No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from India to 42 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from India to 42 Sea Zone
Combat - ANZAC
Battle in Borneo
Battle in Celebes
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking Borneo from Japanese, taking Celebes from Japanese with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Western Australia
1 transport moved from 110 Sea Zone to 126 Sea Zone
Place Units - ANZAC
1 destroyer and 2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from India to 42 Sea Zone
Combat - ANZAC
Battle in Borneo
Battle in Celebes
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking Borneo from Japanese, taking Celebes from Japanese with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Western Australia
1 transport moved from 110 Sea Zone to 126 Sea Zone
Place Units - ANZAC
1 destroyer and 2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs
Combat Move - French
1 fighter moved from United Kingdom to Finland
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 infantry, 10 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bryansk to Tambov
2 infantry moved from Rostov to Volgograd
3 mech_infantrys moved from Ukraine to Tambov
2 infantry moved from Western Ukraine to Bryansk
2 mech_infantrys moved from Western Ukraine to Tambov
1 artillery moved from Eastern Poland to Western Ukraine
2 fighters moved from Tambov to Volgograd
1 tactical_bomber moved from Tambov to Volgograd
1 mech_infantry moved from Dzavhan to Timguska
1 mech_infantry moved from Baltic States to Karelia
Germans take Karelia from Russians
2 armour moved from Novgorod to Vyborg
4 mech_infantrys moved from Novgorod to Vyborg
1 fighter moved from Novgorod to Vyborg
1 fighter moved from Western Germany to Vyborg
1 mech_infantry moved from Baltic States to Vyborg
1 mech_infantry moved from Baltic States to Vyborg
1 armour moved from Baltic States to Novgorod
5 mech_infantrys moved from Baltic States to Novgorod
1 fighter moved from Southern France to Western Germany
5 mech_infantrys moved from Germany to Baltic States
2 tactical_bombers moved from Tambov to Novgorod
3 fighters moved from Tambov to Novgorod
2 infantry moved from Western Germany to Denmark
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 infantry, 10 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bryansk to Tambov
2 infantry moved from Rostov to Volgograd
3 mech_infantrys moved from Ukraine to Tambov
2 infantry moved from Western Ukraine to Bryansk
2 mech_infantrys moved from Western Ukraine to Tambov
1 artillery moved from Eastern Poland to Western Ukraine
2 fighters moved from Tambov to Volgograd
1 tactical_bomber moved from Tambov to Volgograd
1 mech_infantry moved from Dzavhan to Timguska
1 mech_infantry moved from Baltic States to Karelia
Germans take Karelia from Russians
2 armour moved from Novgorod to Vyborg
4 mech_infantrys moved from Novgorod to Vyborg
1 fighter moved from Novgorod to Vyborg
1 fighter moved from Western Germany to Vyborg
1 mech_infantry moved from Baltic States to Vyborg
1 mech_infantry moved from Baltic States to Vyborg
1 armour moved from Baltic States to Novgorod
5 mech_infantrys moved from Baltic States to Novgorod
1 fighter moved from Southern France to Western Germany
5 mech_infantrys moved from Germany to Baltic States
2 tactical_bombers moved from Tambov to Novgorod
3 fighters moved from Tambov to Novgorod
2 infantry moved from Western Germany to Denmark
Combat - Germans
Battle in Volgograd
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 armour; Russians defend with 1 factory_minor
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits, 2.00 expected hits
Russians roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Volgograd
Germans win, taking Volgograd from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Germans
2 fighters moved from Volgograd to Tambov
1 tactical_bomber moved from Volgograd to Tambov
Place Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
3 infantry placed in Western Ukraine
3 mech_infantrys placed in Ukraine
1 mech_infantry and 1 tactical_bomber placed in Western Germany
5 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 tactical_bomber moved from Persia to India
1 fighter moved from Persia to Russia
Place Units - Russians
1 artillery and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 3 PUs; end with 3 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor, 1 harbour, 6 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 bomber moved from Malaya to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Borneo
1 bomber moved from Malaya to Borneo
1 carrier moved from 37 Sea Zone to 43 Sea Zone
2 armour moved from Kweichow to Burma
3 mech_infantrys moved from Kweichow to Burma
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Anhwe to Kweichow
1 armour moved from Kiangsu to Kweichow
1 armour moved from Vologda to Kansu
1 infantry moved from Evenkiyskiy to Urals
1 infantry moved from Yenisey to Evenkiyskiy
1 armour and 1 mech_infantry moved from Olgiy to Shensi
1 armour moved from Wake Island to 31 Sea Zone
1 infantry moved from Wake Island to 31 Sea Zone
1 armour, 1 infantry and 1 transport moved from 31 Sea Zone to 30 Sea Zone
1 armour and 1 infantry moved from 30 Sea Zone to Johnston Island
1 submarine moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
6 tactical_bombers moved from 31 Sea Zone to Johnston Island
4 fighters moved from 31 Sea Zone to Hawaiian Islands
8 fighters moved from 31 Sea Zone to Johnston Island
1 fighter moved from Japan to 31 Sea Zone
2 submarines moved from 6 Sea Zone to 31 Sea Zone
2 destroyers moved from 6 Sea Zone to 31 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor, 1 harbour, 6 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 bomber moved from Malaya to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Borneo
1 bomber moved from Malaya to Borneo
1 carrier moved from 37 Sea Zone to 43 Sea Zone
2 armour moved from Kweichow to Burma
3 mech_infantrys moved from Kweichow to Burma
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Anhwe to Kweichow
1 armour moved from Kiangsu to Kweichow
1 armour moved from Vologda to Kansu
1 infantry moved from Evenkiyskiy to Urals
1 infantry moved from Yenisey to Evenkiyskiy
1 armour and 1 mech_infantry moved from Olgiy to Shensi
1 armour moved from Wake Island to 31 Sea Zone
1 infantry moved from Wake Island to 31 Sea Zone
1 armour, 1 infantry and 1 transport moved from 31 Sea Zone to 30 Sea Zone
1 armour and 1 infantry moved from 30 Sea Zone to Johnston Island
1 submarine moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
6 tactical_bombers moved from 31 Sea Zone to Johnston Island
4 fighters moved from 31 Sea Zone to Hawaiian Islands
8 fighters moved from 31 Sea Zone to Johnston Island
1 fighter moved from Japan to 31 Sea Zone
2 submarines moved from 6 Sea Zone to 31 Sea Zone
2 destroyers moved from 6 Sea Zone to 31 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 carrier, 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Borneo, round 2 : 2/5 hits, 2.17 expected hits
UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 infantry and 1 mech_infantry
Battle in Johnston Island
Japanese attack with 1 armour, 8 fighters, 1 infantry and 6 tactical_bombers
Americans defend with 2 bombers
Japanese roll dice for 1 armour, 8 fighters, 1 infantry and 6 tactical_bombers in Johnston Island, round 2 : 7/16 hits, 8.67 expected hits
Americans roll dice for 2 bombers in Johnston Island, round 2 : 0/2 hits, 0.33 expected hits
2 bombers owned by the Americans lost in Johnston Island
Japanese win, taking Johnston Island from Americans with 1 armour, 8 fighters, 1 infantry and 6 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Americans: 2 bombers
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 44 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
8 fighters moved from Johnston Island to 31 Sea Zone
6 tactical_bombers moved from Johnston Island to 31 Sea Zone
1 bomber moved from Borneo to Malaya
1 bomber moved from 44 Sea Zone to Malaya
1 fighter moved from Borneo to 43 Sea Zone
1 tactical_bomber moved from Borneo to 43 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
Place Units - Japanese
2 destroyers and 3 transports placed in 6 Sea Zone
Japanese undo move 1.
2 destroyers and 2 transports placed in 6 Sea Zone
4 infantry placed in Japan
2 infantry placed in French Indo China
1 transport placed in 36 Sea Zone
1 mech_infantry placed in Kiangsu
1 factory_minor placed in Kwangtung
1 harbour placed in Wake Island
Turn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans : -0.33
UK_Pacific : -0.67
Japanese : -1.83
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 3 fighters, 2 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 submarine moved from 27 Sea Zone to 30 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 3 fighters, 2 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 submarine moved from 27 Sea Zone to 30 Sea Zone
Combat - Americans
Battle in 30 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 30 Sea Zone
Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 submarine moved from 9 Sea Zone to 10 Sea Zone
3 mech_infantrys moved from Norway to Finland
1 bomber moved from Queensland to India
22 bombers moved from Western United States to Queensland
Place Units - Americans
2 transports placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
3 mech_infantrys placed in Norway
3 fighters placed in Finland
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Combat Move - British
1 armour and 1 mech_infantry moved from Iraq to Caucasus
1 armour moved from Persia to Caucasus
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 3 fighters, 2 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 submarine moved from 27 Sea Zone to 30 Sea Zone
Combat - Americans
Battle in 30 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 30 Sea Zone
Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 submarine moved from 9 Sea Zone to 10 Sea Zone
3 mech_infantrys moved from Norway to Finland
1 bomber moved from Queensland to India
22 bombers moved from Western United States to Queensland
Place Units - Americans
2 transports placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
3 mech_infantrys placed in Norway
3 fighters placed in Finland
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 4 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Iraq to Caucasus
1 armour moved from Persia to Caucasus
Combat - British
Battle in Caucasus
British attack with 2 armour and 1 mech_infantry
Italians defend with 1 mech_infantry
British roll dice for 2 armour and 1 mech_infantry in Caucasus, round 2 : 1/3 hits
Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Caucasus
British win, taking Caucasus from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - British
2 armour moved from Persia to Northwest Persia
1 mech_infantry moved from Iraq to Northwest Persia
Place Units - British
3 armour placed in Persia
1 armour and 2 mech_infantrys placed in Iraq
1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1
British collect 32 PUs (1 lost to blockades); end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 1 artillery
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 6 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
3 mech_infantrys moved from Tambov to Caucasus
3 fighters moved from Tambov to Caucasus
2 artilleries moved from Ukraine to Rostov
1 armour moved from Romania to Ukraine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 6 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
3 mech_infantrys moved from Tambov to Caucasus
3 fighters moved from Tambov to Caucasus
2 artilleries moved from Ukraine to Rostov
1 armour moved from Romania to Ukraine
Combat - Italians
Battle in Caucasus
Italians attack with 3 fighters and 3 mech_infantrys
British defend with 2 armour and 1 mech_infantry
Italians roll dice for 3 fighters and 3 mech_infantrys in Caucasus, round 2 : 0/6 hits, 2.00 expected hits
Russians roll dice for 2 armour and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1.33 expected hits
1 mech_infantry owned by the Italians lost in Caucasus
Italians roll dice for 3 fighters and 2 mech_infantrys in Caucasus, round 3 : 2/5 hits, 1.83 expected hits
Russians roll dice for 2 armour and 1 mech_infantry in Caucasus, round 3 : 2/3 hits, 1.33 expected hits
1 mech_infantry owned by the British, 2 mech_infantrys owned by the Italians and 1 armour owned by the British lost in Caucasus
retreated to Caucasus
Russians win with 1 armour remaining. Battle score for attacker is -2
Casualties for Italians: 3 mech_infantrys
Casualties for British: 1 armour and 1 mech_infantry
Non Combat Move - Italians
3 fighters moved from Caucasus to Tambov
Place Units - Italians
1 submarine placed in 97 Sea Zone
3 infantry placed in Northern Italy
3 infantry placed in Rostov
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : -1.83
Russians : 0.33
Defenders were dug in at the Caucasus.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
Combat - ANZAC
Battle in Philippines
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Sumatra
ANZAC win, taking Philippines from Japanese, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from Western Australia to Queensland
Place Units - ANZAC
3 infantry placed in Queensland
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
Combat - ANZAC
Battle in Philippines
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Sumatra
ANZAC win, taking Philippines from Japanese, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from Western Australia to Queensland
Place Units - ANZAC
3 infantry placed in Queensland
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 fighter, 5 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Karelia to Finland
6 armour, 1 artillery, 2 fighters and 20 mech_infantrys moved from Vyborg to Finland
5 armour, 3 fighters, 10 mech_infantrys and 4 tactical_bombers moved from Novgorod to Finland
1 fighter moved from Denmark to Finland
1 fighter and 1 tactical_bomber moved from Western Germany to Finland
2 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Timguska to Vologda
2 infantry moved from Volgograd to Caucasus
2 fighters moved from Tambov to Caucasus
1 tactical_bomber moved from Tambov to Caucasus
1 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Western Ukraine to Ukraine
1 artillery moved from Western Ukraine to Ukraine