No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
I did an edit for a walk on to FIC. Ok?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Combat Move - British
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
2 fighters moved from Union of South Africa to Belgian Congo
2 fighters and 1 tactical_bomber moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Iraq
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 1 harbour, 1 infantry and 3 transports; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 bomber moved from Eastern United States to 91 Sea Zone
8 bombers moved from Western United States to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in 91 Sea Zone
Americans attack with 9 bombers and 1 destroyer
Germans defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Americans roll dice for 9 bombers and 1 destroyer in 91 Sea Zone, round 2 : 7/10 hits
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 0/3 hits
1 battleship owned by the Germans, 1 transport owned by the Germans, 1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 91 Sea Zone
Americans win with 9 bombers and 1 destroyer remaining. Battle score for attacker is 47
Casualties for Germans: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Non Combat Move - Americans
1 bomber moved from 91 Sea Zone to Scotland
8 bombers moved from 91 Sea Zone to Morocco
1 armour, 1 artillery and 4 infantry moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Wake Island to Queensland
1 destroyer moved from 26 Sea Zone to 10 Sea Zone
1 armour, 1 artillery, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters, 4 infantry, 1 submarine and 3 transports moved from 26 Sea Zone to 64 Sea Zone
1 armour, 1 artillery and 3 infantry moved from 64 Sea Zone to Central America
1 infantry moved from 64 Sea Zone to Central America
3 fighters and 1 tactical_bomber moved from Hawaiian Islands to Queensland
1 battleship moved from 26 Sea Zone to 64 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to Central United States
Place Units - Americans
3 transports placed in 101 Sea Zone
1 infantry placed in Central United States
1 bomber placed in Western United States
1 harbour placed in Central America
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Purchase Units - British
British buy 3 fighters; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
2 fighters moved from Union of South Africa to Belgian Congo
2 fighters and 1 tactical_bomber moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Iraq
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
Combat - British
Battle in Belgian Congo
British attack with 1 artillery and 2 fighters
Italians defend with 1 infantry
British roll dice for 1 artillery and 2 fighters in Belgian Congo, round 2 : 0/3 hits
Italians roll dice for 1 infantry in Belgian Congo, round 2 : 1/1 hits
1 artillery owned by the British lost in Belgian Congo
retreated to Belgian Congo
Italians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 artillery
Battle in Iraq
British attack with 3 fighters and 2 tactical_bombers
Neutral_Axis defend with 3 infantry
British roll dice for 3 fighters and 2 tactical_bombers in Iraq, round 2 : 3/5 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits
3 infantry owned by the Neutral_Axis and 2 tactical_bombers owned by the British lost in Iraq
British win with 3 fighters remaining. Battle score for attacker is -13
Casualties for British: 2 tactical_bombers
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
British take Greece from Neutral_Allies
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 aaGun and 1 infantry moved from 99 Sea Zone to Greece
3 fighters moved from Iraq to Persia
1 infantry moved from Eastern Persia to Persia
2 fighters moved from Belgian Congo to Egypt
3 aaGuns and 3 infantry moved from United Kingdom to Scotland
3 infantry moved from Burma to India
1 transport moved from 87 Sea Zone to 89 Sea Zone
Place Units - British
3 fighters placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5
British collect 32 PUs; end with 32 PUs
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4,1,3,5,6,4,4,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
Some Units in India change ownership: 2 artilleries and 3 infantry
Got very lucky in sz 91 - Got your German Fleet for 0$
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 1 artillery and 2 infantry moved from Tobruk to Alexandria
1 fighter moved from Southern Italy to 99 Sea Zone
2 armour moved from Romania to Belarus
1 mech_infantry moved from Romania to Belarus
2 infantry moved from Bulgaria to Yugoslavia
1 infantry moved from Belgian Congo to Rhodesia
Italians take Rhodesia from British
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 2 transports
2 transports owned by the British lost in 99 Sea Zone
Italians win, taking 97 Sea Zone from British with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Alexandria
Italians attack with 1 armour, 1 artillery and 2 infantry
ANZAC defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Alexandria, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Belarus
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 mech_infantry in Belarus, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 armour and 1 mech_infantry in Belarus, round 3 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus
Italians win, taking Belarus from Russians with 2 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
Place Units - Italians
Turning on Edit Mode
EDIT: Adding units owned by Italians to Belarus: 1 mech_infantry
EDIT: Turning off Edit Mode
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
1 infantry placed in Southern France
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : -1.67
British : -0.33
Russians : 0.33
I ran Italy’s turn 2x not realizing that the first time was live. Edits reflect the original dice rolled.
I did not count the spaces for the US bombers. Mistake on my part. I would not have sent my battleship to SZ 91 if I took the time to count that. Maybe it costs me the game.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery; Remaining resources: 10 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry and 1 transport moved from 66 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
ANZAC take Brazil from Neutral_Allies
1 cruiser and 1 destroyer moved from 86 Sea Zone to 91 Sea Zone
1 armour and 2 mech_infantrys moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery; Remaining resources: 10 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry and 1 transport moved from 66 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
ANZAC take Brazil from Neutral_Allies
1 cruiser and 1 destroyer moved from 86 Sea Zone to 91 Sea Zone
1 armour and 2 mech_infantrys moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 26 PUs
Combat Move - French
1 infantry moved from French Equatorial Africa to Belgian Congo
British take Belgian Congo from Italians
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Combat - French
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Belarus
1 infantry moved from Eastern Poland to Bessarabia
4 tactical_bombers moved from Slovakia Hungary to Bessarabia
2 bombers moved from Slovakia Hungary to Russia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Belarus
1 infantry moved from Eastern Poland to Bessarabia
4 tactical_bombers moved from Slovakia Hungary to Bessarabia
2 bombers moved from Slovakia Hungary to Russia
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits, 0.33 expected hits
Bombing raid in Russia rolls: 7,6 and causes: 13 damage to unit: factory_major
Bombing raid in Russia causes 13 damage total.
Battle in Bessarabia
Germans attack with 1 infantry and 4 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 4 tactical_bombers in Bessarabia, round 2 : 1/5 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win with 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Russia to Belarus
1 aaGun, 3 armour, 3 artilleries, 25 infantry and 1 mech_infantry moved from Novgorod to Belarus
1 aaGun, 8 artilleries and 10 infantry moved from Eastern Poland to Belarus
2 tactical_bombers moved from Bessarabia to Eastern Poland
2 mech_infantrys moved from Slovakia Hungary to Belarus
3 armour and 7 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Western Germany to Poland
2 tactical_bombers moved from Bessarabia to Eastern Poland
1 tactical_bomber moved from Eastern Poland to Belarus
1 aaGun moved from France to Southern France
1 artillery moved from France to Western Germany
Place Units - Germans
3 armour placed in Novgorod
2 fighters and 6 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.33
Germans : -1.17
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 11x factory_major; Remaining resources: 21 PUs;
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 18 infantry moved from Yenisey to Timguska
2 artilleries moved from Volgograd to Samara
4 aaGuns, 2 fighters and 1 tactical_bomber moved from Bryansk to Russia
5 artilleries moved from Bryansk to Russia
28 infantry moved from Bryansk to Russia
8 armour moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to Bessarabia
1 mech_infantry moved from Bryansk to Russia
2 infantry moved from Northwest Persia to Persia
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 unit repaired.
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 destroyer moved from 16 Sea Zone to 5 Sea Zone
1 carrier moved from 6 Sea Zone to 5 Sea Zone
2 fighters moved from 6 Sea Zone to 5 Sea Zone
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 artillery moved from Malaya to Shan State
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 transport moved from 21 Sea Zone to 6 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Yunnan to Burma
2 fighters moved from Yunnan to Burma
2 tactical_bombers moved from Yunnan to Burma
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery and 1 infantry moved from Shensi to Sikang
1 artillery moved from Szechwan to Yunnan
1 armour moved from Szechwan to Shan State
2 bombers moved from Kweichow to Sikang
1 fighter moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to Burma
1 carrier, 1 destroyer and 2 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Yunnan to Sikang
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 unit repaired.
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 destroyer moved from 16 Sea Zone to 5 Sea Zone
1 carrier moved from 6 Sea Zone to 5 Sea Zone
2 fighters moved from 6 Sea Zone to 5 Sea Zone
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 artillery moved from Malaya to Shan State
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 transport moved from 21 Sea Zone to 6 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Yunnan to Burma
2 fighters moved from Yunnan to Burma
2 tactical_bombers moved from Yunnan to Burma
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery and 1 infantry moved from Shensi to Sikang
1 artillery moved from Szechwan to Yunnan
1 armour moved from Szechwan to Shan State
2 bombers moved from Kweichow to Sikang
1 fighter moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to Burma
1 carrier, 1 destroyer and 2 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Yunnan to Sikang
Combat - Japanese
Battle in Java
Battle in Siberia
Battle in Sumatra
Battle in Celebes
Battle in Burma
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 1 fighter
Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Burma, round 2 : 2/8 hits, 3.83 expected hits
UK_Pacific roll dice for 1 fighter in Burma, round 2 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Chinese lost in Burma
Japanese win, taking Java from ANZAC, taking Siberia from Russians, taking Sumatra from Dutch, taking Celebes from Dutch, taking Burma from UK_Pacific with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Chinese: 1 fighter
Battle in Sikang
Japanese attack with 1 artillery, 2 bombers, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 infantry and 1 tactical_bomber in Sikang, round 2 : 3/5 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 artillery, 2 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
3 infantry moved from Yunnan to Shan State
1 tactical_bomber moved from Sikang to Yunnan
1 aaGun and 6 infantry moved from Kweichow to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 transport moved from 35 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 tactical_bomber moved from Yunnan to French Indo China
1 fighter moved from Yunnan to French Indo China
1 tactical_bomber moved from Yunnan to French Indo China
1 fighter moved from Yunnan to French Indo China
2 bombers moved from Sikang to Yunnan
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
Place Units - Japanese
1 fighter and 1 infantry placed in Japan
3 destroyers placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 66 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese : -0.33
UK_Pacific : -0.67
Japanese : -1.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 5 bombers and 1 fighter; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour, 1 artillery and 4 infantry moved from Central America to 64 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 64 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 3 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 battleship, 3 cruisers, 1 destroyer and 1 submarine moved from 64 Sea Zone to 91 Sea Zone
1 carrier and 2 fighters moved from 64 Sea Zone to 91 Sea Zone
8 bombers moved from Morocco to Alexandria
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 5 bombers and 1 fighter; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour, 1 artillery and 4 infantry moved from Central America to 64 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 64 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 3 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 battleship, 3 cruisers, 1 destroyer and 1 submarine moved from 64 Sea Zone to 91 Sea Zone
1 carrier and 2 fighters moved from 64 Sea Zone to 91 Sea Zone
8 bombers moved from Morocco to Alexandria
Combat - Americans
Battle in Alexandria
Americans attack with 8 bombers
Italians defend with 1 armour, 1 artillery and 2 infantry
Americans roll dice for 8 bombers in Alexandria, round 2 : 7/8 hits
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Alexandria, round 2 : 1/4 hits
1 bomber owned by the Americans, 1 armour owned by the Italians, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Alexandria
Americans win with 7 bombers remaining. Battle score for attacker is 4
Casualties for Italians: 1 armour, 1 artillery and 2 infantry
Casualties for Americans: 1 bomber
Battle in Gibraltar
Americans attack with 1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys
Germans defend with 1 harbour and 1 mech_infantry
Americans roll dice for 1 battleship and 3 cruisers in Gibraltar, round 2 : 1/4 hits
Germans roll dice for 1 mech_infantry in Gibraltar, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Americans
1 destroyer moved from 50 Sea Zone to 54 Sea Zone
4 fighters and 1 tactical_bomber moved from Queensland to Hawaiian Islands
1 submarine moved from 50 Sea Zone to 28 Sea Zone
1 bomber moved from Western United States to Queensland
1 bomber moved from Scotland to Russia
7 bombers moved from Alexandria to Egypt
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
Place Units - Americans
5 bombers placed in Western United States
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Combat Move - British
1 infantry moved from Persia to Iraq
British take Iraq from Neutral_Axis
3 infantry moved from India to Burma
1 fighter moved from India to Burma
1 transport moved from 89 Sea Zone to 106 Sea Zone
1 infantry moved from Greece to Albania
British take Albania from Italians
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
1 infantry moved from India to Burma
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 5 bombers and 1 fighter; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour, 1 artillery and 4 infantry moved from Central America to 64 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 64 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 3 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 battleship, 3 cruisers, 1 destroyer and 1 submarine moved from 64 Sea Zone to 91 Sea Zone
1 carrier and 2 fighters moved from 64 Sea Zone to 91 Sea Zone
8 bombers moved from Morocco to Alexandria
Combat - Americans
Battle in Alexandria
Americans attack with 8 bombers
Italians defend with 1 armour, 1 artillery and 2 infantry
Americans roll dice for 8 bombers in Alexandria, round 2 : 7/8 hits
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Alexandria, round 2 : 1/4 hits
1 bomber owned by the Americans, 1 armour owned by the Italians, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Alexandria
Americans win with 7 bombers remaining. Battle score for attacker is 4
Casualties for Italians: 1 armour, 1 artillery and 2 infantry
Casualties for Americans: 1 bomber
Battle in Gibraltar
Americans attack with 1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys
Germans defend with 1 harbour and 1 mech_infantry
Americans roll dice for 1 battleship and 3 cruisers in Gibraltar, round 2 : 1/4 hits
Germans roll dice for 1 mech_infantry in Gibraltar, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Americans
1 destroyer moved from 50 Sea Zone to 54 Sea Zone
4 fighters and 1 tactical_bomber moved from Queensland to Hawaiian Islands
1 submarine moved from 50 Sea Zone to 28 Sea Zone
1 bomber moved from Western United States to Queensland
1 bomber moved from Scotland to Russia
7 bombers moved from Alexandria to Egypt
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
Place Units - Americans
5 bombers placed in Western United States
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Persia to Iraq
British take Iraq from Neutral_Axis
3 infantry moved from India to Burma
1 fighter moved from India to Burma
1 transport moved from 89 Sea Zone to 106 Sea Zone
1 infantry moved from Greece to Albania
British take Albania from Italians
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
1 infantry moved from India to Burma
Combat - British
Battle in Burma
British attack with 1 fighter and 4 infantry
Japanese defend with 2 infantry
British roll dice for 1 fighter and 4 infantry in Burma, round 2 : 0/5 hits
Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits
British roll dice for 1 fighter and 4 infantry in Burma, round 3 : 1/5 hits
Japanese roll dice for 2 infantry in Burma, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Burma
British roll dice for 1 fighter and 4 infantry in Burma, round 4 : 1/5 hits
Japanese roll dice for 1 infantry in Burma, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 fighter moved from Burma to India
2 fighters moved from Egypt to Persia
1 infantry moved from Kenya to Tanganyika Territory
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Place Units - British
2 fighters placed in Persia
1 artillery and 2 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1
British collect 35 PUs (1 lost to blockades); end with 37 PUs
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4,4,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 1 artillery
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Belarus to Bessarabia
1 mech_infantry moved from Belarus to Bessarabia
2 infantry moved from Yugoslavia to Albania
2 fighters moved from Southern Italy to Albania
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from Rhodesia to South West Africa
Italians take South West Africa from British
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Belarus to Bessarabia
1 mech_infantry moved from Belarus to Bessarabia
2 infantry moved from Yugoslavia to Albania
2 fighters moved from Southern Italy to Albania
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from Rhodesia to South West Africa
Italians take South West Africa from British
Combat - Italians
Battle in Bessarabia
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 mech_infantry
Italians roll dice for 2 armour and 1 mech_infantry in Bessarabia, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Albania
Italians attack with 2 fighters and 2 infantry
British defend with 1 infantry
Italians roll dice for 2 fighters and 2 infantry in Albania, round 2 : 2/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Albania, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Albania
Italians win, taking Albania from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
2 fighters moved from Albania to Southern Italy
1 aaGun, 2 artilleries and 1 infantry moved from Southern France to Northern Italy
Place Units - Italians
1 armour, 1 fighter and 1 infantry placed in Southern Italy
Italians undo move 1.
1 armour, 1 fighter and 1 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Italians to Northern Italy: 3 aaGuns, 1 artillery, 2 fighters and 6 infantry
EDIT: Removing units owned by Italians from Southern Italy: 3 aaGuns, 1 artillery, 2 fighters and 6 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : 0.50
British : 0.67
Russians : -0.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from India to 41 Sea Zone
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone