• I agree with Switch on this one, i wont put on many arguments as I think Switch has made it very clear, at least I see his point very clear.
    Some says that this shouldn’t apply because the game tends to favor the allies, but balance in the game shouldn’t be made up of battle rules, it should be made out of starting units and income, besides the problem with balance is already solved with bids.

    But consider this, what if you bring a UK carrier with two US planes into a battle on the UK turn.
    Would you not say that these planes are very much in the zone of fire, and thereby legal targets for defending fire?

    By the way, by bringing fighters on a UK carrier would allow fighters to move up to 6 spaces in one turn, so now we’re into a lot of rule bending…  :|

    EDIT: I just remembered something about treating allied fighters on carriers as cargo on a tranny, so forget my argument, I’m just tired and talking silly. I still place my vote on MR L and switch though.

    Regards,
    -Daniel Malus


  • As far as I can tell, The rules out of the box work just fine for me.  I know that they are poorly witten but hey we can’t all be perfect.  Also I have no problem winning with the Axis without a bid so I’m not to sure what is out of balance here.  The allies have to work together and the axis has to find a way to keep that from happining.


  • Glad to be of assistance Craig.

    And glad that the rule received serious review before implementation :-)

    Also, glad to know that other folks realized it was a significant enough problem that it needed to be addressed.


  • Thank you for the update Craig.

    I just referenced the new 1.3 version in answer to a question in our Tournament (new the result, if not the specific language)

    Thank you!

Suggested Topics

  • 2
  • 18
  • 2
  • 5
  • 4
  • 33
  • 11
  • 9
Axis & Allies Boardgaming Custom Painted Miniatures

86

Online

17.8k

Users

40.4k

Topics

1.8m

Posts