Giallo (Allies) vs simon33 (Axis) BM3

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 11

    Combat Move - Italians

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Non Combat Move - Italians
                2 aaGuns and 1 artillery moved from Caucasus to Northwest Persia
                1 mech_infantry moved from Bessarabia to Rostov

    Place Units - Italians
                1 destroyer and 1 transport placed in 97 Sea Zone
                1 artillery and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,2
                Italians collect 16 PUs (2 lost to blockades); end with 16 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs

    Combat Hit Differential Summary :

    triplea_42585_Ita11.tsvg

  • '19 '17 '16

    I have you now, my friend. Play it out?

    Germany should be able to smash Iraq and take Egypt. Japan should be able to retake Yunnan too.

    I could allow a re-do so you could put a blocker in SZ96 but (a) that would affect Italy and (b) to what end? It would only delay the almost inevitable Axis victory.

    TBH, I just don’t feel that this scenario gives the allies enough of a chance any more.

  • '21 '20 '19 '18 '17 '16

    it doesnt look good, ill post it. well played simon!

  • '19 '17 '16

    Can I suggest that your BM allies don’t claim enough NOs. You could have had 5IPC/turn just by leaving 1inf on NW Africa for several turns, for example. I’m not sure how game changing these NOs are though.

  • '21 '20 '19 '18 '17 '16

    I believe im a bit lost lately in my games, lots of losses. I think I keep trying to balance both maps too long instead of pushing all pu on one side when its possible. Would you be up for a new one, I want to try something with the allies. Might be a short game

  • '21 '20 '19 '18 '17 '16

    ?

  • '19 '17 '16

    Sorry about the delay in getting back to you. Let’s set this up when the upload folder gets fixed.

  • '21 '20 '19 '18 '17 '16

    starnge keep getting the same error in my game with aetv no problem…

  • '21 '20 '19 '18 '17 '16

    ill do the china attack here lets see what happens with uk

    DiceRolls: 2@1 1@3; Total Hits: 12@1: (5, 5)1@3: (3)

    DiceRolls: 3@2; Total Hits: 13@2: (5, 4, 1)

  • '21 '20 '19 '18 '17 '16

    DiceRolls: 1@1 1@3; Total Hits: 11@1: (1)1@3: (6)

    DiceRolls: 2@2; Total Hits: 22@2: (2, 2)

  • '21 '20 '19 '18 '17 '16

    same thing, could you just fight with china and see what you get

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