round 2 : 1/3 hits, 1,67 expected hits
British roll dice for 4 fighters and 3 mech_infantrys in Greece, round 2 : 2/7 hits, 2,50 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Greece, round 2 : 1/3 hits, 1,17 expected hits
1 mech_infantry owned by the British, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Greece
British win, taking Greece from Germans with 4 fighters and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 armour and 2 mech_infantrys
Non Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to 99 Sea Zone: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
EDIT: Removing units owned by Americans from 98 Sea Zone: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
EDIT: Turning off Edit Mode
2 fighters moved from West India to Iraq
2 armour moved from West India to Eastern Persia
4 fighters moved from Greece to Iraq
1 aaGun moved from West India to Eastern Persia
2 aaGuns moved from West India to India
1 armour moved from West India to Burma
1 artillery moved from West India to India
1 artillery moved from West India to Eastern Persia
1 artillery moved from West India to Eastern Persia
1 artillery moved from West India to Eastern Persia
Place Units - British
2 aaGuns and 1 armour placed in Iraq
2 armour and 1 mech_infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2
British collect 35 PUs (4 lost to blockades); end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Germans : -0,17
British : -1,17
Americans : 0,67
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Combat Move - Italians
1 bomber and 1 fighter moved from Southern Italy to Greece
5 infantry moved from Bulgaria to Greece
Purchase Units - Italians
Italians buy 1 artillery and 1 fighter; Remaining resources: 1 PUs;
Combat - Italians
Battle in Greece
Italians attack with 1 bomber, 1 fighter and 5 infantry
British defend with 1 factory_minor, 1 harbour and 2 mech_infantrys
Italians roll dice for 1 bomber, 1 fighter and 5 infantry in Greece, round 2 : 1/7 hits, 2.00 expected hits
British roll dice for 2 mech_infantrys in Greece, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Greece
Italians roll dice for 1 bomber, 1 fighter and 4 infantry in Greece, round 3 : 1/6 hits, 1.83 expected hits
British roll dice for 1 mech_infantry in Greece, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Greece
Italians win, taking Greece from British with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 2
Casualties for Italians: 2 infantry
Casualties for British: 2 mech_infantrys
Non Combat Move - Italians
1 bomber and 1 fighter moved from Greece to Southern Italy
1 mech_infantry moved from Bulgaria to Bessarabia
2 aaGuns and 1 artillery moved from Rostov to Caucasus
Place Units - Italians
1 artillery placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,1,1,4,3,3,1,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
Italians collect 16 PUs (2 lost to blockades); end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : -1.83
British : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in Queensland
1 destroyer placed in 54 Sea Zone
ANZAC undo move 1.
1 fighter placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11
Research Technology - Germans
Combat Move - Germans
9 armour, 7 artilleries, 22 infantry and 4 mech_infantrys moved from Caucasus to Northwest Persia
1 artillery and 1 infantry moved from Morocco to Algeria
Germans take Algeria from British
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to Gold Coast
3 fighters moved from 91 Sea Zone to United Kingdom
4 bombers and 2 fighters moved from Western Germany to United Kingdom
Purchase Units - Germans
Germans buy 1 carrier, 2 fighters, 8 submarines and 1 transport; Remaining resources: 2 PUs;
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 9 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 5,4 and causes: 9 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in United Kingdom causes 12 damage total. Damaged units is as follows: factory_major = 9, airfield = 3
Battle in Gold Coast
Battle in Northwest Persia
Germans attack with 9 armour, 7 artilleries, 22 infantry and 4 mech_infantrys
ANZAC defend with 1 infantry
Germans roll dice for 9 armour, 7 artilleries, 22 infantry and 4 mech_infantrys in Northwest Persia, round 2 : 10/42 hits, 12.33 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC and 1 infantry owned by the Germans lost in Northwest Persia
Germans win, taking Gold Coast from British, taking Northwest Persia from British with 9 armour, 7 artilleries, 21 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for ANZAC: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
3 aaGuns moved from Caucasus to Northwest Persia
3 artilleries moved from Volgograd to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
2 armour moved from Russia to Volgograd
1 infantry moved from Evenkiyskiy to Timguska
3 bombers moved from United Kingdom to Western Germany
2 aaGuns, 1 artillery and 1 infantry moved from Northern Italy to Southern France
1 fighter moved from United Kingdom to Normandy Bordeaux
4 fighters moved from United Kingdom to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to Southern Italy
2 artilleries and 1 infantry moved from France to Southern France
1 submarine moved from 112 Sea Zone to 109 Sea Zone
3 submarines moved from 110 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 3 transports moved from 91 Sea Zone to 93 Sea Zone
1 artillery moved from 93 Sea Zone to Southern France
1 infantry moved from France to Southern France
Place Units - Germans
1 carrier and 2 submarines placed in 110 Sea Zone
2 submarines and 1 transport placed in 93 Sea Zone
4 submarines placed in 112 Sea Zone
2 fighters placed in Western Germany
Turn Complete - Germans
Germans collect 70 PUs; end with 72 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs
Combat Hit Differential Summary :
Germans : -2.33
British : 0.67
AA fire in United Kingdom : : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11
Research Technology - Germans
Combat Move - Germans
9 armour, 7 artilleries, 22 infantry and 4 mech_infantrys moved from Caucasus to Northwest Persia
1 artillery and 1 infantry moved from Morocco to Algeria
Germans take Algeria from British
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to Gold Coast
3 fighters moved from 91 Sea Zone to United Kingdom
4 bombers and 2 fighters moved from Western Germany to United Kingdom
Purchase Units - Germans
Germans buy 1 carrier, 2 fighters, 8 submarines and 1 transport; Remaining resources: 2 PUs;
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 9 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 5,4 and causes: 9 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in United Kingdom causes 12 damage total. Damaged units is as follows: factory_major = 9, airfield = 3
Battle in Gold Coast
Battle in Northwest Persia
Germans attack with 9 armour, 7 artilleries, 22 infantry and 4 mech_infantrys
ANZAC defend with 1 infantry
Germans roll dice for 9 armour, 7 artilleries, 22 infantry and 4 mech_infantrys in Northwest Persia, round 2 : 10/42 hits, 12.33 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC and 1 infantry owned by the Germans lost in Northwest Persia
Germans win, taking Gold Coast from British, taking Northwest Persia from British with 9 armour, 7 artilleries, 21 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for ANZAC: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
3 aaGuns moved from Caucasus to Northwest Persia
3 artilleries moved from Volgograd to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
2 armour moved from Russia to Volgograd
1 infantry moved from Evenkiyskiy to Timguska
3 bombers moved from United Kingdom to Western Germany
2 aaGuns, 1 artillery and 1 infantry moved from Northern Italy to Southern France
1 fighter moved from United Kingdom to Normandy Bordeaux
4 fighters moved from United Kingdom to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to Southern Italy
2 artilleries and 1 infantry moved from France to Southern France
1 submarine moved from 112 Sea Zone to 109 Sea Zone
3 submarines moved from 110 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 3 transports moved from 91 Sea Zone to 93 Sea Zone
1 artillery moved from 93 Sea Zone to Southern France
1 infantry moved from France to Southern France
Place Units - Germans
1 carrier and 2 submarines placed in 110 Sea Zone
2 submarines and 1 transport placed in 93 Sea Zone
4 submarines placed in 112 Sea Zone
2 fighters placed in Western Germany
Turn Complete - Germans
Germans collect 70 PUs; end with 72 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 3 infantry
EDIT: Adding units owned by Germans to Normandy Bordeaux: 3 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -2.33
British : 0.67
AA fire in United Kingdom : : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11
Combat Move - Russians
1 armour and 2 infantry moved from Shan State to Yunnan
2 armour and 9 mech_infantrys moved from India to Eastern Persia
4 fighters and 1 tactical_bomber moved from West India to Eastern Persia
1 artillery and 1 infantry moved from India to West India
1 submarine moved from 101 Sea Zone to 86 Sea Zone
Combat - Russians
Non Combat Move - Russians
1 aaGun moved from Burma to Yunnan
3 infantry moved from Burma to India
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11
Combat Move - Japanese
1 armour moved from Shensi to Kweichow
Japanese take Kweichow from Chinese
1 armour moved from Kiangsi to French Indo China
Japanese take Kwangsi from Chinese
1 fighter moved from Borneo to 42 Sea Zone
Purchase Units - Japanese
Japanese buy 6 artilleries, 1 bomber, 5 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 fighter moved from 42 Sea Zone to Borneo
1 infantry moved from Hopei to Shensi
13 artilleries and 10 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsu to Hopei
2 mech_infantrys moved from Kiangsu to Kweichow
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
2 fighters moved from Japan to 35 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 mech_infantrys placed in Kiangsu
1 transport placed in 6 Sea Zone
4 artilleries, 1 bomber and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11
Combat Move - Americans
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 3 submarines; Remaining resources: 1 PUs;
Non Combat Move - Americans
6 carriers, 6 destroyers, 2 fighters and 13 submarines moved from 54 Sea Zone to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Central United States to 26 Sea Zone
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
2 fighters moved from Eastern United States to Central United States
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport moved from 99 Sea Zone to 81 Sea Zone
1 fighter moved from 81 Sea Zone to Iraq
Place Units - Americans
2 artilleries, 1 fighter and 2 infantry placed in Western United States
1 carrier placed in 101 Sea Zone
2 destroyers and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
7 infantry moved from Szechwan to Yunnan
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 2 infantry placed in Kwangsi
Chinese undo move 1.
1 artillery and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Combat Move - British
2 armour and 4 mech_infantrys moved from Egypt to Iraq
1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 4 transports moved from 99 Sea Zone to 81 Sea Zone
2 armour moved from Eastern Persia to Iraq
3 artilleries moved from Eastern Persia to West India
1 armour moved from Burma to Yunnan
3 mech_infantrys moved from Belgian Congo to Egypt
1 submarine moved from 97 Sea Zone to 99 Sea Zone
Purchase Units - British
British repair damage of 3x factory_major; Remaining resources: 35 PUs;
British buy 2 armour, 1 fighter and 4 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 4 PUs;
Non Combat Move - British
1 aaGun moved from Eastern Persia to Persia
Place Units - British
2 armour and 1 fighter placed in Iraq
4 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,4,1
British collect 31 PUs (4 lost to blockades); end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11
Combat Move - Italians
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Non Combat Move - Italians
2 aaGuns and 1 artillery moved from Caucasus to Northwest Persia
1 mech_infantry moved from Bessarabia to Rostov
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,2
Italians collect 16 PUs (2 lost to blockades); end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
I have you now, my friend. Play it out?
Germany should be able to smash Iraq and take Egypt. Japan should be able to retake Yunnan too.
I could allow a re-do so you could put a blocker in SZ96 but (a) that would affect Italy and (b) to what end? It would only delay the almost inevitable Axis victory.
TBH, I just don’t feel that this scenario gives the allies enough of a chance any more.
it doesnt look good, ill post it. well played simon!
Can I suggest that your BM allies don’t claim enough NOs. You could have had 5IPC/turn just by leaving 1inf on NW Africa for several turns, for example. I’m not sure how game changing these NOs are though.
I believe im a bit lost lately in my games, lots of losses. I think I keep trying to balance both maps too long instead of pushing all pu on one side when its possible. Would you be up for a new one, I want to try something with the allies. Might be a short game
?
Sorry about the delay in getting back to you. Let’s set this up when the upload folder gets fixed.
starnge keep getting the same error in my game with aetv no problem…
ill do the china attack here lets see what happens with uk
Rolls: 2@1 1@3; Total Hits: 12@1: (5, 5)1@3: (3)
Rolls: 3@2; Total Hits: 13@2: (5, 4, 1)
Rolls: 1@1 1@3; Total Hits: 11@1: (1)1@3: (6)
Rolls: 2@2; Total Hits: 22@2: (2, 2)