Giallo (Allies) vs simon33 (Axis) BM3

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 11

    Combat Move - Russians
                1 armour and 2 infantry moved from Shan State to Yunnan
                2 armour and 9 mech_infantrys moved from India to Eastern Persia
                4 fighters and 1 tactical_bomber moved from West India to Eastern Persia
                1 artillery and 1 infantry moved from India to West India
                1 submarine moved from 101 Sea Zone to 86 Sea Zone

    Combat - Russians

    Non Combat Move - Russians
                1 aaGun moved from Burma to Yunnan
                3 infantry moved from Burma to India

    Turn Complete - Russians

    Combat Hit Differential Summary :

    triplea_42585_Rus11.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 11

    Combat Move - Japanese
                1 armour moved from Shensi to Kweichow
                      Japanese take Kweichow from Chinese
                1 armour moved from Kiangsi to French Indo China
                      Japanese take Kwangsi from Chinese
                1 fighter moved from Borneo to 42 Sea Zone

    Purchase Units - Japanese
                Japanese buy 6 artilleries, 1 bomber, 5 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                1 fighter moved from 42 Sea Zone to Borneo
                1 infantry moved from Hopei to Shensi
                13 artilleries and 10 infantry moved from Anhwe to Kweichow
                1 mech_infantry moved from Kiangsu to Hopei
                2 mech_infantrys moved from Kiangsu to Kweichow
                1 artillery and 1 infantry moved from Kiangsu to Anhwe
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Kiangsu
                2 fighters moved from Japan to 35 Sea Zone

    Place Units - Japanese
                1 artillery and 2 infantry placed in French Indo China
                1 artillery and 2 mech_infantrys placed in Kiangsu
                1 transport placed in 6 Sea Zone
                4 artilleries, 1 bomber and 3 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 58 PUs; end with 58 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs

    Combat Hit Differential Summary :

    triplea_42585_Jap11.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 11

    Combat Move - Americans

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 3 submarines; Remaining resources: 1 PUs;

    Non Combat Move - Americans
                6 carriers, 6 destroyers, 2 fighters and 13 submarines moved from 54 Sea Zone to 26 Sea Zone
                2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Central United States to 26 Sea Zone
                2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
                2 fighters moved from Eastern United States to Central United States
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport moved from 99 Sea Zone to 81 Sea Zone
                1 fighter moved from 81 Sea Zone to Iraq

    Place Units - Americans
                2 artilleries, 1 fighter and 2 infantry placed in Western United States
                1 carrier placed in 101 Sea Zone
                2 destroyers and 3 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 56 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs

    Combat Move - Chinese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                7 infantry moved from Szechwan to Yunnan

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 2 infantry placed in Kwangsi
                Chinese undo move 1.
                1 artillery and 2 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs

    Combat Move - British
                2 armour and 4 mech_infantrys moved from Egypt to Iraq
                1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 4 transports moved from 99 Sea Zone to 81 Sea Zone
                2 armour moved from Eastern Persia to Iraq
                3 artilleries moved from Eastern Persia to West India
                1 armour moved from Burma to Yunnan
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 submarine moved from 97 Sea Zone to 99 Sea Zone

    Purchase Units - British
                British repair damage of 3x factory_major; Remaining resources: 35 PUs;
                British buy 2 armour, 1 fighter and 4 infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 4 PUs;

    Non Combat Move - British
                1 aaGun moved from Eastern Persia to Persia

    Place Units - British
                2 armour and 1 fighter placed in Iraq
                4 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,4,1
                British collect 31 PUs (4 lost to blockades); end with 32 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 14 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
                Some Units in India change ownership: 3 infantry

    Combat Hit Differential Summary :

    triplea_42585_UK_11.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 11

    Combat Move - Italians

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Non Combat Move - Italians
                2 aaGuns and 1 artillery moved from Caucasus to Northwest Persia
                1 mech_infantry moved from Bessarabia to Rostov

    Place Units - Italians
                1 destroyer and 1 transport placed in 97 Sea Zone
                1 artillery and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,2
                Italians collect 16 PUs (2 lost to blockades); end with 16 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs

    Combat Hit Differential Summary :

    triplea_42585_Ita11.tsvg

  • '19 '17 '16

    I have you now, my friend. Play it out?

    Germany should be able to smash Iraq and take Egypt. Japan should be able to retake Yunnan too.

    I could allow a re-do so you could put a blocker in SZ96 but (a) that would affect Italy and (b) to what end? It would only delay the almost inevitable Axis victory.

    TBH, I just don’t feel that this scenario gives the allies enough of a chance any more.

  • '21 '20 '19 '18 '17 '16

    it doesnt look good, ill post it. well played simon!

  • '19 '17 '16

    Can I suggest that your BM allies don’t claim enough NOs. You could have had 5IPC/turn just by leaving 1inf on NW Africa for several turns, for example. I’m not sure how game changing these NOs are though.

  • '21 '20 '19 '18 '17 '16

    I believe im a bit lost lately in my games, lots of losses. I think I keep trying to balance both maps too long instead of pushing all pu on one side when its possible. Would you be up for a new one, I want to try something with the allies. Might be a short game

  • '21 '20 '19 '18 '17 '16

    ?

  • '19 '17 '16

    Sorry about the delay in getting back to you. Let’s set this up when the upload folder gets fixed.

  • '21 '20 '19 '18 '17 '16

    starnge keep getting the same error in my game with aetv no problem…

  • '21 '20 '19 '18 '17 '16

    ill do the china attack here lets see what happens with uk

    DiceRolls: 2@1 1@3; Total Hits: 12@1: (5, 5)1@3: (3)

    DiceRolls: 3@2; Total Hits: 13@2: (5, 4, 1)

  • '21 '20 '19 '18 '17 '16

    DiceRolls: 1@1 1@3; Total Hits: 11@1: (1)1@3: (6)

    DiceRolls: 2@2; Total Hits: 22@2: (2, 2)

  • '21 '20 '19 '18 '17 '16

    same thing, could you just fight with china and see what you get

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