@FranceNeedsMorePower I’m just worried because it did not show my combat.
Giallo (Allies) vs simon33 (Axis) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11
Combat Move - Russians
1 armour and 2 infantry moved from Shan State to Yunnan
2 armour and 9 mech_infantrys moved from India to Eastern Persia
4 fighters and 1 tactical_bomber moved from West India to Eastern Persia
1 artillery and 1 infantry moved from India to West India
1 submarine moved from 101 Sea Zone to 86 Sea ZoneCombat - Russians
Non Combat Move - Russians
1 aaGun moved from Burma to Yunnan
3 infantry moved from Burma to IndiaTurn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11
Combat Move - Japanese
1 armour moved from Shensi to Kweichow
Japanese take Kweichow from Chinese
1 armour moved from Kiangsi to French Indo China
Japanese take Kwangsi from Chinese
1 fighter moved from Borneo to 42 Sea ZonePurchase Units - Japanese
Japanese buy 6 artilleries, 1 bomber, 5 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 fighter moved from 42 Sea Zone to Borneo
1 infantry moved from Hopei to Shensi
13 artilleries and 10 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsu to Hopei
2 mech_infantrys moved from Kiangsu to Kweichow
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
2 fighters moved from Japan to 35 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 mech_infantrys placed in Kiangsu
1 transport placed in 6 Sea Zone
4 artilleries, 1 bomber and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11
Combat Move - Americans
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 3 submarines; Remaining resources: 1 PUs;Non Combat Move - Americans
6 carriers, 6 destroyers, 2 fighters and 13 submarines moved from 54 Sea Zone to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Central United States to 26 Sea Zone
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
2 fighters moved from Eastern United States to Central United States
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport moved from 99 Sea Zone to 81 Sea Zone
1 fighter moved from 81 Sea Zone to IraqPlace Units - Americans
2 artilleries, 1 fighter and 2 infantry placed in Western United States
1 carrier placed in 101 Sea Zone
2 destroyers and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUsCombat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
7 infantry moved from Szechwan to YunnanPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 2 infantry placed in Kwangsi
Chinese undo move 1.
1 artillery and 2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUsCombat Move - British
2 armour and 4 mech_infantrys moved from Egypt to Iraq
1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 4 transports moved from 99 Sea Zone to 81 Sea Zone
2 armour moved from Eastern Persia to Iraq
3 artilleries moved from Eastern Persia to West India
1 armour moved from Burma to Yunnan
3 mech_infantrys moved from Belgian Congo to Egypt
1 submarine moved from 97 Sea Zone to 99 Sea ZonePurchase Units - British
British repair damage of 3x factory_major; Remaining resources: 35 PUs;
British buy 2 armour, 1 fighter and 4 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 4 PUs;Non Combat Move - British
1 aaGun moved from Eastern Persia to PersiaPlace Units - British
2 armour and 1 fighter placed in Iraq
4 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,4,1
British collect 31 PUs (4 lost to blockades); end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11
Combat Move - Italians
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Non Combat Move - Italians
2 aaGuns and 1 artillery moved from Caucasus to Northwest Persia
1 mech_infantry moved from Bessarabia to RostovPlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,2
Italians collect 16 PUs (2 lost to blockades); end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUsCombat Hit Differential Summary :
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I have you now, my friend. Play it out?
Germany should be able to smash Iraq and take Egypt. Japan should be able to retake Yunnan too.
I could allow a re-do so you could put a blocker in SZ96 but (a) that would affect Italy and (b) to what end? It would only delay the almost inevitable Axis victory.
TBH, I just don’t feel that this scenario gives the allies enough of a chance any more.
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it doesnt look good, ill post it. well played simon!
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Can I suggest that your BM allies don’t claim enough NOs. You could have had 5IPC/turn just by leaving 1inf on NW Africa for several turns, for example. I’m not sure how game changing these NOs are though.
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I believe im a bit lost lately in my games, lots of losses. I think I keep trying to balance both maps too long instead of pushing all pu on one side when its possible. Would you be up for a new one, I want to try something with the allies. Might be a short game
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?
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Sorry about the delay in getting back to you. Let’s set this up when the upload folder gets fixed.
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starnge keep getting the same error in my game with aetv no problem…
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ill do the china attack here lets see what happens with uk
Rolls: 2@1 1@3; Total Hits: 12@1: (5, 5)1@3: (3)
Rolls: 3@2; Total Hits: 13@2: (5, 4, 1)
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Rolls: 1@1 1@3; Total Hits: 11@1: (1)1@3: (6)
Rolls: 2@2; Total Hits: 22@2: (2, 2)
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same thing, could you just fight with china and see what you get