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18L G40 Ichabod (X) vs Sovietishcat (A)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 infantry, 10 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Bryansk to Tambov
2 infantry moved from Rostov to Volgograd
3 mech_infantrys moved from Ukraine to Tambov
2 infantry moved from Western Ukraine to Bryansk
2 mech_infantrys moved from Western Ukraine to Tambov
1 artillery moved from Eastern Poland to Western Ukraine
2 fighters moved from Tambov to Volgograd
1 tactical_bomber moved from Tambov to Volgograd
1 mech_infantry moved from Dzavhan to Timguska
1 mech_infantry moved from Baltic States to Karelia
Germans take Karelia from Russians
2 armour moved from Novgorod to Vyborg
4 mech_infantrys moved from Novgorod to Vyborg
1 fighter moved from Novgorod to Vyborg
1 fighter moved from Western Germany to Vyborg
1 mech_infantry moved from Baltic States to Vyborg
1 mech_infantry moved from Baltic States to Vyborg
1 armour moved from Baltic States to Novgorod
5 mech_infantrys moved from Baltic States to Novgorod
1 fighter moved from Southern France to Western Germany
5 mech_infantrys moved from Germany to Baltic States
2 tactical_bombers moved from Tambov to Novgorod
3 fighters moved from Tambov to Novgorod
2 infantry moved from Western Germany to Denmark -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 infantry, 10 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Bryansk to Tambov
2 infantry moved from Rostov to Volgograd
3 mech_infantrys moved from Ukraine to Tambov
2 infantry moved from Western Ukraine to Bryansk
2 mech_infantrys moved from Western Ukraine to Tambov
1 artillery moved from Eastern Poland to Western Ukraine
2 fighters moved from Tambov to Volgograd
1 tactical_bomber moved from Tambov to Volgograd
1 mech_infantry moved from Dzavhan to Timguska
1 mech_infantry moved from Baltic States to Karelia
Germans take Karelia from Russians
2 armour moved from Novgorod to Vyborg
4 mech_infantrys moved from Novgorod to Vyborg
1 fighter moved from Novgorod to Vyborg
1 fighter moved from Western Germany to Vyborg
1 mech_infantry moved from Baltic States to Vyborg
1 mech_infantry moved from Baltic States to Vyborg
1 armour moved from Baltic States to Novgorod
5 mech_infantrys moved from Baltic States to Novgorod
1 fighter moved from Southern France to Western Germany
5 mech_infantrys moved from Germany to Baltic States
2 tactical_bombers moved from Tambov to Novgorod
3 fighters moved from Tambov to Novgorod
2 infantry moved from Western Germany to DenmarkCombat - Germans
Battle in Volgograd
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 armour; Russians defend with 1 factory_minor
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits, 2.00 expected hits
Russians roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Volgograd
Germans win, taking Volgograd from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Germans
2 fighters moved from Volgograd to Tambov
1 tactical_bomber moved from Volgograd to TambovPlace Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
3 infantry placed in Western Ukraine
3 mech_infantrys placed in Ukraine
1 mech_infantry and 1 tactical_bomber placed in Western Germany
5 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUsCombat Hit Differential Summary :
Germans : 0.00
Russians : -0.50 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 tactical_bomber moved from Persia to India
1 fighter moved from Persia to RussiaPlace Units - Russians
1 artillery and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 3 PUs; end with 3 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor, 1 harbour, 6 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 bomber moved from Malaya to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Borneo
1 bomber moved from Malaya to Borneo
1 carrier moved from 37 Sea Zone to 43 Sea Zone
2 armour moved from Kweichow to Burma
3 mech_infantrys moved from Kweichow to Burma
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Anhwe to Kweichow
1 armour moved from Kiangsu to Kweichow
1 armour moved from Vologda to Kansu
1 infantry moved from Evenkiyskiy to Urals
1 infantry moved from Yenisey to Evenkiyskiy
1 armour and 1 mech_infantry moved from Olgiy to Shensi
1 armour moved from Wake Island to 31 Sea Zone
1 infantry moved from Wake Island to 31 Sea Zone
1 armour, 1 infantry and 1 transport moved from 31 Sea Zone to 30 Sea Zone
1 armour and 1 infantry moved from 30 Sea Zone to Johnston Island
1 submarine moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
6 tactical_bombers moved from 31 Sea Zone to Johnston Island
4 fighters moved from 31 Sea Zone to Hawaiian Islands
8 fighters moved from 31 Sea Zone to Johnston Island
1 fighter moved from Japan to 31 Sea Zone
2 submarines moved from 6 Sea Zone to 31 Sea Zone
2 destroyers moved from 6 Sea Zone to 31 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor, 1 harbour, 6 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 bomber moved from Malaya to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Borneo
1 bomber moved from Malaya to Borneo
1 carrier moved from 37 Sea Zone to 43 Sea Zone
2 armour moved from Kweichow to Burma
3 mech_infantrys moved from Kweichow to Burma
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Anhwe to Kweichow
1 armour moved from Kiangsu to Kweichow
1 armour moved from Vologda to Kansu
1 infantry moved from Evenkiyskiy to Urals
1 infantry moved from Yenisey to Evenkiyskiy
1 armour and 1 mech_infantry moved from Olgiy to Shensi
1 armour moved from Wake Island to 31 Sea Zone
1 infantry moved from Wake Island to 31 Sea Zone
1 armour, 1 infantry and 1 transport moved from 31 Sea Zone to 30 Sea Zone
1 armour and 1 infantry moved from 30 Sea Zone to Johnston Island
1 submarine moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
6 tactical_bombers moved from 31 Sea Zone to Johnston Island
4 fighters moved from 31 Sea Zone to Hawaiian Islands
8 fighters moved from 31 Sea Zone to Johnston Island
1 fighter moved from Japan to 31 Sea Zone
2 submarines moved from 6 Sea Zone to 31 Sea Zone
2 destroyers moved from 6 Sea Zone to 31 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 carrier, 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Borneo, round 2 : 2/5 hits, 2.17 expected hits
UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 infantry and 1 mech_infantry
Battle in Johnston Island
Japanese attack with 1 armour, 8 fighters, 1 infantry and 6 tactical_bombers
Americans defend with 2 bombers
Japanese roll dice for 1 armour, 8 fighters, 1 infantry and 6 tactical_bombers in Johnston Island, round 2 : 7/16 hits, 8.67 expected hits
Americans roll dice for 2 bombers in Johnston Island, round 2 : 0/2 hits, 0.33 expected hits
2 bombers owned by the Americans lost in Johnston Island
Japanese win, taking Johnston Island from Americans with 1 armour, 8 fighters, 1 infantry and 6 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Americans: 2 bombersNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 44 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
8 fighters moved from Johnston Island to 31 Sea Zone
6 tactical_bombers moved from Johnston Island to 31 Sea Zone
1 bomber moved from Borneo to Malaya
1 bomber moved from 44 Sea Zone to Malaya
1 fighter moved from Borneo to 43 Sea Zone
1 tactical_bomber moved from Borneo to 43 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake IslandPlace Units - Japanese
2 destroyers and 3 transports placed in 6 Sea Zone
Japanese undo move 1.
2 destroyers and 2 transports placed in 6 Sea Zone
4 infantry placed in Japan
2 infantry placed in French Indo China
1 transport placed in 36 Sea Zone
1 mech_infantry placed in Kiangsu
1 factory_minor placed in Kwangtung
1 harbour placed in Wake IslandTurn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Americans : -0.33
UK_Pacific : -0.67
Japanese : -1.83 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 3 fighters, 2 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 submarine moved from 27 Sea Zone to 30 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 3 fighters, 2 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 submarine moved from 27 Sea Zone to 30 Sea ZoneCombat - Americans
Battle in 30 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 30 Sea Zone
Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 submarine moved from 9 Sea Zone to 10 Sea Zone
3 mech_infantrys moved from Norway to Finland
1 bomber moved from Queensland to India
22 bombers moved from Western United States to QueenslandPlace Units - Americans
2 transports placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
3 mech_infantrys placed in Norway
3 fighters placed in Finland
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Combat Move - British
1 armour and 1 mech_infantry moved from Iraq to Caucasus
1 armour moved from Persia to Caucasus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 3 fighters, 2 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 submarine moved from 27 Sea Zone to 30 Sea ZoneCombat - Americans
Battle in 30 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 30 Sea Zone
Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 submarine moved from 9 Sea Zone to 10 Sea Zone
3 mech_infantrys moved from Norway to Finland
1 bomber moved from Queensland to India
22 bombers moved from Western United States to QueenslandPlace Units - Americans
2 transports placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
3 mech_infantrys placed in Norway
3 fighters placed in Finland
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUsPurchase Units - British
British buy 4 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from Iraq to Caucasus
1 armour moved from Persia to CaucasusCombat - British
Battle in Caucasus
British attack with 2 armour and 1 mech_infantry
Italians defend with 1 mech_infantry
British roll dice for 2 armour and 1 mech_infantry in Caucasus, round 2 : 1/3 hits
Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Caucasus
British win, taking Caucasus from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - British
2 armour moved from Persia to Northwest Persia
1 mech_infantry moved from Iraq to Northwest PersiaPlace Units - British
3 armour placed in Persia
1 armour and 2 mech_infantrys placed in Iraq
1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1
British collect 32 PUs (1 lost to blockades); end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 1 artillery -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 6 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
3 mech_infantrys moved from Tambov to Caucasus
3 fighters moved from Tambov to Caucasus
2 artilleries moved from Ukraine to Rostov
1 armour moved from Romania to Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 6 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
3 mech_infantrys moved from Tambov to Caucasus
3 fighters moved from Tambov to Caucasus
2 artilleries moved from Ukraine to Rostov
1 armour moved from Romania to UkraineCombat - Italians
Battle in Caucasus
Italians attack with 3 fighters and 3 mech_infantrys
British defend with 2 armour and 1 mech_infantry
Italians roll dice for 3 fighters and 3 mech_infantrys in Caucasus, round 2 : 0/6 hits, 2.00 expected hits
Russians roll dice for 2 armour and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1.33 expected hits
1 mech_infantry owned by the Italians lost in Caucasus
Italians roll dice for 3 fighters and 2 mech_infantrys in Caucasus, round 3 : 2/5 hits, 1.83 expected hits
Russians roll dice for 2 armour and 1 mech_infantry in Caucasus, round 3 : 2/3 hits, 1.33 expected hits
1 mech_infantry owned by the British, 2 mech_infantrys owned by the Italians and 1 armour owned by the British lost in Caucasus
retreated to Caucasus
Russians win with 1 armour remaining. Battle score for attacker is -2
Casualties for Italians: 3 mech_infantrys
Casualties for British: 1 armour and 1 mech_infantryNon Combat Move - Italians
3 fighters moved from Caucasus to TambovPlace Units - Italians
1 submarine placed in 97 Sea Zone
3 infantry placed in Northern Italy
3 infantry placed in RostovTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary :
Italians : -1.83
Russians : 0.33 -
Defenders were dug in at the Caucasus.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to PhilippinesCombat - ANZAC
Battle in Philippines
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Sumatra
ANZAC win, taking Philippines from Japanese, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from Western Australia to QueenslandPlace Units - ANZAC
3 infantry placed in Queensland
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to PhilippinesCombat - ANZAC
Battle in Philippines
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Sumatra
ANZAC win, taking Philippines from Japanese, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from Western Australia to QueenslandPlace Units - ANZAC
3 infantry placed in Queensland
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUsCombat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 fighter, 5 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Karelia to Finland
6 armour, 1 artillery, 2 fighters and 20 mech_infantrys moved from Vyborg to Finland
5 armour, 3 fighters, 10 mech_infantrys and 4 tactical_bombers moved from Novgorod to Finland
1 fighter moved from Denmark to Finland
1 fighter and 1 tactical_bomber moved from Western Germany to Finland
2 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Timguska to Vologda
2 infantry moved from Volgograd to Caucasus
2 fighters moved from Tambov to Caucasus
1 tactical_bomber moved from Tambov to Caucasus
1 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Western Ukraine to Ukraine
1 artillery moved from Western Ukraine to Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 fighter, 5 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Karelia to Finland
6 armour, 1 artillery, 2 fighters and 20 mech_infantrys moved from Vyborg to Finland
5 armour, 3 fighters, 10 mech_infantrys and 4 tactical_bombers moved from Novgorod to Finland
1 fighter moved from Denmark to Finland
1 fighter and 1 tactical_bomber moved from Western Germany to Finland
2 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Timguska to Vologda
2 infantry moved from Volgograd to Caucasus
2 fighters moved from Tambov to Caucasus
1 tactical_bomber moved from Tambov to Caucasus
1 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Western Ukraine to Ukraine
1 artillery moved from Western Ukraine to UkraineCombat - Germans
Battle in Caucasus
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 armour
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 3/5 hits, 2.00 expected hits
Russians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Finland
Germans attack with 11 armour, 1 artillery, 7 fighters, 31 mech_infantrys and 5 tactical_bombers
British defend with 1 armour, 1 artillery and 5 infantry; French defend with 1 fighter; Americans defend with 3 armour, 2 artilleries, 1 factory_minor, 5 fighters, 17 infantry and 5 mech_infantrys
Germans roll dice for 11 armour, 1 artillery, 7 fighters, 31 mech_infantrys and 5 tactical_bombers in Finland, round 2 : 20/55 hits, 18.00 expected hits
Americans roll dice for 4 armour, 3 artilleries, 6 fighters, 22 infantry and 5 mech_infantrys in Finland, round 2 : 18/40 hits, 16.00 expected hits
15 infantry owned by the Americans, 18 mech_infantrys owned by the Germans and 5 infantry owned by the British lost in Finland
Germans roll dice for 11 armour, 1 artillery, 7 fighters, 13 mech_infantrys and 5 tactical_bombers in Finland, round 3 : 17/37 hits, 15.00 expected hits
Americans roll dice for 4 armour, 3 artilleries, 6 fighters, 2 infantry and 5 mech_infantrys in Finland, round 3 : 7/20 hits, 9.33 expected hits
3 armour owned by the Americans, 2 fighters owned by the Americans, 2 infantry owned by the Americans, 2 artilleries owned by the Americans, 1 fighter owned by the French, 1 artillery owned by the British, 7 mech_infantrys owned by the Germans, 1 armour owned by the British and 5 mech_infantrys owned by the Americans lost in Finland
Germans roll dice for 11 armour, 1 artillery, 7 fighters, 6 mech_infantrys and 5 tactical_bombers in Finland, round 4 : 14/30 hits, 13.83 expected hits
Americans roll dice for 3 fighters in Finland, round 4 : 2/3 hits, 2.00 expected hits
3 fighters owned by the Americans and 2 mech_infantrys owned by the Germans lost in Finland
Germans win, taking Finland from Americans with 11 armour, 1 artillery, 7 fighters, 4 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 74
Casualties for Germans: 27 mech_infantrys
Casualties for Americans: 3 armour, 2 artilleries, 5 fighters, 17 infantry and 5 mech_infantrys
Casualties for British: 1 armour, 1 artillery and 5 infantry
Casualties for French: 1 fighterNon Combat Move - Germans
6 fighters moved from Finland to Novgorod
5 tactical_bombers moved from Finland to Novgorod
1 aaGun moved from Vyborg to Finland
1 fighter moved from Finland to Vyborg
5 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Baltic States to Vyborg
4 mech_infantrys moved from Baltic States to Belarus
2 fighters moved from Caucasus to Tambov
1 tactical_bomber moved from Caucasus to Tambov
3 mech_infantrys moved from Ukraine to Tambov
1 mech_infantry moved from Western Germany to Normandy BordeauxPlace Units - Germans
1 artillery and 2 infantry placed in Volgograd
2 armour and 1 mech_infantry placed in Ukraine
3 infantry placed in Western Ukraine
3 mech_infantrys placed in Novgorod
1 fighter placed in Western Germany
3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUsCombat Hit Differential Summary :
Germans : 5.17
Americans : -0.33
Russians : -0.50 -
Defenders were dug in at the Caucasus.
Hopefully the allies will be as good in Finland!
Pretty rough dice for the allies in Finland just now. In a practice before loading it for record, Germany only had 7 tanks left.
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Hey Icha;
The allies surrender, I will post the results.
I really thought you were going to do a battle with low odds or 50-50, but you kept waiting and it really hurt the allies!
Well doe, it was fun and GG
Soviet.





