@crockett36 It has our emails. When you are done, let me know.
Giallo (Allies) vs simon33 (Axis) BM3
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unlucky with dice lately besides india
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Anhwe to Shensi
Japanese take Hopei from Chinese
Japanese take Shensi from Chinese
1 fighter moved from Java to 42 Sea Zone
1 destroyer moved from 20 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
2 artilleries and 2 infantry moved from French Indo China to Shan State
1 destroyer moved from 20 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from French Indo China to 43 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
1 fighter moved from Java to 44 Sea Zone
1 fighter moved from Java to 43 Sea ZonePurchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Shan State
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 aaGuns, 1 armour and 2 infantry
AA fire in Shan State : 1/2 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in Shan State
Japanese roll dice for 2 artilleries, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 1.83 expected hits
UK_Pacific roll dice for 2 aaGuns, 1 armour and 2 infantry in Shan State, round 2 : 0/3 hits, 1.17 expected hits
2 aaGuns owned by the Russians lost in Shan State
Japanese roll dice for 2 artilleries, 2 infantry and 1 tactical_bomber in Shan State, round 3 : 0/5 hits, 1.83 expected hits
UK_Pacific roll dice for 1 armour and 2 infantry in Shan State, round 3 : 2/3 hits, 1.17 expected hits
2 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 2 artilleries and 1 tactical_bomber in Shan State, round 4 : 0/3 hits, 1.17 expected hits
UK_Pacific roll dice for 1 armour and 2 infantry in Shan State, round 4 : 2/3 hits, 1.17 expected hits
2 artilleries owned by the Japanese lost in Shan State
retreated to Shan State
UK_Pacific win with 1 armour and 2 infantry remaining. Battle score for attacker is -14
Casualties for Japanese: 2 artilleries, 1 fighter and 2 infantry
Casualties for Russians: 2 aaGuns
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 43 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 44 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
2 fighters moved from 44 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to Borneo
1 tactical_bomber moved from Shan State to French Indo China
1 infantry moved from Jehol to Chahar
1 infantry moved from Timguska to Kansu
1 infantry moved from Anhwe to Hopei
1 artillery and 4 infantry moved from Kiangsu to Anhwe
2 artilleries and 2 infantry moved from Jehol to Anhwe
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
2 battleships, 3 carriers, 1 cruiser, 1 destroyer and 7 submarines moved from 20 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to 35 Sea Zone
1 tactical_bomber moved from Anhwe to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 armour moved from Anhwe to KiangsiPlace Units - Japanese
1 carrier, 2 destroyers and 1 transport placed in 6 Sea Zone
2 artilleries and 1 infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 fighter and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,2
Japanese collect 58 PUs (2 lost to blockades); end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Americans : 0.83
ANZAC : -0.17
UK_Pacific : 0.50
AA fire in Shan State : : 0.67
Japanese : -2.67 -
I think an extra IC would have been useful as Japan. I think Japan will eventually retake India but it may take quite a while.
It hasn’t normally been needed when USSR doesn’t invade China.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Combat Move - Americans
1 submarine moved from 41 Sea Zone to 44 Sea ZonePurchase Units - Americans
Americans buy 1 airfield, 3 destroyers and 4 fighters; Remaining resources: 0 PUs;Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 fighters moved from Western United States to Central United States
2 aaGuns moved from Central United States to Eastern United States
2 aaGuns moved from Western United States to Central United States
1 artillery and 2 infantry moved from Western United States to Central United States
1 mech_infantry moved from Western United States to Eastern United States
3 mech_infantrys moved from Central United States to Eastern United States
1 tactical_bomber moved from Western United States to Hawaiian Islands
2 carriers and 1 submarine moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans
2 fighters placed in Eastern United States
1 airfield placed in Central United States
1 destroyer placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;Combat - Chinese
Non Combat Move - Chinese
5 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 fighter moved from Burma to Yunnan
1 infantry moved from Yunnan to SzechwanPlace Units - Chinese
3 artilleries placed in YunnanTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUsCombat Move - British
4 fighters moved from 99 Sea Zone to Greece
4 transports moved from 99 Sea Zone to 98 Sea Zone
3 mech_infantrys moved from Egypt to 98 Sea Zone
3 mech_infantrys and 4 transports moved from 98 Sea Zone to 99 Sea Zone
3 mech_infantrys moved from 99 Sea Zone to Greece
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian CongoPurchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 99 Sea Zone: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
EDIT: Adding units owned by Americans to 98 Sea Zone: 1 carrier, 1 destroyer, 1 fighter and 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 98 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
British buy 2 aaGuns, 3 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat - British
Battle in Greece
British attack with 4 fighters and 3 mech_infantrys
Germans defend with 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
British roll dice for 1 battleship and 2 cruisers in Greece, round 2 : 1/3 hits, 1,67 expected hits
British roll dice for 4 fighters and 3 mech_infantrys in Greece, round 2 : 2/7 hits, 2,50 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Greece, round 2 : 1/3 hits, 1,17 expected hits
1 mech_infantry owned by the British, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Greece
British win, taking Greece from Germans with 4 fighters and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 armour and 2 mech_infantrysNon Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to 99 Sea Zone: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
EDIT: Removing units owned by Americans from 98 Sea Zone: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
EDIT: Turning off Edit Mode
2 fighters moved from West India to Iraq
2 armour moved from West India to Eastern Persia
4 fighters moved from Greece to Iraq
1 aaGun moved from West India to Eastern Persia
2 aaGuns moved from West India to India
1 armour moved from West India to Burma
1 artillery moved from West India to India
1 artillery moved from West India to Eastern Persia
1 artillery moved from West India to Eastern Persia
1 artillery moved from West India to Eastern PersiaPlace Units - British
2 aaGuns and 1 armour placed in Iraq
2 armour and 1 mech_infantry placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2
British collect 35 PUs (4 lost to blockades); end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUsTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :
Germans : -0,17
British : -1,17
Americans : 0,67
Japanese : 0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Combat Move - Italians
1 bomber and 1 fighter moved from Southern Italy to Greece
5 infantry moved from Bulgaria to GreecePurchase Units - Italians
Italians buy 1 artillery and 1 fighter; Remaining resources: 1 PUs;Combat - Italians
Battle in Greece
Italians attack with 1 bomber, 1 fighter and 5 infantry
British defend with 1 factory_minor, 1 harbour and 2 mech_infantrys
Italians roll dice for 1 bomber, 1 fighter and 5 infantry in Greece, round 2 : 1/7 hits, 2.00 expected hits
British roll dice for 2 mech_infantrys in Greece, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Greece
Italians roll dice for 1 bomber, 1 fighter and 4 infantry in Greece, round 3 : 1/6 hits, 1.83 expected hits
British roll dice for 1 mech_infantry in Greece, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Greece
Italians win, taking Greece from British with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 2
Casualties for Italians: 2 infantry
Casualties for British: 2 mech_infantrysNon Combat Move - Italians
1 bomber and 1 fighter moved from Greece to Southern Italy
1 mech_infantry moved from Bulgaria to Bessarabia
2 aaGuns and 1 artillery moved from Rostov to CaucasusPlace Units - Italians
1 artillery placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,1,1,4,3,3,1,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
Italians collect 16 PUs (2 lost to blockades); end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary :
Italians : -1.83
British : 1.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaPurchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;Combat - ANZAC
Battle in JavaNon Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in Queensland
1 destroyer placed in 54 Sea Zone
ANZAC undo move 1.
1 fighter placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11
Research Technology - Germans
Combat Move - Germans
9 armour, 7 artilleries, 22 infantry and 4 mech_infantrys moved from Caucasus to Northwest Persia
1 artillery and 1 infantry moved from Morocco to Algeria
Germans take Algeria from British
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to Gold Coast
3 fighters moved from 91 Sea Zone to United Kingdom
4 bombers and 2 fighters moved from Western Germany to United KingdomPurchase Units - Germans
Germans buy 1 carrier, 2 fighters, 8 submarines and 1 transport; Remaining resources: 2 PUs;Combat - Germans
Air Battle in United Kingdom
Germans attacks with 9 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 5,4 and causes: 9 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in United Kingdom causes 12 damage total. Damaged units is as follows: factory_major = 9, airfield = 3
Battle in Gold Coast
Battle in Northwest Persia
Germans attack with 9 armour, 7 artilleries, 22 infantry and 4 mech_infantrys
ANZAC defend with 1 infantry
Germans roll dice for 9 armour, 7 artilleries, 22 infantry and 4 mech_infantrys in Northwest Persia, round 2 : 10/42 hits, 12.33 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC and 1 infantry owned by the Germans lost in Northwest Persia
Germans win, taking Gold Coast from British, taking Northwest Persia from British with 9 armour, 7 artilleries, 21 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for ANZAC: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
3 aaGuns moved from Caucasus to Northwest Persia
3 artilleries moved from Volgograd to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
2 armour moved from Russia to Volgograd
1 infantry moved from Evenkiyskiy to Timguska
3 bombers moved from United Kingdom to Western Germany
2 aaGuns, 1 artillery and 1 infantry moved from Northern Italy to Southern France
1 fighter moved from United Kingdom to Normandy Bordeaux
4 fighters moved from United Kingdom to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to Southern Italy
2 artilleries and 1 infantry moved from France to Southern France
1 submarine moved from 112 Sea Zone to 109 Sea Zone
3 submarines moved from 110 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 3 transports moved from 91 Sea Zone to 93 Sea Zone
1 artillery moved from 93 Sea Zone to Southern France
1 infantry moved from France to Southern FrancePlace Units - Germans
1 carrier and 2 submarines placed in 110 Sea Zone
2 submarines and 1 transport placed in 93 Sea Zone
4 submarines placed in 112 Sea Zone
2 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 70 PUs; end with 72 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUsCombat Hit Differential Summary :
Germans : -2.33
British : 0.67
AA fire in United Kingdom : : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11
Research Technology - Germans
Combat Move - Germans
9 armour, 7 artilleries, 22 infantry and 4 mech_infantrys moved from Caucasus to Northwest Persia
1 artillery and 1 infantry moved from Morocco to Algeria
Germans take Algeria from British
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to Gold Coast
3 fighters moved from 91 Sea Zone to United Kingdom
4 bombers and 2 fighters moved from Western Germany to United KingdomPurchase Units - Germans
Germans buy 1 carrier, 2 fighters, 8 submarines and 1 transport; Remaining resources: 2 PUs;Combat - Germans
Air Battle in United Kingdom
Germans attacks with 9 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 5,4 and causes: 9 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in United Kingdom causes 12 damage total. Damaged units is as follows: factory_major = 9, airfield = 3
Battle in Gold Coast
Battle in Northwest Persia
Germans attack with 9 armour, 7 artilleries, 22 infantry and 4 mech_infantrys
ANZAC defend with 1 infantry
Germans roll dice for 9 armour, 7 artilleries, 22 infantry and 4 mech_infantrys in Northwest Persia, round 2 : 10/42 hits, 12.33 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC and 1 infantry owned by the Germans lost in Northwest Persia
Germans win, taking Gold Coast from British, taking Northwest Persia from British with 9 armour, 7 artilleries, 21 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for ANZAC: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
3 aaGuns moved from Caucasus to Northwest Persia
3 artilleries moved from Volgograd to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
2 armour moved from Russia to Volgograd
1 infantry moved from Evenkiyskiy to Timguska
3 bombers moved from United Kingdom to Western Germany
2 aaGuns, 1 artillery and 1 infantry moved from Northern Italy to Southern France
1 fighter moved from United Kingdom to Normandy Bordeaux
4 fighters moved from United Kingdom to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to Southern Italy
2 artilleries and 1 infantry moved from France to Southern France
1 submarine moved from 112 Sea Zone to 109 Sea Zone
3 submarines moved from 110 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 3 transports moved from 91 Sea Zone to 93 Sea Zone
1 artillery moved from 93 Sea Zone to Southern France
1 infantry moved from France to Southern FrancePlace Units - Germans
1 carrier and 2 submarines placed in 110 Sea Zone
2 submarines and 1 transport placed in 93 Sea Zone
4 submarines placed in 112 Sea Zone
2 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 70 PUs; end with 72 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 3 infantry
EDIT: Adding units owned by Germans to Normandy Bordeaux: 3 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -2.33
British : 0.67
AA fire in United Kingdom : : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11
Combat Move - Russians
1 armour and 2 infantry moved from Shan State to Yunnan
2 armour and 9 mech_infantrys moved from India to Eastern Persia
4 fighters and 1 tactical_bomber moved from West India to Eastern Persia
1 artillery and 1 infantry moved from India to West India
1 submarine moved from 101 Sea Zone to 86 Sea ZoneCombat - Russians
Non Combat Move - Russians
1 aaGun moved from Burma to Yunnan
3 infantry moved from Burma to IndiaTurn Complete - Russians
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11
Combat Move - Japanese
1 armour moved from Shensi to Kweichow
Japanese take Kweichow from Chinese
1 armour moved from Kiangsi to French Indo China
Japanese take Kwangsi from Chinese
1 fighter moved from Borneo to 42 Sea ZonePurchase Units - Japanese
Japanese buy 6 artilleries, 1 bomber, 5 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 fighter moved from 42 Sea Zone to Borneo
1 infantry moved from Hopei to Shensi
13 artilleries and 10 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsu to Hopei
2 mech_infantrys moved from Kiangsu to Kweichow
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
2 fighters moved from Japan to 35 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 mech_infantrys placed in Kiangsu
1 transport placed in 6 Sea Zone
4 artilleries, 1 bomber and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11
Combat Move - Americans
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 3 submarines; Remaining resources: 1 PUs;Non Combat Move - Americans
6 carriers, 6 destroyers, 2 fighters and 13 submarines moved from 54 Sea Zone to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Central United States to 26 Sea Zone
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
2 fighters moved from Eastern United States to Central United States
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport moved from 99 Sea Zone to 81 Sea Zone
1 fighter moved from 81 Sea Zone to IraqPlace Units - Americans
2 artilleries, 1 fighter and 2 infantry placed in Western United States
1 carrier placed in 101 Sea Zone
2 destroyers and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUsCombat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
7 infantry moved from Szechwan to YunnanPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 2 infantry placed in Kwangsi
Chinese undo move 1.
1 artillery and 2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUsCombat Move - British
2 armour and 4 mech_infantrys moved from Egypt to Iraq
1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 4 transports moved from 99 Sea Zone to 81 Sea Zone
2 armour moved from Eastern Persia to Iraq
3 artilleries moved from Eastern Persia to West India
1 armour moved from Burma to Yunnan
3 mech_infantrys moved from Belgian Congo to Egypt
1 submarine moved from 97 Sea Zone to 99 Sea ZonePurchase Units - British
British repair damage of 3x factory_major; Remaining resources: 35 PUs;
British buy 2 armour, 1 fighter and 4 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 4 PUs;Non Combat Move - British
1 aaGun moved from Eastern Persia to PersiaPlace Units - British
2 armour and 1 fighter placed in Iraq
4 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,4,1
British collect 31 PUs (4 lost to blockades); end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11
Combat Move - Italians
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Non Combat Move - Italians
2 aaGuns and 1 artillery moved from Caucasus to Northwest Persia
1 mech_infantry moved from Bessarabia to RostovPlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,2
Italians collect 16 PUs (2 lost to blockades); end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUsCombat Hit Differential Summary :
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I have you now, my friend. Play it out?
Germany should be able to smash Iraq and take Egypt. Japan should be able to retake Yunnan too.
I could allow a re-do so you could put a blocker in SZ96 but (a) that would affect Italy and (b) to what end? It would only delay the almost inevitable Axis victory.
TBH, I just don’t feel that this scenario gives the allies enough of a chance any more.
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it doesnt look good, ill post it. well played simon!
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Can I suggest that your BM allies don’t claim enough NOs. You could have had 5IPC/turn just by leaving 1inf on NW Africa for several turns, for example. I’m not sure how game changing these NOs are though.
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I believe im a bit lost lately in my games, lots of losses. I think I keep trying to balance both maps too long instead of pushing all pu on one side when its possible. Would you be up for a new one, I want to try something with the allies. Might be a short game
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?
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Sorry about the delay in getting back to you. Let’s set this up when the upload folder gets fixed.
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starnge keep getting the same error in my game with aetv no problem…
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ill do the china attack here lets see what happens with uk
Rolls: 2@1 1@3; Total Hits: 12@1: (5, 5)1@3: (3)
Rolls: 3@2; Total Hits: 13@2: (5, 4, 1)